/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim:set ts=2 sw=2 sts=2 et cindent: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "MediaBufferDecoder.h" #include "BufferDecoder.h" #include "mozilla/dom/AudioContextBinding.h" #include "mozilla/dom/ScriptSettings.h" #include #include "nsXPCOMCIDInternal.h" #include "nsComponentManagerUtils.h" #include "MediaDecoderReader.h" #include "BufferMediaResource.h" #include "DecoderTraits.h" #include "AudioContext.h" #include "AudioBuffer.h" #include "nsAutoPtr.h" #include "nsIScriptObjectPrincipal.h" #include "nsIScriptError.h" #include "nsMimeTypes.h" #include "WebAudioUtils.h" #ifdef XP_WIN #include "ThreadPoolCOMListener.h" #endif namespace mozilla { NS_IMPL_CYCLE_COLLECTION_CLASS(WebAudioDecodeJob) NS_IMPL_CYCLE_COLLECTION_UNLINK_BEGIN(WebAudioDecodeJob) NS_IMPL_CYCLE_COLLECTION_UNLINK(mContext) NS_IMPL_CYCLE_COLLECTION_UNLINK(mOutput) NS_IMPL_CYCLE_COLLECTION_UNLINK(mSuccessCallback) NS_IMPL_CYCLE_COLLECTION_UNLINK(mFailureCallback) NS_IMPL_CYCLE_COLLECTION_UNLINK_END NS_IMPL_CYCLE_COLLECTION_TRAVERSE_BEGIN(WebAudioDecodeJob) NS_IMPL_CYCLE_COLLECTION_TRAVERSE(mContext) NS_IMPL_CYCLE_COLLECTION_TRAVERSE(mOutput) NS_IMPL_CYCLE_COLLECTION_TRAVERSE(mSuccessCallback) NS_IMPL_CYCLE_COLLECTION_TRAVERSE(mFailureCallback) NS_IMPL_CYCLE_COLLECTION_TRAVERSE_SCRIPT_OBJECTS NS_IMPL_CYCLE_COLLECTION_TRAVERSE_END NS_IMPL_CYCLE_COLLECTION_TRACE_BEGIN(WebAudioDecodeJob) NS_IMPL_CYCLE_COLLECTION_TRACE_END NS_IMPL_CYCLE_COLLECTION_ROOT_NATIVE(WebAudioDecodeJob, AddRef) NS_IMPL_CYCLE_COLLECTION_UNROOT_NATIVE(WebAudioDecodeJob, Release) using namespace dom; class ReportResultTask : public nsRunnable { public: ReportResultTask(WebAudioDecodeJob& aDecodeJob, WebAudioDecodeJob::ResultFn aFunction, WebAudioDecodeJob::ErrorCode aErrorCode) : mDecodeJob(aDecodeJob) , mFunction(aFunction) , mErrorCode(aErrorCode) { MOZ_ASSERT(aFunction); } NS_IMETHOD Run() { MOZ_ASSERT(NS_IsMainThread()); (mDecodeJob.*mFunction)(mErrorCode); return NS_OK; } private: // Note that the mDecodeJob member will probably die when mFunction is run. // Therefore, it is not safe to do anything fancy with it in this class. // Really, this class is only used because nsRunnableMethod doesn't support // methods accepting arguments. WebAudioDecodeJob& mDecodeJob; WebAudioDecodeJob::ResultFn mFunction; WebAudioDecodeJob::ErrorCode mErrorCode; }; MOZ_BEGIN_ENUM_CLASS(PhaseEnum, int) Decode, AllocateBuffer, Done MOZ_END_ENUM_CLASS(PhaseEnum) class MediaDecodeTask : public nsRunnable { public: MediaDecodeTask(const char* aContentType, uint8_t* aBuffer, uint32_t aLength, WebAudioDecodeJob& aDecodeJob, nsIThreadPool* aThreadPool) : mContentType(aContentType) , mBuffer(aBuffer) , mLength(aLength) , mDecodeJob(aDecodeJob) , mPhase(PhaseEnum::Decode) , mThreadPool(aThreadPool) { MOZ_ASSERT(aBuffer); MOZ_ASSERT(NS_IsMainThread()); nsCOMPtr pWindow = do_QueryInterface(mDecodeJob.mContext->GetParentObject()); nsCOMPtr scriptPrincipal = do_QueryInterface(pWindow); if (scriptPrincipal) { mPrincipal = scriptPrincipal->GetPrincipal(); } } NS_IMETHOD Run(); bool CreateReader(); private: void ReportFailureOnMainThread(WebAudioDecodeJob::ErrorCode aErrorCode) { if (NS_IsMainThread()) { Cleanup(); mDecodeJob.OnFailure(aErrorCode); } else { // Take extra care to cleanup on the main thread NS_DispatchToMainThread(NS_NewRunnableMethod(this, &MediaDecodeTask::Cleanup)); nsCOMPtr event = new ReportResultTask(mDecodeJob, &WebAudioDecodeJob::OnFailure, aErrorCode); NS_DispatchToMainThread(event); } } void Decode(); void AllocateBuffer(); void CallbackTheResult(); void Cleanup() { MOZ_ASSERT(NS_IsMainThread()); // MediaDecoderReader expects that BufferDecoder is alive. // Destruct MediaDecoderReader first. mDecoderReader = nullptr; mBufferDecoder = nullptr; JS_free(nullptr, mBuffer); } private: nsCString mContentType; uint8_t* mBuffer; uint32_t mLength; WebAudioDecodeJob& mDecodeJob; PhaseEnum mPhase; nsCOMPtr mThreadPool; nsCOMPtr mPrincipal; nsRefPtr mBufferDecoder; nsRefPtr mDecoderReader; }; NS_IMETHODIMP MediaDecodeTask::Run() { MOZ_ASSERT(mBufferDecoder); MOZ_ASSERT(mDecoderReader); switch (mPhase) { case PhaseEnum::Decode: Decode(); break; case PhaseEnum::AllocateBuffer: AllocateBuffer(); break; case PhaseEnum::Done: break; } return NS_OK; } bool MediaDecodeTask::CreateReader() { MOZ_ASSERT(NS_IsMainThread()); nsRefPtr resource = new BufferMediaResource(static_cast (mBuffer), mLength, mPrincipal, mContentType); MOZ_ASSERT(!mBufferDecoder); mBufferDecoder = new BufferDecoder(resource); // If you change this list to add support for new decoders, please consider // updating HTMLMediaElement::CreateDecoder as well. mDecoderReader = DecoderTraits::CreateReader(mContentType, mBufferDecoder); if (!mDecoderReader) { return false; } nsresult rv = mDecoderReader->Init(nullptr); if (NS_FAILED(rv)) { return false; } return true; } class AutoResampler { public: AutoResampler() : mResampler(nullptr) {} ~AutoResampler() { if (mResampler) { speex_resampler_destroy(mResampler); } } operator SpeexResamplerState*() const { MOZ_ASSERT(mResampler); return mResampler; } void operator=(SpeexResamplerState* aResampler) { mResampler = aResampler; } private: SpeexResamplerState* mResampler; }; void MediaDecodeTask::Decode() { MOZ_ASSERT(!NS_IsMainThread()); mBufferDecoder->BeginDecoding(NS_GetCurrentThread()); // Tell the decoder reader that we are not going to play the data directly, // and that we should not reject files with more channels than the audio // bakend support. mDecoderReader->SetIgnoreAudioOutputFormat(); MediaInfo mediaInfo; nsAutoPtr tags; nsresult rv = mDecoderReader->ReadMetadata(&mediaInfo, getter_Transfers(tags)); if (NS_FAILED(rv)) { ReportFailureOnMainThread(WebAudioDecodeJob::InvalidContent); return; } if (!mDecoderReader->HasAudio()) { ReportFailureOnMainThread(WebAudioDecodeJob::NoAudio); return; } MediaQueue audioQueue; nsRefPtr barrier(new AudioDecodeRendezvous()); mDecoderReader->SetCallback(barrier); while (1) { mDecoderReader->RequestAudioData(); nsAutoPtr audio; if (NS_FAILED(barrier->Await(audio))) { ReportFailureOnMainThread(WebAudioDecodeJob::InvalidContent); return; } if (!audio) { // End of stream. break; } audioQueue.Push(audio.forget()); } mDecoderReader->Shutdown(); mDecoderReader->BreakCycles(); uint32_t frameCount = audioQueue.FrameCount(); uint32_t channelCount = mediaInfo.mAudio.mChannels; uint32_t sampleRate = mediaInfo.mAudio.mRate; if (!frameCount || !channelCount || !sampleRate) { ReportFailureOnMainThread(WebAudioDecodeJob::InvalidContent); return; } const uint32_t destSampleRate = mDecodeJob.mContext->SampleRate(); AutoResampler resampler; uint32_t resampledFrames = frameCount; if (sampleRate != destSampleRate) { resampledFrames = static_cast( static_cast(destSampleRate) * static_cast(frameCount) / static_cast(sampleRate) ); resampler = speex_resampler_init(channelCount, sampleRate, destSampleRate, SPEEX_RESAMPLER_QUALITY_DEFAULT, nullptr); speex_resampler_skip_zeros(resampler); resampledFrames += speex_resampler_get_output_latency(resampler); } // Allocate the channel buffers. Note that if we end up resampling, we may // write fewer bytes than mResampledFrames to the output buffer, in which // case mWriteIndex will tell us how many valid samples we have. static const fallible_t fallible = fallible_t(); bool memoryAllocationSuccess = true; if (!mDecodeJob.mChannelBuffers.SetLength(channelCount)) { memoryAllocationSuccess = false; } else { for (uint32_t i = 0; i < channelCount; ++i) { mDecodeJob.mChannelBuffers[i] = new(fallible) float[resampledFrames]; if (!mDecodeJob.mChannelBuffers[i]) { memoryAllocationSuccess = false; break; } } } if (!memoryAllocationSuccess) { ReportFailureOnMainThread(WebAudioDecodeJob::UnknownError); return; } nsAutoPtr audioData; while ((audioData = audioQueue.PopFront())) { audioData->EnsureAudioBuffer(); // could lead to a copy :( AudioDataValue* bufferData = static_cast (audioData->mAudioBuffer->Data()); if (sampleRate != destSampleRate) { const uint32_t maxOutSamples = resampledFrames - mDecodeJob.mWriteIndex; for (uint32_t i = 0; i < audioData->mChannels; ++i) { uint32_t inSamples = audioData->mFrames; uint32_t outSamples = maxOutSamples; WebAudioUtils::SpeexResamplerProcess( resampler, i, &bufferData[i * audioData->mFrames], &inSamples, mDecodeJob.mChannelBuffers[i] + mDecodeJob.mWriteIndex, &outSamples); if (i == audioData->mChannels - 1) { mDecodeJob.mWriteIndex += outSamples; MOZ_ASSERT(mDecodeJob.mWriteIndex <= resampledFrames); MOZ_ASSERT(inSamples == audioData->mFrames); } } } else { for (uint32_t i = 0; i < audioData->mChannels; ++i) { ConvertAudioSamples(&bufferData[i * audioData->mFrames], mDecodeJob.mChannelBuffers[i] + mDecodeJob.mWriteIndex, audioData->mFrames); if (i == audioData->mChannels - 1) { mDecodeJob.mWriteIndex += audioData->mFrames; } } } } if (sampleRate != destSampleRate) { uint32_t inputLatency = speex_resampler_get_input_latency(resampler); const uint32_t maxOutSamples = resampledFrames - mDecodeJob.mWriteIndex; for (uint32_t i = 0; i < channelCount; ++i) { uint32_t