зеркало из https://github.com/mozilla/gecko-dev.git
547 строки
17 KiB
C++
547 строки
17 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "Decoder.h"
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#include "DecodePool.h"
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#include "GeckoProfiler.h"
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#include "IDecodingTask.h"
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#include "ISurfaceProvider.h"
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#include "mozilla/gfx/2D.h"
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#include "mozilla/gfx/Point.h"
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#include "mozilla/Telemetry.h"
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#include "nsComponentManagerUtils.h"
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#include "nsProxyRelease.h"
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#include "nsServiceManagerUtils.h"
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using mozilla::gfx::IntPoint;
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using mozilla::gfx::IntRect;
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using mozilla::gfx::IntSize;
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using mozilla::gfx::SurfaceFormat;
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namespace mozilla {
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namespace image {
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class MOZ_STACK_CLASS AutoRecordDecoderTelemetry final {
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public:
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explicit AutoRecordDecoderTelemetry(Decoder* aDecoder) : mDecoder(aDecoder) {
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MOZ_ASSERT(mDecoder);
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// Begin recording telemetry data.
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mStartTime = TimeStamp::Now();
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}
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~AutoRecordDecoderTelemetry() {
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// Finish telemetry.
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mDecoder->mDecodeTime += (TimeStamp::Now() - mStartTime);
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}
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private:
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Decoder* mDecoder;
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TimeStamp mStartTime;
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};
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Decoder::Decoder(RasterImage* aImage)
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: mInProfile(nullptr),
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mTransform(nullptr),
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mImageData(nullptr),
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mImageDataLength(0),
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mImage(aImage),
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mFrameRecycler(nullptr),
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mProgress(NoProgress),
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mFrameCount(0),
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mLoopLength(FrameTimeout::Zero()),
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mDecoderFlags(DefaultDecoderFlags()),
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mSurfaceFlags(DefaultSurfaceFlags()),
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mInitialized(false),
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mMetadataDecode(false),
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mHaveExplicitOutputSize(false),
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mInFrame(false),
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mFinishedNewFrame(false),
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mHasFrameToTake(false),
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mReachedTerminalState(false),
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mDecodeDone(false),
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mError(false),
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mShouldReportError(false),
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mFinalizeFrames(true) {}
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Decoder::~Decoder() {
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MOZ_ASSERT(mProgress == NoProgress || !mImage,
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"Destroying Decoder without taking all its progress changes");
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MOZ_ASSERT(mInvalidRect.IsEmpty() || !mImage,
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"Destroying Decoder without taking all its invalidations");
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mInitialized = false;
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if (mInProfile) {
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// mTransform belongs to us only if mInProfile is non-null
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if (mTransform) {
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qcms_transform_release(mTransform);
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}
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qcms_profile_release(mInProfile);
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}
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if (mImage && !NS_IsMainThread()) {
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// Dispatch mImage to main thread to prevent it from being destructed by the
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// decode thread.
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NS_ReleaseOnMainThreadSystemGroup(mImage.forget());
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}
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}
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/*
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* Common implementation of the decoder interface.
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*/
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nsresult Decoder::Init() {
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// No re-initializing
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MOZ_ASSERT(!mInitialized, "Can't re-initialize a decoder!");
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// All decoders must have a SourceBufferIterator.
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MOZ_ASSERT(mIterator);
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// Metadata decoders must not set an output size.
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MOZ_ASSERT_IF(mMetadataDecode, !mHaveExplicitOutputSize);
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// All decoders must be anonymous except for metadata decoders.
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// XXX(seth): Soon that exception will be removed.
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MOZ_ASSERT_IF(mImage, IsMetadataDecode());
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// Implementation-specific initialization.
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nsresult rv = InitInternal();
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mInitialized = true;
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return rv;
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}
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LexerResult Decoder::Decode(IResumable* aOnResume /* = nullptr */) {
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MOZ_ASSERT(mInitialized, "Should be initialized here");
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MOZ_ASSERT(mIterator, "Should have a SourceBufferIterator");
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// If we're already done, don't attempt to keep decoding.
