/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "WebGL1Context.h" #include "mozilla/dom/WebGLRenderingContextBinding.h" #include "mozilla/Telemetry.h" #include "WebGLFormats.h" namespace mozilla { /*static*/ WebGL1Context* WebGL1Context::Create() { return new WebGL1Context(); } WebGL1Context::WebGL1Context() : WebGLContext() {} WebGL1Context::~WebGL1Context() {} UniquePtr WebGL1Context::CreateFormatUsage( gl::GLContext* gl) const { return webgl::FormatUsageAuthority::CreateForWebGL1(gl); } JSObject* WebGL1Context::WrapObject(JSContext* cx, JS::Handle givenProto) { return dom::WebGLRenderingContext_Binding::Wrap(cx, this, givenProto); } } // namespace mozilla