/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifdef MOZ_WIDGET_GTK #include #include #define GET_NATIVE_WINDOW(aWidget) GDK_WINDOW_XID((GdkWindow*) aWidget->GetNativeData(NS_NATIVE_WINDOW)) #endif #include #include #include "X11UndefineNone.h" #include "mozilla/MathAlgorithms.h" #include "mozilla/StaticPtr.h" #include "mozilla/layers/CompositorOptions.h" #include "mozilla/widget/CompositorWidget.h" #include "mozilla/widget/GtkCompositorWidget.h" #include "mozilla/Unused.h" #include "prenv.h" #include "GLContextProvider.h" #include "GLLibraryLoader.h" #include "nsDebug.h" #include "nsIWidget.h" #include "GLXLibrary.h" #include "gfxXlibSurface.h" #include "gfxContext.h" #include "gfxEnv.h" #include "gfxPlatform.h" #include "GLContextGLX.h" #include "gfxUtils.h" #include "gfx2DGlue.h" #include "GLScreenBuffer.h" #include "gfxPrefs.h" #include "gfxCrashReporterUtils.h" #ifdef MOZ_WIDGET_GTK #include "gfxPlatformGtk.h" #endif namespace mozilla { namespace gl { using namespace mozilla::gfx; using namespace mozilla::widget; GLXLibrary sGLXLibrary; static inline bool HasExtension(const char* aExtensions, const char* aRequiredExtension) { return GLContext::ListHasExtension( reinterpret_cast(aExtensions), aRequiredExtension); } bool GLXLibrary::EnsureInitialized() { if (mInitialized) { return true; } // Don't repeatedly try to initialize. if (mTriedInitializing) { return false; } mTriedInitializing = true; // Force enabling s3 texture compression. (Bug 774134) PR_SetEnv("force_s3tc_enable=true"); if (!mOGLLibrary) { const char* libGLfilename = nullptr; bool forceFeatureReport = false; // see e.g. bug 608526: it is intrinsically interesting to know whether we have dynamically linked to libGL.so.1 // because at least the NVIDIA implementation requires an executable stack, which causes mprotect calls, // which trigger glibc bug http://sourceware.org/bugzilla/show_bug.cgi?id=12225 #ifdef __OpenBSD__ libGLfilename = "libGL.so"; #else libGLfilename = "libGL.so.1"; #endif ScopedGfxFeatureReporter reporter(libGLfilename, forceFeatureReport); mOGLLibrary = PR_LoadLibrary(libGLfilename); if (!mOGLLibrary) { NS_WARNING("Couldn't load OpenGL shared library."); return false; } reporter.SetSuccessful(); } if (gfxEnv::GlxDebug()) { mDebug = true; } #define SYMBOL(X) { (PRFuncPtr*)&mSymbols.f##X, { "glX" #X, nullptr } } #define END_OF_SYMBOLS { nullptr, { nullptr } } const GLLibraryLoader::SymLoadStruct symbols[] = { /* functions that were in GLX 1.0 */ SYMBOL(DestroyContext), SYMBOL(MakeCurrent), SYMBOL(SwapBuffers), SYMBOL(QueryVersion), SYMBOL(GetCurrentContext), SYMBOL(WaitGL), SYMBOL(WaitX), /* functions introduced in GLX 1.1 */ SYMBOL(QueryExtensionsString), SYMBOL(GetClientString), SYMBOL(QueryServerString), /* functions introduced in GLX 1.3 */ SYMBOL(ChooseFBConfig), SYMBOL(ChooseVisual), SYMBOL(GetFBConfigAttrib), SYMBOL(GetFBConfigs), SYMBOL(CreatePixmap), SYMBOL(DestroyPixmap), SYMBOL(CreateNewContext), // Core in GLX 1.4, ARB extension before. { (PRFuncPtr*)&mSymbols.fGetProcAddress, { "glXGetProcAddress", "glXGetProcAddressARB", nullptr } }, END_OF_SYMBOLS }; if (!GLLibraryLoader::LoadSymbols(mOGLLibrary, symbols)) { NS_WARNING("Couldn't load required GLX symbols."); return false; } Display* display = DefaultXDisplay(); int screen = DefaultScreen(display); { int major, minor; if (!fQueryVersion(display, &major, &minor) || major != 1 || minor < 3) { NS_ERROR("GLX version older than 1.3. (released in 1998)"); return false; } } const GLLibraryLoader::SymLoadStruct symbols_texturefrompixmap[] = { SYMBOL(BindTexImageEXT), SYMBOL(ReleaseTexImageEXT), END_OF_SYMBOLS }; const GLLibraryLoader::SymLoadStruct symbols_createcontext[] = { SYMBOL(CreateContextAttribsARB), END_OF_SYMBOLS }; const GLLibraryLoader::SymLoadStruct symbols_videosync[] = { SYMBOL(GetVideoSyncSGI), SYMBOL(WaitVideoSyncSGI), END_OF_SYMBOLS }; const GLLibraryLoader::SymLoadStruct symbols_swapcontrol[] = { SYMBOL(SwapIntervalEXT), END_OF_SYMBOLS }; const auto lookupFunction = (GLLibraryLoader::PlatformLookupFunction)mSymbols.fGetProcAddress; const auto fnLoadSymbols = [&](const GLLibraryLoader::SymLoadStruct* symbols) { if (GLLibraryLoader::LoadSymbols(mOGLLibrary, symbols, lookupFunction)) return true; GLLibraryLoader::ClearSymbols(symbols); return false; }; const char* clientVendor = fGetClientString(display, LOCAL_GLX_VENDOR); const char* serverVendor = fQueryServerString(display, screen, LOCAL_GLX_VENDOR); const char* extensionsStr = fQueryExtensionsString(display, screen); if (HasExtension(extensionsStr, "GLX_EXT_texture_from_pixmap") && fnLoadSymbols(symbols_texturefrompixmap)) { mUseTextureFromPixmap = gfxPrefs::UseGLXTextureFromPixmap(); } else { mUseTextureFromPixmap = false; NS_WARNING("Texture from pixmap disabled"); } if (HasExtension(extensionsStr, "GLX_ARB_create_context") && HasExtension(extensionsStr, "GLX_ARB_create_context_profile") && fnLoadSymbols(symbols_createcontext)) { mHasCreateContextAttribs = true; } if (HasExtension(extensionsStr, "GLX_ARB_create_context_robustness")) { mHasRobustness = true; } if (HasExtension(extensionsStr, "GLX_SGI_video_sync") && fnLoadSymbols(symbols_videosync)) { mHasVideoSync = true; } if (!HasExtension(extensionsStr, "GLX_EXT_swap_control") || !fnLoadSymbols(symbols_swapcontrol)) { NS_WARNING("GLX_swap_control unsupported, ASAP mode may still block on buffer swaps."); } mIsATI = serverVendor && DoesStringMatch(serverVendor, "ATI"); mIsNVIDIA = serverVendor && DoesStringMatch(serverVendor, "NVIDIA Corporation"); mClientIsMesa = clientVendor && DoesStringMatch(clientVendor, "Mesa"); mInitialized = true; return true; } bool GLXLibrary::SupportsTextureFromPixmap(gfxASurface* aSurface) { if (!EnsureInitialized()) { return false; } if (aSurface->GetType() != gfxSurfaceType::Xlib || !mUseTextureFromPixmap) { return false; } return true; } bool GLXLibrary::SupportsVideoSync() { if (!EnsureInitialized()) { return false; } return mHasVideoSync; } GLXPixmap GLXLibrary::CreatePixmap(gfxASurface* aSurface) { if (!SupportsTextureFromPixmap(aSurface)) { return X11None; } gfxXlibSurface* xs = static_cast(aSurface); const XRenderPictFormat* format = xs->XRenderFormat(); if (!format || format->type != PictTypeDirect) { return X11None; } const XRenderDirectFormat& direct = format->direct; int alphaSize = FloorLog2(direct.alphaMask + 1); NS_ASSERTION((1 << alphaSize) - 1 == direct.alphaMask, "Unexpected render format with non-adjacent alpha bits"); int attribs[] = { LOCAL_GLX_DOUBLEBUFFER, False, LOCAL_GLX_DRAWABLE_TYPE, LOCAL_GLX_PIXMAP_BIT, LOCAL_GLX_ALPHA_SIZE, alphaSize, (alphaSize ? LOCAL_GLX_BIND_TO_TEXTURE_RGBA_EXT : LOCAL_GLX_BIND_TO_TEXTURE_RGB_EXT), True, LOCAL_GLX_RENDER_TYPE, LOCAL_GLX_RGBA_BIT, X11None }; int numConfigs = 0; Display* display = xs->XDisplay(); int xscreen = DefaultScreen(display); ScopedXFree cfgs(fChooseFBConfig(display, xscreen, attribs, &numConfigs)); // Find an fbconfig that matches the pixel format used on the Pixmap. int matchIndex = -1; unsigned long redMask = static_cast(direct.redMask) << direct.red; unsigned long greenMask = static_cast(direct.greenMask) << direct.green; unsigned long blueMask = static_cast(direct.blueMask) << direct.blue; // This is true if the Pixmap has bits for alpha or unused bits. bool haveNonColorBits = ~(redMask | greenMask | blueMask) != -1UL << format->depth; for (int i = 0; i < numConfigs; i++) { int id = X11None; sGLXLibrary.fGetFBConfigAttrib(display, cfgs[i], LOCAL_GLX_VISUAL_ID, &id); Visual* visual; int depth; FindVisualAndDepth(display, id, &visual, &depth); if (!visual || visual->c_class != TrueColor || visual->red_mask != redMask || visual->green_mask != greenMask || visual->blue_mask != blueMask ) { continue; } // Historically Xlib Visuals did not try to represent an alpha channel // and there was no means to use an alpha channel on a Pixmap. The // Xlib Visual from the fbconfig was not intended to have any // information about alpha bits. // // Since then, RENDER has added formats for 32 bit depth Pixmaps. // Some of these formats have bits for alpha and some have unused // bits. // // Then the Composite extension added a 32 bit depth Visual intended // for Windows with an alpha channel, so bits not in the visual color // masks were expected to be treated as alpha bits. // // Usually GLX counts only color bits in the Visual depth, but the // depth of Composite's ARGB Visual includes alpha bits. However, // bits not in the color masks are not necessarily alpha bits because // sometimes (NVIDIA) 32 bit Visuals are added for fbconfigs with 32 // bit BUFFER_SIZE but zero alpha bits and 24 color bits (NVIDIA // again). // // This checks that the depth matches in one of the two ways. // NVIDIA now forces format->depth == depth so only the first way // is checked for NVIDIA if (depth != format->depth && (mIsNVIDIA || depth != format->depth - alphaSize) ) { continue; } // If all bits of the Pixmap are color bits and the Pixmap depth // matches the depth of the fbconfig visual, then we can assume that // the driver will do whatever is necessary to ensure that any // GLXPixmap alpha bits are treated as set. We can skip the // ALPHA_SIZE check in this situation. We need to skip this check for // situations (ATI) where there are no fbconfigs without alpha bits. // // glXChooseFBConfig should prefer configs with smaller // LOCAL_GLX_BUFFER_SIZE, so we should still get zero alpha bits if // available, except perhaps with NVIDIA drivers where buffer size is // not the specified sum of the component sizes. if (haveNonColorBits) { // There are bits in the Pixmap format that haven't been matched // against the fbconfig visual. These bits could either represent // alpha or be unused, so just check that the number of alpha bits // matches. int size = 0; sGLXLibrary.fGetFBConfigAttrib(display, cfgs[i], LOCAL_GLX_ALPHA_SIZE, &size); if (size != alphaSize) { continue; } } matchIndex = i; break; } if (matchIndex == -1) { // GLX can't handle A8 surfaces, so this is not really unexpected. The // caller should deal with this situation. NS_WARNING_ASSERTION( format->depth == 8, "[GLX] Couldn't find a FBConfig matching Pixmap format"); return X11None; } int pixmapAttribs[] = { LOCAL_GLX_TEXTURE_TARGET_EXT, LOCAL_GLX_TEXTURE_2D_EXT, LOCAL_GLX_TEXTURE_FORMAT_EXT, (alphaSize ? LOCAL_GLX_TEXTURE_FORMAT_RGBA_EXT : LOCAL_GLX_TEXTURE_FORMAT_RGB_EXT), X11None}; GLXPixmap glxpixmap = fCreatePixmap(display, cfgs[matchIndex], xs->XDrawable(), pixmapAttribs); return glxpixmap; } void GLXLibrary::DestroyPixmap(Display* aDisplay, GLXPixmap aPixmap) { if (!mUseTextureFromPixmap) { return; } fDestroyPixmap(aDisplay, aPixmap); } void GLXLibrary::BindTexImage(Display* aDisplay, GLXPixmap aPixmap) { if (!mUseTextureFromPixmap) { return; } // Make sure all X drawing to the surface has finished before binding to a texture. if (mClientIsMesa) { // Using XSync instead of Mesa's glXWaitX, because its glxWaitX is a // noop when direct rendering unless the current drawable is a // single-buffer window. FinishX(aDisplay); } else { fWaitX(); } fBindTexImage(aDisplay, aPixmap, LOCAL_GLX_FRONT_LEFT_EXT, nullptr); } void GLXLibrary::ReleaseTexImage(Display* aDisplay, GLXPixmap aPixmap) { if (!mUseTextureFromPixmap) { return; } fReleaseTexImage(aDisplay, aPixmap, LOCAL_GLX_FRONT_LEFT_EXT); } void GLXLibrary::UpdateTexImage(Display* aDisplay, GLXPixmap aPixmap) { // NVIDIA drivers don't require a rebind of the pixmap in order // to display an updated image, and it's faster not to do it. if (mIsNVIDIA) { fWaitX(); return; } ReleaseTexImage(aDisplay, aPixmap); BindTexImage(aDisplay, aPixmap); } static int (*sOldErrorHandler)(Display*, XErrorEvent*); ScopedXErrorHandler::ErrorEvent sErrorEvent; static int GLXErrorHandler(Display* display, XErrorEvent* ev) { if (!sErrorEvent.mError.error_code) { sErrorEvent.mError = *ev; } return 0; } void GLXLibrary::BeforeGLXCall() const { if (mDebug) { sOldErrorHandler = XSetErrorHandler(GLXErrorHandler); } } void GLXLibrary::AfterGLXCall() const { if (mDebug) { FinishX(DefaultXDisplay()); if (sErrorEvent.mError.error_code) { char buffer[2048]; XGetErrorText(DefaultXDisplay(), sErrorEvent.mError.error_code, buffer, sizeof(buffer)); printf_stderr("X ERROR: %s (%i) - Request: %i.%i, Serial: %lu", buffer, sErrorEvent.mError.error_code, sErrorEvent.mError.request_code, sErrorEvent.mError.minor_code, sErrorEvent.mError.serial); MOZ_ASSERT_UNREACHABLE("AfterGLXCall sErrorEvent"); } XSetErrorHandler(sOldErrorHandler); } } already_AddRefed GLContextGLX::CreateGLContext(CreateContextFlags flags, const SurfaceCaps& caps, bool isOffscreen, Display* display, GLXDrawable drawable, GLXFBConfig cfg, bool deleteDrawable, gfxXlibSurface* pixmap) { GLXLibrary& glx = sGLXLibrary; int db = 0; int err = glx.fGetFBConfigAttrib(display, cfg, LOCAL_GLX_DOUBLEBUFFER, &db); if (LOCAL_GLX_BAD_ATTRIBUTE != err) { if (ShouldSpew()) { printf("[GLX] FBConfig is %sdouble-buffered\n", db ? "" : "not "); } } GLXContext context; RefPtr glContext; bool error; OffMainThreadScopedXErrorHandler xErrorHandler; do { error = false; if (glx.HasCreateContextAttribs()) { AutoTArray attrib_list; if (glx.HasRobustness()) { const int robust_attribs[] = { LOCAL_GLX_CONTEXT_FLAGS_ARB, LOCAL_GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB, LOCAL_GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB, LOCAL_GLX_LOSE_CONTEXT_ON_RESET_ARB, }; attrib_list.AppendElements(robust_attribs, MOZ_ARRAY_LENGTH(robust_attribs)); } if (!