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796 строки
30 KiB
Plaintext
796 строки
30 KiB
Plaintext
__ __ ____ ____ ____
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/ \\/ \/ _ \/ _ )/ _ \
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\ / __/ _ \ __/
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\__\__/\____/\_____/__/ ____ ___
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/ _/ / \ \ / _ \/ _/
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/ \_/ / / \ \ __/ \__
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\____/____/\_____/_____/____/v1.2.1
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Description:
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============
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WebP codec: library to encode and decode images in WebP format. This package
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contains the library that can be used in other programs to add WebP support,
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as well as the command line tools 'cwebp' and 'dwebp'.
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See http://developers.google.com/speed/webp
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The latest source tree is available at
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https://chromium.googlesource.com/webm/libwebp
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It is released under the same license as the WebM project.
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See http://www.webmproject.org/license/software/ or the
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"COPYING" file for details. An additional intellectual
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property rights grant can be found in the file PATENTS.
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Building:
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=========
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Windows build:
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--------------
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By running:
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nmake /f Makefile.vc CFG=release-static RTLIBCFG=static OBJDIR=output
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the directory output\release-static\(x64|x86)\bin will contain the tools
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cwebp.exe and dwebp.exe. The directory output\release-static\(x64|x86)\lib will
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contain the libwebp static library.
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The target architecture (x86/x64) is detected by Makefile.vc from the Visual
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Studio compiler (cl.exe) available in the system path.
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Unix build using makefile.unix:
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-------------------------------
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On platforms with GNU tools installed (gcc and make), running
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make -f makefile.unix
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will build the binaries examples/cwebp and examples/dwebp, along
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with the static library src/libwebp.a. No system-wide installation
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is supplied, as this is a simple alternative to the full installation
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system based on the autoconf tools (see below).
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Please refer to makefile.unix for additional details and customizations.
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Using autoconf tools:
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---------------------
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Prerequisites:
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A compiler (e.g., gcc), make, autoconf, automake, libtool.
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On a Debian-like system the following should install everything you need for a
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minimal build:
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$ sudo apt-get install gcc make autoconf automake libtool
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When building from git sources, you will need to run autogen.sh to generate the
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configure script.
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./configure
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make
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make install
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should be all you need to have the following files
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/usr/local/include/webp/decode.h
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/usr/local/include/webp/encode.h
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/usr/local/include/webp/types.h
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/usr/local/lib/libwebp.*
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/usr/local/bin/cwebp
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/usr/local/bin/dwebp
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installed.
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Note: A decode-only library, libwebpdecoder, is available using the
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'--enable-libwebpdecoder' flag. The encode library is built separately and can
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be installed independently using a minor modification in the corresponding
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Makefile.am configure files (see comments there). See './configure --help' for
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more options.
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Building for MIPS Linux:
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------------------------
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MIPS Linux toolchain stable available releases can be found at:
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https://community.imgtec.com/developers/mips/tools/codescape-mips-sdk/available-releases/
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# Add toolchain to PATH
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export PATH=$PATH:/path/to/toolchain/bin
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# 32-bit build for mips32r5 (p5600)
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HOST=mips-mti-linux-gnu
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MIPS_CFLAGS="-O3 -mips32r5 -mabi=32 -mtune=p5600 -mmsa -mfp64 \
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-msched-weight -mload-store-pairs -fPIE"
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MIPS_LDFLAGS="-mips32r5 -mabi=32 -mmsa -mfp64 -pie"
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# 64-bit build for mips64r6 (i6400)
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HOST=mips-img-linux-gnu
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MIPS_CFLAGS="-O3 -mips64r6 -mabi=64 -mtune=i6400 -mmsa -mfp64 \
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-msched-weight -mload-store-pairs -fPIE"
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MIPS_LDFLAGS="-mips64r6 -mabi=64 -mmsa -mfp64 -pie"
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./configure --host=${HOST} --build=`config.guess` \
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CC="${HOST}-gcc -EL" \
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CFLAGS="$MIPS_CFLAGS" \
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LDFLAGS="$MIPS_LDFLAGS"
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make
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make install
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CMake:
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------
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With CMake, you can compile libwebp, cwebp, dwebp, gif2webp, img2webp, webpinfo
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and the JS bindings.
