/* Copyright 2012 Mozilla Foundation and Mozilla contributors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include #include #include #include "android/log.h" #include "ui/FramebufferNativeWindow.h" #include "mozilla/Hal.h" #include "mozilla/Preferences.h" #include "mozilla/FileUtils.h" #include "Framebuffer.h" #include "gfxContext.h" #include "gfxUtils.h" #include "GLContextProvider.h" #include "LayerManagerOGL.h" #include "nsAutoPtr.h" #include "nsAppShell.h" #include "nsIdleService.h" #include "nsScreenManagerGonk.h" #include "nsTArray.h" #include "nsWindow.h" #include "cutils/properties.h" #define LOG(args...) __android_log_print(ANDROID_LOG_INFO, "Gonk" , ## args) #define LOGW(args...) __android_log_print(ANDROID_LOG_WARN, "Gonk", ## args) #define LOGE(args...) __android_log_print(ANDROID_LOG_ERROR, "Gonk", ## args) #define IS_TOPLEVEL() (mWindowType == eWindowType_toplevel || mWindowType == eWindowType_dialog) using namespace mozilla; using namespace mozilla::dom; using namespace mozilla::hal; using namespace mozilla::gl; using namespace mozilla::layers; using namespace mozilla::widget; nsIntRect gScreenBounds; static uint32_t sScreenRotation; static uint32_t sPhysicalScreenRotation; static nsIntRect sVirtualBounds; static gfxMatrix sRotationMatrix; static nsRefPtr sGLContext; static nsTArray sTopWindows; static nsWindow *gWindowToRedraw = nsnull; static nsWindow *gFocusedWindow = nsnull; static android::FramebufferNativeWindow *gNativeWindow = nsnull; static bool sFramebufferOpen; static bool sUsingOMTC; static bool sScreenInitialized; static nsRefPtr sOMTCSurface; static pthread_t sFramebufferWatchThread; namespace { static PRUint32 EffectiveScreenRotation() { return (sScreenRotation + sPhysicalScreenRotation) % (360 / 90); } class ScreenOnOffEvent : public nsRunnable { public: ScreenOnOffEvent(bool on) : mIsOn(on) {} NS_IMETHOD Run() { nsSizeModeEvent event(true, NS_SIZEMODE, NULL); nsEventStatus status; event.time = PR_Now() / 1000; event.mSizeMode = mIsOn ? nsSizeMode_Fullscreen : nsSizeMode_Minimized; for (PRUint32 i = 0; i < sTopWindows.Length(); i++) { nsWindow *win = sTopWindows[i]; event.widget = win; win->DispatchEvent(&event, status); } return NS_OK; } private: bool mIsOn; }; static const char* kSleepFile = "/sys/power/wait_for_fb_sleep"; static const char* kWakeFile = "/sys/power/wait_for_fb_wake"; static void *frameBufferWatcher(void *) { int len = 0; char buf; nsRefPtr mScreenOnEvent = new ScreenOnOffEvent(true); nsRefPtr mScreenOffEvent = new ScreenOnOffEvent(false); while (true) { // Cannot use epoll here because kSleepFile and kWakeFile are // always ready to read and blocking. { ScopedClose fd(open(kSleepFile, O_RDONLY, 0)); do { len = read(fd.get(), &buf, 1); } while (len < 0 && errno == EINTR); NS_WARN_IF_FALSE(len >= 0, "WAIT_FOR_FB_SLEEP failed"); NS_DispatchToMainThread(mScreenOffEvent); } { ScopedClose fd(open(kWakeFile, O_RDONLY, 0)); do { len = read(fd.get(), &buf, 1); } while (len < 0 && errno == EINTR); NS_WARN_IF_FALSE(len >= 0, "WAIT_FOR_FB_WAKE failed"); NS_DispatchToMainThread(mScreenOnEvent); } } return NULL; } } // anonymous namespace nsWindow::nsWindow() { if (!sScreenInitialized) { // workaround Bug 725143 hal::SetScreenEnabled(true); // Watching screen on/off state by using a pthread // which implicitly calls exit() when the main thread ends if (pthread_create(&sFramebufferWatchThread, NULL, frameBufferWatcher, NULL)) { NS_RUNTIMEABORT("Failed to create framebufferWatcherThread, aborting..."); } // We (apparently) don't have a way to tell if allocating the // fbs succeeded or failed. gNativeWindow = new android::FramebufferNativeWindow(); nsIntSize screenSize; bool gotFB = Framebuffer::GetSize(&screenSize); MOZ_ASSERT(gotFB); gScreenBounds = nsIntRect(nsIntPoint(0, 0), screenSize); char propValue[PROPERTY_VALUE_MAX]; property_get("ro.sf.hwrotation", propValue, "0"); sPhysicalScreenRotation = atoi(propValue) / 90; // Unlike nsScreenGonk::SetRotation(), only support 0 and 180 as there // are no known screens that are mounted at 90 or 270 at the moment. switch (sPhysicalScreenRotation) { case nsIScreen::ROTATION_0_DEG: break; case nsIScreen::ROTATION_180_DEG: sRotationMatrix.Translate(gfxPoint(gScreenBounds.width, gScreenBounds.height)); sRotationMatrix.Rotate(M_PI); break; default: MOZ_NOT_REACHED("Unknown rotation"); break; } sVirtualBounds = gScreenBounds; sScreenInitialized = true; nsAppShell::NotifyScreenInitialized(); // This is a hack to force initialization of the compositor // resources, if we're going to use omtc. // // NB: GetPlatform() will create the gfxPlatform, which wants // to know the color depth, which asks our native window. // This has to happen after other init has finished. gfxPlatform::GetPlatform(); sUsingOMTC = UseOffMainThreadCompositing(); if (sUsingOMTC) { sOMTCSurface = new gfxImageSurface(gfxIntSize(1, 1), gfxASurface::ImageFormatRGB24); } } } nsWindow::~nsWindow() { } void nsWindow::DoDraw(void) { if (!hal::GetScreenEnabled()) { gDrawRequest = true; return; } if (!gWindowToRedraw) { LOG(" no window to draw, bailing"); return; } nsPaintEvent event(true, NS_PAINT, gWindowToRedraw); event.region = gWindowToRedraw->mDirtyRegion; gWindowToRedraw->mDirtyRegion.SetEmpty(); LayerManager* lm = gWindowToRedraw->GetLayerManager(); if (mozilla::layers::LAYERS_OPENGL == lm->GetBackendType()) { LayerManagerOGL* oglm = static_cast(lm); oglm->SetClippingRegion(event.region); oglm->SetWorldTransform(sRotationMatrix); gWindowToRedraw->mEventCallback(&event); } else if (mozilla::layers::LAYERS_BASIC == lm->GetBackendType()) { MOZ_ASSERT(sFramebufferOpen || sUsingOMTC); nsRefPtr targetSurface; if(sUsingOMTC) targetSurface = sOMTCSurface; else targetSurface = Framebuffer::BackBuffer(); { nsRefPtr ctx = new gfxContext(targetSurface); gfxUtils::PathFromRegion(ctx, event.region); ctx->Clip(); // No double-buffering needed. AutoLayerManagerSetup setupLayerManager( gWindowToRedraw, ctx, BasicLayerManager::BUFFER_NONE, ScreenRotation(EffectiveScreenRotation())); gWindowToRedraw->mEventCallback(&event); } if (!sUsingOMTC) { targetSurface->Flush(); Framebuffer::Present(event.region); } } else { NS_RUNTIMEABORT("Unexpected layer manager type"); } } nsEventStatus nsWindow::DispatchInputEvent(nsGUIEvent &aEvent) { if (!gFocusedWindow) return nsEventStatus_eIgnore; gFocusedWindow->UserActivity(); aEvent.widget = gFocusedWindow; return gFocusedWindow->mEventCallback(&aEvent); } NS_IMETHODIMP nsWindow::Create(nsIWidget *aParent, void *aNativeParent, const nsIntRect &aRect, EVENT_CALLBACK aHandleEventFunction, nsDeviceContext *aContext, nsWidgetInitData *aInitData) { BaseCreate(aParent, IS_TOPLEVEL() ? sVirtualBounds : aRect, aHandleEventFunction, aContext, aInitData); mBounds = aRect; nsWindow *parent = (nsWindow *)aNativeParent; mParent = parent; mVisible = false; if (!aNativeParent) { mBounds = sVirtualBounds; } if (!IS_TOPLEVEL()) return NS_OK; sTopWindows.AppendElement(this); Resize(0, 0, sVirtualBounds.width, sVirtualBounds.height, false); return NS_OK; } NS_IMETHODIMP nsWindow::Destroy(void) { sTopWindows.RemoveElement(this); if (this == gWindowToRedraw) gWindowToRedraw = nsnull; if (this == gFocusedWindow) gFocusedWindow = nsnull; return NS_OK; } NS_IMETHODIMP nsWindow::Show(bool aState) { if (mWindowType == eWindowType_invisible) return NS_OK; if (mVisible == aState) return NS_OK; mVisible = aState; if (!IS_TOPLEVEL()) return mParent ? mParent->Show(aState) : NS_OK; if (aState) { BringToTop(); } else { for (unsigned int i = 0; i < sTopWindows.Length(); i++) { nsWindow *win = sTopWindows[i]; if (!win->mVisible) continue; win->BringToTop(); break; } } return NS_OK; } bool nsWindow::IsVisible() const { return mVisible; } NS_IMETHODIMP nsWindow::ConstrainPosition(bool aAllowSlop, PRInt32 *aX, PRInt32 *aY) { return NS_OK; } NS_IMETHODIMP nsWindow::Move(PRInt32 aX, PRInt32 aY) { return NS_OK; } NS_IMETHODIMP nsWindow::Resize(PRInt32 aWidth, PRInt32 aHeight, bool aRepaint) { return Resize(0, 0, aWidth, aHeight, aRepaint); } NS_IMETHODIMP nsWindow::Resize(PRInt32 aX, PRInt32 aY, PRInt32 aWidth, PRInt32 aHeight, bool aRepaint) { nsSizeEvent event(true, NS_SIZE, this); event.time = PR_Now() / 1000; nsIntRect rect(aX, aY, aWidth, aHeight); mBounds = rect; event.windowSize = ▭ event.mWinWidth = sVirtualBounds.width; event.mWinHeight = sVirtualBounds.height; (*mEventCallback)(&event); if (aRepaint && gWindowToRedraw) gWindowToRedraw->Invalidate(sVirtualBounds); return NS_OK; } NS_IMETHODIMP nsWindow::Enable(bool aState) { return NS_OK; } bool nsWindow::IsEnabled() const { return true; } NS_IMETHODIMP nsWindow::SetFocus(bool aRaise) { if (aRaise) BringToTop(); gFocusedWindow = this; return NS_OK; } NS_IMETHODIMP nsWindow::ConfigureChildren(const nsTArray&) { return NS_OK; } NS_IMETHODIMP nsWindow::Invalidate(const nsIntRect &aRect) { nsWindow *parent = mParent; while (parent && parent != sTopWindows[0]) parent = parent->mParent; if (parent != sTopWindows[0]) return NS_OK; mDirtyRegion.Or(mDirtyRegion, aRect); gWindowToRedraw = this; gDrawRequest = true; mozilla::NotifyEvent(); return NS_OK; } nsIntPoint nsWindow::WidgetToScreenOffset() { nsIntPoint p(0, 0); nsWindow *w = this; while (w && w->mParent) { p.x += w->mBounds.x; p.y += w->mBounds.y; w = w->mParent; } return p; } void* nsWindow::GetNativeData(PRUint32 aDataType) { switch (aDataType) { case NS_NATIVE_WINDOW: return gNativeWindow; case NS_NATIVE_WIDGET: return this; } return nsnull; } NS_IMETHODIMP nsWindow::DispatchEvent(nsGUIEvent *aEvent, nsEventStatus &aStatus) { aStatus = (*mEventCallback)(aEvent); return NS_OK; } NS_IMETHODIMP_(void) nsWindow::SetInputContext(const InputContext& aContext, const InputContextAction& aAction) { mInputContext = aContext; } NS_IMETHODIMP_(InputContext) nsWindow::GetInputContext() { return mInputContext; } NS_IMETHODIMP nsWindow::ReparentNativeWidget(nsIWidget* aNewParent) { return NS_OK; } float nsWindow::GetDPI() { return gNativeWindow->xdpi; } LayerManager * nsWindow::GetLayerManager(PLayersChild* aShadowManager, LayersBackend aBackendHint, LayerManagerPersistence