/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #if defined(MOZ_WIDGET_GTK) #include // we're using default display for now #define GET_NATIVE_WINDOW_FROM_REAL_WIDGET(aWidget) ((EGLNativeWindowType)GDK_WINDOW_XID((GdkWindow*)aWidget->GetNativeData(NS_NATIVE_WINDOW))) #define GET_NATIVE_WINDOW_FROM_COMPOSITOR_WIDGET(aWidget) ((EGLNativeWindowType)GDK_WINDOW_XID((GdkWindow*)aWidget->RealWidget()->GetNativeData(NS_NATIVE_WINDOW))) #elif defined(MOZ_WIDGET_ANDROID) #define GET_NATIVE_WINDOW_FROM_REAL_WIDGET(aWidget) ((EGLNativeWindowType)aWidget->GetNativeData(NS_JAVA_SURFACE)) #define GET_NATIVE_WINDOW_FROM_COMPOSITOR_WIDGET(aWidget) (aWidget->AsAndroid()->GetEGLNativeWindow()) #else #define GET_NATIVE_WINDOW_FROM_REAL_WIDGET(aWidget) ((EGLNativeWindowType)aWidget->GetNativeData(NS_NATIVE_WINDOW)) #define GET_NATIVE_WINDOW_FROM_COMPOSITOR_WIDGET(aWidget) ((EGLNativeWindowType)aWidget->RealWidget()->GetNativeData(NS_NATIVE_WINDOW)) #endif #if defined(XP_UNIX) #ifdef MOZ_WIDGET_ANDROID #include #include #include "mozilla/widget/AndroidCompositorWidget.h" #endif #define GLES2_LIB "libGLESv2.so" #define GLES2_LIB2 "libGLESv2.so.2" #elif defined(XP_WIN) #include "nsIFile.h" #define GLES2_LIB "libGLESv2.dll" #ifndef WIN32_LEAN_AND_MEAN #define WIN32_LEAN_AND_MEAN 1 #endif #include #else #error "Platform not recognized" #endif #include "gfxASurface.h" #include "gfxCrashReporterUtils.h" #include "gfxFailure.h" #include "gfxPlatform.h" #include "gfxUtils.h" #include "GLBlitHelper.h" #include "GLContextEGL.h" #include "GLContextProvider.h" #include "GLLibraryEGL.h" #include "mozilla/ArrayUtils.h" #include "mozilla/Preferences.h" #include "mozilla/layers/CompositorOptions.h" #include "mozilla/widget/CompositorWidget.h" #include "nsDebug.h" #include "nsIWidget.h" #include "nsThreadUtils.h" #include "ScopedGLHelpers.h" #include "TextureImageEGL.h" using namespace mozilla::gfx; namespace mozilla { namespace gl { using namespace mozilla::widget; #define ADD_ATTR_2(_array, _k, _v) do { \ (_array).AppendElement(_k); \ (_array).AppendElement(_v); \ } while (0) #define ADD_ATTR_1(_array, _k) do { \ (_array).AppendElement(_k); \ } while (0) static bool CreateConfig(EGLConfig* aConfig); // append three zeros at the end of attribs list to work around // EGL implementation bugs that iterate until they find 0, instead of // EGL_NONE. See bug 948406. #define EGL_ATTRIBS_LIST_SAFE_TERMINATION_WORKING_AROUND_BUGS \ LOCAL_EGL_NONE, 0, 0, 0 static EGLint kTerminationAttribs[] = { EGL_ATTRIBS_LIST_SAFE_TERMINATION_WORKING_AROUND_BUGS }; static int next_power_of_two(int v) { v--; v |= v >> 1; v |= v >> 2; v |= v >> 4; v |= v >> 8; v |= v >> 16; v++; return v; } static bool is_power_of_two(int v) { NS_ASSERTION(v >= 0, "bad value"); if (v == 0) return true; return (v & (v-1)) == 0; } static void DestroySurface(EGLSurface oldSurface) { if (oldSurface != EGL_NO_SURFACE) { sEGLLibrary.fMakeCurrent(EGL_DISPLAY(), EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); sEGLLibrary.fDestroySurface(EGL_DISPLAY(), oldSurface); } } static EGLSurface CreateSurfaceFromNativeWindow(EGLNativeWindowType window, const EGLConfig& config) { EGLSurface newSurface = nullptr; MOZ_ASSERT(window); #ifdef MOZ_WIDGET_ANDROID JNIEnv* const env = jni::GetEnvForThread(); ANativeWindow* const nativeWindow = ANativeWindow_fromSurface( env, reinterpret_cast(window)); newSurface = sEGLLibrary.fCreateWindowSurface( sEGLLibrary.fGetDisplay(EGL_DEFAULT_DISPLAY), config, nativeWindow, 0); ANativeWindow_release(nativeWindow); #else newSurface = sEGLLibrary.fCreateWindowSurface(EGL_DISPLAY(), config, window, 0); #endif return newSurface; } /* GLContextEGLFactory class was added as a friend of GLContextEGL * so that it could access GLContextEGL::CreateGLContext. This was * done so that a new function would not need to be added to the shared * GLContextProvider interface. */ class GLContextEGLFactory { public: static already_AddRefed Create(EGLNativeWindowType aWindow, bool aWebRender); private: GLContextEGLFactory(){} ~GLContextEGLFactory(){} }; already_AddRefed GLContextEGLFactory::Create(EGLNativeWindowType aWindow, bool aWebRender) { MOZ_ASSERT(aWindow); nsCString discardFailureId; if (!sEGLLibrary.EnsureInitialized(false, &discardFailureId)) { MOZ_CRASH("GFX: Failed to load EGL library 3!\n"); return nullptr; } bool doubleBuffered = true; EGLConfig config; if (!CreateConfig(&config)) { MOZ_CRASH("GFX: Failed to create EGLConfig!\n"); return nullptr; } EGLSurface surface = mozilla::gl::CreateSurfaceFromNativeWindow(aWindow, config); if (!surface) { MOZ_CRASH("GFX: Failed to create EGLSurface!\n"); return nullptr; } CreateContextFlags flags = CreateContextFlags::NONE; if (aWebRender) { flags |= CreateContextFlags::PREFER_ES3; } SurfaceCaps caps = SurfaceCaps::Any(); RefPtr gl = GLContextEGL::CreateGLContext(flags, caps, nullptr, false, config, surface, &discardFailureId); if (!gl) { MOZ_CRASH("GFX: Failed to create EGLContext!\n"); mozilla::gl::DestroySurface(surface); return nullptr; } gl->MakeCurrent(); gl->SetIsDoubleBuffered(doubleBuffered); return gl.forget(); } GLContextEGL::GLContextEGL(CreateContextFlags flags, const SurfaceCaps& caps, GLContext* shareContext, bool isOffscreen, EGLConfig config, EGLSurface surface, EGLContext context) : GLContext(flags, caps, shareContext, isOffscreen) , mConfig(config) , mSurface(surface) , mContext(context) , mSurfaceOverride(EGL_NO_SURFACE) , mThebesSurface(nullptr) , mBound(false) , mIsPBuffer(false) , mIsDoubleBuffered(false) , mCanBindToTexture(false) , mShareWithEGLImage(false) , mOwnsContext(true) { // any EGL contexts will always be GLESv2 SetProfileVersion(ContextProfile::OpenGLES, 200); #ifdef DEBUG printf_stderr("Initializing context %p surface %p on display %p\n", mContext, mSurface, EGL_DISPLAY()); #endif } GLContextEGL::~GLContextEGL() { MarkDestroyed(); // Wrapped context should not destroy eglContext/Surface if (!mOwnsContext) { return; } #ifdef DEBUG printf_stderr("Destroying context %p surface %p on display %p\n", mContext, mSurface, EGL_DISPLAY()); #endif sEGLLibrary.fDestroyContext(EGL_DISPLAY(), mContext); sEGLLibrary.UnsetCachedCurrentContext(); mozilla::gl::DestroySurface(mSurface); } bool GLContextEGL::Init() { #if defined(ANDROID) // We can't use LoadApitraceLibrary here because the GLContext // expects its own handle to the GL library if (!OpenLibrary(APITRACE_LIB)) #endif if (!OpenLibrary(GLES2_LIB)) { #if defined(XP_UNIX) if (!OpenLibrary(GLES2_LIB2)) { NS_WARNING("Couldn't load GLES2 LIB."); return false; } #endif } SetupLookupFunction(); if (!InitWithPrefix("gl", true)) return false; bool current = MakeCurrent(); if (!current) { gfx::LogFailure(NS_LITERAL_CSTRING( "Couldn't