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if (GetDecodeDone()) {
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return LexerResult(HasError() ? TerminalState::FAILURE
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: TerminalState::SUCCESS);
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}
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LexerResult lexerResult(TerminalState::FAILURE);
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{
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AUTO_PROFILER_LABEL_CATEGORY_PAIR(GRAPHICS_ImageDecoding);
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AutoRecordDecoderTelemetry telemetry(this);
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lexerResult = DoDecode(*mIterator, aOnResume);
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};
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if (lexerResult.is<Yield>()) {
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// We either need more data to continue (in which case either @aOnResume or
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// the caller will reschedule us to run again later), or the decoder is
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// yielding to allow the caller access to some intermediate output.
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return lexerResult;
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}
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// We reached a terminal state; we're now done decoding.
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MOZ_ASSERT(lexerResult.is<TerminalState>());
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mReachedTerminalState = true;
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// If decoding failed, record that fact.
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if (lexerResult.as<TerminalState>() == TerminalState::FAILURE) {
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PostError();
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}
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// Perform final cleanup.
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CompleteDecode();
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return LexerResult(HasError() ? TerminalState::FAILURE
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: TerminalState::SUCCESS);
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}
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LexerResult Decoder::TerminateFailure() {
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PostError();
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// Perform final cleanup if need be.
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if (!mReachedTerminalState) {
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mReachedTerminalState = true;
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CompleteDecode();
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}
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return LexerResult(TerminalState::FAILURE);
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}
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bool Decoder::ShouldSyncDecode(size_t aByteLimit) {
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MOZ_ASSERT(aByteLimit > 0);
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MOZ_ASSERT(mIterator, "Should have a SourceBufferIterator");
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return mIterator->RemainingBytesIsNoMoreThan(aByteLimit);
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}
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void Decoder::CompleteDecode() {
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// Implementation-specific finalization.
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nsresult rv = BeforeFinishInternal();
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if (NS_FAILED(rv)) {
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PostError();
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}
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rv = HasError() ? FinishWithErrorInternal() : FinishInternal();
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if (NS_FAILED(rv)) {
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PostError();
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}
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if (IsMetadataDecode()) {
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// If this was a metadata decode and we never got a size, the decode failed.
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if (!HasSize()) {
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PostError();
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}
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return;
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}
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// If the implementation left us mid-frame, finish that up. Note that it may
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// have left us transparent.
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if (mInFrame) {
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PostHasTransparency();
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PostFrameStop();
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}
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// If PostDecodeDone() has not been called, we may need to send teardown
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// notifications if it is unrecoverable.
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if (!mDecodeDone) {
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// We should always report an error to the console in this case.
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mShouldReportError = true;
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if (GetCompleteFrameCount() > 0) {
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// We're usable if we have at least one complete frame, so do exactly
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// what we should have when the decoder completed.
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PostHasTransparency();
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PostDecodeDone();
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} else {
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// We're not usable. Record some final progress indicating the error.
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mProgress |= FLAG_DECODE_COMPLETE | FLAG_HAS_ERROR;
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}
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}
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if (mDecodeDone) {
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MOZ_ASSERT(HasError() || mCurrentFrame, "Should have an error or a frame");
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// If this image wasn't animated and isn't a transient image, mark its frame
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// as optimizable. We don't support optimizing animated images and
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// optimizing transient images isn't worth it.