(flags & CreateContextFlags::REQUIRE_COMPAT_PROFILE)) { int core_attribs[] = { LOCAL_GLX_CONTEXT_MAJOR_VERSION_ARB, 3, LOCAL_GLX_CONTEXT_MINOR_VERSION_ARB, 2, LOCAL_GLX_CONTEXT_PROFILE_MASK_ARB, LOCAL_GLX_CONTEXT_CORE_PROFILE_BIT_ARB, }; attrib_list.AppendElements(core_attribs, MOZ_ARRAY_LENGTH(core_attribs)); }; attrib_list.AppendElement(0); context = glx.fCreateContextAttribs( display, cfg, nullptr, True, attrib_list.Elements()); } else { context = glx.fCreateNewContext( display, cfg, LOCAL_GLX_RGBA_TYPE, nullptr, True); } if (context) { glContext = new GLContextGLX(flags, caps, isOffscreen, display, drawable, context, deleteDrawable, db, pixmap); if (!glContext->Init()) error = true; } else { error = true; } error |= xErrorHandler.SyncAndGetError(display); if (error) { NS_WARNING("Failed to create GLXContext!"); glContext = nullptr; // note: this must be done while the graceful X error handler is set, // because glxMakeCurrent can give a GLXBadDrawable error } return glContext.forget(); } while (true); } GLContextGLX::~GLContextGLX() { MarkDestroyed(); // Wrapped context should not destroy glxContext/Surface if (!mOwnsContext) { return; } // see bug 659842 comment 76 #ifdef DEBUG bool success = #endif mGLX->fMakeCurrent(mDisplay, X11None, nullptr); MOZ_ASSERT(success, "glXMakeCurrent failed to release GL context before we call " "glXDestroyContext!"); mGLX->fDestroyContext(mDisplay, mContext); if (mDeleteDrawable) { mGLX->fDestroyPixmap(mDisplay, mDrawable); } } bool GLContextGLX::Init() { SetupLookupFunction(); if (!InitWithPrefix("gl", true)) { return false; } // EXT_framebuffer_object is not supported on Core contexts // so we'll also check for ARB_framebuffer_object if (!IsExtensionSupported(EXT_framebuffer_object) && !IsSupported(GLFeature::framebuffer_object)) return false; return true; } bool GLContextGLX::MakeCurrentImpl() const { if (mGLX->IsMesa()) { // Read into the event queue to ensure that Mesa receives a // DRI2InvalidateBuffers event before drawing. See bug 1280653. Unused << XPending(mDisplay); } const bool succeeded = mGLX->fMakeCurrent(mDisplay, mDrawable, mContext); NS_ASSERTION(succeeded, "Failed to make GL context current!"); if (!IsOffscreen() && mGLX->SupportsSwapControl()) { // Many GLX implementations default to blocking until the next // VBlank when calling glXSwapBuffers. We want to run unthrottled // in ASAP mode. See bug 1280744. const bool isASAP = (gfxPrefs::LayoutFrameRate() == 0); mGLX->fSwapInterval(mDisplay, mDrawable, isASAP ? 0 : 1); } return succeeded; } bool GLContextGLX::IsCurrentImpl() const { return mGLX->fGetCurrentContext() == mContext; } bool GLContextGLX::SetupLookupFunction() { mLookupFunc = (PlatformLookupFunction)sGLXLibrary.GetGetProcAddress(); return true; } bool GLContextGLX::IsDoubleBuffered() const { return mDoubleBuffered; } bool GLContextGLX::SwapBuffers() { if (!mDoubleBuffered) return false; mGLX->fSwapBuffers(mDisplay, mDrawable); return true; } void GLContextGLX::GetWSIInfo(nsCString* const out) const { Display* display = DefaultXDisplay(); int screen = DefaultScreen(display); int majorVersion, minorVersion; sGLXLibrary.fQueryVersion(display, &majorVersion, &minorVersion); out->Append(nsPrintfCString("GLX %u.