get device attachments for device.")); return false; } static_assert(sizeof(GLint) >= sizeof(int32_t), "GLint is smaller than int32_t"); mMaxTextureImageSize = INT32_MAX; mShareWithEGLImage = sEGLLibrary.HasKHRImageBase() && sEGLLibrary.HasKHRImageTexture2D() && IsExtensionSupported(OES_EGL_image); return true; } bool GLContextEGL::BindTexImage() { if (!mSurface) return false; if (mBound && !ReleaseTexImage()) return false; EGLBoolean success = sEGLLibrary.fBindTexImage(EGL_DISPLAY(), (EGLSurface)mSurface, LOCAL_EGL_BACK_BUFFER); if (success == LOCAL_EGL_FALSE) return false; mBound = true; return true; } bool GLContextEGL::ReleaseTexImage() { if (!mBound) return true; if (!mSurface) return false; EGLBoolean success; success = sEGLLibrary.fReleaseTexImage(EGL_DISPLAY(), (EGLSurface)mSurface, LOCAL_EGL_BACK_BUFFER); if (success == LOCAL_EGL_FALSE) return false; mBound = false; return true; } void GLContextEGL::SetEGLSurfaceOverride(EGLSurface surf) { if (Screen()) { /* Blit `draw` to `read` if we need to, before we potentially juggle * `read` around. If we don't, we might attach a different `read`, * and *then* hit AssureBlitted, which will blit a dirty `draw` onto * the wrong `read`! */ Screen()->AssureBlitted(); } mSurfaceOverride = surf; DebugOnly ok = MakeCurrent(true); MOZ_ASSERT(ok); } bool GLContextEGL::MakeCurrentImpl(bool aForce) { bool succeeded = true; // Assume that EGL has the same problem as WGL does, // where MakeCurrent with an already-current context is // still expensive. bool hasDifferentContext = false; if (sEGLLibrary.CachedCurrentContext() != mContext) { // even if the cached context doesn't match the current one // might still if (sEGLLibrary.fGetCurrentContext() != mContext) { hasDifferentContext = true; } else { sEGLLibrary.SetCachedCurrentContext(mContext); } } if (aForce || hasDifferentContext) { EGLSurface surface = mSurfaceOverride != EGL_NO_SURFACE ? mSurfaceOverride : mSurface; if (surface == EGL_NO_SURFACE) { return false; } succeeded = sEGLLibrary.fMakeCurrent(EGL_DISPLAY(), surface, surface, mContext); if (!succeeded) { int eglError = sEGLLibrary.fGetError(); if (eglError == LOCAL_EGL_CONTEXT_LOST) { mContextLost = true; NS_WARNING("EGL context has been lost."); } else { NS_WARNING("Failed to make GL context current!"); #ifdef DEBUG printf_stderr("EGL Error: 0x%04x\n", eglError); #endif } } else { sEGLLibrary.SetCachedCurrentContext(mContext); } } else { MOZ_ASSERT(sEGLLibrary.CachedCurrentContextMatches()); } return succeeded; } bool GLContextEGL::IsCurrent() { return sEGLLibrary.fGetCurrentContext() == mContext; } bool GLContextEGL::RenewSurface(CompositorWidget* aWidget) { if (!mOwnsContext) { return false; } // unconditionally release the surface and create a new one. Don't try to optimize this away. // If we get here, then by definition we know that we want to get a new surface. ReleaseSurface(); MOZ_ASSERT(aWidget); mSurface = mozilla::gl::CreateSurfaceFromNativeWindow(GET_NATIVE_WINDOW_FROM_COMPOSITOR_WIDGET(aWidget), mConfig); if (!mSurface) { return false; } return MakeCurrent(true); } void GLContextEGL::ReleaseSurface() { if (mOwnsContext) { mozilla::gl::DestroySurface(mSurface); } if (mSurface == mSurfaceOverride) { mSurfaceOverride = EGL_NO_SURFACE; } mSurface = EGL_NO_SURFACE; } bool GLContextEGL::SetupLookupFunction() { mLookupFunc = sEGLLibrary.GetLookupFunction(); return true; } bool GLContextEGL::SwapBuffers() { EGLSurface surface = mSurfaceOverride != EGL_NO_SURFACE ? mSurfaceOverride : mSurface; if (surface) { return sEGLLibrary.fSwapBuffers(EGL_DISPLAY(), surface); } else { return false; } } void GLContextEGL::GetWSIInfo(nsCString* const out) const { out->AppendLiteral("EGL_VENDOR: "); out->Append((const char*)sEGLLibrary.fQueryString(EGL_DISPLAY(), LOCAL_EGL_VENDOR)); out->AppendLiteral("\nEGL_VERSION: "); out->Append((const char*)sEGLLibrary.fQueryString(EGL_DISPLAY(), LOCAL_EGL_VERSION)); out->AppendLiteral("\nEGL_EXTENSIONS: "); out->Append((const char*)sEGLLibrary.fQueryString(EGL_DISPLAY(), LOCAL_EGL_EXTENSIONS)); #ifndef ANDROID // This query will crash some old android. out->AppendLiteral("\nEGL_EXTENSIONS(nullptr): "); out->Append((const char*)sEGLLibrary.fQueryString(nullptr, LOCAL_EGL_EXTENSIONS)); #endif } // hold a reference to the given surface // for the lifetime of this context. void GLContextEGL::HoldSurface(gfxASurface* aSurf) { mThebesSurface = aSurf; } already_AddRefed GLContextEGL::CreateGLContext(CreateContextFlags flags, const SurfaceCaps& caps, GLContextEGL* shareContext, bool isOffscreen, EGLConfig config, EGLSurface surface, nsACString* const out_failureId) { if (sEGLLibrary.fBindAPI(LOCAL_EGL_OPENGL_ES_API) == LOCAL_EGL_FALSE) { *out_failureId = NS_LITERAL_CSTRING("FEATURE_FAILURE_EGL_ES"); NS_WARNING("Failed to bind API to GLES!"); return nullptr; } std::vector required_attribs; required_attribs.push_back(LOCAL_EGL_CONTEXT_CLIENT_VERSION); if (flags & CreateContextFlags::PREFER_ES3) { required_attribs.push_back(3); } else { required_attribs.push_back(2); } std::vector robustness_attribs; std::vector rbab_attribs; // RBAB: Robust Buffer Access Behavior if (flags & CreateContextFlags::PREFER_ROBUSTNESS) { if (sEGLLibrary.IsExtensionSupported(GLLibraryEGL::EXT_create_context_robustness)) { robustness_attribs = required_attribs; robustness_attribs.push_back(LOCAL_EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_EXT); robustness_attribs.push_back(LOCAL_EGL_LOSE_CONTEXT_ON_RESET_EXT); // Skip EGL_CONTEXT_OPENGL_ROBUST_ACCESS_EXT, since it doesn't help us. } if (sEGLLibrary.IsExtensionSupported(GLLibraryEGL::KHR_create_context)) { rbab_attribs = required_attribs; rbab_attribs.push_back(LOCAL_EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR); rbab_attribs.push_back(LOCAL_EGL_LOSE_CONTEXT_ON_RESET_KHR); rbab_attribs.push_back(LOCAL_EGL_CONTEXT_FLAGS_KHR); rbab_attribs.push_back(LOCAL_EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR); } } const auto fnCreate = [&](const std::vector& attribs) { auto terminated_attribs = attribs; for (const auto& cur : kTerminationAttribs) { terminated_attribs.push_back(cur); } if (shareContext) { const auto context = sEGLLibrary.fCreateContext(EGL_DISPLAY(), config, shareContext->mContext, terminated_attribs.data()); if (context) return context; } const auto context = sEGLLibrary.fCreateContext(EGL_DISPLAY(), config, EGL_NO_CONTEXT, terminated_attribs.data()); if (context) { shareContext = nullptr; } return context; }; EGLContext context; do { if (rbab_attribs.size()) { context = fnCreate(rbab_attribs); if (context) break; NS_WARNING("Failed to create EGLContext with rbab_attribs"); } if (robustness_attribs.size()) { context = fnCreate(robustness_attribs); if (context) break; NS_WARNING("Failed to create EGLContext with robustness_attribs"); } context = fnCreate(required_attribs); if (context) break; NS_WARNING("Failed to create EGLContext with required_attribs"); *out_failureId = NS_LITERAL_CSTRING("FEATURE_FAILURE_EGL_CREATE"); return nullptr; } while (false); MOZ_ASSERT(context); RefPtr glContext = new GLContextEGL(flags, caps, shareContext, isOffscreen, config, surface, context); if (!glContext->Init()) { *out_failureId = NS_LITERAL_CSTRING("FEATURE_FAILURE_EGL_INIT"); return nullptr; } return glContext.forget(); } EGLSurface GLContextEGL::CreatePBufferSurfaceTryingPowerOfTwo(EGLConfig config, EGLenum bindToTextureFormat, mozilla::gfx::IntSize& pbsize) { nsTArray pbattrs(16); EGLSurface surface = nullptr; TRY_AGAIN_POWER_OF_TWO: pbattrs.Clear(); pbattrs.AppendElement(LOCAL_EGL_WIDTH); pbattrs.AppendElement(pbsize.width); pbattrs.AppendElement(LOCAL_EGL_HEIGHT); pbattrs.AppendElement(pbsize.height); if (bindToTextureFormat != LOCAL_EGL_NONE) { pbattrs.AppendElement(LOCAL_EGL_TEXTURE_TARGET); pbattrs.AppendElement(LOCAL_EGL_TEXTURE_2D); pbattrs.AppendElement(LOCAL_EGL_TEXTURE_FORMAT); pbattrs.AppendElement(bindToTextureFormat); } for (const auto& cur : kTerminationAttribs) { pbattrs.AppendElement(cur); } surface = sEGLLibrary.fCreatePbufferSurface(EGL_DISPLAY(), config, &pbattrs[0]); if (!surface) { if (!is_power_of_two(pbsize.width) || !is_power_of_two(pbsize.height)) { if (!is_power_of_two(pbsize.width)) pbsize.width = next_power_of_two(pbsize.width); if (!is_power_of_two(pbsize.height)) pbsize.height = next_power_of_two(pbsize.height); NS_WARNING("Failed to create pbuffer, trying power of two dims"); goto TRY_AGAIN_POWER_OF_TWO; } NS_WARNING("Failed to create pbuffer surface"); return nullptr; } return surface; } static const EGLint kEGLConfigAttribsOffscreenPBuffer[] = { LOCAL_EGL_SURFACE_TYPE, LOCAL_EGL_PBUFFER_BIT, LOCAL_EGL_RENDERABLE_TYPE, LOCAL_EGL_OPENGL_ES2_BIT, // Old versions of llvmpipe seem to need this to properly create the pbuffer (bug 981856) LOCAL_EGL_RED_SIZE, 8, LOCAL_EGL_GREEN_SIZE, 8, LOCAL_EGL_BLUE_SIZE, 8, LOCAL_EGL_ALPHA_SIZE, 0, EGL_ATTRIBS_LIST_SAFE_TERMINATION_WORKING_AROUND_BUGS }; static const EGLint kEGLConfigAttribsRGB16[] = { LOCAL_EGL_SURFACE_TYPE, LOCAL_EGL_WINDOW_BIT, LOCAL_EGL_RENDERABLE_TYPE, LOCAL_EGL_OPENGL_ES2_BIT, LOCAL_EGL_RED_SIZE, 5, LOCAL_EGL_GREEN_SIZE, 6, LOCAL_EGL_BLUE_SIZE, 5, LOCAL_EGL_ALPHA_SIZE, 0, EGL_ATTRIBS_LIST_SAFE_TERMINATION_WORKING_AROUND_BUGS }; static const EGLint kEGLConfigAttribsRGB24[] = { LOCAL_EGL_SURFACE_TYPE, LOCAL_EGL_WINDOW_BIT, LOCAL_EGL_RENDERABLE_TYPE, LOCAL_EGL_OPENGL_ES2_BIT, LOCAL_EGL_RED_SIZE, 8, LOCAL_EGL_GREEN_SIZE, 8, LOCAL_EGL_BLUE_SIZE, 8, LOCAL_EGL_ALPHA_SIZE, 0, EGL_ATTRIBS_LIST_SAFE_TERMINATION_WORKING_AROUND_BUGS }; static const EGLint kEGLConfigAttribsRGBA32[] = { LOCAL_EGL_SURFACE_TYPE, LOCAL_EGL_WINDOW_BIT, LOCAL_EGL_RENDERABLE_TYPE, LOCAL_EGL_OPENGL_ES2_BIT, LOCAL_EGL_RED_SIZE, 8, LOCAL_EGL_GREEN_SIZE, 8, LOCAL_EGL_BLUE_SIZE, 8, LOCAL_EGL_ALPHA_SIZE, 8, EGL_ATTRIBS_LIST_SAFE_TERMINATION_WORKING_AROUND_BUGS }; static bool CreateConfig(EGLConfig* aConfig, int32_t depth) { EGLConfig configs[64]; const EGLint* attribs; EGLint ncfg = ArrayLength(configs); switch (depth) { case 16: attribs = kEGLConfigAttribsRGB16; break; case 