/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- * ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is Mozilla Corporation code. * * The Initial Developer of the Original Code is Mozilla Foundation. * Portions created by the Initial Developer are Copyright (C) 2009 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Jeff Muizelaar * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #include "DrawTargetCG.h" #include "SourceSurfaceCG.h" #include "Rect.h" #include "ScaledFontMac.h" #include "Tools.h" #include //CG_EXTERN void CGContextSetCompositeOperation (CGContextRef, PrivateCGCompositeMode); // A private API that Cairo has been using for a long time CG_EXTERN void CGContextSetCTM(CGContextRef, CGAffineTransform); namespace mozilla { namespace gfx { static CGRect RectToCGRect(Rect r) { return CGRectMake(r.x, r.y, r.width, r.height); } static CGRect IntRectToCGRect(IntRect r) { return CGRectMake(r.x, r.y, r.width, r.height); } CGBlendMode ToBlendMode(CompositionOp op) { CGBlendMode mode; switch (op) { case OP_OVER: mode = kCGBlendModeNormal; break; case OP_ADD: mode = kCGBlendModePlusLighter; break; case OP_ATOP: mode = kCGBlendModeSourceAtop; break; case OP_OUT: mode = kCGBlendModeSourceOut; break; case OP_IN: mode = kCGBlendModeSourceIn; break; case OP_SOURCE: mode = kCGBlendModeCopy; break; case OP_DEST_IN: mode = kCGBlendModeDestinationIn; break; case OP_DEST_OUT: mode = kCGBlendModeDestinationOut; break; case OP_DEST_OVER: mode = kCGBlendModeDestinationOver; break; case OP_DEST_ATOP: mode = kCGBlendModeDestinationAtop; break; case OP_XOR: mode = kCGBlendModeXOR; break; /* case OP_CLEAR: mode = kCGBlendModeClear; break;*/ default: mode = kCGBlendModeNormal; } return mode; } DrawTargetCG::DrawTargetCG() : mSnapshot(NULL) { } DrawTargetCG::~DrawTargetCG() { MarkChanged(); // We need to conditionally release these because Init can fail without initializing these. if (mColorSpace) CGColorSpaceRelease(mColorSpace); if (mCg) CGContextRelease(mCg); free(mData); } TemporaryRef DrawTargetCG::Snapshot() { if (!mSnapshot) { mSnapshot = new SourceSurfaceCGBitmapContext(this); } return mSnapshot; } TemporaryRef DrawTargetCG::CreateSimilarDrawTarget(const IntSize &aSize, SurfaceFormat aFormat) const { // XXX: in thebes we use CGLayers to do this kind of thing. It probably makes sense // to add that in somehow, but at a higher level RefPtr newTarget = new DrawTargetCG(); if (newTarget->Init(aSize, aFormat)) { return newTarget; } else { return NULL; } } TemporaryRef DrawTargetCG::CreateSourceSurfaceFromData(unsigned char *aData, const IntSize &aSize, int32_t aStride, SurfaceFormat aFormat) const { RefPtr newSurf = new SourceSurfaceCG(); if (!newSurf->InitFromData(aData, aSize, aStride, aFormat)) { return NULL; } return newSurf; } static CGImageRef GetImageFromSourceSurface(SourceSurface *aSurface) { if (aSurface->GetType() == SURFACE_COREGRAPHICS_IMAGE) return static_cast(aSurface)->GetImage(); else if (aSurface->GetType() == SURFACE_COREGRAPHICS_CGCONTEXT) return static_cast(aSurface)->GetImage(); else if (aSurface->GetType() == SURFACE_DATA) return static_cast(aSurface)->GetImage(); abort(); } TemporaryRef DrawTargetCG::OptimizeSourceSurface(SourceSurface *aSurface) const { return NULL; } class UnboundnessFixer { CGRect mClipBounds; CGLayerRef mLayer; CGContextRef mCg; public: UnboundnessFixer() : mCg(NULL) {} CGContextRef