%u", majorVersion, minorVersion)); out->AppendLiteral("\nGLX_VENDOR(client): "); out->Append(sGLXLibrary.fGetClientString(display, LOCAL_GLX_VENDOR)); out->AppendLiteral("\nGLX_VENDOR(server): "); out->Append(sGLXLibrary.fQueryServerString(display, screen, LOCAL_GLX_VENDOR)); out->AppendLiteral("\nExtensions: "); out->Append(sGLXLibrary.fQueryExtensionsString(display, screen)); } bool GLContextGLX::OverrideDrawable(GLXDrawable drawable) { if (Screen()) Screen()->AssureBlitted(); Bool result = mGLX->fMakeCurrent(mDisplay, drawable, mContext); return result; } bool GLContextGLX::RestoreDrawable() { return mGLX->fMakeCurrent(mDisplay, mDrawable, mContext); } GLContextGLX::GLContextGLX( CreateContextFlags flags, const SurfaceCaps& caps, bool isOffscreen, Display* aDisplay, GLXDrawable aDrawable, GLXContext aContext, bool aDeleteDrawable, bool aDoubleBuffered, gfxXlibSurface* aPixmap) : GLContext(flags, caps, nullptr, isOffscreen), mContext(aContext), mDisplay(aDisplay), mDrawable(aDrawable), mDeleteDrawable(aDeleteDrawable), mDoubleBuffered(aDoubleBuffered), mGLX(&sGLXLibrary), mPixmap(aPixmap), mOwnsContext(true) { } static bool AreCompatibleVisuals(Visual* one, Visual* two) { if (one->c_class != two->c_class) { return false; } if (one->red_mask != two->red_mask || one->green_mask != two->green_mask || one->blue_mask != two->blue_mask) { return false; } if (one->bits_per_rgb != two->bits_per_rgb) { return false; } return true; } already_AddRefed GLContextProviderGLX::CreateWrappingExisting(void* aContext, void* aSurface) { if (!sGLXLibrary.EnsureInitialized()) { return nullptr; } if (aContext && aSurface) { SurfaceCaps caps = SurfaceCaps::Any(); RefPtr glContext = new GLContextGLX(CreateContextFlags::NONE, caps, false, // Offscreen (Display*)DefaultXDisplay(), // Display (GLXDrawable)aSurface, (GLXContext)aContext, false, // aDeleteDrawable, true, (gfxXlibSurface*)nullptr); glContext->mOwnsContext = false; return glContext.forget(); } return nullptr; } already_AddRefed CreateForWidget(Display* aXDisplay, Window aXWindow, bool aWebRender, bool aForceAccelerated) { if (!sGLXLibrary.EnsureInitialized()) { return nullptr; } // Currently, we take whatever Visual the window already has, and // try to create an fbconfig for that visual. This isn't // necessarily what we want in the long run; an fbconfig may not // be available for the existing visual, or if it is, the GL // performance might be suboptimal. But using the existing visual // is a relatively safe intermediate step. if (!aXDisplay) { NS_ERROR("X Display required for GLX Context provider"); return nullptr; } int xscreen = DefaultScreen(aXDisplay); ScopedXFree cfgs; GLXFBConfig config; int visid; if (!GLContextGLX::FindFBConfigForWindow(aXDisplay, xscreen, aXWindow, &cfgs, &config, &visid, aWebRender)) { return nullptr; } CreateContextFlags flags; if (aWebRender) { flags = CreateContextFlags::NONE; // WR needs GL3.2+ } else { flags = CreateContextFlags::REQUIRE_COMPAT_PROFILE; } return GLContextGLX::CreateGLContext(flags, SurfaceCaps::Any(), false, aXDisplay, aXWindow, config, false, nullptr); } already_AddRefed GLContextProviderGLX::CreateForCompositorWidget(CompositorWidget* aCompositorWidget, bool aForceAccelerated) { GtkCompositorWidget* compWidget = aCompositorWidget->AsX11(); MOZ_ASSERT(compWidget); return CreateForWidget(compWidget->XDisplay(), compWidget->XWindow(), compWidget->GetCompositorOptions().UseWebRender(), aForceAccelerated); } already_AddRefed