/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim:set ts=2 sw=2 sts=2 et cindent: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "AsyncCanvasRenderer.h" #include "gfxUtils.h" #include "GLContext.h" #include "GLReadTexImageHelper.h" #include "GLScreenBuffer.h" #include "mozilla/dom/HTMLCanvasElement.h" #include "mozilla/layers/CanvasClient.h" #include "mozilla/layers/TextureClient.h" #include "mozilla/layers/TextureClientSharedSurface.h" #include "mozilla/ReentrantMonitor.h" #include "nsIRunnable.h" #include "nsThreadUtils.h" namespace mozilla { namespace layers { AsyncCanvasRenderer::AsyncCanvasRenderer() : mHTMLCanvasElement(nullptr) , mContext(nullptr) , mGLContext(nullptr) , mIsAlphaPremultiplied(true) , mWidth(0) , mHeight(0) , mCanvasClientAsyncID(0) , mCanvasClient(nullptr) , mMutex("AsyncCanvasRenderer::mMutex") { MOZ_COUNT_CTOR(AsyncCanvasRenderer); } AsyncCanvasRenderer::~AsyncCanvasRenderer() { MOZ_COUNT_DTOR(AsyncCanvasRenderer); } void AsyncCanvasRenderer::NotifyElementAboutAttributesChanged() { class Runnable final : public nsRunnable { public: explicit Runnable(AsyncCanvasRenderer* aRenderer) : mRenderer(aRenderer) {} NS_IMETHOD Run() { if (mRenderer) { dom::HTMLCanvasElement::SetAttrFromAsyncCanvasRenderer(mRenderer); } return NS_OK; } void Revoke() { mRenderer = nullptr; } private: nsRefPtr mRenderer; }; nsRefPtr runnable = new Runnable(this); nsresult rv = NS_DispatchToMainThread(runnable); if (NS_FAILED(rv)) { NS_WARNING("Failed to dispatch a runnable to the main-thread."); } } void AsyncCanvasRenderer::NotifyElementAboutInvalidation() { class Runnable final : public nsRunnable { public: explicit Runnable(AsyncCanvasRenderer* aRenderer) : mRenderer(aRenderer) {} NS_IMETHOD Run() { if (mRenderer) { dom::HTMLCanvasElement::InvalidateFromAsyncCanvasRenderer(mRenderer); } return NS_OK; } void Revoke() { mRenderer = nullptr; } private: nsRefPtr mRenderer; }; nsRefPtr runnable = new Runnable(this); nsresult rv = NS_DispatchToMainThread(runnable); if (NS_FAILED(rv)) { NS_WARNING("Failed to dispatch a runnable to the main-thread."); } } void AsyncCanvasRenderer::SetCanvasClient(CanvasClient* aClient) { mCanvasClient = aClient; if (aClient) { mCanvasClientAsyncID = aClient->GetAsyncID(); } else { mCanvasClientAsyncID = 0; } } void AsyncCanvasRenderer::SetActiveThread() { MutexAutoLock lock(mMutex); mActiveThread = NS_GetCurrentThread(); } void AsyncCanvasRenderer::ResetActiveThread() { MutexAutoLock lock(mMutex); mActiveThread = nullptr; } already_AddRefed AsyncCanvasRenderer::GetActiveThread() { MutexAutoLock lock(mMutex); nsCOMPtr result = mActiveThread; return result.forget(); } void AsyncCanvasRenderer::CopyFromTextureClient(TextureClient* aTextureClient) { MutexAutoLock lock(mMutex); RefPtr buffer = static_cast(aTextureClient); if (!buffer->Lock(layers::OpenMode::OPEN_READ)) { return; } const gfx::IntSize& size = aTextureClient->GetSize(); // This buffer would be used later for content rendering. So we choose // B8G8R8A8 format here. const gfx::SurfaceFormat format = gfx::SurfaceFormat::B8G8R8A8; // Avoid