зеркало из https://github.com/mozilla/gecko-dev.git
235 строки
7.8 KiB
C++
235 строки
7.8 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "DecodedSurfaceProvider.h"
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#include "mozilla/StaticPrefs_image.h"
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#include "mozilla/layers/SharedSurfacesChild.h"
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#include "nsProxyRelease.h"
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#include "Decoder.h"
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using namespace mozilla::gfx;
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using namespace mozilla::layers;
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namespace mozilla {
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namespace image {
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DecodedSurfaceProvider::DecodedSurfaceProvider(NotNull<RasterImage*> aImage,
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const SurfaceKey& aSurfaceKey,
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NotNull<Decoder*> aDecoder)
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: ISurfaceProvider(ImageKey(aImage.get()), aSurfaceKey,
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AvailabilityState::StartAsPlaceholder()),
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mImage(aImage.get()),
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mMutex("mozilla::image::DecodedSurfaceProvider"),
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mDecoder(aDecoder.get()) {
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MOZ_ASSERT(!mDecoder->IsMetadataDecode(),
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"Use MetadataDecodingTask for metadata decodes");
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MOZ_ASSERT(mDecoder->IsFirstFrameDecode(),
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"Use AnimationSurfaceProvider for animation decodes");
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}
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DecodedSurfaceProvider::~DecodedSurfaceProvider() { DropImageReference(); }
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void DecodedSurfaceProvider::DropImageReference() {
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if (!mImage) {
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return; // Nothing to do.
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}
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// RasterImage objects need to be destroyed on the main thread. We also need
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// to destroy them asynchronously, because if our surface cache entry is
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// destroyed and we were the only thing keeping |mImage| alive, RasterImage's
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// destructor may call into the surface cache while whatever code caused us to
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// get evicted is holding the surface cache lock, causing deadlock.
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RefPtr<RasterImage> image = mImage;
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mImage = nullptr;
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SurfaceCache::ReleaseImageOnMainThread(image.forget(),
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/* aAlwaysProxy = */ true);
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}
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DrawableFrameRef DecodedSurfaceProvider::DrawableRef(size_t aFrame) {
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MOZ_ASSERT(aFrame == 0,
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"Requesting an animation frame from a DecodedSurfaceProvider?");
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// We depend on SurfaceCache::SurfaceAvailable() to provide synchronization
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// for methods that touch |mSurface|; after SurfaceAvailable() is called,
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// |mSurface| should be non-null and shouldn't be mutated further until we get
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// destroyed. That means that the assertions below are very important; we'll
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// end up with data races if these assumptions are violated.
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if (Availability().IsPlaceholder()) {
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MOZ_ASSERT_UNREACHABLE("Calling DrawableRef() on a placeholder");
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return DrawableFrameRef();
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}
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if (!mSurface) {
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MOZ_ASSERT_UNREACHABLE("Calling DrawableRef() when we have no surface");
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return DrawableFrameRef();
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}
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return mSurface->DrawableRef();
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}
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bool DecodedSurfaceProvider::IsFinished() const {
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// See DrawableRef() for commentary on these assertions.
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if (Availability().IsPlaceholder()) {
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MOZ_ASSERT_UNREACHABLE("Calling IsFinished() on a placeholder");
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return false;
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}
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if (!mSurface) {
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MOZ_ASSERT_UNREACHABLE("Calling IsFinished() when we have no surface");
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return false;
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}
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return mSurface->IsFinished();
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}
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void DecodedSurfaceProvider::SetLocked(bool aLocked) {
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// See DrawableRef() for commentary on these assertions.
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if (Availability().IsPlaceholder()) {
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MOZ_ASSERT_UNREACHABLE("Calling SetLocked() on a placeholder");
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return;
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}
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if (!mSurface) {
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MOZ_ASSERT_UNREACHABLE("Calling SetLocked() when we have no surface");
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return;
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}
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if (aLocked == IsLocked()) {
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return; // Nothing to do.
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}
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// If we're locked, hold a DrawableFrameRef to |mSurface|, which will keep any
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// volatile buffer it owns in memory.
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mLockRef = aLocked ? mSurface->DrawableRef() : DrawableFrameRef();
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}
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size_t DecodedSurfaceProvider::LogicalSizeInBytes() const {
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// Single frame images are always 32bpp.
