зеркало из https://github.com/mozilla/gecko-dev.git
1288 строки
42 KiB
C++
1288 строки
42 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "TimeoutManager.h"
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#include "nsContentUtils.h"
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#include "nsGlobalWindow.h"
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#include "mozilla/Logging.h"
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#include "mozilla/PerformanceCounter.h"
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#include "mozilla/StaticPrefs.h"
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#include "mozilla/Telemetry.h"
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#include "mozilla/ThrottledEventQueue.h"
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#include "mozilla/TimeStamp.h"
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#include "nsIDocShell.h"
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#include "nsINamed.h"
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#include "nsITimeoutHandler.h"
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#include "mozilla/dom/DocGroup.h"
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#include "mozilla/dom/TabGroup.h"
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#include "TimeoutExecutor.h"
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#include "TimeoutBudgetManager.h"
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#include "mozilla/net/WebSocketEventService.h"
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#include "mozilla/MediaManager.h"
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using namespace mozilla;
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using namespace mozilla::dom;
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static LazyLogModule gLog("Timeout");
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static int32_t gRunningTimeoutDepth = 0;
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// The default shortest interval/timeout we permit
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#define DEFAULT_MIN_CLAMP_TIMEOUT_VALUE 4 // 4ms
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#define DEFAULT_MIN_BACKGROUND_TIMEOUT_VALUE 1000 // 1000ms
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#define DEFAULT_MIN_TRACKING_TIMEOUT_VALUE 4 // 4ms
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#define DEFAULT_MIN_TRACKING_BACKGROUND_TIMEOUT_VALUE 1000 // 1000ms
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static int32_t gMinClampTimeoutValue = 0;
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static int32_t gMinBackgroundTimeoutValue = 0;
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static int32_t gMinTrackingTimeoutValue = 0;
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static int32_t gMinTrackingBackgroundTimeoutValue = 0;
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static int32_t gTimeoutThrottlingDelay = 0;
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static bool gAnnotateTrackingChannels = false;
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#define DEFAULT_BACKGROUND_BUDGET_REGENERATION_FACTOR 100 // 1ms per 100ms
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#define DEFAULT_FOREGROUND_BUDGET_REGENERATION_FACTOR 1 // 1ms per 1ms
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#define DEFAULT_BACKGROUND_THROTTLING_MAX_BUDGET 50 // 50ms
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#define DEFAULT_FOREGROUND_THROTTLING_MAX_BUDGET -1 // infinite
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#define DEFAULT_BUDGET_THROTTLING_MAX_DELAY 15000 // 15s
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#define DEFAULT_ENABLE_BUDGET_TIMEOUT_THROTTLING false
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static int32_t gBackgroundBudgetRegenerationFactor = 0;
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static int32_t gForegroundBudgetRegenerationFactor = 0;
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static int32_t gBackgroundThrottlingMaxBudget = 0;
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static int32_t gForegroundThrottlingMaxBudget = 0;
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static int32_t gBudgetThrottlingMaxDelay = 0;
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static bool gEnableBudgetTimeoutThrottling = false;
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// static
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const uint32_t TimeoutManager::InvalidFiringId = 0;
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namespace
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{
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double
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GetRegenerationFactor(bool aIsBackground)
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{
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// Lookup function for "dom.timeout.{background,
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// foreground}_budget_regeneration_rate".
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// Returns the rate of regeneration of the execution budget as a
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// fraction. If the value is 1.0, the amount of time regenerated is
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// equal to time passed. At this rate we regenerate 1ms/ms. If it is
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// 0.01 the amount regenerated is 1% of time passed. At this rate we
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// regenerate 1ms/100ms, etc.
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double denominator =
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std::max(aIsBackground ? gBackgroundBudgetRegenerationFactor
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: gForegroundBudgetRegenerationFactor,
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1);
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return 1.0 / denominator;
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}
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TimeDuration
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GetMaxBudget(bool aIsBackground)
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{
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// Lookup function for "dom.timeout.{background,
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// foreground}_throttling_max_budget".
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// Returns how high a budget can be regenerated before being
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// clamped. If this value is less or equal to zero,
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// TimeDuration::Forever() is implied.
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int32_t maxBudget = aIsBackground ? gBackgroundThrottlingMaxBudget
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: gForegroundThrottlingMaxBudget;
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return maxBudget > 0 ? TimeDuration::FromMilliseconds(maxBudget)
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: TimeDuration::Forever();
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}
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TimeDuration
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GetMinBudget(bool aIsBackground)
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{
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// The minimum budget is computed by looking up the maximum allowed
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// delay and computing how long time it would take to regenerate
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// that budget using the regeneration factor. This number is
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// expected to be negative.
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return TimeDuration::FromMilliseconds(
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- gBudgetThrottlingMaxDelay /
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std::max(aIsBackground ? gBackgroundBudgetRegenerationFactor
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: gForegroundBudgetRegenerationFactor,
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1));
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}
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} // namespace
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//
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bool
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TimeoutManager::IsBackground() const
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{
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return !IsActive() && mWindow.IsBackgroundInternal();
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}
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bool
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TimeoutManager::IsActive() const
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{
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// A window is considered active if:
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// * It is a chrome window
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// * It is playing audio
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//
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// Note that a window can be considered active if it is either in the
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// foreground or in the background.
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if (mWindow.IsChromeWindow()) {
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return true;
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}
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// Check if we're playing audio
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if (mWindow.AsInner()->IsPlayingAudio()) {
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return true;
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}
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return false;
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}
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uint32_t
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TimeoutManager::CreateFiringId()
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{
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uint32_t id = mNextFiringId;
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mNextFiringId += 1;
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if (mNextFiringId == InvalidFiringId) {
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mNextFiringId += 1;
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}
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mFiringIdStack.AppendElement(id);
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return id;
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}
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void
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TimeoutManager::DestroyFiringId(uint32_t aFiringId)
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{
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MOZ_DIAGNOSTIC_ASSERT(!mFiringIdStack.IsEmpty());
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MOZ_DIAGNOSTIC_ASSERT(mFiringIdStack.LastElement() == aFiringId);
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mFiringIdStack.RemoveLastElement();
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}
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bool
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TimeoutManager::IsValidFiringId(uint32_t aFiringId) const
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{
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return !IsInvalidFiringId(aFiringId);
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}
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TimeDuration
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TimeoutManager::MinSchedulingDelay() const
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{
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if (IsActive()) {
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return TimeDuration();
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}
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bool isBackground = mWindow.IsBackgroundInternal();
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// If a window isn't active as defined by TimeoutManager::IsActive()
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// and we're throttling timeouts using an execution budget, we
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// should adjust the minimum scheduling delay if we have used up all
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// of our execution budget. Note that a window can be active or
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// inactive regardless of wether it is in the foreground or in the
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// background. Throttling using a budget depends largely on the
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// regeneration factor, which can be specified separately for
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// foreground and background windows.
