/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "WebGLVertexArrayGL.h" #include "GLContext.h" #include "WebGLContext.h" namespace mozilla { WebGLVertexArrayGL::WebGLVertexArrayGL(WebGLContext* webgl) : WebGLVertexArray(webgl) , mIsVAO(false) { } WebGLVertexArrayGL::~WebGLVertexArrayGL() { DeleteOnce(); } void WebGLVertexArrayGL::DeleteImpl() { mElementArrayBuffer = nullptr; mContext->gl->fDeleteVertexArrays(1, &mGLName); mIsVAO = false; } void WebGLVertexArrayGL::BindVertexArrayImpl() { mContext->mBoundVertexArray = this; mContext->gl->fBindVertexArray(mGLName); mIsVAO = true; } void WebGLVertexArrayGL::GenVertexArray() { mContext->gl->fGenVertexArrays(1, &mGLName); } bool WebGLVertexArrayGL::IsVertexArrayImpl() const { gl::GLContext* gl = mContext->gl; if (gl->WorkAroundDriverBugs()) { return mIsVAO; } return mContext->gl->fIsVertexArray(mGLName) != 0; } } // namespace mozilla