/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef MOZILLA_GFX_CONTENTCLIENT_H #define MOZILLA_GFX_CONTENTCLIENT_H #include "mozilla/layers/LayersSurfaces.h" #include "mozilla/layers/CompositableClient.h" #include "gfxReusableSurfaceWrapper.h" #include "mozilla/layers/TextureClient.h" #include "ThebesLayerBuffer.h" #include "ipc/AutoOpenSurface.h" #include "ipc/ShadowLayerChild.h" #include "gfxPlatform.h" namespace mozilla { namespace layers { class BasicLayerManager; /** * A compositable client for Thebes layers. These are different to Image/Canvas * clients due to sending a valid region across IPC and because we do a lot more * optimisation work, encapsualted in ThebesLayerBuffers. * * We use content clients for OMTC and non-OMTC, basic rendering so that * BasicThebesLayer has only one interface to deal with. We support single and * double buffered flavours. For tiled layers, we do not use a ContentClient * although we do have a ContentHost, and we do use texture clients and texture * hosts. * * The interface presented by ContentClient is used by the BasicThebesLayer * methods - PaintThebes, which is the same for MT and OMTC, and PaintBuffer * which is different (the OMTC one does a little more). The 'buffer' in the * names of a lot of these method is actually the TextureClient. But, 'buffer' * for the ThebesLayerBuffer (as in SetBuffer) means a gfxSurface. See the * comments for SetBuffer and SetBufferProvider in ThebesLayerBuffer. To keep * these mapped buffers alive, we store a pointer in mOldTextures if the * ThebesLayerBuffer's surface is not the one from our texture client, once we * are done painting we unmap the surface/texture client and don't need to keep * it alive anymore, so we clear mOldTextures. * * The sequence for painting is: BeginPaint (lock our texture client into the * buffer), Paint the layer which calls SyncFrontBufferToBackBuffer (which gets * the surface back from the buffer and puts it back in again with the buffer * attributes), call BeginPaint on the buffer, call PaintBuffer on the layer * (which does the actual painting via the callback, then calls Updated on the * ContentClient, finally calling EndPaint on the ContentClient (which unlocks * the surface from the buffer)). * * Updated() is called when we are done painting and packages up the change in * the appropriate way to be passed to the compositor in the layers transation. * * SwapBuffers is called in repsonse to the transaction reply from the compositor. */ class ContentClient : public CompositableClient { public: /** * Creates, configures, and returns a new content client. If necessary, a * message will be sent to the compositor to create a corresponding content * host. */ static TemporaryRef CreateContentClient(CompositableForwarder* aFwd); ContentClient(CompositableForwarder* aForwarder) : CompositableClient(aForwarder) {} virtual ~ContentClient() {} virtual void Clear() = 0; virtual ThebesLayerBuffer::PaintState BeginPaintBuffer(ThebesLayer* aLayer, ThebesLayerBuffer::ContentType aContentType, uint32_t aFlags) = 0; // Sync front/back buffers content // After executing, the new back buffer has the same (interesting) pixels as // the new front buffer, and mValidRegion et al. are correct wrt the new // back buffer (i.e. as they were for the old back buffer) virtual void SyncFrontBufferToBackBuffer() {} // Called as part of the layers transation reply. Conveys data about our // buffer(s) from the compositor. If appropriate we should swap references // to our buffers. virtual void SwapBuffers(const nsIntRegion& aFrontUpdatedRegion) {} // call before and after painting into this content client virtual void BeginPaint() {} virtual void