/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this file, * You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "WebGLExtensions.h" #include "GLContext.h" #include "mozilla/dom/WebGLRenderingContextBinding.h" #include "WebGLContext.h" #include "WebGLFormats.h" namespace mozilla { WebGLExtensionCompressedTextureES3::WebGLExtensionCompressedTextureES3( WebGLContext* webgl) : WebGLExtensionBase(webgl) { // GLES 3.0.4, p147, table 3.19 // GLES 3.0.4, p286+, $C.1 "ETC Compressed Texture Image Formats" // Note that all compressed texture formats are filterable: // GLES 3.0.4 p161: // "[A] texture is complete unless any of the following conditions hold true: // [...] // * The effective internal format specified for the texture arrays is a // sized internal color format that is not texture-filterable (see table // 3.13) and [the mag filter requires filtering]." // Compressed formats are not sized internal color formats, and indeed they // are not listed in table 3.13. RefPtr webgl_ = webgl; // Bug 1201275 const auto fnAdd = [&webgl_](GLenum sizedFormat, webgl::EffectiveFormat effFormat) { auto& fua = webgl_->mFormatUsage; auto usage = fua->EditUsage(effFormat); usage->isFilterable = true; fua->AllowSizedTexFormat(sizedFormat, usage); webgl_->mCompressedTextureFormats.AppendElement(sizedFormat); }; #define FOO(x) LOCAL_GL_##x, webgl::EffectiveFormat::x fnAdd(FOO(COMPRESSED_R11_EAC)); fnAdd(FOO(COMPRESSED_SIGNED_R11_EAC)); fnAdd(FOO(COMPRESSED_RG11_EAC)); fnAdd(FOO(COMPRESSED_SIGNED_RG11_EAC)); fnAdd(FOO(COMPRESSED_RGB8_ETC2)); fnAdd(FOO(COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2)); fnAdd(FOO(COMPRESSED_RGBA8_ETC2_EAC)); // sRGB support is manadatory in GL 4.3 and GL ES 3.0, which are the only // versions to support ETC2. fnAdd(FOO(COMPRESSED_SRGB8_ALPHA8_ETC2_EAC)); fnAdd(FOO(COMPRESSED_SRGB8_ETC2)); fnAdd(FOO(COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2)); #undef FOO } WebGLExtensionCompressedTextureES3::~WebGLExtensionCompressedTextureES3() {} IMPL_WEBGL_EXTENSION_GOOP(WebGLExtensionCompressedTextureES3, WEBGL_compressed_texture_etc) } // namespace mozilla