/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef mozilla_image_Decoder_h #define mozilla_image_Decoder_h #include "FrameAnimator.h" #include "RasterImage.h" #include "mozilla/RefPtr.h" #include "DecodePool.h" #include "ImageMetadata.h" #include "Orientation.h" #include "SourceBuffer.h" namespace mozilla { namespace Telemetry { enum ID : uint32_t; } // namespace Telemetry namespace image { class Decoder : public IResumable { public: explicit Decoder(RasterImage* aImage); /** * Initialize an image decoder. Decoders may not be re-initialized. */ void Init(); /** * Decodes, reading all data currently available in the SourceBuffer. If more * data is needed, Decode() automatically ensures that it will be called again * on a DecodePool thread when the data becomes available. * * Any errors are reported by setting the appropriate state on the decoder. */ nsresult Decode(); /** * Given a maximum number of bytes we're willing to decode, @aByteLimit, * returns true if we should attempt to run this decoder synchronously. */ bool ShouldSyncDecode(size_t aByteLimit); /** * Gets the invalidation region accumulated by the decoder so far, and clears * the decoder's invalidation region. This means that each call to * TakeInvalidRect() returns only the invalidation region accumulated since * the last call to TakeInvalidRect(). */ nsIntRect TakeInvalidRect() { nsIntRect invalidRect = mInvalidRect; mInvalidRect.SetEmpty(); return invalidRect; } /** * Gets the progress changes accumulated by the decoder so far, and clears * them. This means that each call to TakeProgress() returns only the changes * accumulated since the last call to TakeProgress(). */ Progress TakeProgress() { Progress progress = mProgress; mProgress = NoProgress; return progress; } /** * Returns true if there's any progress to report. */ bool HasProgress() const { return mProgress != NoProgress || !mInvalidRect.IsEmpty(); } // We're not COM-y, so we don't get refcounts by default NS_INLINE_DECL_THREADSAFE_REFCOUNTING(Decoder, override) // Implement IResumable. virtual void Resume() override; /* * State. */ /** * If we're doing a metadata decode, we only decode the image's headers, which * is enough to determine the image's intrinsic size. A metadata decode is * enabled by calling SetMetadataDecode() *before* calling Init(). */ void SetMetadataDecode(bool aMetadataDecode) { MOZ_ASSERT(!mInitialized, "Shouldn't be initialized yet"); mMetadataDecode = aMetadataDecode; } bool IsMetadataDecode() const { return mMetadataDecode; } /** * If this decoder supports downscale-during-decode, sets the target size that * this image should be decoded to. * * If this decoder *doesn't* support downscale-during-decode, returns * NS_ERROR_NOT_AVAILABLE. If the provided size is unacceptable, returns * another error. * * Returning NS_OK from this method is a promise that the decoder will decode * the image to the requested target size unless it encounters an error. * * This must be called before Init() is called. */ virtual nsresult SetTargetSize(const nsIntSize& aSize) { return NS_ERROR_NOT_AVAILABLE; } /** * Set the requested sample size for this decoder. Used to implement the * -moz-sample-size media fragment. * * XXX(seth): Support for -moz-sample-size will be removed in bug 1120056. */ virtual void SetSampleSize(int aSampleSize) { } /** * Set the requested resolution for this decoder. Used to implement the * -moz-resolution media fragment. * * XXX(seth): Support for -moz-resolution will be removed in bug 1118926. */ virtual void SetResolution(const gfx::IntSize& aResolution) { } /** * Set whether should send partial invalidations. * * If @aSend is true, we'll send partial invalidations when decoding the first * frame of the image, so image notifications observers will be able to * gradually draw in the image as it downloads. * * If @aSend is false (the default), we'll only send an invalidation when we * complete the first frame. * * This must be called before Init() is called. */ void SetSendPartialInvalidations(bool aSend) { MOZ_ASSERT(!mInitialized, "Shouldn't be initialized yet"); mSendPartialInvalidations = aSend; } /** * Set an iterator to the SourceBuffer which will feed data to this decoder. * * This should be called for almost all decoders; the exceptions are the * contained decoders of an nsICODecoder, which will be fed manually via Write * instead. * * This must be called before Init() is called. */ void SetIterator(SourceBufferIterator&& aIterator) { MOZ_ASSERT(!mInitialized, "Shouldn't be initialized yet"); mIterator.emplace(Move(aIterator)); } /** * Set whether this decoder is associated with a transient image. The decoder * may choose to avoid certain