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Prerequisites:
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A compiler (e.g., gcc with autotools) and CMake.
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On a Debian-like system the following should install everything you need for a
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minimal build:
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$ sudo apt-get install build-essential cmake
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When building from git sources, you will need to run cmake to generate the
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makefiles.
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mkdir build && cd build && cmake ../
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make
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make install
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If you also want any of the executables, you will need to enable them through
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CMake, e.g.:
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cmake -DWEBP_BUILD_CWEBP=ON -DWEBP_BUILD_DWEBP=ON ../
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or through your favorite interface (like ccmake or cmake-qt-gui).
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Use option -DWEBP_UNICODE=ON for Unicode support on Windows (with chcp 65001).
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Finally, once installed, you can also use WebP in your CMake project by doing:
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find_package(WebP)
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which will define the CMake variables WebP_INCLUDE_DIRS and WebP_LIBRARIES.
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Gradle:
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-------
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The support for Gradle is minimal: it only helps you compile libwebp, cwebp and
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dwebp and webpmux_example.
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Prerequisites:
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A compiler (e.g., gcc with autotools) and gradle.
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On a Debian-like system the following should install everything you need for a
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minimal build:
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$ sudo apt-get install build-essential gradle
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When building from git sources, you will need to run the Gradle wrapper with the
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appropriate target, e.g. :
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./gradlew buildAllExecutables
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SWIG bindings:
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--------------
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To generate language bindings from swig/libwebp.swig at least swig-1.3
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(http://www.swig.org) is required.
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Currently the following functions are mapped:
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Decode:
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WebPGetDecoderVersion
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WebPGetInfo
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WebPDecodeRGBA
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WebPDecodeARGB
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WebPDecodeBGRA
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WebPDecodeBGR
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WebPDecodeRGB
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Encode:
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WebPGetEncoderVersion
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WebPEncodeRGBA
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WebPEncodeBGRA
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WebPEncodeRGB
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WebPEncodeBGR
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WebPEncodeLosslessRGBA
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WebPEncodeLosslessBGRA
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WebPEncodeLosslessRGB
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WebPEncodeLosslessBGR
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See swig/README for more detailed build instructions.
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Java bindings:
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To build the swig-generated JNI wrapper code at least JDK-1.5 (or equivalent)
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is necessary for enum support. The output is intended to be a shared object /
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DLL that can be loaded via System.loadLibrary("webp_jni").
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Python bindings:
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To build the swig-generated Python extension code at least Python 2.6 is
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required. Python < 2.6 may build with some minor changes to libwebp.swig or the
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generated code, but is untested.
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Encoding tool:
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==============
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The examples/ directory contains tools for encoding (cwebp) and
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decoding (dwebp) images.
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The easiest use should look like:
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cwebp input.png -q 80 -o output.webp
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which will convert the input file to a WebP file using a quality factor of 80
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on a 0->100 scale (0 being the lowest quality, 100 being the best. Default
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value is 75).
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You might want to try the -lossless flag too, which will compress the source
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(in RGBA format) without any loss. The -q quality parameter will in this case
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control the amount of processing time spent trying to make the output file as
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small as possible.
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A longer list of options is available using the -longhelp command line flag:
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> cwebp -longhelp
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Usage:
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cwebp [-preset <...>] [options] in_file [-o out_file]
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If input size (-s) for an image is not specified, it is
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assumed to be a PNG, JPEG, TIFF or WebP file.
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Note: Animated PNG and WebP files are not supported.
