gecko-dev/dom/webidl/VRServiceTest.webidl

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/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This WebIDL is just for WebVR testing.
*/
[Pref="dom.vr.puppet.enabled",
HeaderFile="mozilla/dom/VRServiceTest.h",
Exposed=Window]
interface VRMockDisplay {
undefined create();
attribute boolean capPosition;
attribute boolean capOrientation;
attribute boolean capPresent;
attribute boolean capExternal;
attribute boolean capAngularAcceleration;
attribute boolean capLinearAcceleration;
attribute boolean capStageParameters;
attribute boolean capMountDetection;
attribute boolean capPositionEmulated;
undefined setEyeFOV(VREye eye,
double upDegree, double rightDegree,
double downDegree, double leftDegree);
undefined setEyeOffset(VREye eye, double offsetX,
double offsetY, double offsetZ);
undefined setEyeResolution(unsigned long renderWidth,
unsigned long renderHeight);
undefined setConnected(boolean connected);
undefined setMounted(boolean mounted);
undefined setStageSize(double width, double height);
[Throws] undefined setSittingToStandingTransform(Float32Array sittingToStandingTransform);
[Throws] undefined setPose(Float32Array? position, Float32Array? linearVelocity,
Float32Array? linearAcceleration, Float32Array? orientation,
Float32Array? angularVelocity, Float32Array? angularAcceleration);
};
[Pref="dom.vr.puppet.enabled",
HeaderFile="mozilla/dom/VRServiceTest.h",
Exposed=Window]
interface VRMockController {
undefined create();
undefined clear();
attribute GamepadHand hand;
attribute boolean capPosition;
attribute boolean capOrientation;
attribute boolean capAngularAcceleration;
attribute boolean capLinearAcceleration;
attribute unsigned long axisCount;
attribute unsigned long buttonCount;
attribute unsigned long hapticCount;
[Throws] undefined setPose(Float32Array? position, Float32Array? linearVelocity,
Float32Array? linearAcceleration, Float32Array? orientation,
Float32Array? angularVelocity, Float32Array? angularAcceleration);
undefined setButtonPressed(unsigned long buttonIdx, boolean pressed);
undefined setButtonTouched(unsigned long buttonIdx, boolean touched);
undefined setButtonTrigger(unsigned long buttonIdx, double trigger);
undefined setAxisValue(unsigned long axisIdx, double value);
};
[Pref="dom.vr.puppet.enabled",
HeaderFile="mozilla/dom/VRServiceTest.h",
Exposed=Window]
interface VRServiceTest {
VRMockDisplay getVRDisplay();
[Throws] VRMockController getVRController(unsigned long controllerIdx);
[NewObject] Promise<undefined> run();
[NewObject] Promise<undefined> reset();
undefined commit();
undefined end();
undefined clearAll();
undefined timeout(unsigned long duration);
undefined wait(unsigned long duration);
undefined waitSubmit();
undefined waitPresentationStart();
undefined waitPresentationEnd();
[Throws]
undefined waitHapticIntensity(unsigned long controllerIdx, unsigned long hapticIdx, double intensity);
undefined captureFrame();
undefined acknowledgeFrame();
undefined rejectFrame();
undefined startTimer();
undefined stopTimer();
};