зеркало из https://github.com/mozilla/gecko-dev.git
372 строки
9.9 KiB
C++
372 строки
9.9 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "ThrottledEventQueue.h"
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#include "mozilla/Atomics.h"
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#include "mozilla/ClearOnShutdown.h"
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#include "mozilla/EventQueue.h"
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#include "mozilla/Mutex.h"
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#include "mozilla/Services.h"
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#include "mozilla/Unused.h"
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#include "nsThreadUtils.h"
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namespace mozilla {
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namespace {
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} // anonymous namespace
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// The ThrottledEventQueue is designed with inner and outer objects:
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//
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// XPCOM code base event target
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// | |
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// v v
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// +-------+ +--------+
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// | Outer | +-->|executor|
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// +-------+ | +--------+
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// | | |
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// | +-------+ |
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// +-->| Inner |<--+
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// +-------+
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//
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// Client code references the outer nsIEventTarget which in turn references
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// an inner object, which actually holds the queue of runnables.
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//
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// Whenever the queue is non-empty (and not paused), it keeps an "executor"
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// runnable dispatched to the base event target. Each time the executor is run,
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// it draws the next event from Inner's queue and runs it. If that queue has
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// more events, the executor is dispatched to the base again.
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//
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// The executor holds a strong reference to the Inner object. This means that if
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// the outer object is dereferenced and destroyed, the Inner object will remain
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// live for as long as the executor exists - that is, until the Inner's queue is
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// empty.
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//
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// The xpcom shutdown process drains the main thread's event queue several
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// times, so if a ThrottledEventQueue is being driven by the main thread, it
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// should get emptied out by the time we reach the "eventq shutdown" phase.
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class ThrottledEventQueue::Inner final : public nsISupports
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{
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// The runnable which is dispatched to the underlying base target. Since
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// we only execute one event at a time we just re-use a single instance
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// of this class while there are events left in the queue.
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class Executor final : public Runnable
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{
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// The Inner whose runnables we execute. mInner->mExecutor points
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// to this executor, forming a reference loop.
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RefPtr<Inner> mInner;
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public:
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explicit Executor(Inner* aInner)
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: Runnable("ThrottledEventQueue::Inner::Executor")
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, mInner(aInner)
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{ }
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NS_IMETHODIMP
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Run() override
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{
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mInner->ExecuteRunnable();
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return NS_OK;
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}
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#ifdef MOZ_COLLECTING_RUNNABLE_TELEMETRY
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NS_IMETHODIMP
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GetName(nsACString& aName) override
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{
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return mInner->CurrentName(aName);
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}
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#endif
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};
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mutable Mutex mMutex;
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mutable CondVar mIdleCondVar;
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// As-of-yet unexecuted runnables queued on this ThrottledEventQueue.
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// (Used from any thread, protected by mMutex.)
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EventQueue mEventQueue;
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// The event target we dispatch our events (actually, just our Executor) to.
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// (Written during construction on main thread; read by any thread.)
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nsCOMPtr<nsISerialEventTarget> mBaseTarget;
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// The Executor that we dispatch to mBaseTarget to draw runnables from our
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// queue. mExecutor->mInner points to this Inner, forming a reference loop.
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// (Used from any thread, protected by mMutex.)
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nsCOMPtr<nsIRunnable> mExecutor;
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explicit Inner(nsISerialEventTarget* aBaseTarget)
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: mMutex("ThrottledEventQueue")
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, mIdleCondVar(mMutex, "ThrottledEventQueue:Idle")
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, mBaseTarget(aBaseTarget)
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{
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}
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~Inner()
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{
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#ifdef DEBUG
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MutexAutoLock lock(mMutex);
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MOZ_ASSERT(!mExecutor);
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MOZ_ASSERT(mEventQueue.IsEmpty(lock));
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#endif
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}
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nsresult
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CurrentName(nsACString& aName)
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{
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nsCOMPtr<nsIRunnable> event;
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#ifdef DEBUG
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bool currentThread = false;
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mBaseTarget->IsOnCurrentThread(¤tThread);
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MOZ_ASSERT(currentThread);
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#endif
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{
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MutexAutoLock lock(mMutex);
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// We only check the name of an executor runnable when we know there is something
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// in the queue, so this should never fail.
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event = mEventQueue.PeekEvent(lock);
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MOZ_ALWAYS_TRUE(event);
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}
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if (nsCOMPtr<nsINamed> named = do_QueryInterface(event)) {
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nsresult rv = named->GetName(aName);
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return rv;
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}
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aName.AssignLiteral("non-nsINamed ThrottledEventQueue runnable");
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return NS_OK;
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}
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void
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ExecuteRunnable()
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{
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// Any thread
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nsCOMPtr<nsIRunnable> event;
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#ifdef DEBUG
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bool currentThread = false;
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mBaseTarget->IsOnCurrentThread(¤tThread);
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MOZ_ASSERT(currentThread);
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#endif
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{
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MutexAutoLock lock(mMutex);
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// We only dispatch an executor runnable when we know there is something
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// in the queue, so this should never fail.
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event = mEventQueue.GetEvent(nullptr, lock);
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MOZ_ASSERT(event);
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// If there are more events in the queue, then dispatch the next
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// executor. We do this now, before running the event, because
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// the event might spin the event loop and we don't want to stall
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// the queue.
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if (mEventQueue.HasReadyEvent(lock)) {
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// Dispatch the next base target runnable to attempt to execute
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// the next throttled event. We must do this before executing
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// the event in case the event spins the event loop.
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MOZ_ALWAYS_SUCCEEDS(
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mBaseTarget->Dispatch(mExecutor, NS_DISPATCH_NORMAL));
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}
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// Otherwise the queue is empty and we can stop dispatching the
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// executor.