Check(CGContextRef baseCg, CompositionOp blend) { if (!IsOperatorBoundByMask(blend)) { mClipBounds = CGContextGetClipBoundingBox(baseCg); // TransparencyLayers aren't blended using the blend mode so // we are forced to use CGLayers //XXX: The size here is in default user space units, of the layer relative to the graphics context. // is the clip bounds still correct if, for example, we have a scale applied to the context? mLayer = CGLayerCreateWithContext(baseCg, mClipBounds.size, NULL); //XXX: if the size is 0x0 we get a NULL CGContext back from GetContext mCg = CGLayerGetContext(mLayer); // CGContext's default to have the origin at the bottom left // so flip it to the top left and adjust for the origin // of the layer CGContextTranslateCTM(mCg, -mClipBounds.origin.x, mClipBounds.origin.y + mClipBounds.size.height); CGContextScaleCTM(mCg, 1, -1); return mCg; } else { return baseCg; } } void Fix(CGContextRef baseCg) { if (mCg) { CGContextTranslateCTM(baseCg, 0, mClipBounds.size.height); CGContextScaleCTM(baseCg, 1, -1); mClipBounds.origin.y *= -1; CGContextDrawLayerAtPoint(baseCg, mClipBounds.origin, mLayer); CGContextRelease(mCg); } } }; void DrawTargetCG::DrawSurface(SourceSurface *aSurface, const Rect &aDest, const Rect &aSource, const DrawSurfaceOptions &aSurfOptions, const DrawOptions &aDrawOptions) { MarkChanged(); CGImageRef image; CGImageRef subimage = NULL; CGContextSaveGState(mCg); CGContextSetBlendMode(mCg, ToBlendMode(aDrawOptions.mCompositionOp)); UnboundnessFixer fixer; CGContextRef cg = fixer.Check(mCg, aDrawOptions.mCompositionOp); CGContextSetAlpha(cg, aDrawOptions.mAlpha); CGContextConcatCTM(cg, GfxMatrixToCGAffineTransform(mTransform)); image = GetImageFromSourceSurface(aSurface); /* we have two options here: * - create a subimage -- this is slower * - fancy things with clip and different dest rects */ { subimage = CGImageCreateWithImageInRect(image, RectToCGRect(aSource)); image = subimage; } CGContextScaleCTM(cg, 1, -1); CGRect flippedRect = CGRectMake(aDest.x, -(aDest.y + aDest.height), aDest.width, aDest.height); //XXX: we should implement this for patterns too if (aSurfOptions.mFilter == FILTER_POINT) CGContextSetInterpolationQuality(cg, kCGInterpolationNone); CGContextDrawImage(cg, flippedRect, image); fixer.Fix(mCg); CGContextRestoreGState(mCg); CGImageRelease(subimage); } static CGColorRef ColorToCGColor(CGColorSpaceRef aColorSpace, const Color& aColor) { CGFloat components[4] = {aColor.r, aColor.g, aColor.b, aColor.a}; return CGColorCreate(aColorSpace, components); } class GradientStopsCG : public GradientStops { public: //XXX: The skia backend uses a vector and passes in aNumStops. It should do better GradientStopsCG(GradientStop* aStops, uint32_t aNumStops, ExtendMode aExtendMode) { //XXX: do the stops need to be in any particular order? // what should we do about the color space here? we certainly shouldn't be // recreating it all the time std::vector colors; std::vector offsets; colors.reserve(aNumStops*4); offsets.reserve(aNumStops); for (uint32_t i = 0; i < aNumStops; i++) { colors.push_back(aStops[i].color.r); colors.push_back(aStops[i].color.g); colors.push_back(aStops[i].color.b); colors.push_back(aStops[i].color.a); offsets.push_back(aStops[i].offset); } CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); mGradient = CGGradientCreateWithColorComponents(colorSpace, &colors.front(), &offsets.front(), aNumStops); CGColorSpaceRelease(colorSpace); } virtual ~GradientStopsCG() { CGGradientRelease(mGradient); } BackendType GetBackendType() const { return BACKEND_COREGRAPHICS; } CGGradientRef mGradient; }; TemporaryRef DrawTargetCG::CreateGradientStops(GradientStop *aStops, uint32_t aNumStops, ExtendMode aExtendMode) const { return new GradientStopsCG(aStops, aNumStops, aExtendMode); } static void DrawGradient(CGContextRef cg, const Pattern &aPattern) { if (aPattern.GetType() == PATTERN_LINEAR_GRADIENT) { const LinearGradientPattern& pat = static_cast(aPattern); GradientStopsCG *stops = static_cast(pat.mStops.get()); // XXX: we should take the m out of the properties of LinearGradientPatterns CGPoint startPoint = { pat.mBegin.x, pat.mBegin.y }; CGPoint endPoint = { pat.mEnd.x, pat.mEnd.y }; // Canvas spec states that we should avoid drawing degenerate gradients (XXX: should this be in common code?) //if (startPoint.x == endPoint.x && startPoint.y == endPoint.y) // return; CGContextDrawLinearGradient(cg, stops->mGradient, startPoint, endPoint, kCGGradientDrawsBeforeStartLocation | kCGGradientDrawsAfterEndLocation); } else if (aPattern.GetType() == PATTERN_RADIAL_GRADIENT) { const RadialGradientPattern& pat = static_cast(aPattern); GradientStopsCG *stops = static_cast(pat.mStops.get()); // XXX: we should take the m out of the properties of RadialGradientPatterns CGPoint startCenter = { pat.mCenter1.x, pat.mCenter1.y }; CGFloat startRadius = pat.mRadius1; CGPoint endCenter = { pat.mCenter2.x, pat.mCenter2.y }; CGFloat endRadius = pat.mRadius2; //XXX: are there degenerate radial gradients that we should avoid drawing? CGContextDrawRadialGradient(cg, stops->mGradient, startCenter, startRadius, endCenter, endRadius, kCGGradientDrawsBeforeStartLocation | kCGGradientDrawsAfterEndLocation); } else { assert(0); } } static void drawPattern(void *info, CGContextRef context) { CGImageRef image = static_cast(info); CGRect rect = {{0, 0}, {static_cast(CGImageGetWidth(image)), static_cast(CGImageGetHeight(image))}}; CGContextDrawImage(context, rect, image); } static void releaseInfo(void *info) { CGImageRef image = static_cast(info); CGImageRelease(image); } CGPatternCallbacks patternCallbacks = { 0, drawPattern, releaseInfo }; static bool isGradient(const Pattern &aPattern) { return aPattern.GetType() == PATTERN_LINEAR_GRADIENT || aPattern.GetType() == PATTERN_RADIAL_GRADIENT; } /* CoreGraphics patterns ignore the userspace transform so * we need to multiply it in */ static CGPatternRef CreateCGPattern(const Pattern &aPattern, CGAffineTransform aUserSpace) { const SurfacePattern& pat = static_cast(aPattern); // XXX: is .get correct here? CGImageRef image = GetImageFromSourceSurface(pat.mSurface.get()); CGFloat xStep, yStep; switch (pat.mExtendMode) { case EXTEND_CLAMP: // The 1 << 22 comes from Webkit see Pattern::createPlatformPattern() in PatternCG.cpp for more info xStep = static_cast(1 << 22); yStep = static_cast(1 << 22); break; case EXTEND_REFLECT: assert(0); case EXTEND_REPEAT: xStep = static_cast(CGImageGetWidth(image)); yStep = static_cast(CGImageGetHeight(image)); // webkit uses wkCGPatternCreateWithImageAndTransform a wrapper around CGPatternCreateWithImage2 // this is done to avoid pixel-cracking along pattern boundaries // (see https://bugs.webkit.org/show_bug.cgi?id=53055) // typedef enum { // wkPatternTilingNoDistortion, // wkPatternTilingConstantSpacingMinimalDistortion, // wkPatternTilingConstantSpacing // } wkPatternTiling; // extern CGPatternRef (*wkCGPatternCreateWithImageAndTransform)(CGImageRef, CGAffineTransform, int); } //XXX: We should be using CGContextDrawTiledImage when we can. Even though it // creates a pattern, it seems to go down a faster path than using a delegate // like we do below CGRect bounds = { {0, 0,}, {static_cast(CGImageGetWidth(image)), static_cast(CGImageGetHeight(image))} }; CGAffineTransform transform = CGAffineTransformConcat(CGAffineTransformMakeScale(1, -1), aUserSpace); transform = CGAffineTransformTranslate(transform, 0, -static_cast(CGImageGetHeight(image))); return CGPatternCreate(CGImageRetain(image), bounds, transform, xStep, yStep, kCGPatternTilingConstantSpacing, true, &patternCallbacks); } static void SetFillFromPattern(CGContextRef cg, CGColorSpaceRef aColorSpace, const Pattern &aPattern) { assert(!isGradient(aPattern)); if (aPattern.GetType() == PATTERN_COLOR) { const Color& color = static_cast(aPattern).mColor; //XXX: we should cache colors CGColorRef cgcolor = ColorToCGColor(aColorSpace, color); CGContextSetFillColorWithColor(cg, cgcolor); CGColorRelease(cgcolor); } else if (aPattern.GetType() == PATTERN_SURFACE) { CGColorSpaceRef patternSpace; patternSpace = CGColorSpaceCreatePattern (NULL); CGContextSetFillColorSpace(cg, patternSpace); CGColorSpaceRelease(patternSpace); CGPatternRef pattern = CreateCGPattern(aPattern, CGContextGetCTM(cg)); CGFloat alpha = 1.; CGContextSetFillPattern(cg, pattern, &alpha); CGPatternRelease(pattern); } } static void SetStrokeFromPattern(CGContextRef cg, CGColorSpaceRef aColorSpace, const Pattern &aPattern) { assert(!isGradient(aPattern)); if (aPattern.GetType() == PATTERN_COLOR) { const Color& color = static_cast(aPattern).mColor; //XXX: we should cache colors CGColorRef cgcolor = ColorToCGColor(aColorSpace, color); CGContextSetStrokeColorWithColor(cg, cgcolor); CGColorRelease(cgcolor); } else if (aPattern.GetType() == PATTERN_SURFACE) { CGColorSpaceRef patternSpace; patternSpace = CGColorSpaceCreatePattern (NULL); CGContextSetStrokeColorSpace(cg, patternSpace); CGColorSpaceRelease(patternSpace); CGPatternRef pattern = CreateCGPattern(aPattern, CGContextGetCTM(cg)); CGFloat alpha = 1.; CGContextSetStrokePattern(cg, pattern, &alpha); CGPatternRelease(pattern); } } void DrawTargetCG::FillRect(const Rect &aRect, const Pattern &aPattern, const DrawOptions &aDrawOptions) { MarkChanged(); CGContextSaveGState(mCg); UnboundnessFixer fixer; CGContextRef cg = fixer.Check(mCg, aDrawOptions.mCompositionOp); CGContextSetAlpha(mCg, aDrawOptions.mAlpha); CGContextSetBlendMode(mCg, ToBlendMode(aDrawOptions.mCompositionOp)); CGContextConcatCTM(cg, GfxMatrixToCGAffineTransform(mTransform)); if (isGradient(aPattern)) { CGContextClipToRect(cg, RectToCGRect(aRect)); DrawGradient(cg, aPattern); } else { SetFillFromPattern(cg, mColorSpace, aPattern); CGContextFillRect(cg, RectToCGRect(aRect)); } fixer.Fix(mCg); CGContextRestoreGState(mCg); } void DrawTargetCG::StrokeLine(const Point &p1, const Point &p2, const Pattern &aPattern, const StrokeOptions &aStrokeOptions, const DrawOptions &aDrawOptions) { MarkChanged(); CGContextSaveGState(mCg); UnboundnessFixer fixer; CGContextRef cg = fixer.Check(mCg, aDrawOptions.mCompositionOp); CGContextSetAlpha(mCg, aDrawOptions.mAlpha); CGContextSetBlendMode(mCg, ToBlendMode(aDrawOptions.mCompositionOp)); CGContextConcatCTM(cg, GfxMatrixToCGAffineTransform(mTransform)); CGContextBeginPath(cg); CGContextMoveToPoint(cg, p1.x, p1.y); CGContextAddLineToPoint(cg, p2.x, p2.y); SetStrokeOptions(cg, aStrokeOptions); if (isGradient(aPattern)) { CGContextReplacePathWithStrokedPath(cg); //XXX: should we use EO clip here? CGContextClip(cg); DrawGradient(cg, aPattern); } else { SetStrokeFromPattern(cg, mColorSpace, aPattern); CGContextStrokePath(cg); } fixer.Fix(mCg); CGContextRestoreGState(mCg); } void DrawTargetCG::StrokeRect(const Rect &aRect, const Pattern &aPattern, const StrokeOptions &aStrokeOptions, const DrawOptions &aDrawOptions) { MarkChanged(); CGContextSaveGState(mCg); UnboundnessFixer fixer; CGContextRef cg = fixer.Check(mCg, aDrawOptions.mCompositionOp); CGContextSetAlpha(mCg, aDrawOptions.mAlpha); CGContextSetBlendMode(mCg, ToBlendMode(aDrawOptions.mCompositionOp)); CGContextConcatCTM(cg, GfxMatrixToCGAffineTransform(mTransform)); // we don't need to set all of the stroke state because // it doesn't apply when stroking rects switch (aStrokeOptions.mLineJoin) { case JOIN_BEVEL: CGContextSetLineJoin(cg, kCGLineJoinBevel); break; case JOIN_ROUND: CGContextSetLineJoin(cg, kCGLineJoinRound); break; case JOIN_MITER: case JOIN_MITER_OR_BEVEL: CGContextSetLineJoin(cg, kCGLineJoinMiter); break; } CGContextSetLineWidth(cg, aStrokeOptions.mLineWidth); if (isGradient(aPattern)) { // There's no CGContextClipStrokeRect so we do it by hand CGContextBeginPath(cg); CGContextAddRect(cg, RectToCGRect(aRect)); CGContextReplacePathWithStrokedPath(cg); //XXX: should we use EO clip here? CGContextClip(cg); DrawGradient(cg, aPattern); } else { SetStrokeFromPattern(cg, mColorSpace, aPattern); CGContextStrokeRect(cg, RectToCGRect(aRect)); } fixer.Fix(mCg); CGContextRestoreGState(mCg); } void DrawTargetCG::ClearRect(const Rect &aRect) { MarkChanged(); CGContextSaveGState(mCg); CGContextConcatCTM(mCg, GfxMatrixToCGAffineTransform(mTransform)); CGContextClearRect(mCg, RectToCGRect(aRect)); CGContextRestoreGState(mCg); } void DrawTargetCG::Stroke(const Path *aPath, const Pattern &aPattern, const StrokeOptions &aStrokeOptions, const DrawOptions &aDrawOptions) { MarkChanged(); CGContextSaveGState(mCg); UnboundnessFixer fixer; CGContextRef cg = fixer.Check(mCg, aDrawOptions.mCompositionOp); CGContextSetAlpha(mCg, aDrawOptions.mAlpha); CGContextSetBlendMode(mCg, ToBlendMode(aDrawOptions.mCompositionOp)); CGContextConcatCTM(cg, GfxMatrixToCGAffineTransform(mTransform)); CGContextBeginPath(cg); assert(aPath->GetBackendType() == BACKEND_COREGRAPHICS); const PathCG *cgPath = static_cast(aPath); CGContextAddPath(cg, cgPath->GetPath()); SetStrokeOptions(cg, aStrokeOptions); if (isGradient(aPattern)) { CGContextReplacePathWithStrokedPath(cg); //XXX: should we use EO clip here? CGContextClip(cg); DrawGradient(cg, aPattern); } else { CGContextBeginPath(cg); // XXX: we could put fill mode into the path fill rule if we wanted const PathCG *cgPath = static_cast(aPath); CGContextAddPath(cg, cgPath->GetPath()); SetStrokeFromPattern(cg, mColorSpace, aPattern); CGContextStrokePath(cg); } fixer.Fix(mCg); CGContextRestoreGState(mCg); } void DrawTargetCG::Fill(const Path *aPath, const Pattern &aPattern, const DrawOptions &aDrawOptions) { MarkChanged(); assert(aPath->GetBackendType() == BACKEND_COREGRAPHICS); CGContextSaveGState(mCg); CGContextSetBlendMode(mCg, ToBlendMode(aDrawOptions.mCompositionOp)); UnboundnessFixer