gecko-dev/dom/canvas/WebGLContextLossHandler.h

53 строки
1.3 KiB
C++

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef WEBGL_CONTEXT_LOSS_HANDLER_H_
#define WEBGL_CONTEXT_LOSS_HANDLER_H_
#include "mozilla/DebugOnly.h"
#include "mozilla/WeakPtr.h"
#include "nsCOMPtr.h"
#include "nsISupportsImpl.h"
#include "WorkerFeature.h"
class nsIThread;
class nsITimer;
namespace mozilla {
class WebGLContext;
class WebGLContextLossHandler : public dom::workers::WorkerFeature
{
WeakPtr<WebGLContext> mWeakWebGL;
nsCOMPtr<nsITimer> mTimer;
bool mIsTimerRunning;
bool mShouldRunTimerAgain;
bool mIsDisabled;
bool mFeatureAdded;
#ifdef DEBUG
nsIThread* mThread;
#endif
public:
NS_INLINE_DECL_REFCOUNTING(WebGLContextLossHandler)
explicit WebGLContextLossHandler(WebGLContext* webgl);
void RunTimer();
void DisableTimer();
bool Notify(dom::workers::Status aStatus) override;
protected:
~WebGLContextLossHandler();
void StartTimer(unsigned long delayMS);
static void StaticTimerCallback(nsITimer*, void* tempRefForTimer);
void TimerCallback();
};
} // namespace mozilla
#endif