/** -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- * * The contents of this file are subject to the Mozilla Public * License Version 1.1 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS * IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or * implied. See the License for the specific language governing * rights and limitations under the License. * * The Original Code is mozilla.org code. * * The Initial Developer of the Original Code is Netscape * Communications Corporation. Portions created by Netscape are * Copyright (C) 2001 Netscape Communications Corporation. All * Rights Reserved. * * Contributor(s): * Stuart Parmenter */ #include "nsISupports.idl" #include "gfxtypes.idl" #include "gfxIFormats.idl" interface gfxIImageFrame; interface nsIEnumerator; interface imgIContainerObserver; /** * gfxIImageContainer interface * * @author Stuart Parmenter * @version 0.1 * @see "gfx2" */ [scriptable, uuid(5e8405a4-1dd2-11b2-8385-bc8e3446cad3)] interface imgIContainer : nsISupports { /** * Create a new \a aWidth x \a aHeight sized image container. * * @param aWidth The width of the container in which all the * gfxIImageFrame children will fit. * @param aHeight The height of the container in which all the * gfxIImageFrame children will fit. * @param aObserver Observer to send animation notifications to. */ void init(in nscoord aWidth, in nscoord aHeight, in imgIContainerObserver aObserver); /* this should probably be on the device context (or equiv) */ readonly attribute gfx_format preferredAlphaChannelFormat; /** * The width of the container rectangle. */ readonly attribute nscoord width; /** * The height of the container rectangle. */ readonly attribute nscoord height; /** * Get the current frame that would be drawn if the image was to be drawn now */ readonly attribute gfxIImageFrame currentFrame; readonly attribute unsigned long numFrames; /** * Animation mode. * 0 = normal * 1 = don't animate * 2 = loop once */ attribute unsigned short animationMode; gfxIImageFrame getFrameAt(in unsigned long index); /** * Adds \a item to the end of the list of frames. * @param item frame to add. */ void appendFrame(in gfxIImageFrame item); void removeFrame(in gfxIImageFrame item); /* notification when the current frame is done decoding */ void endFrameDecode(in unsigned long framenumber, in unsigned long timeout); /* notification that the entire image has been decoded */ void decodingComplete(); nsIEnumerator enumerate(); void clear(); void startAnimation(); void stopAnimation(); /* animation stuff */ /** * number of times to loop the image. * @note -1 means forever. */ attribute long loopCount; };