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//
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// The value that we compute is the time in the future when we again
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// have a positive execution budget. We do this by taking the
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// execution budget into account, which if it positive implies that
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// we have time left to execute, and if it is negative implies that
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// we should throttle it until the budget again is positive. The
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// factor used is the rate of budget regeneration.
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//
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// We clamp the delay to be less than or equal to
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// gBudgetThrottlingMaxDelay to not entirely starve the timeouts.
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//
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// Consider these examples assuming we should throttle using
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// budgets:
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//
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// mExecutionBudget is 20ms
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// factor is 1, which is 1 ms/ms
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// delay is 0ms
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// then we will compute the minimum delay:
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// max(0, - 20 * 1) = 0
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//
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// mExecutionBudget is -50ms
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// factor is 0.1, which is 1 ms/10ms
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// delay is 1000ms
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// then we will compute the minimum delay:
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// max(1000, - (- 50) * 1/0.1) = max(1000, 500) = 1000
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//
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// mExecutionBudget is -15ms
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// factor is 0.01, which is 1 ms/100ms
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// delay is 1000ms
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// then we will compute the minimum delay:
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// max(1000, - (- 15) * 1/0.01) = max(1000, 1500) = 1500
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TimeDuration unthrottled =
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isBackground ? TimeDuration::FromMilliseconds(gMinBackgroundTimeoutValue)
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: TimeDuration();
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if (BudgetThrottlingEnabled(isBackground) &&
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mExecutionBudget < TimeDuration()) {
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// Only throttle if execution budget is less than 0
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double factor = 1.0 / GetRegenerationFactor(mWindow.IsBackgroundInternal());
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return TimeDuration::Max(unthrottled, -mExecutionBudget.MultDouble(factor));
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}
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//
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return unthrottled;
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}
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nsresult
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TimeoutManager::MaybeSchedule(const TimeStamp& aWhen, const TimeStamp& aNow)
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{
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MOZ_DIAGNOSTIC_ASSERT(mExecutor);
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// Before we can schedule the executor we need to make sure that we
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// have an updated execution budget.
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UpdateBudget(aNow);
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return mExecutor->MaybeSchedule(aWhen, MinSchedulingDelay());
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}
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bool
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TimeoutManager::IsInvalidFiringId(uint32_t aFiringId) const
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{
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// Check the most common ways to invalidate a firing id first.
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// These should be quite fast.
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if (aFiringId == InvalidFiringId ||
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mFiringIdStack.IsEmpty()) {
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return true;
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}
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if (mFiringIdStack.Length() == 1) {
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return mFiringIdStack[0] != aFiringId;
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}
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// Next do a range check on the first and last items in the stack
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// of active firing ids. This is a bit slower.
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uint32_t low = mFiringIdStack[0];
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uint32_t high = mFiringIdStack.LastElement();
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MOZ_DIAGNOSTIC_ASSERT(low != high);
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if (low > high) {
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// If the first element is bigger than the last element in the
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// stack, that means mNextFiringId wrapped around to zero at
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// some point.
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Swap(low, high);
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}
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MOZ_DIAGNOSTIC_ASSERT(low < high);
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if (aFiringId < low || aFiringId > high) {
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return true;
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}
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// Finally, fall back to verifying the firing id is not anywhere
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// in the stack. This could be slow for a large stack, but that
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// should be rare. It can only happen with deeply nested event
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// loop spinning. For example, a page that does a lot of timers
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// and a lot of sync XHRs within those timers could be slow here.
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return !mFiringIdStack.Contains(aFiringId);
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}
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// The number of nested timeouts before we start clamping. HTML5 says 1, WebKit
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// uses 5.
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#define DOM_CLAMP_TIMEOUT_NESTING_LEVEL 5u
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TimeDuration
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TimeoutManager::CalculateDelay(Timeout* aTimeout) const {
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MOZ_DIAGNOSTIC_ASSERT(aTimeout);
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TimeDuration result = aTimeout->mInterval;
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if (aTimeout->mNestingLevel >= DOM_CLAMP_TIMEOUT_NESTING_LEVEL) {
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result = TimeDuration::Max(
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result, TimeDuration::FromMilliseconds(gMinClampTimeoutValue));
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}
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return result;
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}
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PerformanceCounter*
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TimeoutManager::GetPerformanceCounter()
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{
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if (!StaticPrefs::dom_performance_enable_scheduler_timing()) {
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return nullptr;
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}
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nsIDocument* doc = mWindow.GetDocument();
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if (doc) {
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dom::DocGroup* docGroup = doc->GetDocGroup();
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if (docGroup) {
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return docGroup->GetPerformanceCounter();
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}
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}
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return nullptr;
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}
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void
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TimeoutManager::RecordExecution(Timeout* aRunningTimeout,
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Timeout* aTimeout)
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{
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if (!StaticPrefs::dom_performance_enable_scheduler_timing() &&
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mWindow.IsChromeWindow()) {
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return;
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}
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TimeoutBudgetManager& budgetManager = TimeoutBudgetManager::Get();
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TimeStamp now = TimeStamp::Now();
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if (aRunningTimeout) {
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// If we're running a timeout callback, record any execution until
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// now.
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TimeDuration duration = budgetManager.RecordExecution(now, aRunningTimeout);
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UpdateBudget(now, duration);
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// This is an ad-hoc way to use the counters for the timers
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// that should be removed at somepoint. See Bug 1482834
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PerformanceCounter* counter = GetPerformanceCounter();
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if (counter) {
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counter->IncrementExecutionDuration(duration.ToMicroseconds());
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}
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}
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if (aTimeout) {
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// If we're starting a new timeout callback, start recording.
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budgetManager.StartRecording(now);
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PerformanceCounter* counter = GetPerformanceCounter();
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if (counter) {
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counter->IncrementDispatchCounter(DispatchCategory(TaskCategory::Timer));
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}
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} else {
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// Else stop by clearing the start timestamp.
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budgetManager.StopRecording();
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}
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}
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void
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TimeoutManager::UpdateBudget(const TimeStamp& aNow, const TimeDuration& aDuration)
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{
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if (mWindow.IsChromeWindow()) {
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return;
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}
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// The budget is adjusted by increasing it with the time since the
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// last budget update factored with the regeneration rate. If a
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// runnable has executed, subtract that duration from the
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// budget. The budget updated without consideration of wether the
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// window is active or not. If throttling is enabled and the window
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// is active and then becomes inactive, an overdrawn budget will
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// still be counted against the minimum delay.
