зеркало из https://github.com/mozilla/gecko-dev.git
219 строки
7.9 KiB
C++
219 строки
7.9 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef DOM_SVG_DOMSVGLENGTH_H_
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#define DOM_SVG_DOMSVGLENGTH_H_
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#include "DOMSVGLengthList.h"
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#include "nsCycleCollectionParticipant.h"
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#include "nsDebug.h"
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#include "nsTArray.h"
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#include "SVGLength.h"
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#include "mozilla/Attributes.h"
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#include "nsWrapperCache.h"
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#define MOZ_SVG_LIST_INDEX_BIT_COUNT 22 // supports > 4 million list items
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namespace mozilla {
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class ErrorResult;
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namespace dom {
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class SVGElement;
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/**
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* Class DOMSVGLength
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*
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* This class creates the DOM objects that wrap internal SVGLength objects that
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* are in an SVGLengthList. It is also used to create the objects returned by
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* SVGSVGElement.createSVGLength().
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*
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* For the DOM wrapper classes for non-list SVGLength, see SVGAnimatedLength.h.
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*
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* See the architecture comment in DOMSVGAnimatedLengthList.h.
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*
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* This class is strongly intertwined with DOMSVGAnimatedLengthList and
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* DOMSVGLengthList. We are a friend of DOMSVGLengthList, and are responsible
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* for nulling out our DOMSVGLengthList's pointer to us when we die, making it
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* a real weak pointer.
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*
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* When objects of this type are in a DOMSVGLengthList they belong to an
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* attribute. While they belong to an attribute, the objects' values come from
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* their corresponding internal SVGLength objects in the internal SVGLengthList
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* objects for the attribute. Getting and setting values of a DOMSVGLength
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* requires reading and writing to its internal SVGLength. However, if the
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* DOMSVGLength is detached from its DOMSVGLengthList then it first makes a
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* copy of its internal SVGLength's value and unit so that it doesn't appear to
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* "lose" its value from script's perspective on being removed from the list.
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* This means that these DOM tearoffs have space to store these values, even
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* though they're not used in the common case.
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*
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* Objects of this type are also used to reflect the baseVal and animVal of
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* a single, non-list SVGLength attribute. Getting and settings values of the
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* DOMSVGLength in this case requires reading and writing to the corresponding
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* SVGAnimatedLength object.
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*
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* This class also stores its current list index, attribute enum, and whether
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* it belongs to a baseVal or animVal list. This is so that objects of this
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* type can find their corresponding internal SVGLength.
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*
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* To use these classes for <length> attributes as well as <list-of-length>
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* attributes, we would need to take a bit from mListIndex and use that to
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* indicate whether the object belongs to a list or non-list attribute, then
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* if-else as appropriate. The bug for doing that work is:
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* https://bugzilla.mozilla.org/show_bug.cgi?id=571734
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*/
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class DOMSVGLength final : public nsWrapperCache {
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template <class T>
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friend class AutoChangeLengthListNotifier;
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/**
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* Ctor for creating the object returned by
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* SVGAnimatedLength::ToDOMBaseVal/ToDOMAnimVal
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*/
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DOMSVGLength(SVGAnimatedLength* aVal, dom::SVGElement* aSVGElement,
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bool aAnimVal);
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~DOMSVGLength() { CleanupWeakRefs(); }
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public:
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NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(DOMSVGLength)
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NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_NATIVE_CLASS(DOMSVGLength)
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/**
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* Generic ctor for DOMSVGLength objects that are created for an attribute.
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*/
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DOMSVGLength(DOMSVGLengthList* aList, uint8_t aAttrEnum, uint32_t aListIndex,
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bool aIsAnimValItem);
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/**
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* Ctor for creating the objects returned by SVGSVGElement.createSVGLength(),
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* which do not initially belong to an attribute.
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*/
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DOMSVGLength();
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static already_AddRefed<DOMSVGLength> GetTearOff(SVGAnimatedLength* aVal,
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dom::SVGElement* aSVGElement,
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bool aAnimVal);
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/**
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* Create an unowned copy of a length that is owned or is reflecting a single
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* attribute. The caller is responsible for the first AddRef().
