/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ "use strict"; /** * Toolkit glue for the remote debugging protocol, loaded into the * debugging global. */ var { Ci, Cc, CC, Cu, Cr } = require("chrome"); var Services = require("Services"); var { ActorPool, OriginalLocation, RegisteredActorFactory, ObservedActorFactory } = require("devtools/server/actors/common"); var { LocalDebuggerTransport, ChildDebuggerTransport, WorkerDebuggerTransport } = require("devtools/shared/transport/transport"); var DevToolsUtils = require("devtools/shared/DevToolsUtils"); var { dumpn, dumpv } = DevToolsUtils; var flags = require("devtools/shared/flags"); var EventEmitter = require("devtools/shared/event-emitter"); var Promise = require("promise"); var SyncPromise = require("devtools/shared/deprecated-sync-thenables"); DevToolsUtils.defineLazyGetter(this, "DebuggerSocket", () => { let { DebuggerSocket } = require("devtools/shared/security/socket"); return DebuggerSocket; }); DevToolsUtils.defineLazyGetter(this, "Authentication", () => { return require("devtools/shared/security/auth"); }); DevToolsUtils.defineLazyGetter(this, "generateUUID", () => { let { generateUUID } = Cc["@mozilla.org/uuid-generator;1"] .getService(Ci.nsIUUIDGenerator); return generateUUID; }); // On B2G, `this` != Global scope, so `Ci` won't be binded on `this` // (i.e. this.Ci is undefined) Then later, when using loadSubScript, // Ci,... won't be defined for sub scripts. this.Ci = Ci; this.Cc = Cc; this.CC = CC; this.Cu = Cu; this.Cr = Cr; this.Services = Services; this.ActorPool = ActorPool; this.DevToolsUtils = DevToolsUtils; this.dumpn = dumpn; this.dumpv = dumpv; // Overload `Components` to prevent SDK loader exception on Components // object usage Object.defineProperty(this, "Components", { get() { return require("chrome").components; } }); if (isWorker) { flags.wantLogging = true; flags.wantVerbose = true; } else { const LOG_PREF = "devtools.debugger.log"; const VERBOSE_PREF = "devtools.debugger.log.verbose"; flags.wantLogging = Services.prefs.getBoolPref(LOG_PREF); flags.wantVerbose = Services.prefs.getPrefType(VERBOSE_PREF) !== Services.prefs.PREF_INVALID && Services.prefs.getBoolPref(VERBOSE_PREF); } function loadSubScript(url) { try { let loader = Cc["@mozilla.org/moz/jssubscript-loader;1"] .getService(Ci.mozIJSSubScriptLoader); loader.loadSubScript(url, this); } catch (e) { let errorStr = "Error loading: " + url + ":\n" + (e.fileName ? "at " + e.fileName + " : " + e.lineNumber + "\n" : "") + e + " - " + e.stack + "\n"; dump(errorStr); reportError(errorStr); throw e; } } loader.lazyRequireGetter(this, "events", "sdk/event/core"); var gRegisteredModules = Object.create(null); /** * The ModuleAPI object is passed to modules loaded using the * DebuggerServer.registerModule() API. Modules can use this * object to register actor factories. * Factories registered through the module API will be removed * when the module is unregistered or when the server is * destroyed. */ function ModuleAPI() { let activeTabActors = new Set(); let activeGlobalActors = new Set(); return { // See DebuggerServer.setRootActor for a description. setRootActor(factory) { DebuggerServer.setRootActor(factory); }, // See DebuggerServer.addGlobalActor for a description. addGlobalActor(factory, name) { DebuggerServer.addGlobalActor(factory, name); activeGlobalActors.add(factory); }, // See DebuggerServer.removeGlobalActor for a description. removeGlobalActor(factory) { DebuggerServer.removeGlobalActor(factory); activeGlobalActors.delete(factory); }, // See DebuggerServer.addTabActor for a description. addTabActor(factory, name) { DebuggerServer.addTabActor(factory, name); activeTabActors.add(factory); }, // See DebuggerServer.removeTabActor for a description. removeTabActor(factory) { DebuggerServer.removeTabActor(factory); activeTabActors.delete(factory); }, // Destroy the module API object, unregistering any // factories registered by the module. destroy() { for (let factory of activeTabActors) { DebuggerServer.removeTabActor(factory); } activeTabActors = null; for (let factory of activeGlobalActors) { DebuggerServer.removeGlobalActor(factory); } activeGlobalActors = null; } }; } /** * * Public API */ var DebuggerServer = { _listeners: [], _initialized: false, // Map of global actor names to actor constructors provided by extensions. globalActorFactories: {}, // Map of tab actor names to actor constructors provided by extensions. tabActorFactories: {}, LONG_STRING_LENGTH: 10000, LONG_STRING_INITIAL_LENGTH: 1000, LONG_STRING_READ_LENGTH: 65 * 1024, /** * The windowtype of the chrome window to use for actors that use the global * window (i.e the global style editor). Set this to your main window type, * for example "navigator:browser". */ chromeWindowType: null, /** * Allow debugging chrome of (parent or child) processes. */ allowChromeProcess: false, /** * We run a special server in child process whose main actor is an instance * of ContentActor, but that isn't a root actor. Instead there is no root * actor registered on DebuggerServer. */ get rootlessServer() { return !this.isModuleRegistered("devtools/server/actors/webbrowser"); }, /** * Initialize the debugger server. */ init() { if (this.initialized) { return; } this._connections = {}; this._nextConnID = 0; this._initialized = true; }, get protocol() { return require("devtools/shared/protocol"); }, get initialized() { return this._initialized; }, /** * Performs cleanup tasks before shutting down the debugger server. Such tasks * include clearing any actor constructors added at runtime. This method * should be called whenever a debugger server is no longer useful, to avoid * memory leaks. After this method returns, the debugger server must be * initialized again before use. */ destroy() { if (!this._initialized) { return; } for (let connID of Object.getOwnPropertyNames(this._connections)) { this._connections[connID].close(); } for (let id of Object.getOwnPropertyNames(gRegisteredModules)) { this.unregisterModule(id); } gRegisteredModules = Object.create(null); this.closeAllListeners(); this.globalActorFactories = {}; this.tabActorFactories = {}; this._initialized = false; dumpn("Debugger server is shut down."); }, /** * Raises an exception if the server has not been properly initialized. */ _checkInit() { if (!this._initialized) { throw new Error("DebuggerServer has not been initialized."); } if (!this.rootlessServer && !this.createRootActor) { throw new Error("Use DebuggerServer.addActors() to add a root actor " + "implementation."); } }, /** * Register all type of actors. Only register the one that are not already * registered. * * @param root boolean * Registers the root actor from webbrowser module, which is used