24: attribs = kEGLConfigAttribsRGB24; break; case 32: attribs = kEGLConfigAttribsRGBA32; break; default: NS_ERROR("Unknown pixel depth"); return false; } if (!sEGLLibrary.fChooseConfig(EGL_DISPLAY(), attribs, configs, ncfg, &ncfg) || ncfg < 1) { return false; } for (int j = 0; j < ncfg; ++j) { EGLConfig config = configs[j]; EGLint r, g, b, a; if (sEGLLibrary.fGetConfigAttrib(EGL_DISPLAY(), config, LOCAL_EGL_RED_SIZE, &r) && sEGLLibrary.fGetConfigAttrib(EGL_DISPLAY(), config, LOCAL_EGL_GREEN_SIZE, &g) && sEGLLibrary.fGetConfigAttrib(EGL_DISPLAY(), config, LOCAL_EGL_BLUE_SIZE, &b) && sEGLLibrary.fGetConfigAttrib(EGL_DISPLAY(), config, LOCAL_EGL_ALPHA_SIZE, &a) && ((depth == 16 && r == 5 && g == 6 && b == 5) || (depth == 24 && r == 8 && g == 8 && b == 8) || (depth == 32 && r == 8 && g == 8 && b == 8 && a == 8))) { *aConfig = config; return true; } } return false; } // Return true if a suitable EGLConfig was found and pass it out // through aConfig. Return false otherwise. // // NB: It's entirely legal for the returned EGLConfig to be valid yet // have the value null. static bool CreateConfig(EGLConfig* aConfig) { int32_t depth = gfxPlatform::GetPlatform()->GetScreenDepth(); if (!CreateConfig(aConfig, depth)) { #ifdef MOZ_WIDGET_ANDROID // Bug 736005 // Android doesn't always support 16 bit so also try 24 bit if (depth == 16) { return CreateConfig(aConfig, 24); } // Bug 970096 // Some devices that have 24 bit screens only support 16 bit OpenGL? if (depth == 24) { return CreateConfig(aConfig, 16); } #endif return false; } else { return true; } } already_AddRefed GLContextProviderEGL::CreateWrappingExisting(void* aContext, void* aSurface) { nsCString discardFailureId; if (!sEGLLibrary.EnsureInitialized(false, &discardFailureId)) { MOZ_CRASH("GFX: Failed to load EGL library 2!\n"); return nullptr; } if (!aContext || !aSurface) return nullptr; SurfaceCaps caps = SurfaceCaps::Any(); EGLConfig config = EGL_NO_CONFIG; RefPtr gl = new GLContextEGL(CreateContextFlags::NONE, caps, nullptr, false, config, (EGLSurface)aSurface, (EGLContext)aContext); gl->SetIsDoubleBuffered(true); gl->mOwnsContext = false; return gl.forget(); } already_AddRefed GLContextProviderEGL::CreateForCompositorWidget(CompositorWidget* aCompositorWidget, bool aForceAccelerated) { MOZ_ASSERT(aCompositorWidget); return GLContextEGLFactory::Create(GET_NATIVE_WINDOW_FROM_COMPOSITOR_WIDGET(aCompositorWidget), aCompositorWidget->GetCompositorOptions().UseWebRender()); } already_AddRefed GLContextProviderEGL::CreateForWindow(nsIWidget* aWidget, bool aWebRender, bool aForceAccelerated) { MOZ_ASSERT(aWidget); return GLContextEGLFactory::Create(GET_NATIVE_WINDOW_FROM_REAL_WIDGET(aWidget), aWebRender); } #if defined(ANDROID) EGLSurface GLContextProviderEGL::CreateEGLSurface(void* aWindow) { // NOTE: aWindow is an ANativeWindow nsCString discardFailureId; if (!sEGLLibrary.EnsureInitialized(false, &discardFailureId)) { MOZ_CRASH("GFX: Failed to load EGL library 4!\n"); } EGLConfig config; if (!CreateConfig(&config)) { MOZ_CRASH("GFX: Failed to create EGLConfig 2!\n"); } MOZ_ASSERT(aWindow); EGLSurface surface = sEGLLibrary.fCreateWindowSurface(EGL_DISPLAY(), config, aWindow, 0); if (surface == EGL_NO_SURFACE) { MOZ_CRASH("GFX: Failed to create EGLSurface 2!