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if (!HasAnimation() &&
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!(mDecoderFlags & DecoderFlags::IMAGE_IS_TRANSIENT) && mCurrentFrame) {
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mCurrentFrame->SetOptimizable();
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}
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}
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}
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void Decoder::SetOutputSize(const gfx::IntSize& aSize) {
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mOutputSize = Some(aSize);
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mHaveExplicitOutputSize = true;
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}
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Maybe<gfx::IntSize> Decoder::ExplicitOutputSize() const {
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MOZ_ASSERT_IF(mHaveExplicitOutputSize, mOutputSize);
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return mHaveExplicitOutputSize ? mOutputSize : Nothing();
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}
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Maybe<uint32_t> Decoder::TakeCompleteFrameCount() {
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const bool finishedNewFrame = mFinishedNewFrame;
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mFinishedNewFrame = false;
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return finishedNewFrame ? Some(GetCompleteFrameCount()) : Nothing();
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}
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DecoderFinalStatus Decoder::FinalStatus() const {
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return DecoderFinalStatus(IsMetadataDecode(), GetDecodeDone(), HasError(),
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ShouldReportError());
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}
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DecoderTelemetry Decoder::Telemetry() const {
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MOZ_ASSERT(mIterator);
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return DecoderTelemetry(SpeedHistogram(),
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mIterator ? mIterator->ByteCount() : 0,
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mIterator ? mIterator->ChunkCount() : 0, mDecodeTime);
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}
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nsresult Decoder::AllocateFrame(const gfx::IntSize& aOutputSize,
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gfx::SurfaceFormat aFormat,
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const Maybe<AnimationParams>& aAnimParams) {
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mCurrentFrame = AllocateFrameInternal(aOutputSize, aFormat, aAnimParams,
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std::move(mCurrentFrame));
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if (mCurrentFrame) {
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mHasFrameToTake = true;
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// Gather the raw pointers the decoders will use.
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mCurrentFrame->GetImageData(&mImageData, &mImageDataLength);
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// We should now be on |aFrameNum|. (Note that we're comparing the frame
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// number, which is zero-based, with the frame count, which is one-based.)
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MOZ_ASSERT_IF(aAnimParams, aAnimParams->mFrameNum + 1 == mFrameCount);
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// If we're past the first frame, PostIsAnimated() should've been called.
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MOZ_ASSERT_IF(mFrameCount > 1, HasAnimation());
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// Update our state to reflect the new frame.
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MOZ_ASSERT(!mInFrame, "Starting new frame but not done with old one!");
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mInFrame = true;
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}
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return mCurrentFrame ? NS_OK : NS_ERROR_FAILURE;
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}
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RawAccessFrameRef Decoder::AllocateFrameInternal(
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const gfx::IntSize& aOutputSize, SurfaceFormat aFormat,
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const Maybe<AnimationParams>& aAnimParams,
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RawAccessFrameRef&& aPreviousFrame) {
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if (HasError()) {
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return RawAccessFrameRef();
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}
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uint32_t frameNum = aAnimParams ? aAnimParams->mFrameNum : 0;
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if (frameNum != mFrameCount) {
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MOZ_ASSERT_UNREACHABLE("Allocating frames out of order");
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return RawAccessFrameRef();
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}
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if (aOutputSize.width <= 0 || aOutputSize.height <= 0) {
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NS_WARNING("Trying to add frame with zero or negative size");
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return RawAccessFrameRef();
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}
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if (frameNum == 1) {
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MOZ_ASSERT(aPreviousFrame, "Must provide a previous frame when animated");
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aPreviousFrame->SetRawAccessOnly();
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}
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if (frameNum > 0) {
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if (aPreviousFrame->GetDisposalMethod() !=
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DisposalMethod::RESTORE_PREVIOUS) {
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// If the new restore frame is the direct previous frame, then we know
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// the dirty rect is composed only of the current frame's blend rect and
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// the restore frame's clear rect (if applicable) which are handled in
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// filters.
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mRestoreFrame = std::move(aPreviousFrame);
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mRestoreDirtyRect.SetBox(0, 0, 0, 0);
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} else {
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// We only need the previous frame's dirty rect, because while there may
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// have been several frames between us and mRestoreFrame, the only areas
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// that changed are the restore frame's clear rect, the current frame
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// blending rect, and the previous frame's blending rect. All else is
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// forgotten due to us restoring the same frame again.
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mRestoreDirtyRect = aPreviousFrame->GetBoundedBlendRect();
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}
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}
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RawAccessFrameRef ref;
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// If we have a frame recycler, it must be for an animated image producing
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// full frames. If the higher layers are discarding frames because of the
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// memory footprint, then the recycler will allow us to reuse the buffers.
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// Each frame should be the same size and have mostly the same properties.