fixer; CGContextRef cg = fixer.Check(mCg, aDrawOptions.mCompositionOp); CGContextSetAlpha(cg, aDrawOptions.mAlpha); CGContextConcatCTM(cg, GfxMatrixToCGAffineTransform(mTransform)); CGContextBeginPath(cg); // XXX: we could put fill mode into the path fill rule if we wanted const PathCG *cgPath = static_cast(aPath); if (isGradient(aPattern)) { // setup a clip to draw the gradient through if (CGPathIsEmpty(cgPath->GetPath())) { // Adding an empty path will cause us not to clip // so clip everything explicitly CGContextClipToRect(mCg, CGRectZero); } else { CGContextAddPath(cg, cgPath->GetPath()); if (cgPath->GetFillRule() == FILL_EVEN_ODD) CGContextEOClip(mCg); else CGContextClip(mCg); } DrawGradient(cg, aPattern); } else { CGContextAddPath(cg, cgPath->GetPath()); SetFillFromPattern(cg, mColorSpace, aPattern); if (cgPath->GetFillRule() == FILL_EVEN_ODD) CGContextEOFillPath(cg); else CGContextFillPath(cg); } fixer.Fix(mCg); CGContextRestoreGState(mCg); } void DrawTargetCG::FillGlyphs(ScaledFont *aFont, const GlyphBuffer &aBuffer, const Pattern &aPattern, const DrawOptions &aDrawOptions) { MarkChanged(); assert(aBuffer.mNumGlyphs); CGContextSaveGState(mCg); CGContextSetBlendMode(mCg, ToBlendMode(aDrawOptions.mCompositionOp)); UnboundnessFixer fixer; CGContextRef cg = fixer.Check(mCg, aDrawOptions.mCompositionOp); CGContextSetAlpha(cg, aDrawOptions.mAlpha); CGContextConcatCTM(cg, GfxMatrixToCGAffineTransform(mTransform)); ScaledFontMac* cgFont = static_cast(aFont); CGContextSetFont(cg, cgFont->mFont); CGContextSetFontSize(cg, cgFont->mSize); //XXX: we should use a stack vector here when we have a class like that std::vector glyphs; std::vector positions; glyphs.resize(aBuffer.mNumGlyphs); positions.resize(aBuffer.mNumGlyphs); CGFloat xprev = aBuffer.mGlyphs[0].mPosition.x; CGFloat yprev = aBuffer.mGlyphs[0].mPosition.y; CGContextSetTextPosition(cg, xprev, yprev); // Handle the flip CGAffineTransform matrix = CGAffineTransformMakeScale(1, -1);//CGAffineTransformMake(1, 0, 0, -1, 0, -mSize.height); // "Note that the text matrix is not a part of the graphics state" CGContextSetTextMatrix(cg, matrix); for (unsigned int i = 0; i < aBuffer.mNumGlyphs; i++) { glyphs[i] = aBuffer.mGlyphs[i].mIndex; // XXX: CGPointMake might not be inlined positions[i] = CGPointMake(aBuffer.mGlyphs[i].mPosition.x, -aBuffer.mGlyphs[i].mPosition.y); } //XXX: CGContextShowGlyphsAtPositions is 10.5+ for older versions use CGContextShowGlyphsWithAdvances if (isGradient(aPattern)) { CGContextSetTextDrawingMode(cg, kCGTextClip); CGContextShowGlyphsAtPositions(cg, &glyphs.front(), &positions.front(), aBuffer.mNumGlyphs); DrawGradient(cg, aPattern); } else { //XXX: with CoreGraphics we can stroke text directly instead of going // through GetPath. It would be nice to add support for using that CGContextSetTextDrawingMode(cg, kCGTextFill); SetFillFromPattern(cg, mColorSpace, aPattern); CGContextShowGlyphsAtPositions(cg, &glyphs.front(), &positions.front(), aBuffer.mNumGlyphs); } fixer.Fix(mCg); CGContextRestoreGState(cg); } extern "C" { void CGContextResetClip(CGContextRef); }; void DrawTargetCG::CopySurface(SourceSurface *aSurface, const IntRect& aSourceRect, const IntPoint &aDestination) { MarkChanged(); CGImageRef image; CGImageRef subimage = NULL; if (aSurface->GetType() == SURFACE_COREGRAPHICS_IMAGE) { image = GetImageFromSourceSurface(aSurface); /* we have two options here: * - create a subimage -- this is slower * - fancy things with clip and different dest rects */ { subimage = CGImageCreateWithImageInRect(image, IntRectToCGRect(aSourceRect)); image = subimage; } // XXX: it might be more efficient for us to do the copy directly if we have access to the bits CGContextSaveGState(mCg); // CopySurface ignores the clip, so we need to use private API to temporarily reset it CGContextResetClip(mCg); CGContextSetBlendMode(mCg, kCGBlendModeCopy); CGContextScaleCTM(mCg, 1, -1); CGRect flippedRect = CGRectMake(aDestination.x, -(aDestination.y + aSourceRect.height), aSourceRect.width, aSourceRect.height); CGContextDrawImage(mCg, flippedRect, image); CGContextRestoreGState(mCg); CGImageRelease(subimage); } } void DrawTargetCG::DrawSurfaceWithShadow(SourceSurface *aSurface, const Point &aDest, const Color &aColor, const Point &aOffset, Float aSigma, CompositionOp aOperator) { MarkChanged(); CGImageRef image; CGImageRef subimage = NULL; image = GetImageFromSourceSurface(aSurface); IntSize size = aSurface->GetSize(); CGContextSaveGState(mCg); //XXX do we need to do the fixup here? CGContextSetBlendMode(mCg, ToBlendMode(aOperator)); CGContextScaleCTM(mCg, 1, -1); CGRect flippedRect = CGRectMake(aDest.x, -(aDest.y + size.height), size.width, size.height); CGColorRef color = ColorToCGColor(mColorSpace, aColor); CGSize offset = {aOffset.x, -aOffset.y}; // CoreGraphics needs twice sigma as it's amount of blur CGContextSetShadowWithColor(mCg, offset, 2*aSigma, color); CGColorRelease(color); CGContextDrawImage(mCg, flippedRect, image); CGContextRestoreGState(mCg); CGImageRelease(subimage); } bool DrawTargetCG::Init(CGContextRef cgContext, const IntSize &aSize) { // XXX: we should come up with some consistent semantics for dealing // with zero area drawtargets if (aSize.width == 0 || aSize.height == 0) { mColorSpace = NULL; mCg = NULL; mData = NULL; return false; } //XXX: handle SurfaceFormat //XXX: we'd be better off reusing the Colorspace across draw targets mColorSpace = CGColorSpaceCreateDeviceRGB(); mSize = aSize; mCg = cgContext; mData = NULL; assert(mCg); // CGContext's default to have the origin at the bottom left // so flip it to the top left CGContextTranslateCTM(mCg, 0, mSize.height); CGContextScaleCTM(mCg, 1, -1); //XXX: set correct format mFormat = FORMAT_B8G8R8A8; return true; } bool DrawTargetCG::Init(const IntSize &aSize, SurfaceFormat &) { // XXX: we should come up with some consistent semantics for dealing // with zero area drawtargets if (aSize.width == 0 || aSize.height == 0) { mColorSpace = NULL; mCg = NULL; mData = NULL; return false; } //XXX: handle SurfaceFormat //XXX: we'd be better off reusing the Colorspace across draw targets mColorSpace = CGColorSpaceCreateDeviceRGB(); mSize = aSize; int bitsPerComponent = 8; int stride = mSize.width*4; CGBitmapInfo bitinfo; bitinfo = kCGBitmapByteOrder32Host | kCGImageAlphaPremultipliedFirst; // XXX: currently we allocate ourselves so that we can easily return a gfxImageSurface // we might not need to later if once we don't need to support gfxImageSurface //XXX: currently Init implicitly clears, that can often be a waste of time mData = calloc(mSize.height * stride, 1); // XXX: what should we do if this fails? mCg = CGBitmapContextCreate (mData, mSize.width, mSize.height, bitsPerComponent, stride, mColorSpace, bitinfo); assert(mCg); // CGContext's