gecko-dev/dom/workers/WorkerPrivate.h

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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef mozilla_dom_workers_workerprivate_h__
#define mozilla_dom_workers_workerprivate_h__
#include "mozilla/dom/WorkerCommon.h"
#include "mozilla/CondVar.h"
#include "mozilla/DOMEventTargetHelper.h"
#include "nsIContentSecurityPolicy.h"
#include "nsIEventTarget.h"
#include "nsTObserverArray.h"
#include "mozilla/dom/Worker.h"
#include "mozilla/dom/WorkerHolder.h"
#include "mozilla/dom/WorkerLoadInfo.h"
#include "mozilla/dom/workerinternals/JSSettings.h"
#include "mozilla/dom/workerinternals/Queue.h"
class nsIConsoleReportCollector;
class nsIThreadInternal;
namespace mozilla {
namespace dom {
// If you change this, the corresponding list in nsIWorkerDebugger.idl needs
// to be updated too.
enum WorkerType
{
WorkerTypeDedicated,
WorkerTypeShared,
WorkerTypeService
};
class ClientInfo;
class ClientSource;
class Function;
class MessagePort;
class MessagePortIdentifier;
class PerformanceStorage;
class SharedWorker;
class WorkerControlRunnable;
class WorkerDebugger;
class WorkerDebuggerGlobalScope;
class WorkerErrorReport;
class WorkerEventTarget;
class WorkerGlobalScope;
class WorkerRunnable;
class WorkerThread;
// SharedMutex is a small wrapper around an (internal) reference-counted Mutex
// object. It exists to avoid changing a lot of code to use Mutex* instead of
// Mutex&.
class SharedMutex
{
typedef mozilla::Mutex Mutex;
class RefCountedMutex final : public Mutex
{
public:
explicit RefCountedMutex(const char* aName)
: Mutex(aName)
{ }
NS_INLINE_DECL_THREADSAFE_REFCOUNTING(RefCountedMutex)
private:
~RefCountedMutex()
{ }
};
RefPtr<RefCountedMutex> mMutex;
public:
explicit SharedMutex(const char* aName)
: mMutex(new RefCountedMutex(aName))
{ }
SharedMutex(SharedMutex& aOther)
: mMutex(aOther.mMutex)
{ }
operator Mutex&()
{
return *mMutex;
}
operator const Mutex&() const
{
return *mMutex;
}
void
AssertCurrentThreadOwns() const
{
mMutex->AssertCurrentThreadOwns();
}
};
class WorkerPrivate
{
public:
struct LocationInfo
{
nsCString mHref;
nsCString mProtocol;
nsCString mHost;
nsCString mHostname;
nsCString mPort;
nsCString mPathname;
nsCString mSearch;
nsCString mHash;
nsString mOrigin;
};
NS_INLINE_DECL_REFCOUNTING(WorkerPrivate)
static already_AddRefed<WorkerPrivate>
Constructor(JSContext* aCx, const nsAString& aScriptURL, bool aIsChromeWorker,
WorkerType aWorkerType, const nsAString& aWorkerName,
const nsACString& aServiceWorkerScope,
WorkerLoadInfo* aLoadInfo, ErrorResult& aRv);
enum LoadGroupBehavior
{
InheritLoadGroup,
OverrideLoadGroup
};
static nsresult
GetLoadInfo(JSContext* aCx, nsPIDOMWindowInner* aWindow,
WorkerPrivate* aParent,
const nsAString& aScriptURL, bool aIsChromeWorker,
LoadGroupBehavior aLoadGroupBehavior, WorkerType aWorkerType,
WorkerLoadInfo* aLoadInfo);
void
Traverse(nsCycleCollectionTraversalCallback& aCb);
void
ClearSelfAndParentEventTargetRef()
{
AssertIsOnParentThread();
MOZ_ASSERT(mSelfRef);
mParentEventTargetRef = nullptr;
mSelfRef = nullptr;
}
// May be called on any thread...
bool
Start();
// Called on the parent thread.
bool
Notify(WorkerStatus aStatus)
{
return NotifyPrivate(aStatus);
}
bool
Cancel()
{
return Notify(Canceling);
}
bool
Kill()
{
return Notify(Killing);
}
bool
Terminate()
{
AssertIsOnParentThread();
return TerminatePrivate();
}
bool
Close();
// The passed principal must be the Worker principal in case of a
// ServiceWorker and the loading principal for any other type.
static void
OverrideLoadInfoLoadGroup(WorkerLoadInfo& aLoadInfo,
nsIPrincipal* aPrincipal);
bool
IsDebuggerRegistered()
{
AssertIsOnMainThread();
// No need to lock here since this is only ever modified by the same thread.
