/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #pragma once #ifdef USE_SKIA_GPU #include "skia/GrContext.h" #include "skia/GrGLInterface.h" #endif #include "skia/SkCanvas.h" #include "2D.h" #include "Rect.h" #include "PathSkia.h" #include #include namespace mozilla { namespace gfx { class SourceSurfaceSkia; class DrawTargetSkia : public DrawTarget { public: DrawTargetSkia(); virtual ~DrawTargetSkia(); virtual BackendType GetType() const { return BACKEND_SKIA; } virtual TemporaryRef Snapshot(); virtual IntSize GetSize() { return mSize; } virtual void Flush(); virtual void DrawSurface(SourceSurface *aSurface, const Rect &aDest, const Rect &aSource, const DrawSurfaceOptions &aSurfOptions = DrawSurfaceOptions(), const DrawOptions &aOptions = DrawOptions()); virtual void DrawSurfaceWithShadow(SourceSurface *aSurface, const Point &aDest, const Color &aColor, const Point &aOffset, Float aSigma, CompositionOp aOperator); virtual void ClearRect(const Rect &aRect); virtual void CopySurface(SourceSurface *aSurface, const IntRect &aSourceRect, const IntPoint &aDestination); virtual void FillRect(const Rect &aRect, const Pattern &aPattern, const DrawOptions &aOptions = DrawOptions()); virtual void StrokeRect(const Rect &aRect, const Pattern &aPattern, const StrokeOptions &aStrokeOptions = StrokeOptions(), const DrawOptions &aOptions = DrawOptions()); virtual void StrokeLine(const Point &aStart, const Point &aEnd, const Pattern &aPattern, const StrokeOptions &aStrokeOptions = StrokeOptions(), const DrawOptions &aOptions = DrawOptions()); virtual void Stroke(const Path *aPath, const Pattern &aPattern, const StrokeOptions &aStrokeOptions = StrokeOptions(), const DrawOptions &aOptions = DrawOptions()); virtual void Fill(const Path *aPath, const Pattern &aPattern, const DrawOptions &aOptions = DrawOptions()); virtual void FillGlyphs(ScaledFont *aFont, const GlyphBuffer &aBuffer, const Pattern &aPattern, const DrawOptions &aOptions = DrawOptions(), const GlyphRenderingOptions *aRenderingOptions = nullptr); virtual void Mask(const Pattern &aSource, const Pattern &aMask, const DrawOptions &aOptions = DrawOptions()); virtual void MaskSurface(const Pattern &aSource, SourceSurface *aMask, Point aOffset, const DrawOptions &aOptions = DrawOptions()) { MOZ_ASSERT(0); }; virtual void PushClip(const Path *aPath); virtual void PushClipRect(const Rect& aRect); virtual void PopClip(); virtual TemporaryRef CreateSourceSurfaceFromData(unsigned char *aData, const IntSize &aSize, int32_t aStride, SurfaceFormat aFormat) const; virtual TemporaryRef OptimizeSourceSurface(SourceSurface *aSurface) const; virtual TemporaryRef CreateSourceSurfaceFromNativeSurface(const NativeSurface &aSurface) const; virtual TemporaryRef CreateSimilarDrawTarget(const IntSize &aSize, SurfaceFormat aFormat) const; virtual TemporaryRef CreatePathBuilder(FillRule aFillRule = FILL_WINDING) const; virtual TemporaryRef CreateGradientStops(GradientStop *aStops, uint32_t aNumStops, ExtendMode aExtendMode = EXTEND_CLAMP) const; virtual void SetTransform(const Matrix &aTransform); bool Init(const IntSize &aSize, SurfaceFormat aFormat); void Init(unsigned char* aData, const IntSize &aSize, int32_t aStride, SurfaceFormat aFormat); #ifdef USE_SKIA_GPU virtual GenericRefCountedBase* GetGLContext() const MOZ_OVERRIDE { return mGLContext; } void InitWithGLContextAndGrGLInterface(GenericRefCountedBase* aGLContext, GrGLInterface* aGrGLInterface, const IntSize &aSize, SurfaceFormat aFormat) MOZ_OVERRIDE; void SetCacheLimits(int number, int sizeInBytes); #endif operator std::string() const { std::stringstream stream; stream << "DrawTargetSkia(" << this << ")"; return stream.str(); } private: friend class SourceSurfaceSkia; void SnapshotDestroyed(); void MarkChanged(); #ifdef USE_SKIA_GPU /* * These members have inter-dependencies, but do not keep each other alive, so * destruction order is very important here: mGrContext uses mGrGLInterface, and * through it, uses mGLContext, so it is important that they be declared in the * present order. */ RefPtr mGLContext; SkRefPtr mGrGLInterface; SkRefPtr mGrContext; #endif IntSize mSize; SkRefPtr mCanvas; SourceSurfaceSkia* mSnapshot; bool mSoftClipping; }; } }