EndPaint() {} }; /** * A ContentClient for use with OMTC. */ class ContentClientRemote : public ContentClient { public: ContentClientRemote(CompositableForwarder* aForwarder) : ContentClient(aForwarder) {} virtual void Updated(const nsIntRegion& aRegionToDraw, const nsIntRegion& aVisibleRegion, bool aDidSelfCopy) = 0; }; // thin wrapper around BasicThebesLayerBuffer, for on-mtc class ContentClientBasic : public ContentClient , protected ThebesLayerBuffer { public: ContentClientBasic(CompositableForwarder* aForwarder, BasicLayerManager* aManager); typedef ThebesLayerBuffer::PaintState PaintState; typedef ThebesLayerBuffer::ContentType ContentType; virtual void Clear() { ThebesLayerBuffer::Clear(); } PaintState BeginPaintBuffer(ThebesLayer* aLayer, ContentType aContentType, uint32_t aFlags) { return ThebesLayerBuffer::BeginPaint(aLayer, aContentType, aFlags); } void DrawTo(ThebesLayer* aLayer, gfxContext* aTarget, float aOpacity, gfxASurface* aMask, const gfxMatrix* aMaskTransform) { ThebesLayerBuffer::DrawTo(aLayer, aTarget, aOpacity, aMask, aMaskTransform); } virtual already_AddRefed CreateBuffer(ContentType aType, const nsIntRect& aRect, uint32_t aFlags, gfxASurface**) MOZ_OVERRIDE; virtual TemporaryRef CreateDTBuffer(ContentType aType, const nsIntRect& aRect, uint32_t aFlags); virtual TextureInfo GetTextureInfo() const MOZ_OVERRIDE { MOZ_NOT_REACHED("Should not be called on non-remote ContentClient"); return TextureInfo(); } private: BasicLayerManager* mManager; }; /** * A ContentClientRemote backed by a ThebesLayerBuffer. * * When using a ContentClientRemote, SurfaceDescriptors are created on * the rendering side and destroyed on the compositing side. They are only * passed from one side to the other when the TextureClient/Hosts are created. * *Ownership* of the SurfaceDescriptor moves from the rendering side to the * comnpositing side with the create message (send from CreateBuffer) which * tells the compositor that TextureClients have been created and that the * compositor should assign the corresponding TextureHosts to our corresponding * ContentHost. * * If the size or type of our buffer(s) change(s), then we simply destroy and * create them. */ class ContentClientRemoteBuffer : public ContentClientRemote , protected ThebesLayerBuffer { using ThebesLayerBuffer::BufferRect; using ThebesLayerBuffer::BufferRotation; public: ContentClientRemoteBuffer(CompositableForwarder* aForwarder) : ContentClientRemote(aForwarder) , ThebesLayerBuffer(ContainsVisibleBounds) , mTextureClient(nullptr) , mIsNewBuffer(false) , mFrontAndBackBufferDiffer(false) , mContentType(gfxASurface::CONTENT_COLOR_ALPHA) {} typedef ThebesLayerBuffer::PaintState PaintState; typedef ThebesLayerBuffer::ContentType ContentType; virtual void Clear() { ThebesLayerBuffer::Clear(); } PaintState BeginPaintBuffer(ThebesLayer* aLayer, ContentType aContentType, uint32_t aFlags) { return ThebesLayerBuffer::BeginPaint(aLayer, aContentType, aFlags); } /** * Begin/End Paint map a gfxASurface from the texture client * into the buffer of ThebesLayerBuffer. The surface is only * valid when the texture client is locked, so is mapped out * of ThebesLayerBuffer when we are done painting. * None of the underlying buffer attributes (rect, rotation) * are affected by mapping/unmapping. */ virtual void BeginPaint() MOZ_OVERRIDE; virtual void EndPaint() MOZ_OVERRIDE; virtual void Updated(const nsIntRegion& aRegionToDraw, const nsIntRegion& aVisibleRegion, bool aDidSelfCopy); virtual void SwapBuffers(const nsIntRegion& aFrontUpdatedRegion) MOZ_OVERRIDE; // Expose these protected methods from the superclass. virtual const nsIntRect& BufferRect() const { return ThebesLayerBuffer::BufferRect(); } virtual