зеркало из https://github.com/mozilla/gecko-dev.git
400 строки
11 KiB
C++
400 строки
11 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef GFX_LAYERMETRICSWRAPPER_H
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#define GFX_LAYERMETRICSWRAPPER_H
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#include "Layers.h"
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namespace mozilla {
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namespace layers {
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/**
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* A wrapper class around a target Layer with that allows user code to
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* walk through the FrameMetrics objects on the layer the same way it
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* would walk through a ContainerLayer hierarchy. Consider the following
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* layer tree:
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*
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* +---+
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* | A |
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* +---+
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* / | \
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* / | \
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* / | \
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* +---+ +-----+ +---+
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* | B | | C | | D |
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* +---+ +-----+ +---+
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* | FMn |
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* | . |
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* | . |
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* | . |
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* | FM1 |
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* | FM0 |
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* +-----+
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* / \
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* / \
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* +---+ +---+
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* | E | | F |
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* +---+ +---+
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*
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* In this layer tree, there are six layers with A being the root and B,D,E,F
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* being leaf nodes. Layer C is in the middle and has n+1 FrameMetrics, labelled
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* FM0...FMn. FM0 is the FrameMetrics you get by calling c->GetFrameMetrics(0)
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* and FMn is the FrameMetrics you can obtain by calling
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* c->GetFrameMetrics(c->GetFrameMetricsCount() - 1). This layer tree is
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* conceptually equivalent to this one below:
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*
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* +---+
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* | A |
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* +---+
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* / | \
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* / | \
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* / | \
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* +---+ +-----+ +---+
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* | B | | Cn | | D |
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* +---+ +-----+ +---+
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* |
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* .
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* .
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* .
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* |
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* +-----+
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* | C1 |
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* +-----+
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* |
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* +-----+
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* | C0 |
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* +-----+
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* / \
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* / \
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* +---+ +---+
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* | E | | F |
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* +---+ +---+
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*
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* In this layer tree, the layer C has been expanded into a stack of container
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* layers C1...Cn, where C1 has FrameMetrics FM1 and Cn has FrameMetrics Fn.
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* Although in this example C (in the first layer tree) and C0 (in the second
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* layer tree) are both ContainerLayers (because they have children), they
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* do not have to be. They may just be ThebesLayers or ColorLayers, for example,
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* which do not have any children. However, the type of C will always be the
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* same as the type of C0.
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*
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* The LayerMetricsWrapper class allows client code to treat the first layer
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* tree as though it were the second. That is, instead of client code having
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* to iterate through the FrameMetrics objects directly, it can use a
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* LayerMetricsWrapper to encapsulate that aspect of the layer tree and just
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* walk the tree as if it were a stack of ContainerLayers.
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*
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* The functions on this class do different things depending on which
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* simulated ContainerLayer is being wrapped. For example, if the
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* LayerMetricsWrapper is pretending to be C0, the GetNextSibling() function
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* will return null even though the underlying layer C does actually have
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* a next sibling. The LayerMetricsWrapper pretending to be Cn will return
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* D as the next sibling.
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*
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* Implementation notes:
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*
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* The AtTopLayer() and AtBottomLayer() functions in this class refer to
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* Cn and C0 in the second layer tree above; that is, they are predicates
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* to test if the LayerMetricsWrapper is simulating the topmost or bottommost
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* layer, as those will have special behaviour.
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*
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* It is possible to wrap a nullptr in a LayerMetricsWrapper, in which case
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* the IsValid() function will return false. This is required to allow
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* LayerMetricsWrapper to be a MOZ_STACK_CLASS (desirable because it is used
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* in loops and recursion).
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*
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* This class purposely does not expose the wrapped layer directly to avoid
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* user code from accidentally calling functions directly on it. Instead
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* any necessary functions should be wrapped in this class. It does expose
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* the wrapped layer as a void* for printf purposes.