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IntSize size = GetSurfaceKey().Size();
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return size_t(size.width) * size_t(size.height) * sizeof(uint32_t);
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}
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void DecodedSurfaceProvider::Run() {
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MutexAutoLock lock(mMutex);
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if (!mDecoder || !mImage) {
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MOZ_ASSERT_UNREACHABLE("Running after decoding finished?");
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return;
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}
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// Run the decoder.
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LexerResult result = mDecoder->Decode(WrapNotNull(this));
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// If there's a new surface available, announce it to the surface cache.
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CheckForNewSurface();
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if (result.is<TerminalState>()) {
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FinishDecoding();
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return; // We're done.
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}
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// Notify for the progress we've made so far.
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if (mDecoder->HasProgress()) {
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NotifyProgress(WrapNotNull(mImage), WrapNotNull(mDecoder));
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}
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MOZ_ASSERT(result.is<Yield>());
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if (result == LexerResult(Yield::NEED_MORE_DATA)) {
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// We can't make any more progress right now. The decoder itself will ensure
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// that we get reenqueued when more data is available; just return for now.
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return;
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}
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// Single-frame images shouldn't yield for any reason except NEED_MORE_DATA.
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MOZ_ASSERT_UNREACHABLE("Unexpected yield for single-frame image");
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mDecoder->TerminateFailure();
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FinishDecoding();
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}
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void DecodedSurfaceProvider::CheckForNewSurface() {
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mMutex.AssertCurrentThreadOwns();
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MOZ_ASSERT(mDecoder);
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if (mSurface) {
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// Single-frame images should produce no more than one surface, so if we
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// have one, it should be the same one the decoder is working on.
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MOZ_ASSERT(mSurface.get() == mDecoder->GetCurrentFrameRef().get(),
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"DecodedSurfaceProvider and Decoder have different surfaces?");
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return;
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}
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// We don't have a surface yet; try to get one from the decoder.
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mSurface = mDecoder->GetCurrentFrameRef().get();
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if (!mSurface) {
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return; // No surface yet.
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}
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// We just got a surface for the first time; let the surface cache know.
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MOZ_ASSERT(mImage);
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SurfaceCache::SurfaceAvailable(WrapNotNull(this));
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}
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void DecodedSurfaceProvider::FinishDecoding() {
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mMutex.AssertCurrentThreadOwns();
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MOZ_ASSERT(mImage);
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MOZ_ASSERT(mDecoder);
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// Send notifications.
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NotifyDecodeComplete(WrapNotNull(mImage), WrapNotNull(mDecoder));
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// If we have a new and complete surface, we can try to prune similarly sized
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// surfaces if the cache supports it.
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if (mSurface && mSurface->IsFinished()) {
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SurfaceCache::PruneImage(ImageKey(mImage));
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}
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// Destroy our decoder; we don't need it anymore. (And if we don't destroy it,
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// our surface can never be optimized, because the decoder has a
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// RawAccessFrameRef to it.)
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mDecoder = nullptr;
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// We don't need a reference to our image anymore, either, and we don't want
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// one. We may be stored in the surface cache for a long time after decoding
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// finishes. If we don't drop our reference to the image, we'll end up
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// keeping it alive as long as we remain in the surface cache, which could
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// greatly extend the image's lifetime - in fact, if the image isn't
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// discardable, it'd result in a leak!
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DropImageReference();
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}
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bool DecodedSurfaceProvider::ShouldPreferSyncRun() const {
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return mDecoder->ShouldSyncDecode(
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StaticPrefs::image_mem_decode_bytes_at_a_time_AtStartup());
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}
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nsresult DecodedSurfaceProvider::UpdateKey(
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layers::RenderRootStateManager* aManager,
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wr::IpcResourceUpdateQueue& aResources, wr::ImageKey& aKey) {
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MOZ_ASSERT(mSurface);
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RefPtr<SourceSurface> surface = mSurface->GetSourceSurface();
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if (!surface) {
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return NS_ERROR_FAILURE;
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}
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return SharedSurfacesChild::Share(surface, aManager, aResources, aKey);
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}
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nsresult SimpleSurfaceProvider::UpdateKey(
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layers::RenderRootStateManager* aManager,
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wr::IpcResourceUpdateQueue& aResources, wr::ImageKey& aKey) {
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RefPtr<SourceSurface> surface = mSurface->GetSourceSurface();
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if (!surface) {
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return NS_ERROR_FAILURE;
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}
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return SharedSurfacesChild::Share(surface, aManager, aResources, aKey);
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}
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} // namespace image
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} // namespace mozilla
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