optimizations that don't pay off for * short-lived images in this case. */ void SetImageIsTransient(bool aIsTransient) { MOZ_ASSERT(!mInitialized, "Shouldn't be initialized yet"); mImageIsTransient = aIsTransient; } /** * Set whether the image is locked for the lifetime of this decoder. We lock * the image during our initial decode to ensure that we don't evict any * surfaces before we realize that the image is animated. */ void SetImageIsLocked() { MOZ_ASSERT(!mInitialized, "Shouldn't be initialized yet"); mImageIsLocked = true; } bool ImageIsLocked() const { return mImageIsLocked; } /** * Set whether we should stop decoding after the first frame. */ void SetIsFirstFrameDecode() { MOZ_ASSERT(!mInitialized, "Shouldn't be initialized yet"); mFirstFrameDecode = true; } bool IsFirstFrameDecode() const { return mFirstFrameDecode; } size_t BytesDecoded() const { return mBytesDecoded; } // The amount of time we've spent inside Write() so far for this decoder. TimeDuration DecodeTime() const { return mDecodeTime; } // The number of times Write() has been called so far for this decoder. uint32_t ChunkCount() const { return mChunkCount; } // The number of frames we have, including anything in-progress. Thus, this // is only 0 if we haven't begun any frames. uint32_t GetFrameCount() { return mFrameCount; } // The number of complete frames we have (ie, not including anything // in-progress). uint32_t GetCompleteFrameCount() { return mInFrame ? mFrameCount - 1 : mFrameCount; } // Did we discover that the image we're decoding is animated? bool HasAnimation() const { return mIsAnimated; } // Error tracking bool HasError() const { return HasDataError() || HasDecoderError(); } bool HasDataError() const { return mDataError; } bool HasDecoderError() const { return NS_FAILED(mFailCode); } bool ShouldReportError() const { return mShouldReportError; } nsresult GetDecoderError() const { return mFailCode; } void PostResizeError() { PostDataError(); } /// Did we finish decoding enough that calling Decode() again would be useless? bool GetDecodeDone() const { return mDecodeDone || (mMetadataDecode && HasSize()) || HasError() || mDataDone; } /// Did we finish decoding enough to set |RasterImage::mHasBeenDecoded|? // XXX(seth): This will be removed in bug 1187401. bool GetDecodeTotallyDone() const { return mDecodeDone && !IsMetadataDecode(); } /// Are we in the middle of a frame right now? Used for assertions only. bool InFrame() const { return mInFrame; } /// Should we store surfaces created by this decoder in the SurfaceCache? bool ShouldUseSurfaceCache() const { return bool(mImage); } /** * Returns true if this decoder was aborted. * * This may happen due to a low-memory condition, or because another decoder * was racing with this one to decode the same frames with the same flags and * this decoder lost the race. Either way, this is not a permanent situation * and does not constitute an error, so we don't report any errors when this * happens. */ bool WasAborted() const { return mDecodeAborted; } enum DecodeStyle { PROGRESSIVE, // produce intermediate frames representing the partial // state of the image SEQUENTIAL // decode to final image immediately }; void SetFlags(uint32_t aFlags) { mFlags = aFlags; } uint32_t GetFlags() const { return mFlags; } uint32_t GetDecodeFlags() const { return DecodeFlags(mFlags); } bool HasSize() const { return mImageMetadata.HasSize(); } nsIntSize GetSize() const { MOZ_ASSERT(HasSize()); return mImageMetadata.GetSize(); } virtual Telemetry::ID SpeedHistogram(); ImageMetadata& GetImageMetadata() { return mImageMetadata; } /** * Returns a weak pointer to the image associated with this decoder. */ RasterImage* GetImage() const { MOZ_ASSERT(mImage); return mImage.get(); } RawAccessFrameRef GetCurrentFrameRef() { return mCurrentFrame ? mCurrentFrame->RawAccessRef() : RawAccessFrameRef(); } /** * Writes data to the decoder. Only public for the benefit of nsICODecoder; * other callers should use Decode(). * * @param aBuffer buffer containing the data to be written * @param aCount the number of bytes to write * * Any errors are reported by setting the appropriate state on the decoder. */ void Write(const char* aBuffer, uint32_t aCount); protected: friend class nsICODecoder; virtual ~Decoder(); /* * Internal hooks. Decoder implementations may override these and * only these methods. */ virtual void InitInternal(); virtual void WriteInternal(const char* aBuffer, uint32_t aCount) = 0; virtual void FinishInternal(); virtual void FinishWithErrorInternal(); /* * Progress notifications. */ // Called by decoders when they determine the size of the image. Informs // the image of its size and sends notifications. void