to * connect to and fetch any other actor. * @param browser boolean * Registers all the parent process actors useful for debugging the * runtime itself, like preferences and addons actors. * @param tab boolean * Registers all the tab actors like console, script, ... all useful * for debugging a target context. * @param windowType string * "windowtype" attribute of the main chrome windows. Used by some * actors to retrieve them. */ registerActors({ root = true, browser = true, tab = true, windowType = "navigator:browser" }) { this.chromeWindowType = windowType; if (browser) { this.addBrowserActors(windowType); } if (root) { this.registerModule("devtools/server/actors/webbrowser"); } if (tab) { this.addTabActors(); } }, /** * Load a subscript into the debugging global. * * @param url string A url that will be loaded as a subscript into the * debugging global. The user must load at least one script * that implements a createRootActor() function to create the * server's root actor. */ addActors(url) { loadSubScript.call(this, url); }, /** * Register a CommonJS module with the debugger server. * @param id string * The ID of a CommonJS module. This module must export 'register' * and 'unregister' functions if no `options` argument is given. * If `options` is set, the actor is going to be registered * immediately, but loaded only when a client starts sending packets * to an actor with the same id. * * @param options object (optional) * This parameter is still optional, but not providing it is * deprecated and will result in eagerly loading the actor module * with the memory overhead that entails. * An object with 3 mandatory attributes: * - prefix (string): * The prefix of an actor is used to compute: * - the `actorID` of each new actor instance (ex: prefix1). * (See ActorPool.addActor) * - the actor name in the listTabs request. Sending a listTabs * request to the root actor returns actor IDs. IDs are in * dictionaries, with actor names as keys and actor IDs as values. * The actor name is the prefix to which the "Actor" string is * appended. So for an actor with the `console` prefix, the actor * name will be `consoleActor`. * - constructor (string): * the name of the exported symbol to be used as the actor * constructor. * - type (a dictionary of booleans with following attribute names): * - "global" * registers a global actor instance, if true. * A global actor has the root actor as its parent. * - "tab" * registers a tab actor instance, if true. * A new actor will be created for each tab and each app. */ registerModule(id, options) { if (id in gRegisteredModules) { return; } if (options) { // Lazy loaded actors let {prefix, constructor, type} = options; if (typeof (prefix) !== "string") { throw new Error(`Lazy actor definition for '${id}' requires a string ` + `'prefix' option.`); } if (typeof (constructor) !== "string") { throw new Error(`Lazy actor definition for '${id}' requires a string ` + `'constructor' option.`); } if (!("global" in type) && !("tab" in type)) { throw new Error(`Lazy actor definition for '${id}' requires a dictionary ` + `'type' option whose attributes can be 'global' or 'tab'.`); } let name = prefix + "Actor"; let mod = { id: id, prefix: prefix, constructorName: constructor, type: type, globalActor: type.global, tabActor: type.tab }; gRegisteredModules[id] = mod; if (mod.tabActor) { this.addTabActor(mod, name); } if (mod.globalActor) { this.addGlobalActor(mod, name); } } else { // Deprecated actors being loaded at startup let moduleAPI = ModuleAPI(); let mod = require(id); mod.register(moduleAPI); gRegisteredModules[id] = { module: mod, api: moduleAPI }; } }, /** * Returns true if a module id has been registered. */ isModuleRegistered(id) { return (id in gRegisteredModules); }, /** * Unregister a previously-loaded CommonJS module from the debugger server. */ unregisterModule(id) { let mod = gRegisteredModules[id]; if (!mod) { throw new Error("Tried to unregister a module that was not previously registered."); } // Lazy actors if (mod.tabActor) { this.removeTabActor(mod); } if (mod.globalActor) { this.removeGlobalActor(mod); } if (mod.module) { // Deprecated non-lazy module API mod.module.unregister(mod.api); mod.api.destroy(); } delete gRegisteredModules[id]; }, /** * Install Firefox-specific actors. * * /!\ Be careful when adding a new actor, especially global actors. * Any new global actor will be exposed and returned by the root actor. * * That's the reason why tab actors aren't loaded on demand via * restrictPrivileges=true, to prevent exposing them on b2g parent process's * root actor. */ addBrowserActors(windowType = "navigator:browser", restrictPrivileges = false) { this.chromeWindowType = windowType; this.registerModule("devtools/server/actors/webbrowser"); if (!restrictPrivileges) { this.addTabActors(); this.registerModule("devtools/server/actors/preference", { prefix: "preference", constructor: "PreferenceActor", type: { global: true } }); this.registerModule("devtools/server/actors/actor-registry", { prefix: "actorRegistry", constructor: "ActorRegistryActor", type: { global: true } }); } this.registerModule("devtools/server/actors/addons", { prefix: "addons", constructor: "AddonsActor", type: { global: true } }); this.registerModule("devtools/server/actors/device", { prefix: "device", constructor: "DeviceActor", type: { global: true } }); this.registerModule("devtools/server/actors/director-registry", { prefix: "directorRegistry", constructor: "DirectorRegistryActor", type: { global: true } }); this.registerModule("devtools/server/actors/heap-snapshot-file", { prefix: "heapSnapshotFile", constructor: "HeapSnapshotFileActor", type: { global: true } }); }, /** * Install tab actors. */ addTabActors() { this.registerModule("devtools/server/actors/webconsole", { prefix: "console", constructor: "WebConsoleActor", type: { tab: true } }); this.registerModule("devtools/server/actors/inspector", { prefix: "inspector", constructor: "InspectorActor", type: { tab: true } }); this.registerModule("devtools/server/actors/call-watcher", { prefix: "callWatcher", constructor: "CallWatcherActor", type: { tab: true } }); this.registerModule("devtools/server/actors/canvas", { prefix: "canvas", constructor: "CanvasActor", type: { tab: true } }); this.registerModule("devtools/server/actors/webgl", { prefix: "webgl", constructor: "WebGLActor", type: { tab: true } }); this.registerModule("devtools/server/actors/webaudio", { prefix: "webaudio", constructor: "WebAudioActor", type: { tab: true } }); this.registerModule("devtools/server/actors/stylesheets", { prefix: "styleSheets", constructor: "StyleSheetsActor", type: { tab: true } }); this.registerModule("devtools/server/actors/styleeditor", { prefix: "styleEditor", constructor: "StyleEditorActor", type: { tab: true } }); this.registerModule("devtools/server/actors/storage", { prefix: "storage", constructor: "StorageActor", type: { tab: true } }); this.registerModule("devtools/server/actors/gcli", { prefix: "gcli", constructor: "GcliActor", type: { tab: true } }); this.registerModule("devtools/server/actors/memory", { prefix: "memory", constructor: "MemoryActor", type: { tab: true } }); this.registerModule("devtools/server/actors/framerate", { prefix: "framerate", constructor: "FramerateActor", type: { tab: true } }); this.registerModule("devtools/server/actors/eventlooplag", { prefix: "eventLoopLag", constructor: "EventLoopLagActor", type: { tab: true } }); this.registerModule("devtools/server/actors/reflow", { prefix: "reflow", constructor: "ReflowActor", type: { tab: true } }); this.registerModule("devtools/server/actors/css-properties", { prefix: "cssProperties", constructor: "CssPropertiesActor", type: { tab: true } }); this.registerModule("devtools/server/actors/csscoverage", { prefix: "cssUsage", constructor: "CSSUsageActor", type: { tab: true } }); this.registerModule("devtools/server/actors/monitor", { prefix: "monitor", constructor: "MonitorActor", type: { tab: true } }); this.registerModule("devtools/server/actors/timeline", { prefix: "timeline", constructor: "TimelineActor", type: { tab: true } }); this.registerModule("devtools/server/actors/director-manager", { prefix: "directorManager", constructor: "DirectorManagerActor", type: { global: false, tab: true } }); if ("nsIProfiler" in Ci) { this.registerModule("devtools/server/actors/profiler", { prefix: "profiler", constructor: "ProfilerActor", type: { tab: true } }); this.registerModule("devtools/server/actors/performance", { prefix: "performance", constructor: "PerformanceActor", type: { tab: true } }); } this.registerModule("devtools/server/actors/animation", { prefix: "animations", constructor: "AnimationsActor", type: { tab: true } }); this.registerModule("devtools/server/actors/promises", { prefix: "promises", constructor: "PromisesActor", type: { tab: true } }); this.registerModule("devtools/server/actors/performance-entries", { prefix: "performanceEntries", constructor: "PerformanceEntriesActor", type: { tab: true } }); this.registerModule("devtools/server/actors/emulation", { prefix: "emulation", constructor: "EmulationActor", type: { tab: true } }); this.registerModule("devtools/server/actors/webextension-inspected-window", { prefix: "webExtensionInspectedWindow", constructor: "WebExtensionInspectedWindowActor", type: { tab: true } }); }, /** * Passes a set of options to the BrowserAddonActors for the given ID. * * @param id string * The ID of the add-on to pass the options to * @param options object * The options. * @return a promise that will be resolved when complete. */ setAddonOptions(id, options) { if (!this._initialized) { return Promise.resolve(); } let promises = []; // Pass to all connections for (let connID of Object.getOwnPropertyNames(this._connections)) { promises.push(this._connections[connID].setAddonOptions(id, options)); } return SyncPromise.all(promises); }, get listeningSockets() { return this._listeners.length; }, /** * Creates a socket listener for remote debugger connections. * * After calling this, set some socket options, such as the port / path to * listen on, and then call |open| on the listener. * * See SocketListener in devtools/shared/security/socket.js for available * options. * * @return SocketListener * A SocketListener instance that is waiting to be configured and * opened is returned. This single listener can be closed at any * later time by calling |close| on the SocketListener. If remote * connections are disabled, an error is thrown. */ createListener() { if (!Services.prefs.getBoolPref("devtools.debugger.remote-enabled")) { throw new Error("Can't create listener, remote debugging disabled"); } this._checkInit(); return DebuggerSocket.createListener(); }, /** * Add a SocketListener instance to the server's set of active * SocketListeners. This is called by a SocketListener after it is opened. */ _addListener(listener) { this._listeners.push(listener); }, /** * Remove a SocketListener instance from the server's set of active * SocketListeners. This is called by a SocketListener after it is closed. */ _removeListener(listener) { this._listeners = this._listeners.filter(l => l !== listener); }, /** * Closes and forgets all previously opened listeners. * * @return boolean * Whether any listeners were actually closed. */ closeAllListeners() { if (!this.listeningSockets) { return false; } for (let listener of this._listeners) { listener.close(); } return true; }, /** * Creates a new connection to the local debugger speaking over a fake * transport. This connection results in straightforward calls to the onPacket * handlers of each side. * * @param prefix string [optional] * If given, all actors in this connection will have names starting * with |prefix + '/'|. * @returns a client-side DebuggerTransport for communicating with * the newly-created connection. */ connectPipe(prefix) { this._checkInit(); let serverTransport = new LocalDebuggerTransport(); let clientTransport = new LocalDebuggerTransport(serverTransport); serverTransport.other = clientTransport; let connection = this._onConnection(serverTransport, prefix); // I'm putting this here because I trust you. // // There are times, when using a local connection, when you're going // to be tempted to just get direct access to the server. Resist that // temptation! If you succumb to that temptation, you will make the // fine developers that work on Fennec and Firefox OS sad. They're // professionals, they'll try to act like they understand, but deep // down you'll know that you hurt them. // // This reference allows you to give in to that temptation. There are // times this makes sense: tests, for example, and while porting a // previously local-only codebase to the remote protocol. // // But every time you use this, you will feel the shame of having // used a property that starts with a '_'. clientTransport._serverConnection = connection; return clientTransport; }, /** * In a content child process, create a new connection that exchanges * nsIMessageSender messages with our parent process. * * @param prefix * The prefix we should use in our nsIMessageSender message names and * actor names. This connection will use messages named * "debug::packet", and all its actors will have names * beginning with "/". */ connectToParent(prefix, scopeOrManager) { this._checkInit(); let transport = isWorker ? new WorkerDebuggerTransport(scopeOrManager, prefix) : new ChildDebuggerTransport(scopeOrManager, prefix); return