return mDebuggerRegistered;
}
void
SetIsDebuggerRegistered(bool aDebuggerRegistered)
{
AssertIsOnMainThread();
MutexAutoLock lock(mMutex);
MOZ_ASSERT(mDebuggerRegistered != aDebuggerRegistered);
mDebuggerRegistered = aDebuggerRegistered;
mCondVar.Notify();
}
void
WaitForIsDebuggerRegistered(bool aDebuggerRegistered)
{
AssertIsOnParentThread();
MOZ_ASSERT(!NS_IsMainThread());
MutexAutoLock lock(mMutex);
while (mDebuggerRegistered != aDebuggerRegistered) {
mCondVar.Wait();
}
}
WorkerDebugger*
Debugger() const
{
AssertIsOnMainThread();
MOZ_ASSERT(mDebugger);
return mDebugger;
}
void
SetDebugger(WorkerDebugger* aDebugger)
{
AssertIsOnMainThread();
MOZ_ASSERT(mDebugger != aDebugger);
mDebugger = aDebugger;
}
JS::UniqueChars
AdoptDefaultLocale()
{
MOZ_ASSERT(mDefaultLocale,
"the default locale must have been successfully set for anyone "
"to be trying to adopt it");
return Move(mDefaultLocale);
}
void
DoRunLoop(JSContext* aCx);
bool
InterruptCallback(JSContext* aCx);
bool
IsOnCurrentThread();
bool
CloseInternal(JSContext* aCx)
{
AssertIsOnWorkerThread();
return NotifyInternal(aCx, Closing);
}
bool
FreezeInternal();
bool
ThawInternal();
void
TraverseTimeouts(nsCycleCollectionTraversalCallback& aCallback);
void
UnlinkTimeouts();
bool
ModifyBusyCountFromWorker(bool aIncrease);
bool
AddChildWorker(WorkerPrivate* aChildWorker);
void
RemoveChildWorker(WorkerPrivate* aChildWorker);
void
PostMessageToParent(JSContext* aCx,
JS::Handle<JS::Value> aMessage,
const Sequence<JSObject*>& aTransferable,
ErrorResult& aRv)
{
PostMessageToParentInternal(aCx, aMessage, aTransferable, aRv);
}
void
PostMessageToParentMessagePort(JSContext* aCx,
JS::Handle<JS::Value> aMessage,
const Sequence<JSObject*>& aTransferable,
ErrorResult& aRv);
void
EnterDebuggerEventLoop();
void
LeaveDebuggerEventLoop();
void
PostMessageToDebugger(const nsAString& aMessage);
void
SetDebuggerImmediate(Function& aHandler, ErrorResult& aRv);
void
ReportErrorToDebugger(const nsAString& aFilename, uint32_t aLineno,
const nsAString& aMessage);
bool
NotifyInternal(JSContext* aCx, WorkerStatus aStatus);
void
ReportError(JSContext* aCx, JS::ConstUTF8CharsZ aToStringResult,
JSErrorReport* aReport);
static void
ReportErrorToConsole(const char* aMessage);
int32_t
SetTimeout(JSContext* aCx, nsIScriptTimeoutHandler* aHandler,
int32_t aTimeout, bool aIsInterval,
ErrorResult& aRv);
void
ClearTimeout(int32_t aId);
bool
RunExpiredTimeouts(JSContext* aCx);
bool
RescheduleTimeoutTimer(JSContext* aCx);
void
UpdateContextOptionsInternal(JSContext* aCx, const JS::ContextOptions& aContextOptions);
void
UpdateLanguagesInternal(const nsTArray<nsString>& aLanguages);
void
UpdateJSWorkerMemoryParameterInternal(JSContext* aCx, JSGCParamKey key, uint32_t aValue);
enum WorkerRanOrNot {
WorkerNeverRan = 0,
WorkerRan
};
void
ScheduleDeletion(WorkerRanOrNot aRanOrNot);
bool
CollectRuntimeStats(JS::RuntimeStats* aRtStats, bool aAnonymize);
#ifdef JS_GC_ZEAL
void
UpdateGCZealInternal(JSContext* aCx, uint8_t aGCZeal, uint32_t aFrequency);
#endif
void
GarbageCollectInternal(JSContext* aCx, bool aShrinking,
bool aCollectChildren);
void
CycleCollectInternal(bool aCollectChildren);
void
OfflineStatusChangeEventInternal(bool aIsOffline);
void
MemoryPressureInternal();
void
SetFetchHandlerWasAdded()
{
MOZ_ASSERT(IsServiceWorker());
AssertIsOnWorkerThread();
mFetchHandlerWasAdded = true;
}
bool
FetchHandlerWasAdded() const
{
MOZ_ASSERT(IsServiceWorker());
AssertIsOnWorkerThread();
return mFetchHandlerWasAdded;
}
JSContext*
GetJSContext() const
{
AssertIsOnWorkerThread();
return mJSContext;
}
WorkerGlobalScope*
GlobalScope() const
{
AssertIsOnWorkerThread();
return mScope;
}
WorkerDebuggerGlobalScope*
DebuggerGlobalScope() const
{
AssertIsOnWorkerThread();
return mDebuggerScope;
}
void
SetThread(WorkerThread* aThread);
void
AssertIsOnWorkerThread() const
#ifdef DEBUG
;
#else
{ }
#endif
// This may block!
void
BeginCTypesCall();
// This may block!
void
EndCTypesCall();
void
BeginCTypesCallback()
{
// If a callback is beginning then we need to do the exact same thing as
// when a ctypes call ends.
