/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- * * The contents of this file are subject to the Netscape Public License * Version 1.0 (the "NPL"); you may not use this file except in * compliance with the NPL. You may obtain a copy of the NPL at * http://www.mozilla.org/NPL/ * * Software distributed under the NPL is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the NPL * for the specific language governing rights and limitations under the * NPL. * * The Initial Developer of this code under the NPL is Netscape * Communications Corporation. Portions created by Netscape are * Copyright (C) 1998 Netscape Communications Corporation. All Rights * Reserved. */ #ifndef nsCSSRendering_h___ #define nsCSSRendering_h___ #include "nsIRenderingContext.h" #include "nsIStyleContext.h" struct nsPoint; class nsCSSRendering { public: /** * Render the border for an element using css rendering rules * for borders. aSkipSides is a bitmask of the sides to skip * when rendering. If 0 then no sides are skipped. * * Both aDirtyRect and aBorderArea are in the local coordinate space * of aForFrame */ static void PaintBorder(nsIPresContext& aPresContext, nsIRenderingContext& aRenderingContext, nsIFrame* aForFrame, const nsRect& aDirtyRect, const nsRect& aBorderArea, const nsStyleSpacing& aBorderStyle, nsIStyleContext* aStyleContext, PRIntn aSkipSides, nsRect* aGap = 0); /** * Just like PaintBorder, but takes as input a list of border segments * rather than a single border style. Useful for any object that needs to * draw a border where an edge is not necessarily homogenous. * Render the border for an element using css rendering rules * for borders. aSkipSides is a bitmask of the sides to skip * when rendering. If 0 then no sides are skipped. * * Both aDirtyRect and aBorderArea are in the local coordinate space * of aForFrame */ static void PaintBorderEdges(nsIPresContext& aPresContext, nsIRenderingContext& aRenderingContext, nsIFrame* aForFrame, const nsRect& aDirtyRect, const nsRect& aBorderArea, nsBorderEdges * aBorderEdges, nsIStyleContext* aStyleContext, PRIntn aSkipSides, nsRect* aGap = 0); /** * Render the background for an element using css rendering rules * for backgrounds. * * Both aDirtyRect and aBorderArea are in the local coordinate space * of aForFrame */ static void PaintBackground(nsIPresContext& aPresContext, nsIRenderingContext& aRenderingContext, nsIFrame* aForFrame, const nsRect& aDirtyRect, const nsRect& aBorderArea, const nsStyleColor& aColor, const nsStyleSpacing& aStyle, nscoord aDX, nscoord aDY); static void DrawDashedSides(PRIntn startSide, nsIRenderingContext& aContext, const PRUint8 borderStyles[], const nscolor borderColors[], const nsRect& borderOutside, const nsRect& borderInside, PRIntn aSkipSides, nsRect* aGap); static void DrawDashedSides(PRIntn startSide, nsIRenderingContext& aContext, const nsStyleSpacing& aSpacing, const nsRect& borderOutside, const nsRect& borderInside, PRIntn aSkipSides, nsRect* aGap); /** draw the dashed segements of a segmented border */ //XXX: boy is it annoying that we have 3 methods to draw dashed sides! // they clearly can be factored. static void DrawDashedSegments(nsIRenderingContext& aContext, const nsRect& aBounds, nsBorderEdges * aBorderEdges, PRIntn aSkipSides, nsRect* aGap); protected: static nscolor MakeBevelColor(PRIntn whichSide, PRUint8 style, nscolor aBackgroundColor, nscolor aBorderColor, PRBool aSpecialCase); static PRIntn MakeSide(nsPoint aPoints[], nsIRenderingContext& aContext, PRIntn whichSide, const nsRect& outside, const nsRect& inside, PRIntn borderPart, float borderFrac, nscoord twipsPerPixel); static void DrawSide(nsIRenderingContext& aContext, PRIntn whichSide, const PRUint8 borderStyle, const nscolor borderColor, const nscolor aBackgroundColor, const nsRect& borderOutside, const nsRect& borderInside, nscoord twipsPerPixel, nsRect* aGap = 0); static void DrawLine (nsIRenderingContext& aContext, nscoord aX1, nscoord aY1, nscoord aX2, nscoord aY2, nsRect* aGap); static void FillPolygon (nsIRenderingContext& aContext, const nsPoint aPoints[], PRInt32 aNumPoints, nsRect* aGap); }; #endif /* nsCSSRendering_h___ */