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Options:
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-h / -help ............. short help
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-H / -longhelp ......... long help
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-q <float> ............. quality factor (0:small..100:big), default=75
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-alpha_q <int> ......... transparency-compression quality (0..100),
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default=100
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-preset <string> ....... preset setting, one of:
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default, photo, picture,
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drawing, icon, text
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-preset must come first, as it overwrites other parameters
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-z <int> ............... activates lossless preset with given
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level in [0:fast, ..., 9:slowest]
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-m <int> ............... compression method (0=fast, 6=slowest), default=4
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-segments <int> ........ number of segments to use (1..4), default=4
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-size <int> ............ target size (in bytes)
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-psnr <float> .......... target PSNR (in dB. typically: 42)
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-s <int> <int> ......... input size (width x height) for YUV
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-sns <int> ............. spatial noise shaping (0:off, 100:max), default=50
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-f <int> ............... filter strength (0=off..100), default=60
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-sharpness <int> ....... filter sharpness (0:most .. 7:least sharp), default=0
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-strong ................ use strong filter instead of simple (default)
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-nostrong .............. use simple filter instead of strong
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-sharp_yuv ............. use sharper (and slower) RGB->YUV conversion
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-partition_limit <int> . limit quality to fit the 512k limit on
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the first partition (0=no degradation ... 100=full)
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-pass <int> ............ analysis pass number (1..10)
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-qrange <min> <max> .... specifies the permissible quality range
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(default: 0 100)
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-crop <x> <y> <w> <h> .. crop picture with the given rectangle
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-resize <w> <h> ........ resize picture (after any cropping)
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-mt .................... use multi-threading if available
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-low_memory ............ reduce memory usage (slower encoding)
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-map <int> ............. print map of extra info
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-print_psnr ............ prints averaged PSNR distortion
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-print_ssim ............ prints averaged SSIM distortion
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-print_lsim ............ prints local-similarity distortion
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-d <file.pgm> .......... dump the compressed output (PGM file)
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-alpha_method <int> .... transparency-compression method (0..1), default=1
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-alpha_filter <string> . predictive filtering for alpha plane,
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one of: none, fast (default) or best
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-exact ................. preserve RGB values in transparent area, default=off
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-blend_alpha <hex> ..... blend colors against background color
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expressed as RGB values written in
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hexadecimal, e.g. 0xc0e0d0 for red=0xc0
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green=0xe0 and blue=0xd0
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-noalpha ............... discard any transparency information
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-lossless .............. encode image losslessly, default=off
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-near_lossless <int> ... use near-lossless image
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preprocessing (0..100=off), default=100
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-hint <string> ......... specify image characteristics hint,
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one of: photo, picture or graph
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-metadata <string> ..... comma separated list of metadata to
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copy from the input to the output if present.
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Valid values: all, none (default), exif, icc, xmp
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-short ................. condense printed message
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-quiet ................. don't print anything
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-version ............... print version number and exit
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-noasm ................. disable all assembly optimizations
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-v ..................... verbose, e.g. print encoding/decoding times
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-progress .............. report encoding progress
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Experimental Options:
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-jpeg_like ............. roughly match expected JPEG size
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-af .................... auto-adjust filter strength
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-pre <int> ............. pre-processing filter
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The main options you might want to try in order to further tune the
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visual quality are:
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-preset
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-sns
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-f
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-m
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Namely:
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* 'preset' will set up a default encoding configuration targeting a
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particular type of input. It should appear first in the list of options,
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so that subsequent options can take effect on top of this preset.
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Default value is 'default'.
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* 'sns' will progressively turn on (when going from 0 to 100) some additional
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visual optimizations (like: segmentation map re-enforcement). This option
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will balance the bit allocation differently. It tries to take bits from the
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"easy" parts of the picture and use them in the "difficult" ones instead.
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Usually, raising the sns value (at fixed -q value) leads to larger files,
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but with better quality.
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Typical value is around '75'.
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* 'f' option directly links to the filtering strength used by the codec's
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in-loop processing. The higher the value, the smoother the
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highly-compressed area will look. This is particularly useful when aiming
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at very small files. Typical values are around 20-30. Note that using the
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option -strong/-nostrong will change the type of filtering. Use "-f 0" to
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turn filtering off.