EndCTypesCall();
}
void
EndCTypesCallback()
{
// If a callback is ending then we need to do the exact same thing as
// when a ctypes call begins.
BeginCTypesCall();
}
bool
ConnectMessagePort(JSContext* aCx, MessagePortIdentifier& aIdentifier);
WorkerGlobalScope*
GetOrCreateGlobalScope(JSContext* aCx);
WorkerDebuggerGlobalScope*
CreateDebuggerGlobalScope(JSContext* aCx);
bool
RegisterBindings(JSContext* aCx, JS::Handle<JSObject*> aGlobal);
bool
RegisterDebuggerBindings(JSContext* aCx, JS::Handle<JSObject*> aGlobal);
bool
OnLine() const
{
AssertIsOnWorkerThread();
return mOnLine;
}
void
StopSyncLoop(nsIEventTarget* aSyncLoopTarget, bool aResult);
bool
AllPendingRunnablesShouldBeCanceled() const
{
return mCancelAllPendingRunnables;
}
void
ClearMainEventQueue(WorkerRanOrNot aRanOrNot);
void
ClearDebuggerEventQueue();
void
OnProcessNextEvent();
void
AfterProcessNextEvent();
void
AssertValidSyncLoop(nsIEventTarget* aSyncLoopTarget)
#ifdef DEBUG
;
#else
{ }
#endif
void
SetWorkerScriptExecutedSuccessfully()
{
AssertIsOnWorkerThread();
// Should only be called once!
MOZ_ASSERT(!mWorkerScriptExecutedSuccessfully);
mWorkerScriptExecutedSuccessfully = true;
}
// Only valid after CompileScriptRunnable has finished running!
bool
WorkerScriptExecutedSuccessfully() const
{
AssertIsOnWorkerThread();
return mWorkerScriptExecutedSuccessfully;
}
void
MaybeDispatchLoadFailedRunnable();
// Get the event target to use when dispatching to the main thread
// from this Worker thread. This may be the main thread itself or
// a ThrottledEventQueue to the main thread.
nsIEventTarget*
MainThreadEventTarget();
nsresult
DispatchToMainThread(nsIRunnable* aRunnable,
uint32_t aFlags = NS_DISPATCH_NORMAL);
nsresult
DispatchToMainThread(already_AddRefed<nsIRunnable> aRunnable,
uint32_t aFlags = NS_DISPATCH_NORMAL);
// Get an event target that will dispatch runnables as control runnables on
// the worker thread. Implement nsICancelableRunnable if you wish to take
// action on cancelation.
nsISerialEventTarget*
ControlEventTarget();
// Get an event target that will attempt to dispatch a normal WorkerRunnable,
// but if that fails will then fall back to a control runnable.
nsISerialEventTarget*
HybridEventTarget();
void
DumpCrashInformation(nsACString& aString);
bool
EnsureClientSource();
const ClientInfo&
GetClientInfo() const;
const ClientState
GetClientState() const;
const Maybe<ServiceWorkerDescriptor>
GetController() const;
void
Control(const ServiceWorkerDescriptor& aServiceWorker);
void
ExecutionReady();
PerformanceStorage*
GetPerformanceStorage();
bool
IsAcceptingEvents()
{
AssertIsOnParentThread();
MutexAutoLock lock(mMutex);
return mParentStatus < Terminating;
}
WorkerStatus
ParentStatusProtected()
{
AssertIsOnParentThread();
MutexAutoLock lock(mMutex);
return mParentStatus;
}
WorkerStatus
ParentStatus() const
{
mMutex.AssertCurrentThreadOwns();
return mParentStatus;
}
Worker*
ParentEventTargetRef() const
{
MOZ_DIAGNOSTIC_ASSERT(mParentEventTargetRef);
return mParentEventTargetRef;
}
void
SetParentEventTargetRef(Worker* aParentEventTargetRef)
{
MOZ_DIAGNOSTIC_ASSERT(aParentEventTargetRef);
MOZ_DIAGNOSTIC_ASSERT(!mParentEventTargetRef);
mParentEventTargetRef = aParentEventTargetRef;
}
bool
ModifyBusyCount(bool aIncrease);
// This method is used by RuntimeService to know what is going wrong the
// shutting down.
