/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is a COM aware array class. * * The Initial Developer of the Original Code is * Netscape Communications Corp. * Portions created by the Initial Developer are Copyright (C) 2002 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Alec Flett * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #include "nsCOMArray.h" PR_STATIC_CALLBACK(PRBool) ReleaseObjects(void* aElement, void*); // implementations of non-trivial methods in nsCOMArray_base // copy constructor - we can't just memcpy here, because // we have to make sure we own our own array buffer, and that each // object gets another AddRef() nsCOMArray_base::nsCOMArray_base(const nsCOMArray_base& aOther) { // make sure we do only one allocation mArray.SizeTo(aOther.Count()); AppendObjects(aOther); } nsCOMArray_base::~nsCOMArray_base() { PRInt32 count = Count(), i; for (i = 0; i < count; ++i) { nsISupports* obj = ObjectAt(i); NS_IF_RELEASE(obj); } } PRInt32 nsCOMArray_base::IndexOfObject(nsISupports* aObject) const { NS_ENSURE_TRUE(aObject, -1); nsCOMPtr supports = do_QueryInterface(aObject); NS_ENSURE_TRUE(supports, -1); PRInt32 i, count; PRInt32 retval = -1; count = mArray.Count(); for (i = 0; i < count; ++i) { nsCOMPtr arrayItem = do_QueryInterface(NS_REINTERPRET_CAST(nsISupports*,mArray.ElementAt(i))); if (arrayItem == supports) { retval = i; break; } } return retval; } PRBool nsCOMArray_base::InsertObjectAt(nsISupports* aObject, PRInt32 aIndex) { PRBool result = mArray.InsertElementAt(aObject, aIndex); if (result) NS_IF_ADDREF(aObject); return result; } PRBool nsCOMArray_base::InsertObjectsAt(const nsCOMArray_base& aObjects, PRInt32 aIndex) { PRBool result = mArray.InsertElementsAt(aObjects.mArray, aIndex); if (result) { // need to addref all these PRInt32 count = aObjects.Count(); for (PRInt32 i = 0; i < count; ++i) { NS_IF_ADDREF(NS_STATIC_CAST(nsISupports*, aObjects.mArray[i])); } } return result; } PRBool nsCOMArray_base::ReplaceObjectAt(nsISupports* aObject, PRInt32 aIndex) { // its ok if oldObject is null here nsISupports *oldObject = NS_REINTERPRET_CAST(nsISupports*, mArray.SafeElementAt(aIndex)); PRBool result = mArray.ReplaceElementAt(aObject, aIndex); // ReplaceElementAt could fail, such as if the array grows // so only release the existing object if the replacement succeeded if (result) { NS_IF_RELEASE(oldObject); NS_IF_ADDREF(aObject); } return result; } PRBool nsCOMArray_base::RemoveObject(nsISupports *aObject) { PRBool result = mArray.RemoveElement(aObject); if (result) NS_IF_RELEASE(aObject); return result; } PRBool nsCOMArray_base::RemoveObjectAt(PRInt32 aIndex) { nsISupports* element = ObjectAt(aIndex); if (element) { PRBool result = mArray.RemoveElementAt(aIndex); if (result) NS_IF_RELEASE(element); return result; } return PR_FALSE; } // useful for destructors PRBool ReleaseObjects(void* aElement, void*) { nsISupports* element = NS_STATIC_CAST(nsISupports*, aElement); NS_IF_RELEASE(element); return PR_TRUE; } void nsCOMArray_base::Clear() { mArray.EnumerateForwards(ReleaseObjects, nsnull); mArray.Clear(); }