to create buffer every time. if (!mSurfaceForBasic || size != mSurfaceForBasic->GetSize() || format != mSurfaceForBasic->GetFormat()) { uint32_t stride = gfx::GetAlignedStride<8>(size.width * BytesPerPixel(format)); mSurfaceForBasic = gfx::Factory::CreateDataSourceSurfaceWithStride(size, format, stride); } const uint8_t* lockedBytes = buffer->GetLockedData(); gfx::DataSourceSurface::ScopedMap map(mSurfaceForBasic, gfx::DataSourceSurface::MapType::WRITE); if (!map.IsMapped()) { buffer->Unlock(); return; } memcpy(map.GetData(), lockedBytes, map.GetStride() * mSurfaceForBasic->GetSize().height); buffer->Unlock(); if (mSurfaceForBasic->GetFormat() == gfx::SurfaceFormat::R8G8B8A8 || mSurfaceForBasic->GetFormat() == gfx::SurfaceFormat::R8G8B8X8) { gl::SwapRAndBComponents(mSurfaceForBasic); } } already_AddRefed AsyncCanvasRenderer::UpdateTarget() { if (!mGLContext) { return nullptr; } gl::SharedSurface* frontbuffer = nullptr; gl::GLScreenBuffer* screen = mGLContext->Screen(); const auto& front = screen->Front(); if (front) { frontbuffer = front->Surf(); } if (!frontbuffer) { return nullptr; } if (frontbuffer->mType == gl::SharedSurfaceType::Basic) { return nullptr; } const gfx::IntSize& size = frontbuffer->mSize; // This buffer would be used later for content rendering. So we choose // B8G8R8A8 format here. const gfx::SurfaceFormat format = gfx::SurfaceFormat::B8G8R8A8; uint32_t stride = gfx::GetAlignedStride<8>(size.width * BytesPerPixel(format)); RefPtr surface = gfx::Factory::CreateDataSourceSurfaceWithStride(size, format, stride); if (NS_WARN_IF(!surface)) { return nullptr; } if (!frontbuffer->ReadbackBySharedHandle(surface)) { return nullptr; } bool needsPremult = frontbuffer->mHasAlpha && !mIsAlphaPremultiplied; if (needsPremult) { gfxUtils::PremultiplyDataSurface(surface, surface); } return surface.forget(); } already_AddRefed AsyncCanvasRenderer::GetSurface() { MOZ_ASSERT(NS_IsMainThread()); MutexAutoLock lock(mMutex); if (mSurfaceForBasic) { // Since SourceSurface isn't thread-safe, we need copy to a new SourceSurface. RefPtr result = gfx::Factory::CreateDataSourceSurfaceWithStride(mSurfaceForBasic->GetSize(), mSurfaceForBasic->GetFormat(), mSurfaceForBasic->Stride()); gfx::DataSourceSurface::ScopedMap srcMap(mSurfaceForBasic, gfx::DataSourceSurface::READ); gfx::DataSourceSurface::ScopedMap dstMap(result, gfx::DataSourceSurface::WRITE); if (NS_WARN_IF(!srcMap.IsMapped()) || NS_WARN_IF(!dstMap.IsMapped())) { return nullptr; } memcpy(dstMap.GetData(), srcMap.GetData(), srcMap.GetStride() * mSurfaceForBasic->GetSize().height); return result.forget(); } else { return UpdateTarget(); } } nsresult AsyncCanvasRenderer::GetInputStream(const char *aMimeType, const char16_t *aEncoderOptions, nsIInputStream **aStream) { MOZ_ASSERT(NS_IsMainThread()); RefPtr surface = GetSurface(); if (!surface) { return NS_ERROR_FAILURE; } // Handle y flip. RefPtr dataSurf = gl::YInvertImageSurface(surface); return gfxUtils::GetInputStream(dataSurf, false, aMimeType, aEncoderOptions, aStream); } } // namespace layers } // namespace mozilla