/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- * * The contents of this file are subject to the Netscape Public * License Version 1.1 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.mozilla.org/NPL/ * * Software distributed under the License is distributed on an "AS * IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or * implied. See the License for the specific language governing * rights and limitations under the License. * * The Original Code is mozilla.org code. * * The Initial Developer of the Original Code is Netscape * Communications Corporation. Portions created by Netscape are * Copyright (C) 1998 Netscape Communications Corporation. All * Rights Reserved. * * Contributor(s): */ #ifndef nsRenderingContextImpl_h___ #define nsRenderingContextImpl_h___ #include "nsIRenderingContext.h" #include "nsPoint.h" typedef struct { double x; // x coordinate of edge's intersection with current scanline */ double dx; // change in x with respect to y int i; // edge number: edge i goes from mPointList[i] to mPointList[i+1] } Edge; class NS_GFX nsRenderingContextImpl : public nsIRenderingContext { // CLASS MEMBERS public: protected: nsTransform2D *mTranMatrix; // The rendering contexts transformation matrix nsLineStyle mLineStyle; // The current linestyle, currenly used on mac, other platfroms to follow int mAct; // number of active edges Edge *mActive; // active edge list:edges crossing scanline y public: nsRenderingContextImpl(); // CLASS METHODS /** --------------------------------------------------- * See documentation in nsIRenderingContext.h * @update 03/29/00 dwc */ NS_IMETHOD DrawTile(nsIImage *aImage,nscoord aX0,nscoord aY0,nscoord aX1,nscoord aY1, nscoord aWidth,nscoord aHeight); NS_IMETHOD DrawTile(nsIImage *aImage, nscoord aSrcXOffset, nscoord aSrcYOffset, const nsRect &aTileRect); /** --------------------------------------------------- * See documentation in nsIRenderingContext.h * @update 03/29/00 dwc */ NS_IMETHOD DrawPath(nsPathPoint aPointArray[],PRInt32 aNumPts); /** --------------------------------------------------- * See documentation in nsIRenderingContext.h * @update 03/29/00 dwc */ NS_IMETHOD FillPath(nsPathPoint aPointArray[],PRInt32 aNumPts); /** * Fill a poly in the current foreground color * @param aPoints points to use for the drawing, last must equal first * @param aNumPonts number of points in the polygon */ NS_IMETHOD RasterPolygon(const nsPoint aPoints[], PRInt32 aNumPoints); /** --------------------------------------------------- * See documentation in nsIRenderingContext.h * @update 05/01/00 dwc */ NS_IMETHOD DrawStdLine(nscoord aX0, nscoord aY0, nscoord aX1, nscoord aY1) { return NS_OK;} /** --------------------------------------------------- * See documentation in nsIRenderingContext.h * @update 05/01/00 dwc */ NS_IMETHOD FillStdPolygon(const nsPoint aPoints[], PRInt32 aNumPoints) { return NS_OK; } #ifdef IBMBIDI /** * Let the device context know whether we want text reordered with * right-to-left base direction */ NS_IMETHOD SetRightToLeftText(PRBool aIsRTL); #endif // IBMBIDI #ifdef USE_IMG2 NS_IMETHOD DrawImage(imgIContainer *aImage, const nsRect * aSrcRect, const nsPoint * aDestPoint); NS_IMETHOD DrawScaledImage(imgIContainer *aImage, const nsRect * aSrcRect, const nsRect * aDestRect); NS_IMETHOD DrawTile(imgIContainer *aImage, nscoord aXOffset, nscoord aYOffset, const nsRect * aTargetRect); NS_IMETHOD DrawScaledTile(imgIContainer *aImage, nscoord aXOffset, nscoord aYOffset, nscoord aTileWidth, nscoord aTileHeight, const nsRect * aTargetRect); #endif protected: virtual ~nsRenderingContextImpl(); /** --------------------------------------------------- * Check to see if the given size of tile can be imaged by the RenderingContext * @update 03/29/00 dwc * @param aWidth The width of the tile * @param aHeight The height of the tile * @return PR_TRUE the RenderingContext can handle this tile */ virtual PRBool CanTile(nscoord aWidth,nscoord aHeight) { return PR_FALSE; } /** --------------------------------------------------- * A bit blitter to tile images to the background recursively * @update 3/29/00 dwc * @param aDS -- Target drawing surface for the rendering context * @param aSrcRect -- Rectangle we are build with the image * @param aHeight -- height of the tile * @param aWidth -- width of the tile */ void TileImage(nsDrawingSurface aDS,nsRect &aSrcRect,PRInt16 aWidth,PRInt16 aHeight); void cdelete(int i); void cinsert(int i,int y,const nsPoint aPointArray[],PRInt32 aNumPts); public: }; /** --------------------------------------------------- * Class QBezierCurve, a quadratic bezier curve * @update 4/27/2000 dwc */ class QBezierCurve { public: nsFloatPoint mAnc1; nsFloatPoint mCon; nsFloatPoint mAnc2; QBezierCurve() {mAnc1.x=0;mAnc1.y=0;mCon=mAnc2=mAnc1;} void SetControls(nsFloatPoint &aAnc1,nsFloatPoint &aCon,nsFloatPoint &aAnc2) { mAnc1 = aAnc1; mCon = aCon; mAnc2 = aAnc2;} void SetPoints(nscoord a1x,nscoord a1y,nscoord acx,nscoord acy,nscoord a2x,nscoord a2y) {mAnc1.MoveTo(a1x,a1y),mCon.MoveTo(acx,acy),mAnc2.MoveTo(a2x,a2y);} void SetPoints(float a1x,float a1y,float acx,float acy,float a2x,float a2y) {mAnc1.MoveTo(a1x,a1y),mCon.MoveTo(acx,acy),mAnc2.MoveTo(a2x,a2y);} void DebugPrint(); /** --------------------------------------------------- * Divide a Quadratic curve into line segments if it is not smaller than a certain size * else it is so small that it can be approximated by 2 lineto calls * @param aRenderingContext -- The RenderingContext to use to draw with * @update 3/26/99 dwc */ void SubDivide(nsIRenderingContext *aRenderingContext); /** --------------------------------------------------- * Divide a Quadratic curve into line segments if it is not smaller than a certain size * else it is so small that it can be approximated by 2 lineto calls * @param nsPoint* -- The points array to rasterize into * @param aNumPts* -- Current number of points in this array * @update 3/26/99 dwc */ void SubDivide(nsPoint aThePoints[],PRInt16 *aNumPts); /** --------------------------------------------------- * Divide a Quadratic Bezier curve at the mid-point * @update 3/26/99 dwc * @param aCurve1 -- Curve 1 as a result of the division * @param aCurve2 -- Curve 2 as a result of the division */ void MidPointDivide(QBezierCurve *A,QBezierCurve *B); }; enum eSegType {eUNDEF,eLINE,eQCURVE,eCCURVE}; /** --------------------------------------------------- * A class to iterate through a nsPathPoint array and return segments * @update 04/27/00 dwc */ class nsPathIter { public: enum eSegType {eUNDEF,eLINE,eQCURVE,eCCURVE}; private: PRUint32 mCurPoint; PRUint32 mNumPoints; nsPathPoint *mThePath; public: nsPathIter(); nsPathIter(nsPathPoint* aThePath,PRUint32 aNumPts); PRBool NextSeg(QBezierCurve& TheSegment,eSegType& aCurveType); }; #endif /* nsRenderingContextImpl */