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bool isBackground = mWindow.IsBackgroundInternal();
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if (BudgetThrottlingEnabled(isBackground)) {
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double factor = GetRegenerationFactor(isBackground);
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TimeDuration regenerated = (aNow - mLastBudgetUpdate).MultDouble(factor);
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// Clamp the budget to the range of minimum and maximum allowed budget.
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mExecutionBudget = TimeDuration::Max(
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GetMinBudget(isBackground),
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TimeDuration::Min(GetMaxBudget(isBackground),
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mExecutionBudget - aDuration + regenerated));
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} else {
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// If budget throttling isn't enabled, reset the execution budget
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// to the max budget specified in preferences. Always doing this
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// will catch the case of BudgetThrottlingEnabled going from
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// returning true to returning false. This prevent us from looping
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// in RunTimeout, due to totalTimeLimit being set to zero and no
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// timeouts being executed, even though budget throttling isn't
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// active at the moment.
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mExecutionBudget = GetMaxBudget(isBackground);
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}
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mLastBudgetUpdate = aNow;
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}
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#define DEFAULT_TIMEOUT_THROTTLING_DELAY -1 // Only positive integers cause us to introduce a delay for
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// timeout throttling.
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// The longest interval (as PRIntervalTime) we permit, or that our
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// timer code can handle, really. See DELAY_INTERVAL_LIMIT in
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// nsTimerImpl.h for details.
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#define DOM_MAX_TIMEOUT_VALUE DELAY_INTERVAL_LIMIT
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uint32_t TimeoutManager::sNestingLevel = 0;
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namespace {
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// The maximum number of milliseconds to allow consecutive timer callbacks
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// to run in a single event loop runnable.
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#define DEFAULT_MAX_CONSECUTIVE_CALLBACKS_MILLISECONDS 4
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uint32_t gMaxConsecutiveCallbacksMilliseconds;
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// Only propagate the open window click permission if the setTimeout() is equal
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// to or less than this value.
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#define DEFAULT_DISABLE_OPEN_CLICK_DELAY 0
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int32_t gDisableOpenClickDelay;
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} // anonymous namespace
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TimeoutManager::TimeoutManager(nsGlobalWindowInner& aWindow)
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: mWindow(aWindow),
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mExecutor(new TimeoutExecutor(this)),
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mTimeouts(*this),
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mTimeoutIdCounter(1),
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mNextFiringId(InvalidFiringId + 1),
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mRunningTimeout(nullptr),
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mIdleCallbackTimeoutCounter(1),
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mLastBudgetUpdate(TimeStamp::Now()),
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mExecutionBudget(GetMaxBudget(mWindow.IsBackgroundInternal())),
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mThrottleTimeouts(false),
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mThrottleTrackingTimeouts(false),
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mBudgetThrottleTimeouts(false)
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{
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MOZ_LOG(gLog, LogLevel::Debug,
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("TimeoutManager %p created, tracking bucketing %s\n",
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this, gAnnotateTrackingChannels ? "enabled" : "disabled"));
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}
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TimeoutManager::~TimeoutManager()
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{
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MOZ_DIAGNOSTIC_ASSERT(mWindow.IsDying());
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MOZ_DIAGNOSTIC_ASSERT(!mThrottleTimeoutsTimer);
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mExecutor->Shutdown();
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MOZ_LOG(gLog, LogLevel::Debug,
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("TimeoutManager %p destroyed\n", this));
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}
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/* static */
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void
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TimeoutManager::Initialize()
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{
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Preferences::AddIntVarCache(&gMinClampTimeoutValue,
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"dom.min_timeout_value",
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DEFAULT_MIN_CLAMP_TIMEOUT_VALUE);
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Preferences::AddIntVarCache(&gMinBackgroundTimeoutValue,
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"dom.min_background_timeout_value",
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DEFAULT_MIN_BACKGROUND_TIMEOUT_VALUE);
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Preferences::AddIntVarCache(&gMinTrackingTimeoutValue,
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"dom.min_tracking_timeout_value",
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DEFAULT_MIN_TRACKING_TIMEOUT_VALUE);
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Preferences::AddIntVarCache(&gMinTrackingBackgroundTimeoutValue,
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"dom.min_tracking_background_timeout_value",
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DEFAULT_MIN_TRACKING_BACKGROUND_TIMEOUT_VALUE);
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Preferences::AddIntVarCache(&gTimeoutThrottlingDelay,
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"dom.timeout.throttling_delay",
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DEFAULT_TIMEOUT_THROTTLING_DELAY);
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Preferences::AddBoolVarCache(&gAnnotateTrackingChannels,
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"privacy.trackingprotection.annotate_channels",
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false);
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Preferences::AddUintVarCache(&gMaxConsecutiveCallbacksMilliseconds,
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"dom.timeout.max_consecutive_callbacks_ms",
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DEFAULT_MAX_CONSECUTIVE_CALLBACKS_MILLISECONDS);
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Preferences::AddIntVarCache(&gDisableOpenClickDelay,
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"dom.disable_open_click_delay",
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DEFAULT_DISABLE_OPEN_CLICK_DELAY);
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Preferences::AddIntVarCache(&gBackgroundBudgetRegenerationFactor,
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"dom.timeout.background_budget_regeneration_rate",
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DEFAULT_BACKGROUND_BUDGET_REGENERATION_FACTOR);
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Preferences::AddIntVarCache(&gForegroundBudgetRegenerationFactor,
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"dom.timeout.foreground_budget_regeneration_rate",
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DEFAULT_FOREGROUND_BUDGET_REGENERATION_FACTOR);
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Preferences::AddIntVarCache(&gBackgroundThrottlingMaxBudget,
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"dom.timeout.background_throttling_max_budget",
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DEFAULT_BACKGROUND_THROTTLING_MAX_BUDGET);
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Preferences::AddIntVarCache(&gForegroundThrottlingMaxBudget,
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"dom.timeout.foreground_throttling_max_budget",
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DEFAULT_FOREGROUND_THROTTLING_MAX_BUDGET);
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Preferences::AddIntVarCache(&gBudgetThrottlingMaxDelay,
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"dom.timeout.budget_throttling_max_delay",
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DEFAULT_BUDGET_THROTTLING_MAX_DELAY);
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Preferences::AddBoolVarCache(&gEnableBudgetTimeoutThrottling,
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|
"dom.timeout.enable_budget_timer_throttling",
|
|
DEFAULT_ENABLE_BUDGET_TIMEOUT_THROTTLING);
|
|
}
|
|
|
|
uint32_t
|
|
TimeoutManager::GetTimeoutId(Timeout::Reason aReason)
|
|
{
|
|
switch (aReason) {
|
|
case Timeout::Reason::eIdleCallbackTimeout:
|
|
return ++mIdleCallbackTimeoutCounter;
|
|
case Timeout::Reason::eTimeoutOrInterval:
|
|
default:
|
|
return ++mTimeoutIdCounter;
|
|
}
|
|
}
|
|
|
|
bool
|
|
TimeoutManager::IsRunningTimeout() const
|
|
{
|
|
return mRunningTimeout;
|
|
}
|
|
|
|
nsresult
|
|
TimeoutManager::SetTimeout(nsITimeoutHandler* aHandler,
|
|
int32_t interval, bool aIsInterval,
|
|
Timeout::Reason aReason, int32_t* aReturn)
|
|
{
|
|
// If we don't have a document (we could have been unloaded since
|
|
// the call to setTimeout was made), do nothing.
