/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef TaskQueue_h_ #define TaskQueue_h_ #include "mozilla/Monitor.h" #include "mozilla/MozPromise.h" #include "mozilla/RefPtr.h" #include "mozilla/TaskDispatcher.h" #include "mozilla/Unused.h" #include #include "nsThreadUtils.h" class nsIEventTarget; class nsIRunnable; namespace mozilla { typedef MozPromise ShutdownPromise; // Abstracts executing runnables in order on an arbitrary event target. The // runnables dispatched to the TaskQueue will be executed in the order in which // they're received, and are guaranteed to not be executed concurrently. // They may be executed on different threads, and a memory barrier is used // to make this threadsafe for objects that aren't already threadsafe. // // Note, since a TaskQueue can also be converted to an nsIEventTarget using // WrapAsEventTarget() its possible to construct a hierarchy of TaskQueues. // Consider these three TaskQueues: // // TQ1 dispatches to the main thread // TQ2 dispatches to TQ1 // TQ3 dispatches to TQ1 // // This ensures there is only ever a single runnable from the entire chain on // the main thread. It also ensures that TQ2 and TQ3 only have a single runnable // in TQ1 at any time. // // This arrangement lets you prioritize work by dispatching runnables directly // to TQ1. You can issue many runnables for important work. Meanwhile the TQ2 // and TQ3 work will always execute at most one runnable and then yield. class TaskQueue : public AbstractThread { class EventTargetWrapper; public: explicit TaskQueue(already_AddRefed aTarget, bool aSupportsTailDispatch = false); TaskQueue(already_AddRefed aTarget, const char* aName, bool aSupportsTailDispatch = false); TaskDispatcher& TailDispatcher() override; TaskQueue* AsTaskQueue() override { return this; } nsresult Dispatch(already_AddRefed aRunnable, DispatchFailureHandling aFailureHandling = AssertDispatchSuccess, DispatchReason aReason = NormalDispatch) override { nsCOMPtr r = aRunnable; { MonitorAutoLock mon(mQueueMonitor); nsresult rv = DispatchLocked(/* passed by ref */r, aFailureHandling, aReason); #if defined(DEBUG) || !defined(RELEASE_OR_BETA) || defined(EARLY_BETA_OR_EARLIER) if (NS_FAILED(rv) && aFailureHandling == AssertDispatchSuccess) { MOZ_CRASH_UNSAFE_PRINTF("%s: Dispatch failed. rv=%x", mName, uint32_t(rv)); } #endif return rv; } // If the ownership of |r| is not transferred in DispatchLocked() due to // dispatch failure, it will be deleted here outside the lock. We do so // since the destructor of the runnable might access TaskQueue and result // in deadlocks. } // Prevent a GCC warning about the other overload of Dispatch being hidden. using AbstractThread::Dispatch; // Puts the queue in a shutdown state and returns immediately. The queue will // remain alive at least until all the events are drained, because the Runners // hold a strong reference to the task queue, and one of them is always held // by the target event queue when the task queue is non-empty. // // The returned promise is resolved when the queue goes empty. RefPtr BeginShutdown(); // Blocks until all task finish executing. void AwaitIdle(); // Blocks until the queue is flagged for shutdown and all tasks have finished // executing. void AwaitShutdownAndIdle(); bool IsEmpty(); uint32_t ImpreciseLengthForHeuristics(); // Returns true if the current thread is currently running a Runnable in // the task queue. bool IsCurrentThreadIn() override; // Create a new nsIEventTarget wrapper object that dispatches to this // TaskQueue. already_AddRefed WrapAsEventTarget(); protected: virtual ~TaskQueue(); // Blocks until all task finish executing. Called internally by methods // that need to wait until the task queue is idle. // mQueueMonitor must be held. void AwaitIdleLocked(); nsresult DispatchLocked(nsCOMPtr& aRunnable, DispatchFailureHandling aFailureHandling, DispatchReason aReason = NormalDispatch); void MaybeResolveShutdown() { mQueueMonitor.AssertCurrentThreadOwns(); if (mIsShutdown && !mIsRunning) { mShutdownPromise.ResolveIfExists(true, __func__); mTarget = nullptr; } } nsCOMPtr mTarget; // Monitor that protects the queue and mIsRunning; Monitor mQueueMonitor; // Queue of tasks to run. std::queue> mTasks; // The thread currently running the task queue. We store a reference // to this so that IsCurrentThreadIn() can tell if the current thread // is the thread currently running in the task queue. // // This may be read on any thread, but may only be written on mRunningThread. // The thread can't die while we're running in it, and we only use it for // pointer-comparison with the current thread anyway - so we make it atomic // and don't refcount it. Atomic mRunningThread; // RAII class that gets instantiated for each dispatched task. class AutoTaskGuard : public AutoTaskDispatcher { public: explicit AutoTaskGuard(TaskQueue* aQueue) : AutoTaskDispatcher(/* aIsTailDispatcher = */ true), mQueue(aQueue) , mLastCurrentThread(nullptr) { // NB: We don't hold the lock to aQueue here. Don't do anything that // might require it. MOZ_ASSERT(!mQueue->mTailDispatcher); mQueue->mTailDispatcher = this; mLastCurrentThread = sCurrentThreadTLS.get(); sCurrentThreadTLS.set(aQueue); MOZ_ASSERT(mQueue->mRunningThread == nullptr); mQueue->mRunningThread = GetCurrentPhysicalThread(); } ~AutoTaskGuard() { DrainDirectTasks(); MOZ_ASSERT(mQueue->mRunningThread == GetCurrentPhysicalThread()); mQueue->mRunningThread = nullptr; sCurrentThreadTLS.set(mLastCurrentThread); mQueue->mTailDispatcher = nullptr; } private: TaskQueue* mQueue; AbstractThread* mLastCurrentThread; }; TaskDispatcher* mTailDispatcher; // True if we've dispatched an event to the target to execute events from // the queue. bool mIsRunning; // True if we've started our shutdown process. bool mIsShutdown; MozPromiseHolder mShutdownPromise; // The name of this TaskQueue. Useful when debugging dispatch failures. const char* const mName; class Runner : public Runnable { public: explicit Runner(TaskQueue* aQueue) : Runnable("TaskQueue::Runner") , mQueue(aQueue) { } NS_IMETHOD Run() override; private: RefPtr mQueue; }; }; } // namespace mozilla #endif // TaskQueue_h_