uint32_t
BusyCount()
{
return mBusyCount;
}
// Check whether this worker is a secure context. For use from the parent
// thread only; the canonical "is secure context" boolean is stored on the
// compartment of the worker global. The only reason we don't
// AssertIsOnParentThread() here is so we can assert that this value matches
// the one on the compartment, which has to be done from the worker thread.
bool IsSecureContext() const
{
return mIsSecureContext;
}
TimeStamp CreationTimeStamp() const
{
return mCreationTimeStamp;
}
DOMHighResTimeStamp CreationTime() const
{
return mCreationTimeHighRes;
}
DOMHighResTimeStamp TimeStampToDOMHighRes(const TimeStamp& aTimeStamp) const
{
MOZ_ASSERT(!aTimeStamp.IsNull());
TimeDuration duration = aTimeStamp - mCreationTimeStamp;
return duration.ToMilliseconds();
}
LocationInfo&
GetLocationInfo()
{
return mLocationInfo;
}
void
CopyJSSettings(workerinternals::JSSettings& aSettings)
{
mozilla::MutexAutoLock lock(mMutex);
aSettings = mJSSettings;
}
void
CopyJSCompartmentOptions(JS::CompartmentOptions& aOptions)
{
mozilla::MutexAutoLock lock(mMutex);
aOptions = IsChromeWorker() ? mJSSettings.chrome.compartmentOptions
: mJSSettings.content.compartmentOptions;
}
// The ability to be a chrome worker is orthogonal to the type of
// worker [Dedicated|Shared|Service].
bool
IsChromeWorker() const
{
return mIsChromeWorker;
}
WorkerPrivate*
GetParent() const
{
return mParent;
}
bool
IsFrozen() const
{
AssertIsOnParentThread();
return mParentFrozen;
}
bool
IsParentWindowPaused() const
{
AssertIsOnParentThread();
return mParentWindowPausedDepth > 0;
}
// When we debug a worker, we want to disconnect the window and the worker
// communication. This happens calling this method.
// Note: this method doesn't suspend the worker! Use Freeze/Thaw instead.
void
ParentWindowPaused();
void
ParentWindowResumed();
const nsString&
ScriptURL() const
{
return mScriptURL;
}
const nsString&
WorkerName() const
{
return mWorkerName;
}
WorkerType
Type() const
{
return mWorkerType;
}
bool
IsDedicatedWorker() const
{
return mWorkerType == WorkerTypeDedicated;
}
bool
IsSharedWorker() const
{
return mWorkerType == WorkerTypeShared;
}
bool
IsServiceWorker() const
{
return mWorkerType == WorkerTypeService;
}
nsContentPolicyType
ContentPolicyType() const
{
return ContentPolicyType(mWorkerType);
}
static nsContentPolicyType
ContentPolicyType(WorkerType aWorkerType)
{
switch (aWorkerType) {
case WorkerTypeDedicated:
return nsIContentPolicy::TYPE_INTERNAL_WORKER;
case WorkerTypeShared:
return nsIContentPolicy::TYPE_INTERNAL_SHARED_WORKER;
case WorkerTypeService:
return nsIContentPolicy::TYPE_INTERNAL_SERVICE_WORKER;
default:
MOZ_ASSERT_UNREACHABLE("Invalid worker type");
return nsIContentPolicy::TYPE_INVALID;
}
}
nsIScriptContext*
GetScriptContext() const
{
AssertIsOnMainThread();
return mLoadInfo.mScriptContext;
}
const nsCString&
Domain() const
{
return mLoadInfo.mDomain;
}
bool
IsFromWindow() const
{
return mLoadInfo.mFromWindow;
}
nsLoadFlags
GetLoadFlags() const
{
return mLoadInfo.mLoadFlags;
}
uint64_t
WindowID() const
{
return mLoadInfo.mWindowID;
}
uint64_t
ServiceWorkerID() const
{
return GetServiceWorkerDescriptor().Id();
}
const nsCString&
ServiceWorkerScope() const
{
return GetServiceWorkerDescriptor().Scope();
}
nsIURI*
GetBaseURI() const
{
AssertIsOnMainThread();
return mLoadInfo.mBaseURI;
}
void
SetBaseURI(nsIURI* aBaseURI);
nsIURI*
GetResolvedScriptURI() const
{
AssertIsOnMainThread();
return mLoadInfo.mResolvedScriptURI;
}
const nsString&
ServiceWorkerCacheName() const
{
MOZ_DIAGNOSTIC_ASSERT(IsServiceWorker());
AssertIsOnMainThread();
return mLoadInfo.mServiceWorkerCacheName;
}
const ServiceWorkerDescriptor&
GetServiceWorkerDescriptor() const
{
MOZ_DIAGNOSTIC_ASSERT(IsServiceWorker());
MOZ_DIAGNOSTIC_ASSERT(mLoadInfo.mServiceWorkerDescriptor.isSome());
return mLoadInfo.mServiceWorkerDescriptor.ref();