|
|
nsCOMPtr<nsIDocument> doc = mWindow.GetExtantDoc();
|
|
if (!doc) {
|
|
return NS_OK;
|
|
}
|
|
|
|
// Disallow negative intervals.
|
|
interval = std::max(0, interval);
|
|
|
|
// Make sure we don't proceed with an interval larger than our timer
|
|
// code can handle. (Note: we already forced |interval| to be non-negative,
|
|
// so the uint32_t cast (to avoid compiler warnings) is ok.)
|
|
uint32_t maxTimeoutMs = PR_IntervalToMilliseconds(DOM_MAX_TIMEOUT_VALUE);
|
|
if (static_cast<uint32_t>(interval) > maxTimeoutMs) {
|
|
interval = maxTimeoutMs;
|
|
}
|
|
|
|
RefPtr<Timeout> timeout = new Timeout();
|
|
timeout->mWindow = &mWindow;
|
|
timeout->mIsInterval = aIsInterval;
|
|
timeout->mInterval = TimeDuration::FromMilliseconds(interval);
|
|
timeout->mScriptHandler = aHandler;
|
|
timeout->mReason = aReason;
|
|
|
|
// No popups from timeouts by default
|
|
timeout->mPopupState = openAbused;
|
|
|
|
timeout->mNestingLevel = sNestingLevel < DOM_CLAMP_TIMEOUT_NESTING_LEVEL
|
|
? sNestingLevel + 1 : sNestingLevel;
|
|
|
|
// Now clamp the actual interval we will use for the timer based on
|
|
TimeDuration realInterval = CalculateDelay(timeout);
|
|
TimeStamp now = TimeStamp::Now();
|
|
timeout->SetWhenOrTimeRemaining(now, realInterval);
|
|
|
|
// If we're not suspended, then set the timer.
|
|
if (!mWindow.IsSuspended()) {
|
|
nsresult rv = MaybeSchedule(timeout->When(), now);
|
|
if (NS_FAILED(rv)) {
|
|
return rv;
|
|
}
|
|
}
|
|
|
|
if (gRunningTimeoutDepth == 0 &&
|
|
nsContentUtils::GetPopupControlState() < openBlocked) {
|
|
// This timeout is *not* set from another timeout and it's set
|
|
// while popups are enabled. Propagate the state to the timeout if
|
|
// its delay (interval) is equal to or less than what
|
|
// "dom.disable_open_click_delay" is set to (in ms).
|
|
|
|
// This is checking |interval|, not realInterval, on purpose,
|
|
// because our lower bound for |realInterval| could be pretty high
|
|
// in some cases.
|
|
if (interval <= gDisableOpenClickDelay) {
|
|
timeout->mPopupState = nsContentUtils::GetPopupControlState();
|
|
}
|
|
}
|
|
|
|
Timeouts::SortBy sort(mWindow.IsFrozen() ? Timeouts::SortBy::TimeRemaining
|
|
: Timeouts::SortBy::TimeWhen);
|
|
mTimeouts.Insert(timeout, sort);
|
|
|
|
timeout->mTimeoutId = GetTimeoutId(aReason);
|
|
*aReturn = timeout->mTimeoutId;
|
|
|
|
MOZ_LOG(gLog,
|
|
LogLevel::Debug,
|
|
("Set%s(TimeoutManager=%p, timeout=%p, delay=%i, "
|
|
"minimum=%f, throttling=%s, state=%s(%s), realInterval=%f) "
|
|
"returned timeout ID %u, budget=%d\n",
|
|
aIsInterval ? "Interval" : "Timeout",
|
|
this, timeout.get(), interval,
|
|
(CalculateDelay(timeout) - timeout->mInterval).ToMilliseconds(),
|
|
mThrottleTimeouts
|
|
? "yes"
|
|
: (mThrottleTimeoutsTimer ? "pending" : "no"),
|
|
IsActive() ? "active" : "inactive",
|
|
mWindow.IsBackgroundInternal() ? "background" : "foreground",
|
|
realInterval.ToMilliseconds(),
|
|
timeout->mTimeoutId,
|
|
int(mExecutionBudget.ToMilliseconds())));
|
|
|
|
return NS_OK;
|
|
}
|
|
|
|
void
|
|
TimeoutManager::ClearTimeout(int32_t aTimerId, Timeout::Reason aReason)
|
|
{
|
|
uint32_t timerId = (uint32_t)aTimerId;
|
|
|
|
bool firstTimeout = true;
|
|
bool deferredDeletion = false;
|
|
|
|
mTimeouts.ForEachAbortable([&](Timeout* aTimeout) {
|
|
MOZ_LOG(gLog, LogLevel::Debug,
|
|
("Clear%s(TimeoutManager=%p, timeout=%p, aTimerId=%u, ID=%u)\n", aTimeout->mIsInterval ? "Interval" : "Timeout",
|
|
this, aTimeout, timerId, aTimeout->mTimeoutId));
|
|
|
|
if (aTimeout->mTimeoutId == timerId && aTimeout->mReason == aReason) {
|
|
if (aTimeout->mRunning) {
|
|
/* We're running from inside the aTimeout. Mark this
|
|
aTimeout for deferred deletion by the code in
|
|
RunTimeout() */
|
|
aTimeout->mIsInterval = false;
|
|
deferredDeletion = true;
|
|
}
|
|
else {
|
|
/* Delete the aTimeout from the pending aTimeout list */
|
|
aTimeout->remove();
|
|
}
|
|
return true; // abort!
|
|
}
|
|
|
|
firstTimeout = false;
|
|
|
|
return false;
|
|
});
|
|
|
|
// We don't need to reschedule the executor if any of the following are true:
|
|
// * If the we weren't cancelling the first timeout, then the executor's
|
|
// state doesn't need to change. It will only reflect the next soonest
|
|
// Timeout.
|
|
// * If we did cancel the first Timeout, but its currently running, then
|
|
// RunTimeout() will handle rescheduling the executor.
|
|
// * If the window has become suspended then we should not start executing
|
|
// Timeouts.
