gecko-dev/dom/animation/AnimationPlayer.h

87 строки
2.5 KiB
C++

/* vim: set shiftwidth=2 tabstop=8 autoindent cindent expandtab: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef mozilla_dom_AnimationPlayer_h
#define mozilla_dom_AnimationPlayer_h
#include <algorithm> // for std::max
#include "nsWrapperCache.h"
#include "nsCycleCollectionParticipant.h"
#include "mozilla/Attributes.h"
#include "mozilla/TimeStamp.h" // for TimeStamp, TimeDuration
#include "mozilla/dom/Animation.h" // for Animation
#include "mozilla/dom/AnimationTimeline.h" // for AnimationTimeline
#include "nsCSSProperty.h" // for nsCSSProperty
// X11 has a #define for CurrentTime.
#ifdef CurrentTime
#undef CurrentTime
#endif
struct JSContext;
namespace mozilla {
namespace dom {
class AnimationPlayer MOZ_FINAL : public nsWrapperCache
{
protected:
virtual ~AnimationPlayer() { }
public:
explicit AnimationPlayer(AnimationTimeline* aTimeline)
: mPlayState(NS_STYLE_ANIMATION_PLAY_STATE_RUNNING)
, mIsRunningOnCompositor(false)
, mTimeline(aTimeline)
{
SetIsDOMBinding();
}
NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(AnimationPlayer)
NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_NATIVE_CLASS(AnimationPlayer)
AnimationTimeline* GetParentObject() const { return mTimeline; }
virtual JSObject* WrapObject(JSContext* aCx) MOZ_OVERRIDE;
// AnimationPlayer methods
Animation* GetSource() const { return mSource; }
AnimationTimeline* Timeline() const { return mTimeline; }
Nullable<double> GetStartTime() const;
Nullable<double> GetCurrentTime() const;
bool IsRunningOnCompositor() const { return mIsRunningOnCompositor; }
void SetSource(Animation* aSource);
void Tick();
const nsString& Name() const {
return mSource ? mSource->Name() : EmptyString();
}
bool IsPaused() const {
return mPlayState == NS_STYLE_ANIMATION_PLAY_STATE_PAUSED;
}
bool IsRunning() const;
bool IsCurrent() const;
// Return the duration since the start time of the player, taking into
// account the pause state. May be negative or null.
Nullable<TimeDuration> GetCurrentTimeDuration() const;
// The beginning of the delay period.
Nullable<TimeDuration> mStartTime;
Nullable<TimeDuration> mHoldTime;
uint8_t mPlayState;
bool mIsRunningOnCompositor;
nsRefPtr<AnimationTimeline> mTimeline;
nsRefPtr<Animation> mSource;
};
} // namespace dom
} // namespace mozilla
#endif // mozilla_dom_AnimationPlayer_h