aPersistence, bool* aAllowRetaining) { if (aAllowRetaining) *aAllowRetaining = true; if (mLayerManager) return mLayerManager; // Set mUseAcceleratedRendering here to make it consistent with // nsBaseWidget::GetLayerManager mUseAcceleratedRendering = GetShouldAccelerate(); nsWindow *topWindow = sTopWindows[0]; if (!topWindow) { LOGW(" -- no topwindow\n"); return nsnull; } if (sUsingOMTC) { CreateCompositor(); if (mLayerManager) return mLayerManager; } if (mUseAcceleratedRendering) { DebugOnly fbBounds = gScreenBounds; if (!sGLContext) { sGLContext = GLContextProvider::CreateForWindow(this); } MOZ_ASSERT(fbBounds.value == gScreenBounds); if (sGLContext) { nsRefPtr layerManager = new LayerManagerOGL(this); if (layerManager->Initialize(sGLContext)) { mLayerManager = layerManager; return mLayerManager; } else { LOGW("Could not create OGL LayerManager"); } } else { LOGW("GL context was not created"); } } // Fall back to software rendering. sFramebufferOpen = Framebuffer::Open(); if (sFramebufferOpen) { LOG("Falling back to framebuffer software rendering"); } else { LOGE("Failed to mmap fb(?!?), aborting ..."); NS_RUNTIMEABORT("Can't open GL context and can't fall back on /dev/graphics/fb0 ..."); } mLayerManager = new BasicShadowLayerManager(this); mUseAcceleratedRendering = false; return mLayerManager; } gfxASurface * nsWindow::GetThebesSurface() { /* This is really a dummy surface; this is only used when doing reflow, because * we need a RenderingContext to measure text against. */ // XXX this really wants to return already_AddRefed, but this only really gets used // on direct assignment to a gfxASurface return new gfxImageSurface(gfxIntSize(5,5), gfxImageSurface::ImageFormatRGB24); } void nsWindow::BringToTop() { if (!sTopWindows.IsEmpty()) { nsGUIEvent event(true, NS_DEACTIVATE, sTopWindows[0]); (*mEventCallback)(&event); } sTopWindows.RemoveElement(this); sTopWindows.InsertElementAt(0, this); nsGUIEvent event(true, NS_ACTIVATE, this); (*mEventCallback)(&event); Invalidate(sVirtualBounds); } void nsWindow::UserActivity() { if (!mIdleService) { mIdleService = do_GetService("@mozilla.org/widget/idleservice;1"); } if (mIdleService) { mIdleService->ResetIdleTimeOut(0); } } PRUint32 nsWindow::GetGLFrameBufferFormat() { if (mLayerManager && mLayerManager->GetBackendType() == mozilla::layers::LAYERS_OPENGL) { // We directly map the hardware fb on Gonk. The hardware fb // has RGB format. return LOCAL_GL_RGB; } return LOCAL_GL_NONE; } nsIntRect nsWindow::GetNaturalBounds() { return gScreenBounds; } // nsScreenGonk.cpp nsScreenGonk::nsScreenGonk(void *nativeScreen) { } nsScreenGonk::~nsScreenGonk() { } NS_IMETHODIMP nsScreenGonk::GetRect(PRInt32 *outLeft, PRInt32 *outTop, PRInt32 *outWidth, PRInt32 *outHeight) { *outLeft = sVirtualBounds.x; *outTop = sVirtualBounds.y; *outWidth = sVirtualBounds.width; *outHeight = sVirtualBounds.height; return NS_OK; } NS_IMETHODIMP nsScreenGonk::GetAvailRect(PRInt32 *outLeft, PRInt32 *outTop, PRInt32 *outWidth, PRInt32 *outHeight) { return GetRect(outLeft, outTop, outWidth, outHeight); } static uint32_t ColorDepth() { switch (gNativeWindow->getDevice()->format) { case GGL_PIXEL_FORMAT_RGB_565: return 16; case GGL_PIXEL_FORMAT_RGBA_8888: return 32; } return 24; // GGL_PIXEL_FORMAT_RGBX_8888 } NS_IMETHODIMP nsScreenGonk::GetPixelDepth(PRInt32 *aPixelDepth) { // XXX: this should actually return 32 when we're using 24-bit // color, because we use RGBX. *aPixelDepth = ColorDepth(); return NS_OK; } NS_IMETHODIMP nsScreenGonk::GetColorDepth(PRInt32 *aColorDepth) { return GetPixelDepth(aColorDepth); } NS_IMETHODIMP nsScreenGonk::GetRotation(PRUint32* aRotation) { *aRotation = sScreenRotation; return NS_OK; } NS_IMETHODIMP nsScreenGonk::SetRotation(PRUint32 aRotation) { if (!