|
|
if (!firstTimeout || deferredDeletion || mWindow.IsSuspended()) {
|
|
return;
|
|
}
|
|
|
|
// Stop the executor and restart it at the next soonest deadline.
|
|
mExecutor->Cancel();
|
|
|
|
Timeout* nextTimeout = mTimeouts.GetFirst();
|
|
if (nextTimeout) {
|
|
MOZ_ALWAYS_SUCCEEDS(MaybeSchedule(nextTimeout->When()));
|
|
}
|
|
}
|
|
|
|
void
|
|
TimeoutManager::RunTimeout(const TimeStamp& aNow, const TimeStamp& aTargetDeadline)
|
|
{
|
|
MOZ_DIAGNOSTIC_ASSERT(!aNow.IsNull());
|
|
MOZ_DIAGNOSTIC_ASSERT(!aTargetDeadline.IsNull());
|
|
|
|
MOZ_ASSERT_IF(mWindow.IsFrozen(), mWindow.IsSuspended());
|
|
if (mWindow.IsSuspended()) {
|
|
return;
|
|
}
|
|
|
|
// Limit the overall time spent in RunTimeout() to reduce jank.
|
|
uint32_t totalTimeLimitMS = std::max(1u, gMaxConsecutiveCallbacksMilliseconds);
|
|
const TimeDuration totalTimeLimit =
|
|
TimeDuration::Min(TimeDuration::FromMilliseconds(totalTimeLimitMS),
|
|
TimeDuration::Max(TimeDuration(), mExecutionBudget));
|
|
|
|
// Allow up to 25% of our total time budget to be used figuring out which
|
|
// timers need to run. This is the initial loop in this method.
|
|
const TimeDuration initialTimeLimit =
|
|
TimeDuration::FromMilliseconds(totalTimeLimit.ToMilliseconds() / 4);
|
|
|
|
// Ammortize overhead from from calling TimeStamp::Now() in the initial
|
|
// loop, though, by only checking for an elapsed limit every N timeouts.
|
|
const uint32_t kNumTimersPerInitialElapsedCheck = 100;
|
|
|
|
// Start measuring elapsed time immediately. We won't potentially expire
|
|
// the time budget until at least one Timeout has run, though.
|
|
TimeStamp now(aNow);
|
|
TimeStamp start = now;
|
|
|
|
uint32_t firingId = CreateFiringId();
|
|
auto guard = MakeScopeExit([&] {
|
|
DestroyFiringId(firingId);
|
|
});
|
|
|
|
// Make sure that the window and the script context don't go away as
|
|
// a result of running timeouts
|
|
nsCOMPtr<nsIScriptGlobalObject> windowKungFuDeathGrip(&mWindow);
|
|
// Silence the static analysis error about windowKungFuDeathGrip. Accessing
|
|
// members of mWindow here is safe, because the lifetime of TimeoutManager is
|
|
// the same as the lifetime of the containing nsGlobalWindow.
|
|
Unused << windowKungFuDeathGrip;
|
|
|
|
// A native timer has gone off. See which of our timeouts need
|
|
// servicing
|
|
TimeStamp deadline;
|
|
|
|
if (aTargetDeadline > now) {
|
|
// The OS timer fired early (which can happen due to the timers
|
|
// having lower precision than TimeStamp does). Set |deadline| to
|
|
// be the time when the OS timer *should* have fired so that any
|
|
// timers that *should* have fired *will* be fired now.
|
|
|
|
deadline = aTargetDeadline;
|
|
} else {
|
|
deadline = now;
|
|
}
|
|
|
|
TimeStamp nextDeadline;
|
|
uint32_t numTimersToRun = 0;
|
|
|
|
// The timeout list is kept in deadline order. Discover the latest timeout
|
|
// whose deadline has expired. On some platforms, native timeout events fire
|
|
// "early", but we handled that above by setting deadline to aTargetDeadline
|
|
// if the timer fired early. So we can stop walking if we get to timeouts
|
|
// whose When() is greater than deadline, since once that happens we know
|
|
// nothing past that point is expired.
|
|
for (Timeout* timeout = mTimeouts.GetFirst();
|
|
timeout != nullptr;
|
|
timeout = timeout->getNext()) {
|
|
if (totalTimeLimit.IsZero() || timeout->When() > deadline) {
|
|
nextDeadline = timeout->When();
|
|
break;
|
|
}
|
|
|
|
if (IsInvalidFiringId(timeout->mFiringId)) {
|
|
// Mark any timeouts that are on the list to be fired with the
|
|
// firing depth so that we can reentrantly run timeouts
|
|
timeout->mFiringId = firingId;
|
|
|
|
numTimersToRun += 1;
|
|
|
|
// Run only a limited number of timers based on the configured maximum.
|
|
if (numTimersToRun % kNumTimersPerInitialElapsedCheck == 0) {
|
|
now = TimeStamp::Now();
|
|
TimeDuration elapsed(now - start);
|
|
if (elapsed >= initialTimeLimit) {
|
|
nextDeadline = timeout->When();
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
now = TimeStamp::Now();
|
|
|
|
// Wherever we stopped in the timer list, schedule the executor to
|
|
// run for the next unexpired deadline. Note, this *must* be done
|
|
// before we start executing any content script handlers. If one
|
|
// of them spins the event loop the executor must already be scheduled
|
|
// in order for timeouts to fire properly.
|
|
if (!nextDeadline.IsNull()) {
|
|
// Note, we verified the window is not suspended at the top of
|
|
// method and the window should not have been suspended while
|
|
// executing the loop above since it doesn't call out to js.
|
|
MOZ_DIAGNOSTIC_ASSERT(!mWindow.IsSuspended());
|
|
MOZ_ALWAYS_SUCCEEDS(MaybeSchedule(nextDeadline, now));
|
|
}
|
|
|
|
// Maybe the timeout that the event was fired for has been deleted
|
|
// and there are no others timeouts with deadlines that make them
|
|
// eligible for execution yet. Go away.
|
|
if (!numTimersToRun) {
|
|
return;
|
|
}
|
|
|
|
// Now we need to search the normal and tracking timer list at the same
|
|
// time to run the timers in the scheduled order.
|
|
|
|
// We stop iterating each list when we go past the last expired timeout from
|
|
// that list that we have observed above. That timeout will either be the
|
|
// next item after the last timeout we looked at or nullptr if we have
|
|
// exhausted the entire list while looking for the last expired timeout.
|
|
{
|
|
// Use a nested scope in order to make sure the strong references held while
|
|
// iterating are freed after the loop.
|
|
|
|
// The next timeout to run. This is used to advance the loop, but
|
|
// we cannot set it until we've run the current timeout, since
|
|
// running the current timeout might remove the immediate next
|
|
// timeout.