this._onConnection(transport, prefix, true); }, connectToContent(connection, mm, onDestroy) { let deferred = SyncPromise.defer(); let prefix = connection.allocID("content-process"); let actor, childTransport; mm.addMessageListener("debug:content-process-actor", function listener(msg) { // Arbitrarily choose the first content process to reply // XXX: This code needs to be updated if we use more than one content process mm.removeMessageListener("debug:content-process-actor", listener); // Pipe Debugger message from/to parent/child via the message manager childTransport = new ChildDebuggerTransport(mm, prefix); childTransport.hooks = { onPacket: connection.send.bind(connection), onClosed() {} }; childTransport.ready(); connection.setForwarding(prefix, childTransport); dumpn("establishing forwarding for process with prefix " + prefix); actor = msg.json.actor; deferred.resolve(actor); }); mm.sendAsyncMessage("DevTools:InitDebuggerServer", { prefix: prefix }); function onClose() { Services.obs.removeObserver(onMessageManagerClose, "message-manager-close"); events.off(connection, "closed", onClose); if (childTransport) { // If we have a child transport, the actor has already // been created. We need to stop using this message manager. childTransport.close(); childTransport = null; connection.cancelForwarding(prefix); // ... and notify the child process to clean the tab actors. try { mm.sendAsyncMessage("debug:content-process-destroy"); } catch (e) { // Nothing to do } } if (onDestroy) { onDestroy(mm); } } let onMessageManagerClose = DevToolsUtils.makeInfallible((subject, topic, data) => { if (subject == mm) { onClose(); connection.send({ from: actor.actor, type: "tabDetached" }); } }); Services.obs.addObserver(onMessageManagerClose, "message-manager-close", false); events.on(connection, "closed", onClose); return deferred.promise; }, connectToWorker(connection, dbg, id, options) { return new Promise((resolve, reject) => { // Step 1: Ensure the worker debugger is initialized. if (!dbg.isInitialized) { dbg.initialize("resource://devtools/server/worker.js"); // Create a listener for rpc requests from the worker debugger. Only do // this once, when the worker debugger is first initialized, rather than // for each connection. let listener = { onClose: () => { dbg.removeListener(listener); }, onMessage: (message) => { message = JSON.parse(message); if (message.type !== "rpc") { return; } Promise.resolve().then(() => { let method = { "fetch": DevToolsUtils.fetch, }[message.method]; if (!method) { throw Error("Unknown method: " + message.method); } return method.apply(undefined, message.params); }).then((value) => { dbg.postMessage(JSON.stringify({ type: "rpc", result: value, error: null, id: message.id })); }, (reason) => { dbg.postMessage(JSON.stringify({ type: "rpc", result: null, error: reason, id: message.id })); }); } }; dbg.addListener(listener); } // Step 2: Send a connect request to the worker debugger. dbg.postMessage(JSON.stringify({ type: "connect", id, options, })); // Steps 3-5 are performed on the worker thread (see worker.js). // Step 6: Wait for a connection response from the worker debugger. let listener = { onClose: () => { dbg.removeListener(listener); reject("closed"); }, onMessage: (message) => { message = JSON.parse(message); if (message.type !== "connected" || message.id !== id) { return; } // The initial connection message has been received, don't // need to listen any longer dbg.removeListener(listener); // Step 7: Create a transport for the connection to the worker. let transport = new WorkerDebuggerTransport(dbg, id); transport.ready(); transport.hooks = { onClosed: () => { if (!dbg.isClosed) { // If the worker happens to be shutting down while we are trying // to close the connection, there is a small interval during // which no more runnables can be dispatched to the worker, but // the worker debugger has not yet been closed. In that case, // the call to postMessage below will fail. The onClosed hook on // DebuggerTransport is not supposed to throw exceptions, so we // need to make sure to catch these early. try { dbg.postMessage(JSON.stringify({ type: "disconnect", id, })); } catch (e) { // We can safely ignore these exceptions. The only time the // call to postMessage can fail is if the worker is either // shutting down, or has finished shutting down. In both // cases, there is nothing to clean up, so we don't care // whether this message arrives or not. } } connection.cancelForwarding(id); }, onPacket: (packet) => { // Ensure that any packets received from the server on the worker // thread are forwarded to the client on the main thread, as if // they had been sent by the server on the main thread. connection.send(packet); } }; // Ensure that any packets received from the client on the main thread // to actors on the worker thread are forwarded to the server on the // worker thread. connection.setForwarding(id, transport); resolve({ threadActor: message.threadActor, consoleActor: message.consoleActor, transport: transport }); } }; dbg.addListener(listener); }); }, /** * Check if the server is running in the child process. */ get isInChildProcess() { return Services.appinfo.processType != Ci.nsIXULRuntime.PROCESS_TYPE_DEFAULT; }, /** * In a chrome parent process, ask all content child processes * to execute a given module setup helper. * * @param module * The module to be required * @param setupChild * The name of the setup helper exported by the above module * (setup helper signature: function ({mm}) { ... }) * @param waitForEval (optional) * If true, the returned promise only resolves once code in child * is evaluated */ setupInChild({ module, setupChild, args, waitForEval }) { if (this._childMessageManagers.size == 0) { return Promise.resolve(); } let deferred = Promise.defer(); // If waitForEval is set, pass a unique id and expect child.js to send // a message back once the code in child is evaluated. if (typeof (waitForEval) != "boolean") { waitForEval = false; } let count = this._childMessageManagers.size; let id = waitForEval ? generateUUID().toString() : null; this._childMessageManagers.forEach(mm => { if (waitForEval) { // Listen for the end of each child execution let evalListener = msg => { if (msg.data.id !