зеркало из https://github.com/mozilla/gecko-dev.git
154 строки
3.1 KiB
C++
154 строки
3.1 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "Device.h"
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#include "Adapter.h"
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#include "mozilla/dom/WebGPUBinding.h"
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namespace mozilla {
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namespace webgpu {
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Device::~Device() = default;
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already_AddRefed<webgpu::Adapter>
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Device::Adapter() const
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{
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MOZ_CRASH("todo");
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}
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void
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Device::Extensions(dom::WebGPUExtensions& out) const
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{
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MOZ_CRASH("todo");
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}
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void
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Device::Features(dom::WebGPUFeatures& out) const
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{
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MOZ_CRASH("todo");
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}
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void
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Device::Limits(dom::WebGPULimits& out) const
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{
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MOZ_CRASH("todo");
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}
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already_AddRefed<Buffer>
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Device::CreateBuffer(const dom::WebGPUBufferDescriptor& desc) const
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{
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MOZ_CRASH("todo");
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}
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already_AddRefed<Texture>
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Device::CreateTexture(const dom::WebGPUTextureDescriptor& desc) const
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{
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MOZ_CRASH("todo");
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}
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already_AddRefed<Sampler>
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Device::CreateSampler(const dom::WebGPUSamplerDescriptor& desc) const
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{
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MOZ_CRASH("todo");
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}
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already_AddRefed<BindGroupLayout>
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Device::CreateBindGroupLayout(const dom::WebGPUBindGroupLayoutDescriptor& desc) const
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{
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MOZ_CRASH("todo");
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}
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already_AddRefed<PipelineLayout>
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Device::CreatePipelineLayout(const dom::WebGPUPipelineLayoutDescriptor& desc) const
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{
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MOZ_CRASH("todo");
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}
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already_AddRefed<BindGroup>
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Device::CreateBindGroup(const dom::WebGPUBindGroupDescriptor& desc) const
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{
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MOZ_CRASH("todo");
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}
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already_AddRefed<BlendState>
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Device::CreateBlendState(const dom::WebGPUBlendStateDescriptor& desc) const
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{
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MOZ_CRASH("todo");
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}
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already_AddRefed<DepthStencilState>
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Device::CreateDepthStencilState(const dom::WebGPUDepthStencilStateDescriptor& desc) const
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{
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MOZ_CRASH("todo");
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}
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already_AddRefed<InputState>
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Device::CreateInputState(const dom::WebGPUInputStateDescriptor& desc) const
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{
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MOZ_CRASH("todo");
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}
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already_AddRefed<ShaderModule>
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Device::CreateShaderModule(const dom::WebGPUShaderModuleDescriptor& desc) const
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{
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MOZ_CRASH("todo");
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}
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already_AddRefed<AttachmentState>
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Device::CreateAttachmentState(const dom::WebGPUAttachmentStateDescriptor& desc) const
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{
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MOZ_CRASH("todo");
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}
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already_AddRefed<ComputePipeline>
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Device::CreateComputePipeline(const dom::WebGPUComputePipelineDescriptor& desc) const
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{
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MOZ_CRASH("todo");
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}
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already_AddRefed<RenderPipeline>
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Device::CreateRenderPipeline(const dom::WebGPURenderPipelineDescriptor& desc) const
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{
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MOZ_CRASH("todo");
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}
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already_AddRefed<CommandEncoder>
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Device::CreateCommandEncoder(const dom::WebGPUCommandEncoderDescriptor& desc) const
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{
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MOZ_CRASH("todo");
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}
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already_AddRefed<Queue>
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Device::GetQueue() const
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{
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MOZ_CRASH("todo");
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}
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RefPtr<dom::WebGPULogCallback>
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Device::OnLog() const
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{
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MOZ_CRASH("todo");
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}
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void
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Device::SetOnLog(const dom::WebGPULogCallback& callback) const
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{
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MOZ_CRASH("todo");
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}
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already_AddRefed<dom::Promise>
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Device::GetObjectStatus(const dom::WebGPUBufferOrWebGPUTexture& obj) const
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{
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MOZ_CRASH("todo");
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}
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WEBGPU_IMPL_GOOP_0(Device)
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} // namespace webgpu
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} // namespace mozilla
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