|
|
RefPtr<Timeout> next;
|
|
|
|
for (RefPtr<Timeout> timeout = mTimeouts.GetFirst();
|
|
timeout != nullptr;
|
|
timeout = next) {
|
|
// We should only execute callbacks for the set of expired Timeout
|
|
// objects we computed above.
|
|
if (timeout->mFiringId != firingId) {
|
|
// If the FiringId does not match, but is still valid, then this is
|
|
// a TImeout for another RunTimeout() on the call stack. Just
|
|
// skip it.
|
|
if (IsValidFiringId(timeout->mFiringId)) {
|
|
continue;
|
|
}
|
|
|
|
// If, however, the FiringId is invalid then we have reached Timeout
|
|
// objects beyond the list we calculated above. This can happen
|
|
// if the Timeout just beyond our last expired Timeout is cancelled
|
|
// by one of the callbacks we've just executed. In this case we
|
|
// should just stop iterating. We're done.
|
|
else {
|
|
break;
|
|
}
|
|
}
|
|
|
|
MOZ_ASSERT_IF(mWindow.IsFrozen(), mWindow.IsSuspended());
|
|
if (mWindow.IsSuspended()) {
|
|
break;
|
|
}
|
|
|
|
// The timeout is on the list to run at this depth, go ahead and
|
|
// process it.
|
|
|
|
// Get the script context (a strong ref to prevent it going away)
|
|
// for this timeout and ensure the script language is enabled.
|
|
nsCOMPtr<nsIScriptContext> scx = mWindow.GetContextInternal();
|
|
|
|
if (!scx) {
|
|
// No context means this window was closed or never properly
|
|
// initialized for this language. This timer will never fire
|
|
// so just remove it.
|
|
timeout->remove();
|
|
continue;
|
|
}
|
|
|
|
// This timeout is good to run
|
|
bool timeout_was_cleared = mWindow.RunTimeoutHandler(timeout, scx);
|
|
|
|
MOZ_LOG(
|
|
gLog,
|
|
LogLevel::Debug,
|
|
("Run%s(TimeoutManager=%p, timeout=%p) returned %d\n",
|
|
timeout->mIsInterval ? "Interval" : "Timeout",
|
|
this,
|
|
timeout.get(),
|
|
!!timeout_was_cleared));
|
|
|
|
if (timeout_was_cleared) {
|
|
// Make sure we're not holding any Timeout objects alive.
|
|
next = nullptr;
|
|
|
|
// Since ClearAllTimeouts() was called the lists should be empty.
|
|
MOZ_DIAGNOSTIC_ASSERT(!HasTimeouts());
|
|
|
|
return;
|
|
}
|
|
|
|
// If we need to reschedule a setInterval() the delay should be
|
|
// calculated based on when its callback started to execute. So
|
|
// save off the last time before updating our "now" timestamp to
|
|
// account for its callback execution time.
|
|
TimeStamp lastCallbackTime = now;
|
|
now = TimeStamp::Now();
|
|
|
|
// If we have a regular interval timer, we re-schedule the
|
|
// timeout, accounting for clock drift.
|
|
bool needsReinsertion = RescheduleTimeout(timeout, lastCallbackTime, now);
|
|
|
|
// Running a timeout can cause another timeout to be deleted, so
|
|
// we need to reset the pointer to the following timeout.
|
|
next = timeout->getNext();
|
|
|
|
timeout->remove();
|
|
|
|
if (needsReinsertion) {
|
|
// Insert interval timeout onto the corresponding list sorted in
|
|
// deadline order. AddRefs timeout.
|
|
mTimeouts.Insert(timeout,
|
|
mWindow.IsFrozen() ? Timeouts::SortBy::TimeRemaining
|
|
: Timeouts::SortBy::TimeWhen);
|
|
}
|
|
|
|
// Check to see if we have run out of time to execute timeout handlers.
|
|
// If we've exceeded our time budget then terminate the loop immediately.
|
|
TimeDuration elapsed = now - start;
|
|
if (elapsed >= totalTimeLimit) {
|
|
// We ran out of time. Make sure to schedule the executor to
|
|
// run immediately for the next timer, if it exists. Its possible,
|
|
// however, that the last timeout handler suspended the window. If
|
|
// that happened then we must skip this step.
|
|
if (!mWindow.IsSuspended()) {
|
|
if (next) {
|
|
// If we ran out of execution budget we need to force a
|
|
// reschedule. By cancelling the executor we will not run
|
|
// immediately, but instead reschedule to the minimum
|
|
// scheduling delay.
|
|
if (mExecutionBudget < TimeDuration()) {
|
|
mExecutor->Cancel();
|
|
}
|
|
|
|
MOZ_ALWAYS_SUCCEEDS(MaybeSchedule(next->When(), now));
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
bool
|
|
TimeoutManager::RescheduleTimeout(Timeout* aTimeout,
|
|
const TimeStamp& aLastCallbackTime,
|
|
const TimeStamp& aCurrentNow)
|
|
{
|
|
MOZ_DIAGNOSTIC_ASSERT(aLastCallbackTime <= aCurrentNow);
|
|
|
|
if (!aTimeout->mIsInterval) {
|
|
return false;
|
|
}
|
|
|
|
// Automatically increase the nesting level when a setInterval()
|
|
// is rescheduled just as if it was using a chained setTimeout().
|
|
if (aTimeout->mNestingLevel < DOM_CLAMP_TIMEOUT_NESTING_LEVEL) {
|
|
aTimeout->mNestingLevel += 1;
|
|
}
|
|
|
|
// Compute time to next timeout for interval timer.
|
|
// Make sure nextInterval is at least CalculateDelay().
|
|
TimeDuration nextInterval = CalculateDelay(aTimeout);
|
|
|
|
TimeStamp firingTime = aLastCallbackTime + nextInterval;
|
|
TimeDuration delay = firingTime - aCurrentNow;
|
|
|
|
// And make sure delay is nonnegative; that might happen if the timer
|
|
// thread is firing our timers somewhat early or if they're taking a long
|
|
// time to run the callback.