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* 'm' controls the trade-off between encoding speed and quality. Default is 4.
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You can try -m 5 or -m 6 to explore more (time-consuming) encoding
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possibilities. A lower value will result in faster encoding at the expense
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of quality.
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Decoding tool:
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==============
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There is a decoding sample in examples/dwebp.c which will take
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a .webp file and decode it to a PNG image file (amongst other formats).
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This is simply to demonstrate the use of the API. You can verify the
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file test.webp decodes to exactly the same as test_ref.ppm by using:
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cd examples
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./dwebp test.webp -ppm -o test.ppm
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diff test.ppm test_ref.ppm
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The full list of options is available using -h:
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> dwebp -h
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Usage: dwebp in_file [options] [-o out_file]
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Decodes the WebP image file to PNG format [Default].
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Note: Animated WebP files are not supported.
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Use following options to convert into alternate image formats:
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-pam ......... save the raw RGBA samples as a color PAM
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-ppm ......... save the raw RGB samples as a color PPM
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-bmp ......... save as uncompressed BMP format
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-tiff ........ save as uncompressed TIFF format
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-pgm ......... save the raw YUV samples as a grayscale PGM
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file with IMC4 layout
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-yuv ......... save the raw YUV samples in flat layout
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Other options are:
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-version ..... print version number and exit
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-nofancy ..... don't use the fancy YUV420 upscaler
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-nofilter .... disable in-loop filtering
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-nodither .... disable dithering
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-dither <d> .. dithering strength (in 0..100)
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-alpha_dither use alpha-plane dithering if needed
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-mt .......... use multi-threading
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-crop <x> <y> <w> <h> ... crop output with the given rectangle
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-resize <w> <h> ......... scale the output (*after* any cropping)
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-flip ........ flip the output vertically
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-alpha ....... only save the alpha plane
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-incremental . use incremental decoding (useful for tests)
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-h ........... this help message
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-v ........... verbose (e.g. print encoding/decoding times)
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-quiet ....... quiet mode, don't print anything
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-noasm ....... disable all assembly optimizations
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WebP file analysis tool:
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========================
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'webpinfo' can be used to print out the chunk level structure and bitstream
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header information of WebP files. It can also check if the files are of valid
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WebP format.
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Usage: webpinfo [options] in_files
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Note: there could be multiple input files;
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options must come before input files.
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Options:
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-version ........... Print version number and exit.
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-quiet ............. Do not show chunk parsing information.
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-diag .............. Show parsing error diagnosis.
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-summary ........... Show chunk stats summary.
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-bitstream_info .... Parse bitstream header.
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Visualization tool:
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===================
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There's a little self-serve visualization tool called 'vwebp' under the
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examples/ directory. It uses OpenGL to open a simple drawing window and show
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a decoded WebP file. It's not yet integrated in the automake build system, but
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you can try to manually compile it using the recommendations below.
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Usage: vwebp in_file [options]
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Decodes the WebP image file and visualize it using OpenGL
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Options are:
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-version ..... print version number and exit
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-noicc ....... don't use the icc profile if present
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-nofancy ..... don't use the fancy YUV420 upscaler
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-nofilter .... disable in-loop filtering
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-dither <int> dithering strength (0..100), default=50
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-noalphadither disable alpha plane dithering
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-usebgcolor .. display background color
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-mt .......... use multi-threading
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-info ........ print info
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-h ........... this help message
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Keyboard shortcuts:
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'c' ................ toggle use of color profile
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'b' ................ toggle background color display
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'i' ................ overlay file information
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'd' ................ disable blending & disposal (debug)
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'q' / 'Q' / ESC .... quit
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Building:
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---------
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Prerequisites:
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1) OpenGL & OpenGL Utility Toolkit (GLUT)
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Linux:
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$ sudo apt-get install freeglut3-dev mesa-common-dev
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Mac + Xcode:
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- These libraries should be available in the OpenGL / GLUT frameworks.