GLContextProviderGLX::CreateForWindow(nsIWidget* aWidget, bool aWebRender, bool aForceAccelerated) { Display* display = (Display*)aWidget->GetNativeData(NS_NATIVE_COMPOSITOR_DISPLAY); Window window = GET_NATIVE_WINDOW(aWidget); return CreateForWidget(display, window, aWebRender, aForceAccelerated); } static bool ChooseConfig(GLXLibrary* glx, Display* display, int screen, const SurfaceCaps& minCaps, ScopedXFree* const out_scopedConfigArr, GLXFBConfig* const out_config, int* const out_visid) { ScopedXFree& scopedConfigArr = *out_scopedConfigArr; if (minCaps.antialias) return false; int attribs[] = { LOCAL_GLX_DRAWABLE_TYPE, LOCAL_GLX_PIXMAP_BIT, LOCAL_GLX_X_RENDERABLE, True, LOCAL_GLX_RED_SIZE, 8, LOCAL_GLX_GREEN_SIZE, 8, LOCAL_GLX_BLUE_SIZE, 8, LOCAL_GLX_ALPHA_SIZE, minCaps.alpha ? 8 : 0, LOCAL_GLX_DEPTH_SIZE, minCaps.depth ? 16 : 0, LOCAL_GLX_STENCIL_SIZE, minCaps.stencil ? 8 : 0, 0 }; int numConfigs = 0; scopedConfigArr = glx->fChooseFBConfig(display, screen, attribs, &numConfigs); if (!scopedConfigArr || !numConfigs) return false; // Issues with glxChooseFBConfig selection and sorting: // * ALPHA_SIZE is sorted as 'largest total RGBA bits first'. If we don't request // alpha bits, we'll probably get RGBA anyways, since 32 is more than 24. // * DEPTH_SIZE is sorted largest first, including for `0` inputs. // * STENCIL_SIZE is smallest first, but it might return `8` even though we ask for // `0`. // For now, we don't care about these. We *will* care when we do XPixmap sharing. for (int i = 0; i < numConfigs; ++i) { GLXFBConfig curConfig = scopedConfigArr[i]; int visid; if (glx->fGetFBConfigAttrib(display, curConfig, LOCAL_GLX_VISUAL_ID, &visid) != Success) { continue; } if (!visid) continue; *out_config = curConfig; *out_visid = visid; return true; } return false; } bool GLContextGLX::FindVisual(Display* display, int screen, bool useWebRender, bool useAlpha, int* const out_visualId) { int attribs[] = { LOCAL_GLX_RGBA, LOCAL_GLX_DOUBLEBUFFER, LOCAL_GLX_RED_SIZE, 8, LOCAL_GLX_GREEN_SIZE, 8, LOCAL_GLX_BLUE_SIZE, 8, LOCAL_GLX_ALPHA_SIZE, useAlpha ? 8 : 0, LOCAL_GLX_DEPTH_SIZE, useWebRender ? 24 : 0, LOCAL_GL_NONE }; if (!sGLXLibrary.EnsureInitialized()) { return false; } XVisualInfo* visuals = sGLXLibrary.fChooseVisual(display, screen, attribs); if (!visuals) { return false; } *out_visualId = visuals[0].visualid; return true; } bool GLContextGLX::FindFBConfigForWindow(Display* display, int screen, Window window, ScopedXFree* const out_scopedConfigArr, GLXFBConfig* const out_config, int* const out_visid, bool aWebRender) { ScopedXFree& cfgs = *out_scopedConfigArr; int numConfigs; const int webrenderAttribs[] = { LOCAL_GLX_DEPTH_SIZE, 24, LOCAL_GLX_DOUBLEBUFFER, True, 0 }; if (aWebRender) { cfgs = sGLXLibrary.fChooseFBConfig(display, screen, webrenderAttribs, &numConfigs); } else { cfgs = sGLXLibrary.fGetFBConfigs(display, screen, &numConfigs); } if (!cfgs) { NS_WARNING("[GLX] glXGetFBConfigs() failed"); return false; } NS_ASSERTION(numConfigs > 0, "No FBConfigs found!"); // XXX the visual ID is almost certainly the LOCAL_GLX_FBCONFIG_ID, so // we could probably do this first and replace the glXGetFBConfigs // with glXChooseConfigs. Docs are sparklingly clear as always. XWindowAttributes windowAttrs; if (!XGetWindowAttributes(display, window, &windowAttrs)) { NS_WARNING("[GLX] XGetWindowAttributes() failed"); return