}
const ServiceWorkerRegistrationDescriptor&
GetServiceWorkerRegistrationDescriptor() const
{
MOZ_DIAGNOSTIC_ASSERT(IsServiceWorker());
MOZ_DIAGNOSTIC_ASSERT(mLoadInfo.mServiceWorkerRegistrationDescriptor.isSome());
return mLoadInfo.mServiceWorkerRegistrationDescriptor.ref();
}
void
UpdateServiceWorkerState(ServiceWorkerState aState)
{
MOZ_DIAGNOSTIC_ASSERT(IsServiceWorker());
MOZ_DIAGNOSTIC_ASSERT(mLoadInfo.mServiceWorkerDescriptor.isSome());
return mLoadInfo.mServiceWorkerDescriptor.ref().SetState(aState);
}
const Maybe<ServiceWorkerDescriptor>&
GetParentController() const
{
return mLoadInfo.mParentController;
}
const ChannelInfo&
GetChannelInfo() const
{
return mLoadInfo.mChannelInfo;
}
void
SetChannelInfo(const ChannelInfo& aChannelInfo)
{
AssertIsOnMainThread();
MOZ_ASSERT(!mLoadInfo.mChannelInfo.IsInitialized());
MOZ_ASSERT(aChannelInfo.IsInitialized());
mLoadInfo.mChannelInfo = aChannelInfo;
}
void
InitChannelInfo(nsIChannel* aChannel)
{
mLoadInfo.mChannelInfo.InitFromChannel(aChannel);
}
void
InitChannelInfo(const ChannelInfo& aChannelInfo)
{
mLoadInfo.mChannelInfo = aChannelInfo;
}
nsIPrincipal*
GetPrincipal() const
{
AssertIsOnMainThread();
return mLoadInfo.mPrincipal;
}
nsIPrincipal*
GetLoadingPrincipal() const
{
AssertIsOnMainThread();
return mLoadInfo.mLoadingPrincipal;
}
const nsAString& Origin() const
{
return mLoadInfo.mOrigin;
}
nsILoadGroup*
GetLoadGroup() const
{
AssertIsOnMainThread();
return mLoadInfo.mLoadGroup;
}
// This method allows the principal to be retrieved off the main thread.
// Principals are main-thread objects so the caller must ensure that all
// access occurs on the main thread.
nsIPrincipal*
GetPrincipalDontAssertMainThread() const
{
return mLoadInfo.mPrincipal;
}
bool
UsesSystemPrincipal() const
{
return mLoadInfo.mPrincipalIsSystem;
}
const mozilla::ipc::PrincipalInfo&
GetPrincipalInfo() const
{
return *mLoadInfo.mPrincipalInfo;
}
already_AddRefed<nsIChannel>
ForgetWorkerChannel()
{
AssertIsOnMainThread();
return mLoadInfo.mChannel.forget();
}
nsPIDOMWindowInner*
GetWindow()
{
AssertIsOnMainThread();
return mLoadInfo.mWindow;
}
nsIContentSecurityPolicy*
GetCSP() const
{
AssertIsOnMainThread();
return mLoadInfo.mCSP;
}
void
SetCSP(nsIContentSecurityPolicy* aCSP);
nsresult
SetCSPFromHeaderValues(const nsACString& aCSPHeaderValue,
const nsACString& aCSPReportOnlyHeaderValue);
void
SetReferrerPolicyFromHeaderValue(const nsACString& aReferrerPolicyHeaderValue);
net::ReferrerPolicy
GetReferrerPolicy() const
{
return mLoadInfo.mReferrerPolicy;
}
void
SetReferrerPolicy(net::ReferrerPolicy aReferrerPolicy)
{
mLoadInfo.mReferrerPolicy = aReferrerPolicy;
}
bool
IsEvalAllowed() const
{
return mLoadInfo.mEvalAllowed;
}
void
SetEvalAllowed(bool aEvalAllowed)
{
mLoadInfo.mEvalAllowed = aEvalAllowed;
}
bool
GetReportCSPViolations() const
{
return mLoadInfo.mReportCSPViolations;
}
void
SetReportCSPViolations(bool aReport)
{
mLoadInfo.mReportCSPViolations = aReport;
}
bool
XHRParamsAllowed() const
{
return mLoadInfo.mXHRParamsAllowed;
}
void
SetXHRParamsAllowed(bool aAllowed)
{
mLoadInfo.mXHRParamsAllowed = aAllowed;
}
bool
IsStorageAllowed() const
{
return mLoadInfo.mStorageAllowed;
}
const OriginAttributes&
GetOriginAttributes() const
{
return mLoadInfo.mOriginAttributes;
}
// Determine if the SW testing per-window flag is set by devtools
bool
ServiceWorkersTestingInWindow() const
{
return mLoadInfo.mServiceWorkersTestingInWindow;
}
already_AddRefed<nsIRunnable>
StealLoadFailedAsyncRunnable()
{
return mLoadInfo.mLoadFailedAsyncRunnable.forget();
}
// This is used to handle importScripts(). When the worker is first loaded
// and executed, it happens in a sync loop. At this point it sets
// mLoadingWorkerScript to true. importScripts() calls that occur during the
// execution run in nested sync loops and so this continues to return true,
// leading to these scripts being cached offline.