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Windows:
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http://freeglut.sourceforge.net/index.php#download
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2) (Optional) qcms (Quick Color Management System)
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i. Download qcms from Mozilla / Chromium:
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http://hg.mozilla.org/mozilla-central/file/0e7639e3bdfb/gfx/qcms
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http://src.chromium.org/viewvc/chrome/trunk/src/third_party/qcms
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ii. Build and archive the source files as libqcms.a / qcms.lib
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iii. Update makefile.unix / Makefile.vc
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a) Define WEBP_HAVE_QCMS
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b) Update include / library paths to reference the qcms directory.
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Build using makefile.unix / Makefile.vc:
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$ make -f makefile.unix examples/vwebp
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> nmake /f Makefile.vc CFG=release-static \
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../obj/x64/release-static/bin/vwebp.exe
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Animation creation tool:
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========================
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The utility 'img2webp' can turn a sequence of input images (PNG, JPEG, ...)
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into an animated WebP file. It offers fine control over duration, encoding
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modes, etc.
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Usage:
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img2webp [file-level options] [image files...] [per-frame options...]
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File-level options (only used at the start of compression):
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-min_size ............ minimize size
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-loop <int> .......... loop count (default: 0, = infinite loop)
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-kmax <int> .......... maximum number of frame between key-frames
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(0=only keyframes)
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-kmin <int> .......... minimum number of frame between key-frames
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(0=disable key-frames altogether)
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-mixed ............... use mixed lossy/lossless automatic mode
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-v ................... verbose mode
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-h ................... this help
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-version ............. print version number and exit
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Per-frame options (only used for subsequent images input):
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-d <int> ............. frame duration in ms (default: 100)
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-lossless ........... use lossless mode (default)
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-lossy ... ........... use lossy mode
|
|
-q <float> ........... quality
|
|
-m <int> ............. method to use
|
|
|
|
example: img2webp -loop 2 in0.png -lossy in1.jpg
|
|
-d 80 in2.tiff -o out.webp
|
|
|
|
Note: if a single file name is passed as the argument, the arguments will be
|
|
tokenized from this file. The file name must not start with the character '-'.
|
|
|
|
Animated GIF conversion:
|
|
========================
|
|
Animated GIF files can be converted to WebP files with animation using the
|
|
gif2webp utility available under examples/. The files can then be viewed using
|
|
vwebp.
|
|
|
|
Usage:
|
|
gif2webp [options] gif_file -o webp_file
|
|
Options:
|
|
-h / -help ............. this help
|
|
-lossy ................. encode image using lossy compression
|
|
-mixed ................. for each frame in the image, pick lossy
|
|
or lossless compression heuristically
|
|
-q <float> ............. quality factor (0:small..100:big)
|
|
-m <int> ............... compression method (0=fast, 6=slowest)
|
|
-min_size .............. minimize output size (default:off)
|
|
lossless compression by default; can be
|
|
combined with -q, -m, -lossy or -mixed
|
|
options
|
|
-kmin <int> ............ min distance between key frames
|
|
-kmax <int> ............ max distance between key frames
|
|
-f <int> ............... filter strength (0=off..100)
|
|
-metadata <string> ..... comma separated list of metadata to
|
|
copy from the input to the output if present
|
|
Valid values: all, none, icc, xmp (default)
|
|
-loop_compatibility .... use compatibility mode for Chrome
|
|
version prior to M62 (inclusive)
|
|
-mt .................... use multi-threading if available
|
|
|
|
-version ............... print version number and exit
|
|
-v ..................... verbose
|
|
-quiet ................. don't print anything
|
|
|
|
Building:
|
|
---------
|
|
With the libgif development files installed, gif2webp can be built using
|
|
makefile.unix:
|
|
$ make -f makefile.unix examples/gif2webp
|
|
|
|
or using autoconf:
|
|
$ ./configure --enable-everything
|
|
$ make
|
|
|
|
Comparison of animated images:
|
|
==============================
|
|
Test utility anim_diff under examples/ can be used to compare two animated
|
|
images (each can be GIF or WebP).