== id) { return; } mm.removeMessageListener("debug:setup-in-child-response", evalListener); if (--count === 0) { deferred.resolve(); } }; mm.addMessageListener("debug:setup-in-child-response", evalListener); } mm.sendAsyncMessage("debug:setup-in-child", { module: module, setupChild: setupChild, args: args, id: id, }); }); if (waitForEval) { return deferred.promise; } return Promise.resolve(); }, /** * Live list of all currenctly attached child's message managers. */ _childMessageManagers: new Set(), /** * Connect to a child process. * * @param object connection * The debugger server connection to use. * @param nsIDOMElement frame * The browser element that holds the child process. * @param function [onDestroy] * Optional function to invoke when the child process closes * or the connection shuts down. (Need to forget about the * related TabActor) * @return object * A promise object that is resolved once the connection is * established. */ connectToChild(connection, frame, onDestroy) { let deferred = SyncPromise.defer(); // Get messageManager from XUL browser (which might be a specialized tunnel for RDM) // or else fallback to asking the frameLoader itself. let mm = frame.messageManager || frame.frameLoader.messageManager; mm.loadFrameScript("resource://devtools/server/child.js", false); let trackMessageManager = () => { frame.addEventListener("DevTools:BrowserSwap", onBrowserSwap); mm.addMessageListener("debug:setup-in-parent", onSetupInParent); if (!actor) { mm.addMessageListener("debug:actor", onActorCreated); } DebuggerServer._childMessageManagers.add(mm); }; let untrackMessageManager = () => { frame.removeEventListener("DevTools:BrowserSwap", onBrowserSwap); mm.removeMessageListener("debug:setup-in-parent", onSetupInParent); if (!actor) { mm.removeMessageListener("debug:actor", onActorCreated); } DebuggerServer._childMessageManagers.delete(mm); }; let actor, childTransport; let prefix = connection.allocID("child"); // Compute the same prefix that's used by DebuggerServerConnection let connPrefix = prefix + "/"; // provides hook to actor modules that need to exchange messages // between e10s parent and child processes let parentModules = []; let onSetupInParent = function (msg) { // We may have multiple connectToChild instance running for the same tab // and need to filter the messages. if (msg.json.prefix != connPrefix) { return false; } let { module, setupParent } = msg.json; let m; try { m = require(module); if (!(setupParent in m)) { dumpn(`ERROR: module '${module}' does not export '${setupParent}'`); return false; } parentModules.push(m[setupParent]({ mm, prefix: connPrefix })); return true; } catch (e) { let errorMessage = "Exception during actor module setup running in the parent process: "; DevToolsUtils.reportException(errorMessage + e); dumpn(`ERROR: ${errorMessage}\n\t module: '${module}'\n\t ` + `setupParent: '${setupParent}'\n${DevToolsUtils.safeErrorString(e)}`); return false; } }; let onActorCreated = DevToolsUtils.makeInfallible(function (msg) { if (msg.json.prefix != prefix) { return; } mm.removeMessageListener("debug:actor", onActorCreated); // Pipe Debugger message from/to parent/child via the message manager childTransport = new ChildDebuggerTransport(mm, prefix); childTransport.hooks = { onPacket: connection.send.bind(connection), onClosed() {} }; childTransport.ready(); connection.setForwarding(prefix, childTransport); dumpn("establishing forwarding for app with prefix " + prefix); actor = msg.json.actor; deferred.resolve(actor); }).bind(this); // Listen for browser frame swap let onBrowserSwap = ({ detail: newFrame }) => { // Remove listeners from old frame and mm untrackMessageManager(); // Update frame and mm to point to the new browser frame frame = newFrame; // Get messageManager from XUL browser (which might be a specialized tunnel for RDM) // or else fallback to asking the frameLoader itself. mm = frame.messageManager || frame.frameLoader.messageManager; // Add listeners to new frame and mm trackMessageManager(); // provides hook to actor modules that need to exchange messages // between e10s parent and child processes parentModules.forEach(mod => { if (mod.onBrowserSwap) { mod.onBrowserSwap(mm); } }); if (childTransport) { childTransport.swapBrowser(mm); } }; let destroy = DevToolsUtils.makeInfallible(function () { // provides hook to actor modules that need to exchange messages // between e10s parent and child processes parentModules.forEach(mod => { if (mod.onDisconnected) { mod.onDisconnected(); } }); // TODO: Remove this deprecated path once it's no longer needed by add-ons. DebuggerServer.emit("disconnected-from-child:" + connPrefix, { mm, prefix: connPrefix }); if (childTransport) { // If we have a child transport, the actor has already // been created. We need to stop using this message manager. childTransport.close(); childTransport = null; connection.cancelForwarding(prefix); // ... and notify the child process to clean the tab actors. try { // Bug 1169643: Ignore any exception as the child process // may already be destroyed by now. mm.sendAsyncMessage("debug:disconnect", { prefix }); } catch (e) { // Nothing to do } } else { // Otherwise, the app has been closed before the actor // had a chance to be created, so we are not able to create // the actor. deferred.resolve(null); } if (actor) { // The ContentActor within the child process doesn't necessary // have time to uninitialize itself when the app is closed/killed. // So ensure telling the client that the related actor is detached. connection.send({ from: actor.actor, type: "tabDetached" }); actor = null; } if (onDestroy) { onDestroy(mm); } // Cleanup all listeners untrackMessageManager(); Services.obs.removeObserver(onMessageManagerClose, "message-manager-close"); events.off(connection, "closed", destroy); }); // Listen for various messages and frame events trackMessageManager(); // Listen for app process exit let onMessageManagerClose = function (subject, topic, data) { if (subject == mm) { destroy(); } }; Services.obs.addObserver(onMessageManagerClose, "message-manager-close", false); // Listen for connection close to cleanup things // when user unplug the device or we lose the connection somehow. events.on(connection, "closed", destroy); mm.sendAsyncMessage("debug:connect", { prefix }); return deferred.promise; }, /** * Create a new debugger connection for the given transport. Called after * connectPipe(), from connectToParent, or from an incoming socket * connection handler. * * If present, |forwardingPrefix| is a forwarding prefix that a parent * server is using to recognizes messages intended for this server. Ensure * that all our actors have names beginning with |forwardingPrefix + '/'|. * In particular, the root actor's name will be |forwardingPrefix + '/root'|. */ _onConnection(transport, forwardingPrefix, noRootActor = false) { let connID; if (forwardingPrefix) { connID = forwardingPrefix + "/"; } else { // Multiple servers can be started at the same time, and when that's the // case, they are loaded in separate devtools loaders. // So, use the current loader ID to prefix the connection ID and make it // unique. connID = "server" + loader.id + ".conn" + this._nextConnID++ + "."; } let conn = new DebuggerServerConnection(connID, transport); this._connections[connID] = conn; // Create a root actor for the connection and send the hello packet. if (!noRootActor) { conn.rootActor = this.createRootActor(conn); if (forwardingPrefix) { conn.rootActor.actorID = forwardingPrefix + "/root"; } else { conn.rootActor.actorID = "root"; } conn.addActor(conn.rootActor); transport.send(conn.rootActor.sayHello()); } transport.ready(); this.emit("connectionchange", "opened", conn); return conn; }, /** * Remove the connection from the debugging server. */ _connectionClosed(connection) { delete this._connections[connection.prefix]; this.emit("connectionchange", "closed", connection); }, // DebuggerServer extension API. setRootActor(actorFactory) { this.createRootActor = actorFactory; }, /** * Registers handlers for new tab-scoped request types defined dynamically. * This is used for example by add-ons to augment the functionality of the tab * actor. Note that the name or actorPrefix of the request type is not allowed * to clash with existing protocol packet properties, like 'title', 'url' or * 'actor', since that would break the protocol. * * @param actor function, object * In case of function: * The constructor function for this request type. This expects to be * called as a constructor (i.e. with 'new'), and passed two * arguments: the DebuggerServerConnection, and the BrowserTabActor * with which it will be associated. * Only used for deprecated eagerly loaded actors. * In case of object: * First argument of RegisteredActorFactory constructor. * See the it's definition for more info. * * @param name string [optional] * The name of the new request type. If this is not present, the * actorPrefix property of the constructor prototype is used. */ addTabActor(actor, name = actor.prototype.actorPrefix) { if (["title", "url", "actor"].indexOf(name) != -1) { throw Error(name + " is not allowed"); } if (DebuggerServer.tabActorFactories.hasOwnProperty(name)) { throw Error(name + " already exists"); } DebuggerServer.tabActorFactories[name] = new RegisteredActorFactory(actor, name); }, /** * Unregisters the handler for the specified tab-scoped request type. * This may be used for example by add-ons when shutting down or upgrading. * When unregistering an existing tab actor remove related tab factory * as well as all existing instances of the actor. * * @param actor function, object * In case of function: * The constructor function for this request type. * In case of object: * Same object being given to related addTabActor call. */ removeTabActor(actor) { for (let name in DebuggerServer.tabActorFactories) { let handler = DebuggerServer.tabActorFactories[name]; if ((handler.name && handler.name == actor.name) || (handler.id && handler.id == actor.id)) { delete DebuggerServer.tabActorFactories[name]; for (let connID of Object.getOwnPropertyNames(this._connections)) { // DebuggerServerConnection in child process don't have rootActor if (this._connections[connID].rootActor) { this._connections[connID].rootActor.removeActorByName(name); } } } } }, /** * Registers handlers for new browser-scoped request types defined * dynamically. This is used for example by add-ons to augment the * functionality of the root actor. Note that the name or actorPrefix of the * request type is not allowed to clash with existing protocol packet * properties, like 'from', 'tabs' or 'selected', since that would break the * protocol. * * @param actor function, object * In case of function: * The constructor function for this request type. This expects to be * called as a constructor (i.e. with 'new'), and passed two * arguments: the DebuggerServerConnection, and the BrowserRootActor * with which it will be associated. * Only used for deprecated eagerly loaded actors. * In case of object: * First argument of RegisteredActorFactory constructor. * See the it's definition for more info. * * @param name string [optional] * The name of the new request type. If this is not present, the * actorPrefix property of the constructor prototype is used. */ addGlobalActor(actor, name = actor.prototype.actorPrefix) { if (["from", "tabs", "selected"].indexOf(name) != -1) { throw Error(name + " is not allowed"); } if (DebuggerServer.globalActorFactories.hasOwnProperty(name)) { throw Error(name + " already exists"); } DebuggerServer.globalActorFactories[name] = new RegisteredActorFactory(actor, name); }, /** * Unregisters the handler for the specified browser-scoped request type. * This may be used for example by add-ons when shutting down or upgrading. * When unregistering an existing global actor remove related global factory * as well as all existing instances of the actor. * * @param actor function, object * In case of function: * The constructor function for this request type. * In case of object: * Same object being given to related addGlobalActor call. */ removeGlobalActor(actor) { for (let name in DebuggerServer.globalActorFactories) { let handler = DebuggerServer.globalActorFactories[name]; if ((handler.name && handler.name == actor.name) || (handler.id && handler.id == actor.id)) { delete DebuggerServer.globalActorFactories[name]; for (let connID of Object.getOwnPropertyNames(this._connections)) { this._connections[connID].rootActor.removeActorByName(name); } } } }, /** * ⚠ TESTING ONLY! ⚠ Searches all active connections for an actor matching an ID. * This is helpful for some tests which depend on reaching into the server to check some * properties of an actor. */ _searchAllConnectionsForActor(actorID) { for (let connID of Object.getOwnPropertyNames(this._connections)) { let actor = this._connections[connID].getActor(actorID); if (actor) { return actor; } } return null; }, }; // Expose these to save callers the trouble of importing DebuggerSocket DevToolsUtils.defineLazyGetter(DebuggerServer, "Authenticators", () => { return Authentication.Authenticators; }); DevToolsUtils.defineLazyGetter(DebuggerServer, "AuthenticationResult", () => { return Authentication.AuthenticationResult; }); EventEmitter.decorate(DebuggerServer); if (this.exports) { exports.DebuggerServer = DebuggerServer; exports.ActorPool = ActorPool; exports.OriginalLocation = OriginalLocation; } // Needed on B2G (See header note) this.DebuggerServer = DebuggerServer; this.ActorPool = ActorPool; this.OriginalLocation = OriginalLocation; // When using DebuggerServer.addActors, some symbols are expected to be in // the scope of the added actor even before the corresponding modules are // loaded, so let's explicitly bind the expected symbols here. var includes = ["Components", "Ci", "Cu", "require", "Services", "DebuggerServer", "ActorPool", "DevToolsUtils"]; includes.forEach(name => { DebuggerServer[name] = this[name]; }); /** * Creates a DebuggerServerConnection. * * Represents a connection to this debugging global from a client. * Manages a set of actors and actor pools, allocates actor ids, and * handles incoming requests. * * @param prefix string * All actor IDs created by this connection should be prefixed * with prefix. * @param transport transport * Packet transport for the debugging protocol. */ function DebuggerServerConnection(prefix, transport) { this._prefix = prefix; this._transport = transport; this._transport.hooks = this; this._nextID = 1; this._actorPool = new ActorPool(this); this._extraPools = [this._actorPool]; // Responses to a given actor must be returned the the client // in the same order as the requests that they're replying to, but // Implementations might finish serving requests in a different // order. To keep things in order we generate a promise for each // request, chained to the promise for the request before it. // This map stores the latest request promise in the chain, keyed // by an actor ID string. this._actorResponses = new Map(); /* * We can forward packets to other servers, if the actors on that server * all use a distinct prefix on their names. This is a map from prefixes * to transports: it maps a prefix P to a transport T if T conveys * packets to the server whose actors' names all begin with P + "/". */ this._forwardingPrefixes = new Map(); } DebuggerServerConnection.prototype = { _prefix: null, get prefix() { return this._prefix; }, _transport: null, get transport() { return this._transport; }, /** * Message manager used to communicate with the parent process, * set by child.js. Is only defined for connections instantiated * within a child process. */ parentMessageManager: null, close() { if (this._transport) { this._transport.close(); } }, send(packet) { this.transport.send(packet); }, /** * Used when sending a bulk reply from an actor. * @see DebuggerTransport.prototype.startBulkSend */ startBulkSend(header) { return this.transport.startBulkSend(header); }, allocID(prefix) { return this.prefix + (prefix || "") + this._nextID++; }, /** * Add a map of actor IDs to the connection. */ addActorPool(actorPool) { this._extraPools.push(actorPool); }, /** * Remove a previously-added pool of actors to the connection. * * @param ActorPool actorPool * The ActorPool instance you want to remove. * @param boolean noCleanup [optional] * True if you don't want to destroy each actor from the pool, false * otherwise. */ removeActorPool(actorPool, noCleanup) { // When a connection is closed, it removes each of its actor pools. When an // actor pool is removed, it calls the destroy method on each of its // actors. Some actors, such as ThreadActor, manage their own actor pools. // When the destroy method is called on these actors, they manually // remove their actor pools. Consequently, this method is reentrant. // // In addition, some actors, such as ThreadActor, perform asynchronous work // (in the case of ThreadActor, because they need to resume), before they // remove each of their actor pools. Since we don't wait for this work to // be completed, we can end up in this function recursively after the // connection already set this._extraPools to null. // // This is a bug: if the destroy method can perform asynchronous work, // then we should wait for that work to be completed before setting this. // _extraPools to null. As a temporary solution, it should be acceptable // to just return early (if this._extraPools has been set to null, all // actors pools for this connection should already have been removed). if (this._extraPools === null) { return; } let index = this._extraPools.lastIndexOf(actorPool); if (index > -1) { let pool = this._extraPools.splice(index, 1); if (!noCleanup) { pool.forEach(p => p.destroy()); } } }, /** * Add an actor to the default actor pool for this connection. */ addActor(actor) { this._actorPool.addActor(actor); }, /** * Remove an actor to the default actor pool for this connection. */ removeActor(actor) { this._actorPool.removeActor(actor); }, /** * Match the api expected by the protocol library. */ unmanage(actor) { return this.removeActor(actor); }, /** * Look up an actor implementation for an actorID. Will search * all the actor pools registered with the connection. * * @param actorID string * Actor ID to look up. */ getActor(actorID) { let pool = this.poolFor(actorID); if (pool) { return pool.get(actorID); } if (actorID === "root") { return this.rootActor; } return null; }, _getOrCreateActor(actorID) { let actor = this.getActor(actorID); if (!actor) { this.transport.send({ from: actorID ? actorID : "root", error: "noSuchActor", message: "No such actor for ID: " + actorID }); return null; } // Dynamically-loaded actors have to be created lazily. if (actor instanceof ObservedActorFactory) { try { actor = actor.createActor(); } catch (e) { this.transport.send(this._unknownError( "Error occurred while creating actor '" + actor.name, e)); } } else if (typeof (actor) !== "object") { // ActorPools should now contain only actor instances (i.e. objects) // or ObservedActorFactory instances. throw new Error("Unexpected actor constructor/function in ActorPool " + "for actorID=" + actorID + "."); } return actor; }, poolFor(actorID) { for (let pool of this._extraPools) { if (pool.has(actorID)) { return pool; } } return null; }, _unknownError(prefix, error) { let errorString = prefix + ": " + DevToolsUtils.safeErrorString(error); reportError(errorString); dumpn(errorString); return { error: "unknownError", message: errorString }; }, _queueResponse: function (from, type, responseOrPromise) { let pendingResponse = this._actorResponses.get(from) || SyncPromise.resolve(null); let responsePromise = pendingResponse.then(() => { return responseOrPromise; }).then(response => { if (!response.from) { response.from = from; } this.transport.send(response); }).then(null, (e) => { let errorPacket = this._unknownError( "error occurred while processing '" + type, e); errorPacket.from = from; this.transport.send(errorPacket); }); this._actorResponses.set(from, responsePromise); }, /** * Passes a set of options to the BrowserAddonActors for the given ID. * * @param id string * The ID of the add-on to pass the options to * @param options object * The options. * @return a promise that will be resolved when complete. */ setAddonOptions(id, options) { let addonList = this.rootActor._parameters.addonList; if (!addonList) { return SyncPromise.resolve(); } return addonList.getList().then((addonActors) => { for (let actor of addonActors) { if (actor.id != id) { continue; } actor.setOptions(options); return; } }); }, /* Forwarding packets to other transports based on actor name prefixes. */ /* * Arrange to forward packets to another server. This is how we * forward debugging connections to child processes. * * If we receive a packet for an actor whose name begins with |prefix| * followed by '/', then we will forward that packet to |transport|. * * This overrides any prior forwarding for |prefix|. * * @param prefix string * The actor name prefix, not including the '/'. * @param transport object * A packet transport to which we should forward packets to actors * whose names begin with |(prefix + '/').