PostSize(int32_t aWidth, int32_t aHeight, Orientation aOrientation = Orientation()); // Called by decoders if they determine that the image has transparency. // // This should be fired as early as possible to allow observers to do things // that affect content, so it's necessarily pessimistic - if there's a // possibility that the image has transparency, for example because its header // specifies that it has an alpha channel, we fire PostHasTransparency // immediately. PostFrameStop's aFrameOpacity argument, on the other hand, is // only used internally to ImageLib. Because PostFrameStop isn't delivered // until the entire frame has been decoded, decoders may take into account the // actual contents of the frame and give a more accurate result. void PostHasTransparency(); // Called by decoders when they begin a frame. Informs the image, sends // notifications, and does internal book-keeping. void PostFrameStart(); // Called by decoders when they end a frame. Informs the image, sends // notifications, and does internal book-keeping. // Specify whether this frame is opaque as an optimization. // For animated images, specify the disposal, blend method and timeout for // this frame. void PostFrameStop(Opacity aFrameOpacity = Opacity::SOME_TRANSPARENCY, DisposalMethod aDisposalMethod = DisposalMethod::KEEP, int32_t aTimeout = 0, BlendMethod aBlendMethod = BlendMethod::OVER); /** * Called by the decoders when they have a region to invalidate. We may not * actually pass these invalidations on right away. * * @param aRect The invalidation rect in the coordinate system of the unscaled * image (that is, the image at its intrinsic size). * @param aRectAtTargetSize If not Nothing(), the invalidation rect in the * coordinate system of the scaled image (that is, * the image at our target decoding size). This must * be supplied if we're downscaling during decode. */ void PostInvalidation(const nsIntRect& aRect, const Maybe& aRectAtTargetSize = Nothing()); // Called by the decoders when they have successfully decoded the image. This // may occur as the result of the decoder getting to the appropriate point in // the stream, or by us calling FinishInternal(). // // May not be called mid-frame. // // For animated images, specify the loop count. -1 means loop forever, 0 // means a single iteration, stopping on the last frame. void PostDecodeDone(int32_t aLoopCount = 0); // Data errors are the fault of the source data, decoder errors are our fault void PostDataError(); void PostDecoderError(nsresult aFailCode); /** * CompleteDecode() finishes up the decoding process after Decode() determines * that we're finished. It records final progress and does all the cleanup * that's possible off-main-thread. */ void CompleteDecode(); /** * Allocates a new frame, making it our current frame if successful. * * The @aFrameNum parameter only exists as a sanity check; it's illegal to * create a new frame anywhere but immediately after the existing frames. * * If a non-paletted frame is desired, pass 0 for aPaletteDepth. */ nsresult AllocateFrame(uint32_t aFrameNum, const nsIntSize& aTargetSize, const nsIntRect& aFrameRect, gfx::SurfaceFormat aFormat, uint8_t aPaletteDepth = 0); /// Helper method for decoders which only have 'basic' frame allocation needs. nsresult AllocateBasicFrame() { nsIntSize size = GetSize(); return AllocateFrame(0, size, nsIntRect(nsIntPoint(), size), gfx::SurfaceFormat::B8G8R8A8); } RawAccessFrameRef AllocateFrameInternal(uint32_t aFrameNum, const nsIntSize& aTargetSize, const nsIntRect& aFrameRect, uint32_t aDecodeFlags, gfx::SurfaceFormat aFormat, uint8_t aPaletteDepth, imgFrame* aPreviousFrame); protected: uint8_t* mImageData; // Pointer to image data in either Cairo or 8bit format uint32_t mImageDataLength; uint32_t* mColormap; // Current colormap to be used in Cairo format uint32_t mColormapSize; private: nsRefPtr mImage; Maybe mIterator; RawAccessFrameRef mCurrentFrame; ImageMetadata mImageMetadata; nsIntRect mInvalidRect; // Tracks an invalidation region in the current frame. Progress mProgress; uint32_t mFrameCount; // Number of frames, including anything in-progress nsresult mFailCode; // Telemetry data for this decoder. TimeDuration mDecodeTime; uint32_t mChunkCount; uint32_t mFlags; size_t mBytesDecoded; bool mInitialized : 1; bool mMetadataDecode : 1; bool mSendPartialInvalidations : 1; bool mImageIsTransient : 1; bool mImageIsLocked : 1; bool mFirstFrameDecode : 1; bool mInFrame : 1; bool mIsAnimated : 1; bool mDataDone : 1; bool mDecodeDone : 1; bool mDataError : 1; bool mDecodeAborted : 1; bool mShouldReportError : 1; }; } // namespace image } // namespace mozilla #endif // mozilla_image_Decoder_h