false; } const VisualID windowVisualID = XVisualIDFromVisual(windowAttrs.visual); #ifdef DEBUG printf("[GLX] window %lx has VisualID 0x%lx\n", window, windowVisualID); #endif for (int i = 0; i < numConfigs; i++) { int visid = X11None; sGLXLibrary.fGetFBConfigAttrib(display, cfgs[i], LOCAL_GLX_VISUAL_ID, &visid); if (!visid) { continue; } if (aWebRender || sGLXLibrary.IsATI()) { int depth; Visual* visual; FindVisualAndDepth(display, visid, &visual, &depth); if (depth == windowAttrs.depth && AreCompatibleVisuals(windowAttrs.visual, visual)) { *out_config = cfgs[i]; *out_visid = visid; return true; } } else { if (windowVisualID == static_cast(visid)) { *out_config = cfgs[i]; *out_visid = visid; return true; } } } NS_WARNING("[GLX] Couldn't find a FBConfig matching window visual"); return false; } static already_AddRefed CreateOffscreenPixmapContext(CreateContextFlags flags, const IntSize& size, const SurfaceCaps& minCaps, nsACString* const out_failureId) { GLXLibrary* glx = &sGLXLibrary; if (!glx->EnsureInitialized()) return nullptr; Display* display = DefaultXDisplay(); int screen = DefaultScreen(display); ScopedXFree scopedConfigArr; GLXFBConfig config; int visid; if (!ChooseConfig(glx, display, screen, minCaps, &scopedConfigArr, &config, &visid)) { NS_WARNING("Failed to find a compatible config."); return nullptr; } Visual* visual; int depth; FindVisualAndDepth(display, visid, &visual, &depth); OffMainThreadScopedXErrorHandler xErrorHandler; bool error = false; gfx::IntSize dummySize(16, 16); RefPtr surface = gfxXlibSurface::Create(DefaultScreenOfDisplay(display), visual, dummySize); if (surface->CairoStatus() != 0) { mozilla::Unused << xErrorHandler.SyncAndGetError(display); return nullptr; } // Handle slightly different signature between glXCreatePixmap and // its pre-GLX-1.3 extension equivalent (though given the ABI, we // might not need to). const auto drawable = surface->XDrawable(); const auto pixmap = glx->fCreatePixmap(display, config, drawable, nullptr); if (pixmap == 0) { error = true; } bool serverError = xErrorHandler.SyncAndGetError(display); if (error || serverError) return nullptr; return GLContextGLX::CreateGLContext(flags, minCaps, true, display, pixmap, config, true, surface); } /*static*/ already_AddRefed GLContextProviderGLX::CreateHeadless(CreateContextFlags flags, nsACString* const out_failureId) { IntSize dummySize = IntSize(16, 16); SurfaceCaps dummyCaps = SurfaceCaps::Any(); return CreateOffscreenPixmapContext(flags, dummySize, dummyCaps, out_failureId); } /*static*/ already_AddRefed GLContextProviderGLX::CreateOffscreen(const IntSize& size, const SurfaceCaps& minCaps, CreateContextFlags flags, nsACString* const out_failureId) { SurfaceCaps minBackbufferCaps = minCaps; if (minCaps.antialias) { minBackbufferCaps.antialias = false; minBackbufferCaps.depth = false; minBackbufferCaps.stencil = false; } RefPtr gl; gl = CreateOffscreenPixmapContext(flags, size, minBackbufferCaps, out_failureId); if (!gl) return nullptr; if (!gl->InitOffscreen(size, minCaps)) { *out_failureId = NS_LITERAL_CSTRING("FEATURE_FAILURE_GLX_INIT"); return nullptr; } return gl.forget(); } /*static*/ GLContext* GLContextProviderGLX::GetGlobalContext() { // Context sharing not supported. return nullptr; } /*static*/ void GLContextProviderGLX::Shutdown() { } } /* namespace gl */ } /* namespace mozilla */