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*
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* The implementation may look like it special-cases mIndex == 0 and/or
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* GetFrameMetricsCount() == 0. This is an artifact of the fact that both
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* mIndex and GetFrameMetricsCount() are uint32_t and GetFrameMetricsCount()
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* can return 0 but mIndex cannot store -1. This seems better than the
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* alternative of making mIndex a int32_t that can store -1, but then having
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* to cast to uint32_t all over the place.
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*/
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class MOZ_STACK_CLASS LayerMetricsWrapper {
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public:
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enum StartAt {
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TOP,
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BOTTOM,
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};
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LayerMetricsWrapper()
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: mLayer(nullptr)
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, mIndex(0)
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{
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}
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explicit LayerMetricsWrapper(Layer* aRoot, StartAt aStart = StartAt::TOP)
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: mLayer(aRoot)
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, mIndex(0)
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{
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if (!mLayer) {
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return;
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}
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switch (aStart) {
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case StartAt::TOP:
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mIndex = mLayer->GetFrameMetricsCount();
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if (mIndex > 0) {
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mIndex--;
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}
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break;
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case StartAt::BOTTOM:
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mIndex = 0;
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break;
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default:
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MOZ_ASSERT_UNREACHABLE("Unknown startAt value");
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break;
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}
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}
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explicit LayerMetricsWrapper(Layer* aLayer, uint32_t aMetricsIndex)
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: mLayer(aLayer)
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, mIndex(aMetricsIndex)
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{
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MOZ_ASSERT(mLayer);
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MOZ_ASSERT(mIndex == 0 || mIndex < mLayer->GetFrameMetricsCount());
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}
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bool IsValid() const
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{
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return mLayer != nullptr;
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}
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MOZ_EXPLICIT_CONVERSION operator bool() const
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{
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return IsValid();
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}
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bool IsScrollInfoLayer() const
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{
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MOZ_ASSERT(IsValid());
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// If we are not at the bottommost layer then it's
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// a stack of container layers all the way down to
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// mLayer, which we can ignore. We only care about
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// non-container descendants.
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return Metrics().IsScrollable()
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&& mLayer->AsContainerLayer()
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&& !mLayer->GetFirstChild();
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}
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LayerMetricsWrapper GetParent() const
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{
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MOZ_ASSERT(IsValid());
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if (!AtTopLayer()) {
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return LayerMetricsWrapper(mLayer, mIndex + 1);
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}
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if (mLayer->GetParent()) {
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return LayerMetricsWrapper(mLayer->GetParent(), StartAt::BOTTOM);
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}
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return LayerMetricsWrapper(nullptr);
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}
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LayerMetricsWrapper GetFirstChild() const
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{
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MOZ_ASSERT(IsValid());
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if (!AtBottomLayer()) {
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return LayerMetricsWrapper(mLayer, mIndex - 1);
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}
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return LayerMetricsWrapper(mLayer->GetFirstChild());
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}
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LayerMetricsWrapper GetLastChild() const
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{
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MOZ_ASSERT(IsValid());
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if (!AtBottomLayer()) {
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return LayerMetricsWrapper(mLayer, mIndex - 1);
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}
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return LayerMetricsWrapper(mLayer->GetLastChild());
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}
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LayerMetricsWrapper GetPrevSibling() const
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{
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MOZ_ASSERT(IsValid());
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if (AtTopLayer()) {
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return LayerMetricsWrapper(mLayer->GetPrevSibling());
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}
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return LayerMetricsWrapper(nullptr);
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}
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LayerMetricsWrapper GetNextSibling() const
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{
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MOZ_ASSERT(IsValid());
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if (AtTopLayer()) {
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return LayerMetricsWrapper(mLayer->GetNextSibling());
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}
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return LayerMetricsWrapper(nullptr);
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}
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const FrameMetrics& Metrics() const
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{
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MOZ_ASSERT(IsValid());
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if (mIndex >= mLayer->GetFrameMetricsCount()) {
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return FrameMetrics::sNullMetrics;
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}
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return mLayer->GetFrameMetrics(mIndex);
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}
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AsyncPanZoomController* GetApzc() const