\n"); } return surface; } void GLContextProviderEGL::DestroyEGLSurface(EGLSurface surface) { nsCString discardFailureId; if (!sEGLLibrary.EnsureInitialized(false, &discardFailureId)) { MOZ_CRASH("GFX: Failed to load EGL library 5!\n"); } sEGLLibrary.fDestroySurface(EGL_DISPLAY(), surface); } #endif // defined(ANDROID) static void FillContextAttribs(bool alpha, bool depth, bool stencil, bool bpp16, bool es3, nsTArray* out) { out->AppendElement(LOCAL_EGL_SURFACE_TYPE); out->AppendElement(LOCAL_EGL_PBUFFER_BIT); out->AppendElement(LOCAL_EGL_RENDERABLE_TYPE); if (es3) { out->AppendElement(LOCAL_EGL_OPENGL_ES3_BIT_KHR); } else { out->AppendElement(LOCAL_EGL_OPENGL_ES2_BIT); } out->AppendElement(LOCAL_EGL_RED_SIZE); if (bpp16) { out->AppendElement(alpha ? 4 : 5); } else { out->AppendElement(8); } out->AppendElement(LOCAL_EGL_GREEN_SIZE); if (bpp16) { out->AppendElement(alpha ? 4 : 6); } else { out->AppendElement(8); } out->AppendElement(LOCAL_EGL_BLUE_SIZE); if (bpp16) { out->AppendElement(alpha ? 4 : 5); } else { out->AppendElement(8); } out->AppendElement(LOCAL_EGL_ALPHA_SIZE); if (alpha) { out->AppendElement(bpp16 ? 4 : 8); } else { out->AppendElement(0); } out->AppendElement(LOCAL_EGL_DEPTH_SIZE); out->AppendElement(depth ? 16 : 0); out->AppendElement(LOCAL_EGL_STENCIL_SIZE); out->AppendElement(stencil ? 8 : 0); // EGL_ATTRIBS_LIST_SAFE_TERMINATION_WORKING_AROUND_BUGS out->AppendElement(LOCAL_EGL_NONE); out->AppendElement(0); out->AppendElement(0); out->AppendElement(0); } static GLint GetAttrib(GLLibraryEGL* egl, EGLConfig config, EGLint attrib) { EGLint bits = 0; egl->fGetConfigAttrib(egl->Display(), config, attrib, &bits); MOZ_ASSERT(egl->fGetError() == LOCAL_EGL_SUCCESS); return bits; } static EGLConfig ChooseConfig(GLLibraryEGL* egl, CreateContextFlags flags, const SurfaceCaps& minCaps, SurfaceCaps* const out_configCaps) { nsTArray configAttribList; FillContextAttribs(minCaps.alpha, minCaps.depth, minCaps.stencil, minCaps.bpp16, bool(flags & CreateContextFlags::PREFER_ES3), &configAttribList); const EGLint* configAttribs = configAttribList.Elements(); // We're guaranteed to get at least minCaps, and the sorting dictated by the spec for // eglChooseConfig reasonably assures that a reasonable 'best' config is on top. const EGLint kMaxConfigs = 1; EGLConfig configs[kMaxConfigs]; EGLint foundConfigs = 0; if (!egl->fChooseConfig(egl->Display(), configAttribs, configs, kMaxConfigs, &foundConfigs) || foundConfigs == 0) { return EGL_NO_CONFIG; } EGLConfig config = configs[0]; *out_configCaps = minCaps; // Pick up any preserve, etc. out_configCaps->color = true; out_configCaps->alpha = bool(GetAttrib(egl, config, LOCAL_EGL_ALPHA_SIZE)); out_configCaps->depth = bool(GetAttrib(egl, config, LOCAL_EGL_DEPTH_SIZE)); out_configCaps->stencil = bool(GetAttrib(egl, config, LOCAL_EGL_STENCIL_SIZE)); out_configCaps->bpp16 = (GetAttrib(egl, config, LOCAL_EGL_RED_SIZE) < 8); return config; } /*static*/ already_AddRefed GLContextEGL::CreateEGLPBufferOffscreenContext(CreateContextFlags flags, const mozilla::gfx::IntSize& size, const SurfaceCaps& minCaps, nsACString* const out_failureId) { bool forceEnableHardware = bool(flags & CreateContextFlags::FORCE_ENABLE_HARDWARE); if (!sEGLLibrary.EnsureInitialized(forceEnableHardware, out_failureId)) { return nullptr; } SurfaceCaps configCaps; EGLConfig config = ChooseConfig(&sEGLLibrary, flags, minCaps, &configCaps); if (config == EGL_NO_CONFIG) { *out_failureId = NS_LITERAL_CSTRING("FEATURE_FAILURE_EGL_NO_CONFIG"); NS_WARNING("Failed to find a compatible config."); return nullptr; } if (GLContext::ShouldSpew()) { sEGLLibrary.DumpEGLConfig(config); } mozilla::gfx::IntSize pbSize(size); EGLSurface surface = GLContextEGL::CreatePBufferSurfaceTryingPowerOfTwo(config, LOCAL_EGL_NONE, pbSize); if (!surface) { *out_failureId = NS_LITERAL_CSTRING("FEATURE_FAILURE_EGL_POT"); NS_WARNING("Failed to create PBuffer for context!"); return nullptr; } RefPtr gl = GLContextEGL::CreateGLContext(flags, configCaps, nullptr, true, config, surface, out_failureId); if (!gl) { NS_WARNING("Failed to create GLContext from PBuffer"); sEGLLibrary.fDestroySurface(sEGLLibrary.Display(), surface); return nullptr; } return gl.forget(); } /*static*/ already_AddRefed GLContextProviderEGL::CreateHeadless(CreateContextFlags flags, nsACString* const out_failureId) { mozilla::gfx::IntSize dummySize = mozilla::gfx::IntSize(16, 16); SurfaceCaps dummyCaps = SurfaceCaps::Any(); return GLContextEGL::CreateEGLPBufferOffscreenContext(flags, dummySize, dummyCaps, out_failureId); } // Under EGL, on Android, pbuffers are supported fine, though // often without the ability to texture from them directly. /*static*/ already_AddRefed GLContextProviderEGL::CreateOffscreen(const mozilla::gfx::IntSize& size, const SurfaceCaps& minCaps, CreateContextFlags flags, nsACString* const out_failureId) { bool forceEnableHardware = bool(flags & CreateContextFlags::FORCE_ENABLE_HARDWARE); if (!sEGLLibrary.EnsureInitialized(forceEnableHardware, out_failureId)) { // Needed for IsANGLE(). return nullptr; } bool canOffscreenUseHeadless = true; if (sEGLLibrary.IsANGLE()) { // ANGLE needs to use PBuffers. canOffscreenUseHeadless = false; } RefPtr gl; SurfaceCaps minOffscreenCaps = minCaps; if (canOffscreenUseHeadless) { gl = CreateHeadless(flags, out_failureId); if (!gl) { return nullptr; } } else { SurfaceCaps minBackbufferCaps = minOffscreenCaps; if (minOffscreenCaps.antialias) { minBackbufferCaps.antialias = false; minBackbufferCaps.depth = false; minBackbufferCaps.stencil = false; } gl = GLContextEGL::CreateEGLPBufferOffscreenContext(flags, size, minBackbufferCaps, out_failureId); if (!gl) return nullptr; // Pull the actual resulting caps to ensure that our offscreen matches our // backbuffer. minOffscreenCaps.alpha = gl->Caps().alpha; if (!minOffscreenCaps.antialias) { // Only update these if we don't have AA. If we do have AA, we ignore // backbuffer depth/stencil. minOffscreenCaps.depth = gl->Caps().depth; minOffscreenCaps.stencil = gl->Caps().stencil; } } // Init the offscreen with the updated offscreen caps. if (!gl->InitOffscreen(size, minOffscreenCaps)) { *out_failureId = NS_LITERAL_CSTRING("FEATURE_FAILURE_EGL_OFFSCREEN"); return nullptr; } return gl.forget(); } // Don't want a global context on Android as 1) share groups across 2 threads fail on many Tegra drivers (bug 759225) // and 2) some mobile devices have a very strict limit on global number of GL contexts (bug 754257) // and 3) each EGL context eats 750k on B2G (bug 813783) /*static*/ GLContext* GLContextProviderEGL::GetGlobalContext() { return nullptr; } /*static*/ void GLContextProviderEGL::Shutdown() { } } /* namespace gl */ } /* namespace mozilla */ #undef EGL_ATTRIBS_LIST_SAFE_TERMINATION_WORKING_AROUND_BUGS