/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef mozilla_gfx_config_gfxConfigManager_h #define mozilla_gfx_config_gfxConfigManager_h #include "gfxFeature.h" #include "gfxTypes.h" #include "nsCOMPtr.h" class nsIGfxInfo; namespace mozilla { namespace gfx { class gfxConfigManager { public: gfxConfigManager() : mFeatureWr(nullptr), mFeatureWrQualified(nullptr), mFeatureWrCompositor(nullptr), mFeatureWrAngle(nullptr), mFeatureWrDComp(nullptr), mFeatureWrPartial(nullptr), mFeatureWrShaderCache(nullptr), mFeatureWrOptimizedShaders(nullptr), mFeatureWrSoftware(nullptr), mFeatureHwCompositing(nullptr), mFeatureD3D11HwAngle(nullptr), mFeatureD3D11Compositing(nullptr), mFeatureGPUProcess(nullptr), mWrForceEnabled(false), mWrSoftwareForceEnabled(false), mWrCompositorForceEnabled(false), mWrForceAngle(false), mWrForceAngleNoGPUProcess(false), mWrDCompWinEnabled(false), mWrCompositorDCompRequired(false), mWrForcePartialPresent(false), mWrPartialPresent(false), mWrOptimizedShaders(false), mGPUProcessAllowSoftware(false), mWrEnvForceEnabled(false), mScaledResolution(false), mDisableHwCompositingNoWr(false), mIsNightly(false), mIsEarlyBetaOrEarlier(false), mSafeMode(false), mIsWin10OrLater(false) {} void Init(); void ConfigureWebRender(); void ConfigureFromBlocklist(long aFeature, FeatureState* aFeatureState); protected: void EmplaceUserPref(const char* aPrefName, Maybe& aValue); void ConfigureWebRenderQualified(); nsCOMPtr mGfxInfo; FeatureState* mFeatureWr; FeatureState* mFeatureWrQualified; FeatureState* mFeatureWrCompositor; FeatureState* mFeatureWrAngle; FeatureState* mFeatureWrDComp; FeatureState* mFeatureWrPartial; FeatureState* mFeatureWrShaderCache; FeatureState* mFeatureWrOptimizedShaders; FeatureState* mFeatureWrSoftware; FeatureState* mFeatureHwCompositing; FeatureState* mFeatureD3D11HwAngle; FeatureState* mFeatureD3D11Compositing; FeatureState* mFeatureGPUProcess; /** * Prefs */ Maybe mWrCompositorEnabled; bool mWrForceEnabled; bool mWrSoftwareForceEnabled; bool mWrCompositorForceEnabled; bool mWrForceAngle; bool mWrForceAngleNoGPUProcess; bool mWrDCompWinEnabled; bool mWrCompositorDCompRequired; bool mWrForcePartialPresent; bool mWrPartialPresent; Maybe mWrShaderCache; bool mWrOptimizedShaders; bool mGPUProcessAllowSoftware; /** * Environment variables */ bool mWrEnvForceEnabled; /** * System support */ HwStretchingSupport mHwStretchingSupport; bool mScaledResolution; bool mDisableHwCompositingNoWr; bool mIsNightly; bool mIsEarlyBetaOrEarlier; bool mSafeMode; bool mIsWin10OrLater; }; } // namespace gfx } // namespace mozilla #endif // mozilla_gfx_config_gfxConfigParams_h