|
|
|
|
Usage: anim_diff <image1> <image2> [options]
|
|
|
|
Options:
|
|
-dump_frames <folder> dump decoded frames in PAM format
|
|
-min_psnr <float> ... minimum per-frame PSNR
|
|
-raw_comparison ..... if this flag is not used, RGB is
|
|
premultiplied before comparison
|
|
-max_diff <int> ..... maximum allowed difference per channel
|
|
between corresponding pixels in subsequent
|
|
frames
|
|
-h .................. this help
|
|
-version ............ print version number and exit
|
|
|
|
Building:
|
|
---------
|
|
With the libgif development files and a C++ compiler installed, anim_diff can
|
|
be built using makefile.unix:
|
|
$ make -f makefile.unix examples/anim_diff
|
|
|
|
or using autoconf:
|
|
$ ./configure --enable-everything
|
|
$ make
|
|
|
|
Encoding API:
|
|
=============
|
|
|
|
The main encoding functions are available in the header src/webp/encode.h
|
|
The ready-to-use ones are:
|
|
size_t WebPEncodeRGB(const uint8_t* rgb, int width, int height, int stride,
|
|
float quality_factor, uint8_t** output);
|
|
size_t WebPEncodeBGR(const uint8_t* bgr, int width, int height, int stride,
|
|
float quality_factor, uint8_t** output);
|
|
size_t WebPEncodeRGBA(const uint8_t* rgba, int width, int height, int stride,
|
|
float quality_factor, uint8_t** output);
|
|
size_t WebPEncodeBGRA(const uint8_t* bgra, int width, int height, int stride,
|
|
float quality_factor, uint8_t** output);
|
|
|
|
They will convert raw RGB samples to a WebP data. The only control supplied
|
|
is the quality factor.
|
|
|
|
There are some variants for using the lossless format:
|
|
|
|
size_t WebPEncodeLosslessRGB(const uint8_t* rgb, int width, int height,
|
|
int stride, uint8_t** output);
|
|
size_t WebPEncodeLosslessBGR(const uint8_t* bgr, int width, int height,
|
|
int stride, uint8_t** output);
|
|
size_t WebPEncodeLosslessRGBA(const uint8_t* rgba, int width, int height,
|
|
int stride, uint8_t** output);
|
|
size_t WebPEncodeLosslessBGRA(const uint8_t* bgra, int width, int height,
|
|
int stride, uint8_t** output);
|
|
|
|
Of course in this case, no quality factor is needed since the compression
|
|
occurs without loss of the input values, at the expense of larger output sizes.
|
|
|
|
Advanced encoding API:
|
|
----------------------
|
|
|
|
A more advanced API is based on the WebPConfig and WebPPicture structures.
|
|
|
|
WebPConfig contains the encoding settings and is not tied to a particular
|
|
picture.
|
|
WebPPicture contains input data, on which some WebPConfig will be used for
|
|
compression.
|
|
The encoding flow looks like:
|
|
|
|
-------------------------------------- BEGIN PSEUDO EXAMPLE
|
|
|
|
#include <webp/encode.h>
|
|
|
|
// Setup a config, starting form a preset and tuning some additional
|
|
// parameters
|
|
WebPConfig config;
|
|
if (!WebPConfigPreset(&config, WEBP_PRESET_PHOTO, quality_factor)) {
|
|
return 0; // version error
|
|
}
|
|
// ... additional tuning
|
|
config.sns_strength = 90;
|
|
config.filter_sharpness = 6;
|
|
config_error = WebPValidateConfig(&config); // not mandatory, but useful
|
|
|
|
// Setup the input data
|
|
WebPPicture pic;
|
|
if (!WebPPictureInit(&pic)) {
|
|
return 0; // version error
|
|
}
|
|
pic.width = width;
|
|
pic.height = height;
|
|
// allocated picture of dimension width x height
|
|
if (!WebPPictureAlloc(&pic)) {
|
|
return 0; // memory error
|
|
}
|
|
// at this point, 'pic' has been initialized as a container,
|
|
// and can receive the Y/U/V samples.