|
|
if (delay < TimeDuration(0)) {
|
|
delay = TimeDuration(0);
|
|
}
|
|
|
|
aTimeout->SetWhenOrTimeRemaining(aCurrentNow, delay);
|
|
|
|
if (mWindow.IsSuspended()) {
|
|
return true;
|
|
}
|
|
|
|
nsresult rv = MaybeSchedule(aTimeout->When(), aCurrentNow);
|
|
NS_ENSURE_SUCCESS(rv, false);
|
|
|
|
return true;
|
|
}
|
|
|
|
void
|
|
TimeoutManager::ClearAllTimeouts()
|
|
{
|
|
bool seenRunningTimeout = false;
|
|
|
|
MOZ_LOG(gLog, LogLevel::Debug,
|
|
("ClearAllTimeouts(TimeoutManager=%p)\n", this));
|
|
|
|
if (mThrottleTimeoutsTimer) {
|
|
mThrottleTimeoutsTimer->Cancel();
|
|
mThrottleTimeoutsTimer = nullptr;
|
|
}
|
|
|
|
mExecutor->Cancel();
|
|
|
|
ForEachUnorderedTimeout([&](Timeout* aTimeout) {
|
|
/* If RunTimeout() is higher up on the stack for this
|
|
window, e.g. as a result of document.write from a timeout,
|
|
then we need to reset the list insertion point for
|
|
newly-created timeouts in case the user adds a timeout,
|
|
before we pop the stack back to RunTimeout. */
|
|
if (mRunningTimeout == aTimeout) {
|
|
seenRunningTimeout = true;
|
|
}
|
|
|
|
// Set timeout->mCleared to true to indicate that the timeout was
|
|
// cleared and taken out of the list of timeouts
|
|
aTimeout->mCleared = true;
|
|
});
|
|
|
|
// Clear out our list
|
|
mTimeouts.Clear();
|
|
}
|
|
|
|
void
|
|
TimeoutManager::Timeouts::Insert(Timeout* aTimeout, SortBy aSortBy)
|
|
{
|
|
|
|
// Start at mLastTimeout and go backwards. Stop if we see a Timeout with a
|
|
// valid FiringId since those timers are currently being processed by
|
|
// RunTimeout. This optimizes for the common case of insertion at the end.
|
|
Timeout* prevSibling;
|
|
for (prevSibling = GetLast();
|
|
prevSibling &&
|
|
// This condition needs to match the one in SetTimeoutOrInterval that
|
|
// determines whether to set When() or TimeRemaining().
|
|
(aSortBy == SortBy::TimeRemaining ?
|
|
prevSibling->TimeRemaining() > aTimeout->TimeRemaining() :
|
|
prevSibling->When() > aTimeout->When()) &&
|
|
// Check the firing ID last since it will evaluate true in the vast
|
|
// majority of cases.
|
|
mManager.IsInvalidFiringId(prevSibling->mFiringId);
|
|
prevSibling = prevSibling->getPrevious()) {
|
|
/* Do nothing; just searching */
|
|
}
|
|
|
|
// Now link in aTimeout after prevSibling.
|
|
if (prevSibling) {
|
|
prevSibling->setNext(aTimeout);
|
|
} else {
|
|
InsertFront(aTimeout);
|
|
}
|
|
|
|
aTimeout->mFiringId = InvalidFiringId;
|
|
}
|
|
|
|
Timeout*
|
|
TimeoutManager::BeginRunningTimeout(Timeout* aTimeout)
|
|
{
|
|
Timeout* currentTimeout = mRunningTimeout;
|
|
mRunningTimeout = aTimeout;
|
|
++gRunningTimeoutDepth;
|
|
|
|
RecordExecution(currentTimeout, aTimeout);
|
|
return currentTimeout;
|
|
}
|
|
|
|
void
|
|
TimeoutManager::EndRunningTimeout(Timeout* aTimeout)
|
|
{
|
|
--gRunningTimeoutDepth;
|
|
|
|
RecordExecution(mRunningTimeout, aTimeout);
|
|
mRunningTimeout = aTimeout;
|
|
}
|
|
|
|
void
|
|
TimeoutManager::UnmarkGrayTimers()
|
|
{
|
|
ForEachUnorderedTimeout([](Timeout* aTimeout) {
|
|
if (aTimeout->mScriptHandler) {
|
|
aTimeout->mScriptHandler->MarkForCC();
|
|
}
|
|
});
|
|
}
|
|
|
|
void
|
|
TimeoutManager::Suspend()
|
|
{
|
|
MOZ_LOG(gLog, LogLevel::Debug,
|
|
("Suspend(TimeoutManager=%p)\n", this));
|
|
|
|
if (mThrottleTimeoutsTimer) {
|
|
mThrottleTimeoutsTimer->Cancel();
|
|
mThrottleTimeoutsTimer = nullptr;
|
|
}
|
|
|
|
mExecutor->Cancel();
|
|
}
|
|
|
|
void
|
|
TimeoutManager::Resume()
|
|
{
|
|
MOZ_LOG(gLog, LogLevel::Debug,
|
|
("Resume(TimeoutManager=%p)\n", this));
|
|
|
|
// When Suspend() has been called after IsDocumentLoaded(), but the
|
|
// throttle tracking timer never managed to fire, start the timer
|
|
// again.
|
|
if (mWindow.AsInner()->IsDocumentLoaded() && !mThrottleTimeouts) {
|
|
MaybeStartThrottleTimeout();
|
|
}
|
|
|
|
Timeout* nextTimeout = mTimeouts.GetFirst();
|
|
if (nextTimeout) {
|
|
MOZ_ALWAYS_SUCCEEDS(MaybeSchedule(nextTimeout->When()));
|
|
}
|
|
}
|
|
|
|
void
|
|
TimeoutManager::Freeze()
|
|
{
|
|
MOZ_LOG(gLog, LogLevel::Debug,
|
|
("Freeze(TimeoutManager=%p)\n", this));
|
|
|
|
TimeStamp now = TimeStamp::Now();
|
|
ForEachUnorderedTimeout([&](Timeout* aTimeout) {
|
|
// Save the current remaining time for this timeout. We will
|
|
// re-apply it when the window is Thaw()'d. This effectively
|
|
// shifts timers to the right as if time does not pass while
|
|
// the window is frozen.
|
|
TimeDuration delta(0);
|
|
if (aTimeout->When() > now) {
|
|
delta = aTimeout->When() - now;
|
|
}
|
|
aTimeout->SetWhenOrTimeRemaining(now, delta);
|
|
MOZ_DIAGNOSTIC_ASSERT(aTimeout->TimeRemaining() == delta);
|
|
});
|
|
}
|
|
|
|
void
|
|
TimeoutManager::Thaw()
|
|
{
|
|
MOZ_LOG(gLog, LogLevel::Debug,
|
|
("Thaw(TimeoutManager=%p)\n", this));
|
|
|
|
TimeStamp now = TimeStamp::Now();
|
|
|
|
ForEachUnorderedTimeout([&](Timeout* aTimeout) {
|
|
// Set When() back to the time when the timer is supposed to fire.
