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mlgshaders
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Bug 1469711 - P1. Add 10/12 bits YUV support to D3D11 compositor. r=mattwoodrow
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2018-09-25 11:18:34 +00:00 |
BlendShaderConstants.h
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Bug 1412427 part 8: (automated patch) Switch a bunch of C++ files in gfx to use our standard mode lines. r=jrmuizel
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2017-10-27 16:10:06 -07:00 |
BlendingHelpers.hlslh
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CompositorD3D11.cpp
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Bug 1493198 - P2. Use enum for describing color depth. r=mattwoodrow
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2018-09-25 20:44:55 +00:00 |
CompositorD3D11.h
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Bug 1491615 - Re-enable warnings-as-errors on clang-cl in gfx/layers/. r=jrmuizel
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2018-09-16 08:00:02 +09:00 |
CompositorD3D11.hlsl
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Bug 1469711 - P2. Add 10/12 bits YUV support to D3D11 legacy compositor. r=mattwoodrow
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2018-09-24 20:08:26 +00:00 |
DeviceAttachmentsD3D11.cpp
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Bug 1412427 part 8: (automated patch) Switch a bunch of C++ files in gfx to use our standard mode lines. r=jrmuizel
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2017-10-27 16:10:06 -07:00 |
DeviceAttachmentsD3D11.h
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Bug 1412427 part 8: (automated patch) Switch a bunch of C++ files in gfx to use our standard mode lines. r=jrmuizel
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2017-10-27 16:10:06 -07:00 |
DiagnosticsD3D11.cpp
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Bug 1412427 part 8: (automated patch) Switch a bunch of C++ files in gfx to use our standard mode lines. r=jrmuizel
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2017-10-27 16:10:06 -07:00 |
DiagnosticsD3D11.h
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Bug 1412427 part 8: (automated patch) Switch a bunch of C++ files in gfx to use our standard mode lines. r=jrmuizel
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2017-10-27 16:10:06 -07:00 |
HelpersD3D11.h
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Bug 1412427 part 8: (automated patch) Switch a bunch of C++ files in gfx to use our standard mode lines. r=jrmuizel
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2017-10-27 16:10:06 -07:00 |
MLGDeviceD3D11.cpp
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Bug 1491615 - Re-enable warnings-as-errors on clang-cl in gfx/layers/. r=jrmuizel
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2018-09-16 08:00:02 +09:00 |
MLGDeviceD3D11.h
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Bug 1412427 part 8: (automated patch) Switch a bunch of C++ files in gfx to use our standard mode lines. r=jrmuizel
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2017-10-27 16:10:06 -07:00 |
ReadbackManagerD3D11.cpp
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Bug 1412048 - Replace NS_RUNTIMEABORT("...") with MOZ_CRASH("..."). r=froydnj
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2017-10-24 23:30:31 -07:00 |
ReadbackManagerD3D11.h
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Bug 1412427 part 8: (automated patch) Switch a bunch of C++ files in gfx to use our standard mode lines. r=jrmuizel
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2017-10-27 16:10:06 -07:00 |
ShaderDefinitionsD3D11.h
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Bug 1469711 - P2. Add 10/12 bits YUV support to D3D11 legacy compositor. r=mattwoodrow
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2018-09-24 20:08:26 +00:00 |
TextureD3D11.cpp
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Bug 1459233 - Make SyncObjectD3D11Host::Synchronize() fallible with WebRender r=mattwoodrow
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2018-10-05 14:49:04 +09:00 |
TextureD3D11.h
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Bug 1459233 - Make SyncObjectD3D11Host::Synchronize() fallible with WebRender r=mattwoodrow
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2018-10-05 14:49:04 +09:00 |
genshaders.py
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Bug 1468273 - Fix flake8/pep8 issues by hand in gfx/ r=ted
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2018-06-10 14:15:18 +02:00 |
shaders.manifest
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