// mLoadingWorkerScript is set to false when the top level loop ends.
// importScripts() in function calls or event handlers are always fetched
// from the network.
bool
LoadScriptAsPartOfLoadingServiceWorkerScript()
{
MOZ_ASSERT(IsServiceWorker());
return mLoadingWorkerScript;
}
void
SetLoadingWorkerScript(bool aLoadingWorkerScript)
{
// any thread
MOZ_ASSERT(IsServiceWorker());
mLoadingWorkerScript = aLoadingWorkerScript;
}
void
QueueRunnable(nsIRunnable* aRunnable)
{
AssertIsOnParentThread();
mQueuedRunnables.AppendElement(aRunnable);
}
bool
RegisterSharedWorker(SharedWorker* aSharedWorker, MessagePort* aPort);
void
BroadcastErrorToSharedWorkers(JSContext* aCx,
const WorkerErrorReport* aReport,
bool aIsErrorEvent);
void
GetAllSharedWorkers(nsTArray<RefPtr<SharedWorker>>& aSharedWorkers);
void
CloseSharedWorkersForWindow(nsPIDOMWindowInner* aWindow);
void
CloseAllSharedWorkers();
void
FlushReportsToSharedWorkers(nsIConsoleReportCollector* aReporter);
// We can assume that an nsPIDOMWindow will be available for Freeze, Thaw
// as these are only used for globals going in and out of the bfcache.
//
// XXXbz: This is a bald-faced lie given the uses in RegisterSharedWorker and
// CloseSharedWorkersForWindow, which pass null for aWindow to Thaw and Freeze
// respectively. See bug 1251722.
bool
Freeze(nsPIDOMWindowInner* aWindow);
bool
Thaw(nsPIDOMWindowInner* aWindow);
void
EnableDebugger();
void
DisableDebugger();
already_AddRefed<WorkerRunnable>
MaybeWrapAsWorkerRunnable(already_AddRefed<nsIRunnable> aRunnable);
bool
ProxyReleaseMainThreadObjects();
void
GarbageCollect(bool aShrinking);
void
CycleCollect(bool aDummy);
nsresult
SetPrincipalOnMainThread(nsIPrincipal* aPrincipal, nsILoadGroup* aLoadGroup);
nsresult
SetPrincipalFromChannel(nsIChannel* aChannel);
bool
FinalChannelPrincipalIsValid(nsIChannel* aChannel);
#ifdef MOZ_DIAGNOSTIC_ASSERT_ENABLED
bool
PrincipalURIMatchesScriptURL();
#endif
void
UpdateOverridenLoadGroup(nsILoadGroup* aBaseLoadGroup);
void
WorkerScriptLoaded();
nsIDocument* GetDocument() const;
void
MemoryPressure(bool aDummy);
void
UpdateContextOptions(const JS::ContextOptions& aContextOptions);
void
UpdateLanguages(const nsTArray<nsString>& aLanguages);
void
UpdateJSWorkerMemoryParameter(JSGCParamKey key, uint32_t value);
#ifdef JS_GC_ZEAL
void
UpdateGCZeal(uint8_t aGCZeal, uint32_t aFrequency);
#endif
void
OfflineStatusChangeEvent(bool aIsOffline);
nsresult
Dispatch(already_AddRefed<WorkerRunnable> aRunnable)
{
return DispatchPrivate(Move(aRunnable), nullptr);
}
nsresult
DispatchControlRunnable(already_AddRefed<WorkerControlRunnable> aWorkerControlRunnable);
nsresult
DispatchDebuggerRunnable(already_AddRefed<WorkerRunnable> aDebuggerRunnable);
#ifdef DEBUG
void
AssertIsOnParentThread() const;
void
AssertInnerWindowIsCorrect() const;
#else
void
AssertIsOnParentThread() const
{ }
void
AssertInnerWindowIsCorrect() const
{ }
#endif
#ifdef MOZ_DIAGNOSTIC_ASSERT_ENABLED
bool
PrincipalIsValid() const;
#endif
private:
WorkerPrivate(WorkerPrivate* aParent,
const nsAString& aScriptURL, bool aIsChromeWorker,
WorkerType aWorkerType, const nsAString& aWorkerName,
const nsACString& aServiceWorkerScope,
WorkerLoadInfo& aLoadInfo);
~WorkerPrivate();
nsresult
DispatchPrivate(already_AddRefed<WorkerRunnable> aRunnable,
nsIEventTarget* aSyncLoopTarget);
bool
NotifyPrivate(WorkerStatus aStatus);
bool
TerminatePrivate()
{
return NotifyPrivate(Terminating);
}
bool
MayContinueRunning()
{
AssertIsOnWorkerThread();
WorkerStatus status;
{
MutexAutoLock lock(mMutex);
status = mStatus;
}
if (status < Terminating) {
return true;
}
return false;
}
void
CancelAllTimeouts();
enum class ProcessAllControlRunnablesResult
{
// We did not process anything.