inSamples = inputLatency; uint32_t outSamples = maxOutSamples; WebAudioUtils::SpeexResamplerProcess( resampler, i, (AudioDataValue*)nullptr, &inSamples, mDecodeJob.mChannelBuffers[i] + mDecodeJob.mWriteIndex, &outSamples); if (i == channelCount - 1) { mDecodeJob.mWriteIndex += outSamples; MOZ_ASSERT(mDecodeJob.mWriteIndex <= resampledFrames); MOZ_ASSERT(inSamples == inputLatency); } } } mPhase = PhaseEnum::AllocateBuffer; NS_DispatchToMainThread(this); } void MediaDecodeTask::AllocateBuffer() { MOZ_ASSERT(NS_IsMainThread()); if (!mDecodeJob.AllocateBuffer()) { ReportFailureOnMainThread(WebAudioDecodeJob::UnknownError); return; } mPhase = PhaseEnum::Done; CallbackTheResult(); } void MediaDecodeTask::CallbackTheResult() { MOZ_ASSERT(NS_IsMainThread()); Cleanup(); // Now, we're ready to call the script back with the resulting buffer mDecodeJob.OnSuccess(WebAudioDecodeJob::NoError); } bool WebAudioDecodeJob::AllocateBuffer() { MOZ_ASSERT(!mOutput); MOZ_ASSERT(NS_IsMainThread()); AutoJSAPI jsapi; if (NS_WARN_IF(!jsapi.Init(mContext->GetOwner()))) { return false; } JSContext* cx = jsapi.cx(); // Now create the AudioBuffer ErrorResult rv; mOutput = AudioBuffer::Create(mContext, mChannelBuffers.Length(), mWriteIndex, mContext->SampleRate(), cx, rv); if (rv.Failed()) { return false; } for (uint32_t i = 0; i < mChannelBuffers.Length(); ++i) { mOutput->SetRawChannelContents(i, mChannelBuffers[i]); } return true; } void MediaBufferDecoder::AsyncDecodeMedia(const char* aContentType, uint8_t* aBuffer, uint32_t aLength, WebAudioDecodeJob& aDecodeJob) { // Do not attempt to decode the media if we were not successful at sniffing // the content type. if (!*aContentType || strcmp(aContentType, APPLICATION_OCTET_STREAM) == 0) { nsCOMPtr event = new ReportResultTask(aDecodeJob, &WebAudioDecodeJob::OnFailure, WebAudioDecodeJob::UnknownContent); JS_free(nullptr, aBuffer); NS_DispatchToMainThread(event); return; } if (!EnsureThreadPoolInitialized()) { nsCOMPtr event = new ReportResultTask(aDecodeJob, &WebAudioDecodeJob::OnFailure, WebAudioDecodeJob::UnknownError); JS_free(nullptr, aBuffer); NS_DispatchToMainThread(event); return; } MOZ_ASSERT(mThreadPool); nsRefPtr task = new MediaDecodeTask(aContentType, aBuffer, aLength, aDecodeJob, mThreadPool); if (!task->CreateReader()) { nsCOMPtr event = new ReportResultTask(aDecodeJob, &WebAudioDecodeJob::OnFailure, WebAudioDecodeJob::UnknownError); NS_DispatchToMainThread(event); } else { mThreadPool->Dispatch(task, nsIThreadPool::DISPATCH_NORMAL); } } bool MediaBufferDecoder::EnsureThreadPoolInitialized() { if (!mThreadPool) { mThreadPool = do_CreateInstance(NS_THREADPOOL_CONTRACTID); if (!mThreadPool) { return false; } mThreadPool->SetName(NS_LITERAL_CSTRING("MediaBufferDecoder")); #ifdef XP_WIN // Ensure MSCOM is initialized on the thread pools threads. nsCOMPtr listener = new MSCOMInitThreadPoolListener(); nsresult rv = mThreadPool->SetListener(listener); NS_ENSURE_SUCCESS(rv, nullptr); #endif } return true; } void MediaBufferDecoder::Shutdown() { if (mThreadPool) { // Setting threadLimit to 0 causes threads to exit when all events have // been run, like nsIThreadPool::Shutdown(), but doesn't run a nested event // loop nor wait until this has happened. mThreadPool->SetThreadLimit(0); mThreadPool = nullptr; } } WebAudioDecodeJob::WebAudioDecodeJob(const nsACString& aContentType, AudioContext* aContext, DecodeSuccessCallback* aSuccessCallback, DecodeErrorCallback* aFailureCallback) : mContentType(aContentType) , mWriteIndex(0) , mContext(aContext) , mSuccessCallback(aSuccessCallback) , mFailureCallback(aFailureCallback) { MOZ_ASSERT(aContext); MOZ_ASSERT(aSuccessCallback); MOZ_ASSERT(NS_IsMainThread()); MOZ_COUNT_CTOR(WebAudioDecodeJob); } WebAudioDecodeJob::~WebAudioDecodeJob() { MOZ_ASSERT(NS_IsMainThread()); MOZ_COUNT_DTOR(WebAudioDecodeJob); } void WebAudioDecodeJob::OnSuccess(ErrorCode aErrorCode) { MOZ_ASSERT(NS_IsMainThread()); MOZ_ASSERT(aErrorCode == NoError); // Ignore errors in calling the callback, since there is not much that we can // do about it here. ErrorResult rv; mSuccessCallback->Call(*mOutput, rv); mContext->RemoveFromDecodeQueue(this); } void WebAudioDecodeJob::OnFailure(ErrorCode aErrorCode) { MOZ_ASSERT(NS_IsMainThread()); const char* errorMessage; switch (aErrorCode) { case NoError: MOZ_ASSERT(false, "Who passed NoError to OnFailure?"); // Fall through to get some sort of a sane error message if this actually // happens at runtime. case UnknownError: errorMessage = "MediaDecodeAudioDataUnknownError"; break; case UnknownContent: errorMessage = "MediaDecodeAudioDataUnknownContentType"; break; case InvalidContent: errorMessage = "MediaDecodeAudioDataInvalidContent"; break; case NoAudio: errorMessage = "MediaDecodeAudioDataNoAudio"; break; } nsCOMPtr pWindow = do_QueryInterface(mContext->GetParentObject()); nsIDocument* doc = nullptr; if (pWindow) { doc = pWindow->GetExtantDoc(); } nsContentUtils::ReportToConsole(nsIScriptError::errorFlag, NS_LITERAL_CSTRING("Media"), doc, nsContentUtils::eDOM_PROPERTIES, errorMessage); // Ignore errors in calling the callback, since there is not much that we can // do about it here. if (mFailureCallback) { ErrorResult rv; mFailureCallback->Call(rv); } mContext->RemoveFromDecodeQueue(this); } size_t WebAudioDecodeJob::SizeOfExcludingThis(MallocSizeOf aMallocSizeOf) const { size_t amount = 0; amount += mContentType.SizeOfExcludingThisMustBeUnshared(aMallocSizeOf); if (mSuccessCallback) { amount += mSuccessCallback->SizeOfIncludingThis(aMallocSizeOf); } if (mFailureCallback) { amount += mFailureCallback->SizeOfIncludingThis(aMallocSizeOf); } if (mOutput) { amount += mOutput->SizeOfIncludingThis(aMallocSizeOf); } amount += mChannelBuffers.SizeOfExcludingThis(aMallocSizeOf); for (uint32_t i = 0; i < mChannelBuffers.Length(); ++i) { amount += mChannelBuffers[i].SizeOfExcludingThis(aMallocSizeOf); } return amount; } size_t WebAudioDecodeJob::SizeOfIncludingThis(MallocSizeOf aMallocSizeOf) const { return aMallocSizeOf(this) + SizeOfExcludingThis(aMallocSizeOf); } }