|
|
// Alternatively, one could use ready-made import functions like
|
|
// WebPPictureImportRGB(), which will take care of memory allocation.
|
|
// In any case, past this point, one will have to call
|
|
// WebPPictureFree(&pic) to reclaim memory.
|
|
|
|
// Set up a byte-output write method. WebPMemoryWriter, for instance.
|
|
WebPMemoryWriter wrt;
|
|
WebPMemoryWriterInit(&wrt); // initialize 'wrt'
|
|
|
|
pic.writer = MyFileWriter;
|
|
pic.custom_ptr = my_opaque_structure_to_make_MyFileWriter_work;
|
|
|
|
// Compress!
|
|
int ok = WebPEncode(&config, &pic); // ok = 0 => error occurred!
|
|
WebPPictureFree(&pic); // must be called independently of the 'ok' result.
|
|
|
|
// output data should have been handled by the writer at that point.
|
|
// -> compressed data is the memory buffer described by wrt.mem / wrt.size
|
|
|
|
// deallocate the memory used by compressed data
|
|
WebPMemoryWriterClear(&wrt);
|
|
|
|
-------------------------------------- END PSEUDO EXAMPLE
|
|
|
|
Decoding API:
|
|
=============
|
|
|
|
This is mainly just one function to call:
|
|
|
|
#include "webp/decode.h"
|
|
uint8_t* WebPDecodeRGB(const uint8_t* data, size_t data_size,
|
|
int* width, int* height);
|
|
|
|
Please have a look at the file src/webp/decode.h for the details.
|
|
There are variants for decoding in BGR/RGBA/ARGB/BGRA order, along with
|
|
decoding to raw Y'CbCr samples. One can also decode the image directly into a
|
|
pre-allocated buffer.
|
|
|
|
To detect a WebP file and gather the picture's dimensions, the function:
|
|
int WebPGetInfo(const uint8_t* data, size_t data_size,
|
|
int* width, int* height);
|
|
is supplied. No decoding is involved when using it.
|
|
|
|
Incremental decoding API:
|
|
=========================
|
|
|
|
In the case when data is being progressively transmitted, pictures can still
|
|
be incrementally decoded using a slightly more complicated API. Decoder state
|
|
is stored into an instance of the WebPIDecoder object. This object can be
|
|
created with the purpose of decoding either RGB or Y'CbCr samples.
|
|
For instance:
|
|
|
|
WebPDecBuffer buffer;
|
|
WebPInitDecBuffer(&buffer);
|
|
buffer.colorspace = MODE_BGR;
|
|
...
|
|
WebPIDecoder* idec = WebPINewDecoder(&buffer);
|
|
|
|
As data is made progressively available, this incremental-decoder object
|
|
can be used to decode the picture further. There are two (mutually exclusive)
|
|
ways to pass freshly arrived data:
|
|
|
|
either by appending the fresh bytes:
|
|
|
|
WebPIAppend(idec, fresh_data, size_of_fresh_data);
|
|
|
|
or by just mentioning the new size of the transmitted data:
|
|
|
|
WebPIUpdate(idec, buffer, size_of_transmitted_buffer);
|
|
|
|
Note that 'buffer' can be modified between each call to WebPIUpdate, in
|
|
particular when the buffer is resized to accommodate larger data.
|
|
|
|
These functions will return the decoding status: either VP8_STATUS_SUSPENDED if
|
|
decoding is not finished yet or VP8_STATUS_OK when decoding is done. Any other
|
|
status is an error condition.
|
|
|
|
The 'idec' object must always be released (even upon an error condition) by
|
|
calling: WebPDelete(idec).
|
|
|
|
To retrieve partially decoded picture samples, one must use the corresponding
|
|
method: WebPIDecGetRGB or WebPIDecGetYUVA.
|
|
It will return the last displayable pixel row.
|
|
|
|
Lastly, note that decoding can also be performed into a pre-allocated pixel
|
|
buffer. This buffer must be passed when creating a WebPIDecoder, calling
|
|
WebPINewRGB() or WebPINewYUVA().