default to have the origin at the bottom left // so flip it to the top left CGContextTranslateCTM(mCg, 0, mSize.height); CGContextScaleCTM(mCg, 1, -1); // See Bug 722164 for performance details // Medium or higher quality lead to expensive interpolation // for canvas we want to use low quality interpolation // to have competitive performance with other canvas // implementation. // XXX: Create input parameter to control interpolation and // use the default for content. CGContextSetInterpolationQuality(mCg, kCGInterpolationLow); //XXX: set correct format mFormat = FORMAT_B8G8R8A8; return true; } TemporaryRef DrawTargetCG::CreatePathBuilder(FillRule aFillRule) const { RefPtr pb = new PathBuilderCG(aFillRule); return pb; } void* DrawTargetCG::GetNativeSurface(NativeSurfaceType aType) { if (aType == NATIVE_SURFACE_CGCONTEXT) { return mCg; } else { return NULL; } } void DrawTargetCG::Mask(const Pattern &aSource, const Pattern &aMask, const DrawOptions &aDrawOptions) { MarkChanged(); CGContextSaveGState(mCg); if (isGradient(aMask)) { assert(0); } else { if (aMask.GetType() == PATTERN_COLOR) { DrawOptions drawOptions(aDrawOptions); const Color& color = static_cast(aMask).mColor; drawOptions.mAlpha *= color.a; assert(0); // XXX: we need to get a rect that when transformed covers the entire surface //Rect //FillRect(rect, aSource, drawOptions); } else if (aMask.GetType() == PATTERN_SURFACE) { const SurfacePattern& pat = static_cast(aMask); CGImageRef mask = GetImageFromSourceSurface(pat.mSurface.get()); Rect rect(0,0, CGImageGetWidth(mask), CGImageGetHeight(mask)); // XXX: probably we need to do some flipping of the image or something CGContextClipToMask(mCg, RectToCGRect(rect), mask); FillRect(rect, aSource, aDrawOptions); } } CGContextRestoreGState(mCg); } void DrawTargetCG::PushClipRect(const Rect &aRect) { CGContextSaveGState(mCg); /* We go through a bit of trouble to temporarilly set the transform * while we add the path */ CGAffineTransform previousTransform = CGContextGetCTM(mCg); CGContextConcatCTM(mCg, GfxMatrixToCGAffineTransform(mTransform)); CGContextClipToRect(mCg, RectToCGRect(aRect)); CGContextSetCTM(mCg, previousTransform); } void DrawTargetCG::PushClip(const Path *aPath) { CGContextSaveGState(mCg); CGContextBeginPath(mCg); assert(aPath->GetBackendType() == BACKEND_COREGRAPHICS); const PathCG *cgPath = static_cast(aPath); // Weirdly, CoreGraphics clips empty paths as all shown // but emtpy rects as all clipped. We detect this situation and // workaround it appropriately if (CGPathIsEmpty(cgPath->GetPath())) { // XXX: should we return here? CGContextClipToRect(mCg, CGRectZero); } /* We go through a bit of trouble to temporarilly set the transform * while we add the path. XXX: this could be improved if we keep * the CTM as resident state on the DrawTarget. */ CGContextSaveGState(mCg); CGContextConcatCTM(mCg, GfxMatrixToCGAffineTransform(mTransform)); CGContextAddPath(mCg, cgPath->GetPath()); CGContextRestoreGState(mCg); if (cgPath->GetFillRule() == FILL_EVEN_ODD) CGContextEOClip(mCg); else CGContextClip(mCg); } void DrawTargetCG::PopClip() { CGContextRestoreGState(mCg); } void DrawTargetCG::MarkChanged() { if (mSnapshot) { if (mSnapshot->refCount() > 1) { // We only need to worry about snapshots that someone else knows about mSnapshot->DrawTargetWillChange(); } mSnapshot = NULL; } } } }