| */ setForwarding(prefix, transport) { this._forwardingPrefixes.set(prefix, transport); }, /* * Stop forwarding messages to actors whose names begin with * |prefix+'/'|. Such messages will now elicit 'noSuchActor' errors. */ cancelForwarding(prefix) { this._forwardingPrefixes.delete(prefix); // Notify the client that forwarding in now cancelled for this prefix. // There could be requests in progress that the client should abort rather leaving // handing indefinitely. if (this.rootActor) { this.send(this.rootActor.forwardingCancelled(prefix)); } }, sendActorEvent(actorID, eventName, event = {}) { event.from = actorID; event.type = eventName; this.send(event); }, // Transport hooks. /** * Called by DebuggerTransport to dispatch incoming packets as appropriate. * * @param packet object * The incoming packet. */ onPacket(packet) { // If the actor's name begins with a prefix we've been asked to // forward, do so. // // Note that the presence of a prefix alone doesn't indicate that // forwarding is needed: in DebuggerServerConnection instances in child // processes, every actor has a prefixed name. if (this._forwardingPrefixes.size > 0) { let to = packet.to; let separator = to.lastIndexOf("/"); while (separator >= 0) { to = to.substring(0, separator); let forwardTo = this._forwardingPrefixes.get(packet.to.substring(0, separator)); if (forwardTo) { forwardTo.send(packet); return; } separator = to.lastIndexOf("/"); } } let actor = this._getOrCreateActor(packet.to); if (!actor) { return; } let ret = null; // handle "requestTypes" RDP request. if (packet.type == "requestTypes") { ret = { from: actor.actorID, requestTypes: Object.keys(actor.requestTypes) }; } else if (actor.requestTypes && actor.requestTypes[packet.type]) { // Dispatch the request to the actor. try { this.currentPacket = packet; ret = actor.requestTypes[packet.type].bind(actor)(packet, this); } catch (e) { this.transport.send(this._unknownError( "error occurred while processing '" + packet.type, e)); } finally { this.currentPacket = undefined; } } else { ret = { error: "unrecognizedPacketType", message: ("Actor " + actor.actorID + " does not recognize the packet type " + packet.type) }; } // There will not be a return value if a bulk reply is sent. if (ret) { this._queueResponse(packet.to, packet.type, ret); } }, /** * Called by the DebuggerTransport to dispatch incoming bulk packets as * appropriate. * * @param packet object * The incoming packet, which contains: * * actor: Name of actor that will receive the packet * * type: Name of actor's method that should be called on receipt * * length: Size of the data to be read * * stream: This input stream should only be used directly if you can * ensure that you will read exactly |length| bytes and will * not close the stream when reading is complete * * done: If you use the stream directly (instead of |copyTo| * below), you must signal completion by resolving / * rejecting this deferred. If it's rejected, the transport * will be closed. If an Error is supplied as a rejection * value, it will be logged via |dumpn|. If you do use * |copyTo|, resolving is taken care of for you when copying * completes. * * copyTo: A helper function for getting your data out of the stream * that meets the stream handling requirements above, and has * the following signature: * @param output nsIAsyncOutputStream * The stream to copy to. * @return Promise * The promise is resolved when copying completes or rejected * if any (unexpected) errors occur. * This object also emits "progress" events for each chunk * that is copied. See stream-utils.js. */ onBulkPacket(packet) { let { actor: actorKey, type } = packet; let actor = this._getOrCreateActor(actorKey); if (!actor) { return; } // Dispatch the request to the actor. let ret; if (actor.requestTypes && actor.requestTypes[type]) { try { ret = actor.requestTypes[type].call(actor, packet); } catch (e) { this.transport.send(this._unknownError( "error occurred while processing bulk packet '" + type, e)); packet.done.reject(e); } } else { let message = "Actor " + actorKey + " does not recognize the bulk packet type " + type; ret = { error: "unrecognizedPacketType", message: message }; packet.done.reject(new Error(message)); } // If there is a JSON response, queue it for sending back to the client. if (ret) { this._queueResponse(actorKey, type, ret); } }, /** * Called by DebuggerTransport when the underlying stream is closed. * * @param status nsresult * The status code that corresponds to the reason for closing * the stream. */ onClosed(status) { dumpn("Cleaning up connection."); if (!this._actorPool) { // Ignore this call if the connection is already closed. return; } this._actorPool = null; events.emit(this, "closed", status); this._extraPools.forEach(p => p.destroy()); this._extraPools = null; this.rootActor = null; this._transport = null; DebuggerServer._connectionClosed(this); }, /* * Debugging helper for inspecting the state of the actor pools. */ _dumpPools() { dumpn("/-------------------- dumping pools:"); if (this._actorPool) { dumpn("--------------------- actorPool actors: " + uneval(Object.keys(this._actorPool._actors))); } for (let pool of this._extraPools) { if (pool !== this._actorPool) { dumpn("--------------------- extraPool actors: " + uneval(Object.keys(pool._actors))); } } }, /* * Debugging helper for inspecting the state of an actor pool. */ _dumpPool(pool) { dumpn("/-------------------- dumping pool:"); dumpn("--------------------- actorPool actors: " + uneval(Object.keys(pool._actors))); }, /** * In a content child process, ask the DebuggerServer in the parent process * to execute a given module setup helper. * * @param module * The module to be required * @param setupParent * The name of the setup helper exported by the above module * (setup helper signature: function ({mm}) { ... }) * @return boolean * true if the setup helper returned successfully */ setupInParent({ module, setupParent }) { if (!this.parentMessageManager) { return false; } let { sendSyncMessage } = this.parentMessageManager; return sendSyncMessage("debug:setup-in-parent", { prefix: this.prefix, module: module, setupParent: setupParent }); }, };