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if (mFrameRecycler) {
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MOZ_ASSERT(aAnimParams);
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ref = mFrameRecycler->RecycleFrame(mRecycleRect);
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if (ref) {
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// If the recycled frame is actually the current restore frame, we cannot
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// use it. If the next restore frame is the new frame we are creating, in
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// theory we could reuse it, but we would need to store the restore frame
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// animation parameters elsewhere. For now we just drop it.
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bool blocked = ref.get() == mRestoreFrame.get();
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if (!blocked) {
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blocked = NS_FAILED(ref->InitForDecoderRecycle(aAnimParams.ref()));
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}
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if (blocked) {
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ref.reset();
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}
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}
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}
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// Either the recycler had nothing to give us, or we don't have a recycler.
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// Produce a new frame to store the data.
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if (!ref) {
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// There is no underlying data to reuse, so reset the recycle rect to be
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// the full frame, to ensure the restore frame is fully copied.
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mRecycleRect = IntRect(IntPoint(0, 0), aOutputSize);
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bool nonPremult = bool(mSurfaceFlags & SurfaceFlags::NO_PREMULTIPLY_ALPHA);
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auto frame = MakeNotNull<RefPtr<imgFrame>>();
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if (NS_FAILED(frame->InitForDecoder(aOutputSize, aFormat, nonPremult,
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aAnimParams, bool(mFrameRecycler)))) {
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NS_WARNING("imgFrame::Init should succeed");
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return RawAccessFrameRef();
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}
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ref = frame->RawAccessRef();
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if (!ref) {
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frame->Abort();
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return RawAccessFrameRef();
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}
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if (frameNum > 0) {
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frame->SetRawAccessOnly();
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}
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}
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mFrameCount++;
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return ref;
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}
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/*
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* Hook stubs. Override these as necessary in decoder implementations.
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*/
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nsresult Decoder::InitInternal() { return NS_OK; }
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nsresult Decoder::BeforeFinishInternal() { return NS_OK; }
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nsresult Decoder::FinishInternal() { return NS_OK; }
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nsresult Decoder::FinishWithErrorInternal() {
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MOZ_ASSERT(!mInFrame);
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return NS_OK;
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}
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/*
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* Progress Notifications
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*/
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void Decoder::PostSize(int32_t aWidth, int32_t aHeight,
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Orientation aOrientation /* = Orientation()*/) {
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// Validate.
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MOZ_ASSERT(aWidth >= 0, "Width can't be negative!");
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MOZ_ASSERT(aHeight >= 0, "Height can't be negative!");
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// Set our intrinsic size.
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mImageMetadata.SetSize(aWidth, aHeight, aOrientation);
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// Verify it is the expected size, if given. Note that this is only used by
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// the ICO decoder for embedded image types, so only its subdecoders are
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// required to handle failures in PostSize.
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if (!IsExpectedSize()) {
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PostError();
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return;
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}
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// Set our output size if it's not already set.
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if (!mOutputSize) {
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mOutputSize = Some(IntSize(aWidth, aHeight));
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}
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MOZ_ASSERT(mOutputSize->width <= aWidth && mOutputSize->height <= aHeight,
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"Output size will result in upscaling");
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// Create a downscaler if we need to downscale. This is used by legacy
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// decoders that haven't been converted to use SurfacePipe yet.
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// XXX(seth): Obviously, we'll remove this once all decoders use SurfacePipe.
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if (mOutputSize->width < aWidth || mOutputSize->height < aHeight) {
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mDownscaler.emplace(*mOutputSize);
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}
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// Record this notification.
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mProgress |= FLAG_SIZE_AVAILABLE;
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}
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void Decoder::PostHasTransparency() { mProgress |= FLAG_HAS_TRANSPARENCY; }
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void Decoder::PostIsAnimated(FrameTimeout aFirstFrameTimeout) {
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mProgress |= FLAG_IS_ANIMATED;
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mImageMetadata.SetHasAnimation();
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mImageMetadata.SetFirstFrameTimeout(aFirstFrameTimeout);
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}
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void Decoder::PostFrameStop(Opacity aFrameOpacity) {
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// We should be mid-frame
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MOZ_ASSERT(!IsMetadataDecode(), "Stopping frame during metadata decode");
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MOZ_ASSERT(mInFrame, "Stopping frame when we didn't start one");
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MOZ_ASSERT(mCurrentFrame, "Stopping frame when we don't have one");
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// Update our state.