|
|
|
|
Please have a look at the src/webp/decode.h header for further details.
|
|
|
|
Advanced Decoding API:
|
|
======================
|
|
|
|
WebP decoding supports an advanced API which provides on-the-fly cropping and
|
|
rescaling, something of great usefulness on memory-constrained environments like
|
|
mobile phones. Basically, the memory usage will scale with the output's size,
|
|
not the input's, when one only needs a quick preview or a zoomed in portion of
|
|
an otherwise too-large picture. Some CPU can be saved too, incidentally.
|
|
|
|
-------------------------------------- BEGIN PSEUDO EXAMPLE
|
|
// A) Init a configuration object
|
|
WebPDecoderConfig config;
|
|
CHECK(WebPInitDecoderConfig(&config));
|
|
|
|
// B) optional: retrieve the bitstream's features.
|
|
CHECK(WebPGetFeatures(data, data_size, &config.input) == VP8_STATUS_OK);
|
|
|
|
// C) Adjust 'config' options, if needed
|
|
config.options.no_fancy_upsampling = 1;
|
|
config.options.use_scaling = 1;
|
|
config.options.scaled_width = scaledWidth();
|
|
config.options.scaled_height = scaledHeight();
|
|
// etc.
|
|
|
|
// D) Specify 'config' output options for specifying output colorspace.
|
|
// Optionally the external image decode buffer can also be specified.
|
|
config.output.colorspace = MODE_BGRA;
|
|
// Optionally, the config.output can be pointed to an external buffer as
|
|
// well for decoding the image. This externally supplied memory buffer
|
|
// should be big enough to store the decoded picture.
|
|
config.output.u.RGBA.rgba = (uint8_t*) memory_buffer;
|
|
config.output.u.RGBA.stride = scanline_stride;
|
|
config.output.u.RGBA.size = total_size_of_the_memory_buffer;
|
|
config.output.is_external_memory = 1;
|
|
|
|
// E) Decode the WebP image. There are two variants w.r.t decoding image.
|
|
// The first one (E.1) decodes the full image and the second one (E.2) is
|
|
// used to incrementally decode the image using small input buffers.
|
|
// Any one of these steps can be used to decode the WebP image.
|
|
|
|
// E.1) Decode full image.
|
|
CHECK(WebPDecode(data, data_size, &config) == VP8_STATUS_OK);
|
|
|
|
// E.2) Decode image incrementally.
|
|
WebPIDecoder* const idec = WebPIDecode(NULL, NULL, &config);
|
|
CHECK(idec != NULL);
|
|
while (bytes_remaining > 0) {
|
|
VP8StatusCode status = WebPIAppend(idec, input, bytes_read);
|
|
if (status == VP8_STATUS_OK || status == VP8_STATUS_SUSPENDED) {
|
|
bytes_remaining -= bytes_read;
|
|
} else {
|
|
break;
|
|
}
|
|
}
|
|
WebPIDelete(idec);
|
|
|
|
// F) Decoded image is now in config.output (and config.output.u.RGBA).
|
|
// It can be saved, displayed or otherwise processed.
|
|
|
|
// G) Reclaim memory allocated in config's object. It's safe to call
|
|
// this function even if the memory is external and wasn't allocated
|
|
// by WebPDecode().
|
|
WebPFreeDecBuffer(&config.output);
|
|
|
|
-------------------------------------- END PSEUDO EXAMPLE
|
|
|
|
Bugs:
|
|
=====
|
|
|
|
Please report all bugs to the issue tracker:
|
|
https://bugs.chromium.org/p/webp
|
|
Patches welcome! See this page to get started:
|
|
http://www.webmproject.org/code/contribute/submitting-patches/
|
|
|
|
Discuss:
|
|
========
|
|
|
|
Email: webp-discuss@webmproject.org
|
|
Web: http://groups.google.com/a/webmproject.org/group/webp-discuss
|