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else {
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// Break the Executor::mInner / Inner::mExecutor reference loop.
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mExecutor = nullptr;
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mIdleCondVar.NotifyAll();
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}
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}
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// Execute the event now that we have unlocked.
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Unused << event->Run();
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}
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public:
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static already_AddRefed<Inner>
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Create(nsISerialEventTarget* aBaseTarget)
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{
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MOZ_ASSERT(NS_IsMainThread());
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MOZ_ASSERT(ClearOnShutdown_Internal::sCurrentShutdownPhase == ShutdownPhase::NotInShutdown);
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RefPtr<Inner> ref = new Inner(aBaseTarget);
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return ref.forget();
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}
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bool
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IsEmpty() const
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{
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// Any thread
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return Length() == 0;
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}
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uint32_t
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Length() const
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{
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// Any thread
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MutexAutoLock lock(mMutex);
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return mEventQueue.Count(lock);
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}
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void
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AwaitIdle() const
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{
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// Any thread, except the main thread or our base target. Blocking the
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// main thread is forbidden. Blocking the base target is guaranteed to
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// produce a deadlock.
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MOZ_ASSERT(!NS_IsMainThread());
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#ifdef DEBUG
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bool onBaseTarget = false;
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Unused << mBaseTarget->IsOnCurrentThread(&onBaseTarget);
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MOZ_ASSERT(!onBaseTarget);
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#endif
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MutexAutoLock lock(mMutex);
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while (mExecutor) {
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mIdleCondVar.Wait();
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}
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}
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nsresult
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DispatchFromScript(nsIRunnable* aEvent, uint32_t aFlags)
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{
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// Any thread
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nsCOMPtr<nsIRunnable> r = aEvent;
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return Dispatch(r.forget(), aFlags);
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}
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nsresult
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Dispatch(already_AddRefed<nsIRunnable> aEvent, uint32_t aFlags)
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{
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MOZ_ASSERT(aFlags == NS_DISPATCH_NORMAL ||
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aFlags == NS_DISPATCH_AT_END);
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// Any thread
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MutexAutoLock lock(mMutex);
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// We are not currently processing events, so we must start
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// operating on our base target. This is fallible, so do
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// it first. Our lock will prevent the executor from accessing
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// the event queue before we add the event below.
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if (!mExecutor) {
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// Note, this creates a ref cycle keeping the inner alive
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// until the queue is drained.
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mExecutor = new Executor(this);
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nsresult rv = mBaseTarget->Dispatch(mExecutor, NS_DISPATCH_NORMAL);
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if (NS_WARN_IF(NS_FAILED(rv))) {
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mExecutor = nullptr;
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return rv;
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}
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}
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// Only add the event to the underlying queue if are able to
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// dispatch to our base target.
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mEventQueue.PutEvent(Move(aEvent), EventPriority::Normal, lock);
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return NS_OK;
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}
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nsresult
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DelayedDispatch(already_AddRefed<nsIRunnable> aEvent, uint32_t aDelay)
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{
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// The base target may implement this, but we don't. Always fail
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// to provide consistent behavior.
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return NS_ERROR_NOT_IMPLEMENTED;
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}
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bool
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IsOnCurrentThread()
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{
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return mBaseTarget->IsOnCurrentThread();
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}
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NS_DECL_THREADSAFE_ISUPPORTS
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};
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NS_IMPL_ISUPPORTS(ThrottledEventQueue::Inner, nsISupports);
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NS_IMPL_ISUPPORTS(ThrottledEventQueue,
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ThrottledEventQueue,
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nsIEventTarget,
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nsISerialEventTarget);
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ThrottledEventQueue::ThrottledEventQueue(already_AddRefed<Inner> aInner)
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: mInner(aInner)
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{
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MOZ_ASSERT(mInner);
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}
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already_AddRefed<ThrottledEventQueue>
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ThrottledEventQueue::Create(nsISerialEventTarget* aBaseTarget)
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{
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MOZ_ASSERT(NS_IsMainThread());
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MOZ_ASSERT(aBaseTarget);
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RefPtr<Inner> inner = Inner::Create(aBaseTarget);
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if (NS_WARN_IF(!inner)) {
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return nullptr;
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}
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RefPtr<ThrottledEventQueue> ref =
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new ThrottledEventQueue(inner.forget());
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return ref.forget();
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}
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bool
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ThrottledEventQueue::IsEmpty() const
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{
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return mInner->IsEmpty();
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}
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uint32_t
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ThrottledEventQueue::Length() const
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{
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return mInner->Length();
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}
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void
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ThrottledEventQueue::AwaitIdle() const
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{
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return mInner->AwaitIdle();
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}
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NS_IMETHODIMP
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ThrottledEventQueue::DispatchFromScript(nsIRunnable* aEvent, uint32_t aFlags)
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{
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return mInner->DispatchFromScript(aEvent, aFlags);
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}
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NS_IMETHODIMP
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ThrottledEventQueue::Dispatch(already_AddRefed<nsIRunnable> aEvent,
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uint32_t aFlags)
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{
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return mInner->Dispatch(Move(aEvent), aFlags);
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}
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NS_IMETHODIMP
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ThrottledEventQueue::DelayedDispatch(already_AddRefed<nsIRunnable> aEvent,
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uint32_t aFlags)
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{
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return mInner->DelayedDispatch(Move(aEvent), aFlags);
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}
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NS_IMETHODIMP
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ThrottledEventQueue::IsOnCurrentThread(bool* aResult)
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{
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*aResult = mInner->IsOnCurrentThread();
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return NS_OK;
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}
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NS_IMETHODIMP_(bool)
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ThrottledEventQueue::IsOnCurrentThreadInfallible()
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{
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return mInner->IsOnCurrentThread();
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}
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} // namespace mozilla
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