|
|
aTimeout->SetWhenOrTimeRemaining(now, aTimeout->TimeRemaining());
|
|
MOZ_DIAGNOSTIC_ASSERT(!aTimeout->When().IsNull());
|
|
});
|
|
}
|
|
|
|
void
|
|
TimeoutManager::UpdateBackgroundState()
|
|
{
|
|
mExecutionBudget = GetMaxBudget(mWindow.IsBackgroundInternal());
|
|
|
|
// When the window moves to the background or foreground we should
|
|
// reschedule the TimeoutExecutor in case the MinSchedulingDelay()
|
|
// changed. Only do this if the window is not suspended and we
|
|
// actually have a timeout.
|
|
if (!mWindow.IsSuspended()) {
|
|
Timeout* nextTimeout = mTimeouts.GetFirst();
|
|
if (nextTimeout) {
|
|
mExecutor->Cancel();
|
|
MOZ_ALWAYS_SUCCEEDS(MaybeSchedule(nextTimeout->When()));
|
|
}
|
|
}
|
|
}
|
|
|
|
namespace {
|
|
|
|
class ThrottleTimeoutsCallback final : public nsITimerCallback
|
|
, public nsINamed
|
|
{
|
|
public:
|
|
explicit ThrottleTimeoutsCallback(nsGlobalWindowInner* aWindow)
|
|
: mWindow(aWindow)
|
|
{
|
|
}
|
|
|
|
NS_DECL_ISUPPORTS
|
|
NS_DECL_NSITIMERCALLBACK
|
|
|
|
NS_IMETHOD GetName(nsACString& aName) override
|
|
{
|
|
aName.AssignLiteral("ThrottleTimeoutsCallback");
|
|
return NS_OK;
|
|
}
|
|
|
|
private:
|
|
~ThrottleTimeoutsCallback() {}
|
|
|
|
private:
|
|
// The strong reference here keeps the Window and hence the TimeoutManager
|
|
// object itself alive.
|
|
RefPtr<nsGlobalWindowInner> mWindow;
|
|
};
|
|
|
|
NS_IMPL_ISUPPORTS(ThrottleTimeoutsCallback, nsITimerCallback, nsINamed)
|
|
|
|
NS_IMETHODIMP
|
|
ThrottleTimeoutsCallback::Notify(nsITimer* aTimer)
|
|
{
|
|
mWindow->AsInner()->TimeoutManager().StartThrottlingTimeouts();
|
|
mWindow = nullptr;
|
|
return NS_OK;
|
|
}
|
|
|
|
}
|
|
|
|
bool
|
|
TimeoutManager::BudgetThrottlingEnabled(bool aIsBackground) const
|
|
{
|
|
// A window can be throttled using budget if
|
|
// * It isn't active
|
|
// * If it isn't using WebRTC
|
|
// * If it hasn't got open WebSockets
|
|
// * If it hasn't got active IndexedDB databases
|
|
|
|
// Note that we allow both foreground and background to be
|
|
// considered for budget throttling. What determines if they are if
|
|
// budget throttling is enabled is the max budget.
|
|
if ((aIsBackground ? gBackgroundThrottlingMaxBudget
|
|
: gForegroundThrottlingMaxBudget) < 0) {
|
|
return false;
|
|
}
|
|
|
|
if (!mBudgetThrottleTimeouts || IsActive()) {
|
|
return false;
|
|
}
|
|
|
|
// Check if there are any active IndexedDB databases
|
|
if (mWindow.AsInner()->HasActiveIndexedDBDatabases()) {
|
|
return false;
|
|
}
|
|
|
|
// Check if we have active PeerConnection
|
|
if (mWindow.AsInner()->HasActivePeerConnections()) {
|
|
return false;
|
|
}
|
|
|
|
if (mWindow.AsInner()->HasOpenWebSockets()) {
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void
|
|
TimeoutManager::StartThrottlingTimeouts()
|
|
{
|
|
MOZ_ASSERT(NS_IsMainThread());
|
|
MOZ_DIAGNOSTIC_ASSERT(mThrottleTimeoutsTimer);
|
|
|
|
MOZ_LOG(gLog, LogLevel::Debug,
|
|
("TimeoutManager %p started to throttle tracking timeouts\n", this));
|
|
|
|
MOZ_DIAGNOSTIC_ASSERT(!mThrottleTimeouts);
|
|
mThrottleTimeouts = true;
|
|
mThrottleTrackingTimeouts = true;
|
|
mBudgetThrottleTimeouts = gEnableBudgetTimeoutThrottling;
|
|
mThrottleTimeoutsTimer = nullptr;
|
|
}
|
|
|
|
void
|
|
TimeoutManager::OnDocumentLoaded()
|
|
{
|
|
// The load event may be firing again if we're coming back to the page by
|
|
// navigating through the session history, so we need to ensure to only call
|
|
// this when mThrottleTimeouts hasn't been set yet.
|
|
if (!mThrottleTimeouts) {
|
|
MaybeStartThrottleTimeout();
|
|
}
|
|
}
|
|
|
|
void
|
|
TimeoutManager::MaybeStartThrottleTimeout()
|
|
{
|
|
if (gTimeoutThrottlingDelay <= 0 ||
|
|
mWindow.IsDying() || mWindow.IsSuspended()) {
|
|
return;
|
|
}
|
|
|
|
MOZ_DIAGNOSTIC_ASSERT(!mThrottleTimeouts);
|
|
|
|
MOZ_LOG(gLog, LogLevel::Debug,
|
|
("TimeoutManager %p delaying tracking timeout throttling by %dms\n",
|
|
this, gTimeoutThrottlingDelay));
|
|
|
|
nsCOMPtr<nsITimerCallback> callback =
|
|
new ThrottleTimeoutsCallback(&mWindow);
|
|
|
|
NS_NewTimerWithCallback(getter_AddRefs(mThrottleTimeoutsTimer),
|
|
callback, gTimeoutThrottlingDelay, nsITimer::TYPE_ONE_SHOT,
|
|
EventTarget());
|
|
}
|
|
|
|
void
|
|
TimeoutManager::BeginSyncOperation()
|
|
{
|
|
// If we're beginning a sync operation, the currently running
|
|
// timeout will be put on hold. To not get into an inconsistent
|
|
// state, where the currently running timeout appears to take time
|
|
// equivalent to the period of us spinning up a new event loop,
|
|
// record what we have and stop recording until we reach
|
|
// EndSyncOperation.
|
|
RecordExecution(mRunningTimeout, nullptr);
|
|
}
|
|
|
|
void
|
|
TimeoutManager::EndSyncOperation()
|
|
{
|
|
// If we're running a timeout, restart the measurement from here.
|
|
RecordExecution(nullptr, mRunningTimeout);
|
|
}
|
|
|
|
nsIEventTarget*
|
|
TimeoutManager::EventTarget()
|
|
{
|
|
return mWindow.EventTargetFor(TaskCategory::Timer);
|
|
}
|