Nothing,
// We did process something, states may have changed, but we can keep
// executing script.
MayContinue,
// We did process something, and should not continue executing script.
Abort
};
ProcessAllControlRunnablesResult
ProcessAllControlRunnables()
{
MutexAutoLock lock(mMutex);
return ProcessAllControlRunnablesLocked();
}
ProcessAllControlRunnablesResult
ProcessAllControlRunnablesLocked();
void
EnableMemoryReporter();
void
DisableMemoryReporter();
void
WaitForWorkerEvents(PRIntervalTime interval = PR_INTERVAL_NO_TIMEOUT);
void
PostMessageToParentInternal(JSContext* aCx,
JS::Handle<JS::Value> aMessage,
const Sequence<JSObject*>& aTransferable,
ErrorResult& aRv);
// If the worker shutdown status is equal or greater then aFailStatus, this
// operation will fail and nullptr will be returned. See WorkerHolder.h for
// more information about the correct value to use.
already_AddRefed<nsIEventTarget>
CreateNewSyncLoop(WorkerStatus aFailStatus);
bool
RunCurrentSyncLoop();
bool
DestroySyncLoop(uint32_t aLoopIndex, nsIThreadInternal* aThread = nullptr);
void
InitializeGCTimers();
enum GCTimerMode
{
PeriodicTimer = 0,
IdleTimer,
NoTimer
};
void
SetGCTimerMode(GCTimerMode aMode);
void
ShutdownGCTimers();
bool
AddHolder(WorkerHolder* aHolder, WorkerStatus aFailStatus);
void
RemoveHolder(WorkerHolder* aHolder);
void
NotifyHolders(JSContext* aCx, WorkerStatus aStatus);
bool
HasActiveHolders()
{
return !(mChildWorkers.IsEmpty() && mTimeouts.IsEmpty() &&
mHolders.IsEmpty());
}
class EventTarget;
friend class EventTarget;
friend class mozilla::dom::WorkerHolder;
friend class AutoSyncLoopHolder;
struct TimeoutInfo;
class MemoryReporter;
friend class MemoryReporter;
friend class mozilla::dom::WorkerThread;
SharedMutex mMutex;
mozilla::CondVar mCondVar;
WorkerPrivate* mParent;
nsString mScriptURL;
// This is the worker name for shared workers and dedicated workers.
nsString mWorkerName;
WorkerType mWorkerType;
// The worker is owned by its thread, which is represented here. This is set
// in Constructor() and emptied by WorkerFinishedRunnable, and conditionally
// traversed by the cycle collector if the busy count is zero.
//
// There are 4 ways a worker can be terminated:
// 1. GC/CC - When the worker is in idle state (busycount == 0), it allows to
// traverse the 'hidden' mParentEventTargetRef pointer. This is the exposed
// Worker webidl object. Doing this, CC will be able to detect a cycle and
// Unlink is called. In Unlink, Worker calls Terminate().
// 2. Worker::Terminate() is called - the shutdown procedure starts
// immediately.
// 3. WorkerScope::Close() is called - Similar to point 2.
// 4. xpcom-shutdown notification - We call Kill().
RefPtr<Worker> mParentEventTargetRef;
RefPtr<WorkerPrivate> mSelfRef;
// The lifetime of these objects within LoadInfo is managed explicitly;
// they do not need to be cycle collected.
WorkerLoadInfo mLoadInfo;
LocationInfo mLocationInfo;
// Protected by mMutex.
workerinternals::JSSettings mJSSettings;
WorkerDebugger* mDebugger;
workerinternals::Queue<WorkerControlRunnable*, 4> mControlQueue;
workerinternals::Queue<WorkerRunnable*, 4> mDebuggerQueue;
// Touched on multiple threads, protected with mMutex.
JSContext* mJSContext;
RefPtr<WorkerThread> mThread;
PRThread* mPRThread;
// Things touched on worker thread only.
