/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "ScrollVelocityQueue.h" #include "gfxPrefs.h" #include "nsPresContext.h" #include "nsRefreshDriver.h" namespace mozilla { namespace layout { void ScrollVelocityQueue::Sample(const nsPoint& aScrollPosition) { float flingSensitivity = gfxPrefs::ScrollSnapPredictionSensitivity(); int maxVelocity = gfxPrefs::ScrollSnapPredictionMaxVelocity(); maxVelocity = nsPresContext::CSSPixelsToAppUnits(maxVelocity); int maxOffset = maxVelocity * flingSensitivity; TimeStamp currentRefreshTime = mPresContext->RefreshDriver()->MostRecentRefresh(); if (mSampleTime.IsNull()) { mAccumulator = nsPoint(); } else { uint32_t durationMs = (currentRefreshTime - mSampleTime).ToMilliseconds(); if (durationMs > gfxPrefs::APZVelocityRelevanceTime()) { mAccumulator = nsPoint(); mQueue.Clear(); } else if (durationMs == 0) { mAccumulator += aScrollPosition - mLastPosition; } else { nsPoint velocity = mAccumulator * 1000 / durationMs; velocity.Clamp(maxVelocity); mQueue.AppendElement(std::make_pair(durationMs, velocity)); mAccumulator = aScrollPosition - mLastPosition; } } mAccumulator.Clamp(maxOffset); mSampleTime = currentRefreshTime; mLastPosition = aScrollPosition; TrimQueue(); } void ScrollVelocityQueue::TrimQueue() { if (mSampleTime.IsNull()) { // There are no samples, nothing to do here. return; } TimeStamp currentRefreshTime = mPresContext->RefreshDriver()->MostRecentRefresh(); nsPoint velocity; uint32_t timeDelta = (currentRefreshTime - mSampleTime).ToMilliseconds(); for (int i = mQueue.Length() - 1; i >= 0; i--) { timeDelta += mQueue[i].first; if (timeDelta >= gfxPrefs::APZVelocityRelevanceTime()) { // The rest of the samples have expired and should be dropped for (; i >= 0; i--) { mQueue.RemoveElementAt(0); } } } } void ScrollVelocityQueue::Reset() { mAccumulator = nsPoint(); mSampleTime = TimeStamp(); mQueue.Clear(); } /** Calculate the velocity of the scroll frame, in appunits / second. */ nsPoint ScrollVelocityQueue::GetVelocity() { TrimQueue(); if (mQueue.Length() == 0) { // If getting the scroll velocity before any scrolling has occurred, // the velocity must be (0, 0) return nsPoint(); } nsPoint velocity; for (int i = mQueue.Length() - 1; i >= 0; i--) { velocity += mQueue[i].second; } return velocity / mQueue.Length(); ; } } // namespace layout } // namespace mozilla