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*/
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DOMSVGLength* Copy();
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/**
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* Returns true if our attribute is animating.
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*/
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bool IsAnimating() const;
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/**
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* In future, if this class is used for non-list lengths, this will be
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* different to IsInList().
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*/
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bool HasOwner() const { return !!mOwner; }
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/**
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* This method is called to notify this DOM object that it is being inserted
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* into a list, and give it the information it needs as a result.
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*
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* This object MUST NOT already belong to a list when this method is called.
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* That's not to say that script can't move these DOM objects between
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* lists - it can - it's just that the logic to handle that (and send out
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* the necessary notifications) is located elsewhere (in DOMSVGLengthList).)
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*/
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void InsertingIntoList(DOMSVGLengthList* aList, uint8_t aAttrEnum,
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uint32_t aListIndex, bool aIsAnimValItem);
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static uint32_t MaxListIndex() {
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return (1U << MOZ_SVG_LIST_INDEX_BIT_COUNT) - 1;
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}
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/// This method is called to notify this object that its list index changed.
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void UpdateListIndex(uint32_t aListIndex) { mListIndex = aListIndex; }
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/**
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* This method is called to notify this DOM object that it is about to be
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* removed from its current DOM list so that it can first make a copy of its
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* internal counterpart's values. (If it didn't do this, then it would
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* "lose" its value on being removed.)
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*/
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void RemovingFromList();
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SVGLength ToSVGLength();
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// WebIDL
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uint16_t UnitType();
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float GetValue(ErrorResult& aRv);
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void SetValue(float aUserUnitValue, ErrorResult& aRv);
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float ValueInSpecifiedUnits();
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void SetValueInSpecifiedUnits(float aValue, ErrorResult& aRv);
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void GetValueAsString(nsAString& aValue);
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void SetValueAsString(const nsAString& aValue, ErrorResult& aRv);
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void NewValueSpecifiedUnits(uint16_t aUnit, float aValue, ErrorResult& aRv);
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void ConvertToSpecifiedUnits(uint16_t aUnit, ErrorResult& aRv);
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nsISupports* GetParentObject() { return mOwner; }
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JSObject* WrapObject(JSContext* aCx,
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JS::Handle<JSObject*> aGivenProto) override;
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private:
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dom::SVGElement* Element();
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uint8_t AttrEnum() const { return mAttrEnum; }
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/**
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* Get a reference to the internal SVGLength list item that this DOM wrapper
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* object currently wraps.
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*
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* To simplify the code we just have this one method for obtaining both
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* baseVal and animVal internal items. This means that animVal items don't
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* get const protection, but then our setter methods guard against changing
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* animVal items.
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*/
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SVGLength& InternalItem();
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/**
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* Some values have units that depend on style or layout so we may need to
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* flush to ensure we get or set the right value in pixels.
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*/
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void FlushIfNeeded();
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#ifdef DEBUG
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bool IndexIsValid();
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#endif
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/**
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* Clears soon-to-be-invalid weak references in external objects that were
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* set up during the creation of this object. This should be called during
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* destruction and during cycle collection.
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*/
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void CleanupWeakRefs();
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RefPtr<nsISupports> mOwner; // Either a DOMSVGLengthList if we're in a list,
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// an SVGElement if we're an attribute or null
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// Bounds for the following are checked in the ctor, so be sure to update
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// that if you change the capacity of any of the following.
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uint32_t mListIndex : MOZ_SVG_LIST_INDEX_BIT_COUNT;
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uint32_t mAttrEnum : 4; // supports up to 16 attributes
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uint32_t mIsAnimValItem : 1;
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// The following members are only used when we're not in a list:
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uint32_t mUnit : 5; // can handle 31 units (the 10 SVG 1.1 units + rem, vw,
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// vh, wm, calc + future additions)
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float mValue = 0.0f;
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};
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} // namespace dom
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} // namespace mozilla
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#undef MOZ_SVG_LIST_INDEX_BIT_COUNT
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#endif // DOM_SVG_DOMSVGLENGTH_H_
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