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{
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MOZ_ASSERT(IsValid());
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if (mIndex >= mLayer->GetFrameMetricsCount()) {
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return nullptr;
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}
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return mLayer->GetAsyncPanZoomController(mIndex);
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}
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void SetApzc(AsyncPanZoomController* aApzc) const
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{
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MOZ_ASSERT(IsValid());
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if (mLayer->GetFrameMetricsCount() == 0) {
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MOZ_ASSERT(mIndex == 0);
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MOZ_ASSERT(aApzc == nullptr);
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return;
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}
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MOZ_ASSERT(mIndex < mLayer->GetFrameMetricsCount());
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mLayer->SetAsyncPanZoomController(mIndex, aApzc);
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}
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const char* Name() const
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{
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MOZ_ASSERT(IsValid());
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if (AtBottomLayer()) {
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return mLayer->Name();
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}
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return "DummyContainerLayer";
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}
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LayerManager* Manager() const
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{
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MOZ_ASSERT(IsValid());
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return mLayer->Manager();
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}
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gfx::Matrix4x4 GetTransform() const
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{
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MOZ_ASSERT(IsValid());
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if (AtBottomLayer()) {
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return mLayer->GetTransform();
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}
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return gfx::Matrix4x4();
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}
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RefLayer* AsRefLayer() const
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{
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MOZ_ASSERT(IsValid());
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if (AtBottomLayer()) {
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return mLayer->AsRefLayer();
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}
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return nullptr;
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}
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nsIntRegion GetVisibleRegion() const
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{
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MOZ_ASSERT(IsValid());
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if (AtBottomLayer()) {
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return mLayer->GetVisibleRegion();
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}
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nsIntRegion region = mLayer->GetVisibleRegion();
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region.Transform(gfx::To3DMatrix(mLayer->GetTransform()));
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return region;
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}
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const nsIntRect* GetClipRect() const
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{
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MOZ_ASSERT(IsValid());
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return mLayer->GetClipRect();
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}
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// Expose an opaque pointer to the layer. Mostly used for printf
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// purposes. This is not intended to be a general-purpose accessor
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// for the underlying layer.
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const void* GetLayer() const
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{
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MOZ_ASSERT(IsValid());
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return (void*)mLayer;
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}
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bool operator==(const LayerMetricsWrapper& aOther) const
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{
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return mLayer == aOther.mLayer
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&& mIndex == aOther.mIndex;
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}
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bool operator!=(const LayerMetricsWrapper& aOther) const
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{
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return !(*this == aOther);
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}
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static const FrameMetrics& TopmostScrollableMetrics(Layer* aLayer)
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{
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for (uint32_t i = aLayer->GetFrameMetricsCount(); i > 0; i--) {
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if (aLayer->GetFrameMetrics(i - 1).IsScrollable()) {
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return aLayer->GetFrameMetrics(i - 1);
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}
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}
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return FrameMetrics::sNullMetrics;
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}
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static const FrameMetrics& BottommostScrollableMetrics(Layer* aLayer)
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{
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for (uint32_t i = 0; i < aLayer->GetFrameMetricsCount(); i++) {
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if (aLayer->GetFrameMetrics(i).IsScrollable()) {
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return aLayer->GetFrameMetrics(i);
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}
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}
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return FrameMetrics::sNullMetrics;
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}
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static const FrameMetrics& BottommostMetrics(Layer* aLayer)
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{
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if (aLayer->GetFrameMetricsCount() > 0) {
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return aLayer->GetFrameMetrics(0);
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}
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return FrameMetrics::sNullMetrics;
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}
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private:
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bool AtBottomLayer() const
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{
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return mIndex == 0;
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}
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bool AtTopLayer() const
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{
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return mLayer->GetFrameMetricsCount() == 0 || mIndex == mLayer->GetFrameMetricsCount() - 1;
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}
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private:
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Layer* mLayer;
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uint32_t mIndex;
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};
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}
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}
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#endif /* GFX_LAYERMETRICSWRAPPER_H */
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