RefPtr<WorkerGlobalScope> mScope;
RefPtr<WorkerDebuggerGlobalScope> mDebuggerScope;
nsTArray<WorkerPrivate*> mChildWorkers;
nsTObserverArray<WorkerHolder*> mHolders;
nsTArray<nsAutoPtr<TimeoutInfo>> mTimeouts;
RefPtr<ThrottledEventQueue> mMainThreadThrottledEventQueue;
nsCOMPtr<nsIEventTarget> mMainThreadEventTarget;
RefPtr<WorkerEventTarget> mWorkerControlEventTarget;
RefPtr<WorkerEventTarget> mWorkerHybridEventTarget;
struct SyncLoopInfo
{
explicit SyncLoopInfo(EventTarget* aEventTarget);
RefPtr<EventTarget> mEventTarget;
bool mCompleted;
bool mResult;
#ifdef DEBUG
bool mHasRun;
#endif
};
// This is only modified on the worker thread, but in DEBUG builds
// AssertValidSyncLoop function iterates it on other threads. Therefore
// modifications are done with mMutex held *only* in DEBUG builds.
nsTArray<nsAutoPtr<SyncLoopInfo>> mSyncLoopStack;
nsCOMPtr<nsITimer> mTimer;
nsCOMPtr<nsITimerCallback> mTimerRunnable;
nsCOMPtr<nsITimer> mGCTimer;
RefPtr<MemoryReporter> mMemoryReporter;
// fired on the main thread if the worker script fails to load
nsCOMPtr<nsIRunnable> mLoadFailedRunnable;
RefPtr<PerformanceStorage> mPerformanceStorage;
// Only used for top level workers.
nsTArray<nsCOMPtr<nsIRunnable>> mQueuedRunnables;
// Protected by mMutex.
nsTArray<RefPtr<WorkerRunnable>> mPreStartRunnables;
// Only touched on the parent thread (currently this is always the main
// thread as SharedWorkers are always top-level).
nsTArray<RefPtr<SharedWorker>> mSharedWorkers;
JS::UniqueChars mDefaultLocale; // nulled during worker JSContext init
TimeStamp mKillTime;
WorkerStatus mParentStatus;
WorkerStatus mStatus;
UniquePtr<ClientSource> mClientSource;
// This is touched on parent thread only, but it can be read on a different
// thread before crashing because hanging.
Atomic<uint64_t> mBusyCount;
Atomic<bool> mLoadingWorkerScript;
TimeStamp mCreationTimeStamp;
DOMHighResTimeStamp mCreationTimeHighRes;
// Things touched on worker thread only.
uint32_t mNumHoldersPreventingShutdownStart;
uint32_t mDebuggerEventLoopLevel;
uint32_t mErrorHandlerRecursionCount;
uint32_t mNextTimeoutId;
// SharedWorkers may have multiple windows paused, so this must be
// a count instead of just a boolean.
uint32_t mParentWindowPausedDepth;
bool mFrozen;
bool mTimerRunning;
bool mRunningExpiredTimeouts;
bool mPendingEventQueueClearing;
bool mCancelAllPendingRunnables;
bool mPeriodicGCTimerRunning;
bool mIdleGCTimerRunning;
bool mWorkerScriptExecutedSuccessfully;
bool mFetchHandlerWasAdded;
bool mOnLine;
bool mMainThreadObjectsForgotten;
bool mIsChromeWorker;
bool mParentFrozen;
// mIsSecureContext is set once in our constructor; after that it can be read
// from various threads. We could make this const if we were OK with setting
// it in the initializer list via calling some function that takes all sorts
// of state (loadinfo, worker type, parent).
//
// It's a bit unfortunate that we have to have an out-of-band boolean for
// this, but we need access to this state from the parent thread, and we can't
// use our global object's secure state there.
bool mIsSecureContext;
bool mDebuggerRegistered;
};
class AutoSyncLoopHolder
{
WorkerPrivate* mWorkerPrivate;
nsCOMPtr<nsIEventTarget> mTarget;
uint32_t mIndex;
public:
// See CreateNewSyncLoop() for more information about the correct value to use
// for aFailStatus.
AutoSyncLoopHolder(WorkerPrivate* aWorkerPrivate, WorkerStatus aFailStatus)
: mWorkerPrivate(aWorkerPrivate)
, mTarget(aWorkerPrivate->CreateNewSyncLoop(aFailStatus))
, mIndex(aWorkerPrivate->mSyncLoopStack.Length() - 1)
{
aWorkerPrivate->AssertIsOnWorkerThread();
}
~AutoSyncLoopHolder()
{
if (mWorkerPrivate && mTarget) {
mWorkerPrivate->AssertIsOnWorkerThread();
mWorkerPrivate->StopSyncLoop(mTarget, false);
mWorkerPrivate->DestroySyncLoop(mIndex);
}
}
bool
Run()
{
WorkerPrivate* workerPrivate = mWorkerPrivate;
mWorkerPrivate = nullptr;
workerPrivate->AssertIsOnWorkerThread();
return workerPrivate->RunCurrentSyncLoop();
}
nsIEventTarget*
GetEventTarget() const
{
// This can be null if CreateNewSyncLoop() fails.
return mTarget;
}
};
} // dom namespace
} // mozilla namespace
#endif /* mozilla_dom_workers_workerprivate_h__ */