(ROTATION_0_DEG <= aRotation && aRotation <= ROTATION_270_DEG)) return NS_ERROR_ILLEGAL_VALUE; if (sScreenRotation == aRotation) return NS_OK; sScreenRotation = aRotation; sRotationMatrix = ComputeGLTransformForRotation(gScreenBounds, ScreenRotation(EffectiveScreenRotation())); PRUint32 rotation = EffectiveScreenRotation(); if (rotation == nsIScreen::ROTATION_90_DEG || rotation == nsIScreen::ROTATION_270_DEG) { sVirtualBounds = nsIntRect(0, 0, gScreenBounds.height, gScreenBounds.width); } else { sVirtualBounds = gScreenBounds; } for (unsigned int i = 0; i < sTopWindows.Length(); i++) sTopWindows[i]->Resize(sVirtualBounds.width, sVirtualBounds.height, !i); nsAppShell::NotifyScreenRotation(); return NS_OK; } // NB: This isn't gonk-specific, but gonk is the only widget backend // that does this calculation itself, currently. static ScreenOrientation ComputeOrientation(uint32_t aRotation, const nsIntSize& aScreenSize) { bool naturallyPortrait = (aScreenSize.height > aScreenSize.width); switch (aRotation) { case nsIScreen::ROTATION_0_DEG: return (naturallyPortrait ? eScreenOrientation_PortraitPrimary : eScreenOrientation_LandscapePrimary); case nsIScreen::ROTATION_90_DEG: // Arbitrarily choosing 90deg to be primary "unnatural" // rotation. return (naturallyPortrait ? eScreenOrientation_LandscapePrimary : eScreenOrientation_PortraitPrimary); case nsIScreen::ROTATION_180_DEG: return (naturallyPortrait ? eScreenOrientation_PortraitSecondary : eScreenOrientation_LandscapeSecondary); case nsIScreen::ROTATION_270_DEG: return (naturallyPortrait ? eScreenOrientation_LandscapeSecondary : eScreenOrientation_PortraitSecondary); default: MOZ_NOT_REACHED("Gonk screen must always have a known rotation"); return eScreenOrientation_None; } } /*static*/ uint32_t nsScreenGonk::GetRotation() { return sScreenRotation; } /*static*/ ScreenConfiguration nsScreenGonk::GetConfiguration() { ScreenOrientation orientation = ComputeOrientation(sScreenRotation, gScreenBounds.Size()); uint32_t colorDepth = ColorDepth(); // NB: perpetuating colorDepth == pixelDepth illusion here, for // consistency. return ScreenConfiguration(sVirtualBounds, orientation, colorDepth, colorDepth); } NS_IMPL_ISUPPORTS1(nsScreenManagerGonk, nsIScreenManager) nsScreenManagerGonk::nsScreenManagerGonk() { mOneScreen = new nsScreenGonk(nsnull); } nsScreenManagerGonk::~nsScreenManagerGonk() { } NS_IMETHODIMP nsScreenManagerGonk::GetPrimaryScreen(nsIScreen **outScreen) { NS_IF_ADDREF(*outScreen = mOneScreen.get()); return NS_OK; } NS_IMETHODIMP nsScreenManagerGonk::ScreenForRect(PRInt32 inLeft, PRInt32 inTop, PRInt32 inWidth, PRInt32 inHeight, nsIScreen **outScreen) { return GetPrimaryScreen(outScreen); } NS_IMETHODIMP nsScreenManagerGonk::ScreenForNativeWidget(void *aWidget, nsIScreen **outScreen) { return GetPrimaryScreen(outScreen); } NS_IMETHODIMP nsScreenManagerGonk::GetNumberOfScreens(PRUint32 *aNumberOfScreens) { *aNumberOfScreens = 1; return NS_OK; }