const nsIntPoint& BufferRotation() const { return ThebesLayerBuffer::BufferRotation(); } virtual already_AddRefed CreateBuffer(ContentType aType, const nsIntRect& aRect, uint32_t aFlags, gfxASurface** aWhiteSurface) MOZ_OVERRIDE; virtual TemporaryRef CreateDTBuffer(ContentType aType, const nsIntRect& aRect, uint32_t aFlags) MOZ_OVERRIDE; virtual bool SupportsAzureContent() const MOZ_OVERRIDE { return gfxPlatform::GetPlatform()->SupportsAzureContent(); } void DestroyBuffers(); virtual TextureInfo GetTextureInfo() const MOZ_OVERRIDE { return mTextureInfo; } protected: virtual nsIntRegion GetUpdatedRegion(const nsIntRegion& aRegionToDraw, const nsIntRegion& aVisibleRegion, bool aDidSelfCopy); // create and configure mTextureClient void BuildTextureClients(ContentType aType, const nsIntRect& aRect, uint32_t aFlags); // Create the front buffer for the ContentClient/Host pair if necessary // and notify the compositor that we have created the buffer(s). virtual void CreateFrontBufferAndNotify(const nsIntRect& aBufferRect) = 0; virtual void DestroyFrontBuffer() {} // We're about to hand off to the compositor, if you've got a back buffer, // lock it now. virtual void LockFrontBuffer() {} RefPtr mTextureClient; RefPtr mTextureClientOnWhite; // keep a record of texture clients we have created and need to keep // around, then unlock when we are done painting nsTArray > mOldTextures; TextureInfo mTextureInfo; bool mIsNewBuffer; bool mFrontAndBackBufferDiffer; gfx::IntSize mSize; ContentType mContentType; }; /** * A double buffered ContentClient. mTextureClient is the back buffer, which * we draw into. mFrontClient is the front buffer which we may read from, but * not write to, when the compositor does not have the 'soft' lock. We can write * into mTextureClient at any time. * * The ContentHost keeps a reference to both corresponding texture hosts, in * repsonse to our UpdateTextureRegion message, the compositor swaps its * references. In repsonse to the compositor's reply we swap our references * (in SwapBuffers). */ class ContentClientDoubleBuffered : public ContentClientRemoteBuffer { public: ContentClientDoubleBuffered(CompositableForwarder* aFwd) : ContentClientRemoteBuffer(aFwd) { mTextureInfo.mCompositableType = BUFFER_CONTENT_DIRECT; } ~ContentClientDoubleBuffered(); virtual void SwapBuffers(const nsIntRegion& aFrontUpdatedRegion) MOZ_OVERRIDE; virtual void SyncFrontBufferToBackBuffer() MOZ_OVERRIDE; protected: virtual void CreateFrontBufferAndNotify(const nsIntRect& aBufferRect) MOZ_OVERRIDE; virtual void DestroyFrontBuffer() MOZ_OVERRIDE; virtual void LockFrontBuffer() MOZ_OVERRIDE; private: void UpdateDestinationFrom(const RotatedBuffer& aSource, const nsIntRegion& aUpdateRegion); RefPtr mFrontClient; RefPtr mFrontClientOnWhite; nsIntRegion mFrontUpdatedRegion; nsIntRect mFrontBufferRect; nsIntPoint mFrontBufferRotation; }; /** * A single buffered ContentClient. We have a single TextureClient/Host * which we update and then send a message to the compositor that we are * done updating. It is not safe for the compositor to use the corresponding * TextureHost's memory directly, it most upload it to video memory of some * kind. We are free to modify the TextureClient once we receive reply from * the compositor. */ class ContentClientSingleBuffered : public ContentClientRemoteBuffer { public: ContentClientSingleBuffered(CompositableForwarder* aFwd) : ContentClientRemoteBuffer(aFwd) { mTextureInfo.mCompositableType = BUFFER_CONTENT; } ~ContentClientSingleBuffered(); virtual void SyncFrontBufferToBackBuffer() MOZ_OVERRIDE; protected: virtual void CreateFrontBufferAndNotify(const nsIntRect& aBufferRect) MOZ_OVERRIDE; }; } } #endif