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mInFrame = false;
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mFinishedNewFrame = true;
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mCurrentFrame->Finish(aFrameOpacity, mFinalizeFrames);
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mProgress |= FLAG_FRAME_COMPLETE;
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mLoopLength += mCurrentFrame->GetTimeout();
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if (mFrameCount == 1) {
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// If we're not sending partial invalidations, then we send an invalidation
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// here when the first frame is complete.
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if (!ShouldSendPartialInvalidations()) {
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mInvalidRect.UnionRect(mInvalidRect, IntRect(IntPoint(), Size()));
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}
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// If we dispose of the first frame by clearing it, then the first frame's
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// refresh area is all of itself. RESTORE_PREVIOUS is invalid (assumed to
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// be DISPOSE_CLEAR).
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switch (mCurrentFrame->GetDisposalMethod()) {
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default:
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MOZ_FALLTHROUGH_ASSERT("Unexpected DisposalMethod");
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case DisposalMethod::CLEAR:
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case DisposalMethod::CLEAR_ALL:
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case DisposalMethod::RESTORE_PREVIOUS:
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mFirstFrameRefreshArea = IntRect(IntPoint(), Size());
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break;
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case DisposalMethod::KEEP:
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case DisposalMethod::NOT_SPECIFIED:
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break;
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}
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} else {
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// Some GIFs are huge but only have a small area that they animate. We only
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// need to refresh that small area when frame 0 comes around again.
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mFirstFrameRefreshArea.UnionRect(mFirstFrameRefreshArea,
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mCurrentFrame->GetBoundedBlendRect());
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}
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}
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void Decoder::PostInvalidation(const gfx::IntRect& aRect,
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const Maybe<gfx::IntRect>& aRectAtOutputSize
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/* = Nothing() */) {
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// We should be mid-frame
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MOZ_ASSERT(mInFrame, "Can't invalidate when not mid-frame!");
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MOZ_ASSERT(mCurrentFrame, "Can't invalidate when not mid-frame!");
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// Record this invalidation, unless we're not sending partial invalidations
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// or we're past the first frame.
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if (ShouldSendPartialInvalidations() && mFrameCount == 1) {
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mInvalidRect.UnionRect(mInvalidRect, aRect);
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mCurrentFrame->ImageUpdated(aRectAtOutputSize.valueOr(aRect));
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}
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}
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void Decoder::PostDecodeDone(int32_t aLoopCount /* = 0 */) {
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MOZ_ASSERT(!IsMetadataDecode(), "Done with decoding in metadata decode");
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MOZ_ASSERT(!mInFrame, "Can't be done decoding if we're mid-frame!");
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MOZ_ASSERT(!mDecodeDone, "Decode already done!");
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mDecodeDone = true;
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|
mImageMetadata.SetLoopCount(aLoopCount);
|
|
|
|
// Some metadata that we track should take into account every frame in the
|
|
// image. If this is a first-frame-only decode, our accumulated loop length
|
|
// and first frame refresh area only includes the first frame, so it's not
|
|
// correct and we don't record it.
|
|
if (!IsFirstFrameDecode()) {
|
|
mImageMetadata.SetLoopLength(mLoopLength);
|
|
mImageMetadata.SetFirstFrameRefreshArea(mFirstFrameRefreshArea);
|
|
}
|
|
|
|
mProgress |= FLAG_DECODE_COMPLETE;
|
|
}
|
|
|
|
void Decoder::PostError() {
|
|
mError = true;
|
|
|
|
if (mInFrame) {
|
|
MOZ_ASSERT(mCurrentFrame);
|
|
MOZ_ASSERT(mFrameCount > 0);
|
|
mCurrentFrame->Abort();
|
|
mInFrame = false;
|
|
--mFrameCount;
|
|
mHasFrameToTake = false;
|
|
}
|
|
}
|
|
|
|
} // namespace image
|
|
} // namespace mozilla
|