зеркало из https://github.com/mozilla/gecko-dev.git
480 строки
13 KiB
C++
480 строки
13 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "nsCOMArray.h"
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#include "nsIClassInfoImpl.h"
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#include "ThreadDelay.h"
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#include "nsThreadPool.h"
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#include "nsThreadManager.h"
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#include "nsThread.h"
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#include "nsMemory.h"
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#include "nsAutoPtr.h"
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#include "prinrval.h"
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#include "mozilla/Logging.h"
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#include "mozilla/SystemGroup.h"
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#include "nsThreadSyncDispatch.h"
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using namespace mozilla;
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static LazyLogModule sThreadPoolLog("nsThreadPool");
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#ifdef LOG
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#undef LOG
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#endif
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#define LOG(args) MOZ_LOG(sThreadPoolLog, mozilla::LogLevel::Debug, args)
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// DESIGN:
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// o Allocate anonymous threads.
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// o Use nsThreadPool::Run as the main routine for each thread.
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// o Each thread waits on the event queue's monitor, checking for
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// pending events and rescheduling itself as an idle thread.
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#define DEFAULT_THREAD_LIMIT 4
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#define DEFAULT_IDLE_THREAD_LIMIT 1
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#define DEFAULT_IDLE_THREAD_TIMEOUT PR_SecondsToInterval(60)
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NS_IMPL_ADDREF(nsThreadPool)
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NS_IMPL_RELEASE(nsThreadPool)
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NS_IMPL_CLASSINFO(nsThreadPool, nullptr, nsIClassInfo::THREADSAFE,
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NS_THREADPOOL_CID)
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NS_IMPL_QUERY_INTERFACE_CI(nsThreadPool, nsIThreadPool, nsIEventTarget,
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nsIRunnable)
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NS_IMPL_CI_INTERFACE_GETTER(nsThreadPool, nsIThreadPool, nsIEventTarget)
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nsThreadPool::nsThreadPool()
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: mMutex("[nsThreadPool.mMutex]")
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, mEventsAvailable(mMutex, "[nsThreadPool.mEventsAvailable]")
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, mThreadLimit(DEFAULT_THREAD_LIMIT)
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, mIdleThreadLimit(DEFAULT_IDLE_THREAD_LIMIT)
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, mIdleThreadTimeout(DEFAULT_IDLE_THREAD_TIMEOUT)
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, mIdleCount(0)
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, mStackSize(nsIThreadManager::DEFAULT_STACK_SIZE)
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, mShutdown(false)
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{
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LOG(("THRD-P(%p) constructor!!!\n", this));
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}
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nsThreadPool::~nsThreadPool()
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{
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// Threads keep a reference to the nsThreadPool until they return from Run()
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// after removing themselves from mThreads.
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MOZ_ASSERT(mThreads.IsEmpty());
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}
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nsresult
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nsThreadPool::PutEvent(nsIRunnable* aEvent)
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{
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nsCOMPtr<nsIRunnable> event(aEvent);
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return PutEvent(event.forget(), 0);
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}
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nsresult
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nsThreadPool::PutEvent(already_AddRefed<nsIRunnable> aEvent, uint32_t aFlags)
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{
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// Avoid spawning a new thread while holding the event queue lock...
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bool spawnThread = false;
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uint32_t stackSize = 0;
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{
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MutexAutoLock lock(mMutex);
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if (NS_WARN_IF(mShutdown)) {
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return NS_ERROR_NOT_AVAILABLE;
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}
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LOG(("THRD-P(%p) put [%d %d %d]\n", this, mIdleCount, mThreads.Count(),
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mThreadLimit));
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MOZ_ASSERT(mIdleCount <= (uint32_t)mThreads.Count(), "oops");
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// Make sure we have a thread to service this event.
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if (mThreads.Count() < (int32_t)mThreadLimit &&
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!(aFlags & NS_DISPATCH_AT_END) &&
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// Spawn a new thread if we don't have enough idle threads to serve
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// pending events immediately.
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mEvents.Count(lock) >= mIdleCount) {
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spawnThread = true;
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}
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mEvents.PutEvent(std::move(aEvent), EventPriority::Normal, lock);
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mEventsAvailable.Notify();
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stackSize = mStackSize;
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}
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auto delay = MakeScopeExit([&]() {
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// Delay to encourage the receiving task to run before we do work.
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DelayForChaosMode(ChaosFeature::TaskDispatching, 1000);
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});
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LOG(("THRD-P(%p) put [spawn=%d]\n", this, spawnThread));
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if (!spawnThread) {
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return NS_OK;
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}
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nsCOMPtr<nsIThread> thread;
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nsresult rv = NS_NewNamedThread(mThreadNaming.GetNextThreadName(mName),
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getter_AddRefs(thread), nullptr, stackSize);
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if (NS_WARN_IF(NS_FAILED(rv))) {
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return NS_ERROR_UNEXPECTED;
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}
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bool killThread = false;
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{
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MutexAutoLock lock(mMutex);
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if (mThreads.Count() < (int32_t)mThreadLimit) {
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mThreads.AppendObject(thread);
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} else {
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killThread = true; // okay, we don't need this thread anymore
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}
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}
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LOG(("THRD-P(%p) put [%p kill=%d]\n", this, thread.get(), killThread));
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if (killThread) {
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// We never dispatched any events to the thread, so we can shut it down
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// asynchronously without worrying about anything.
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ShutdownThread(thread);
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} else {
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thread->Dispatch(this, NS_DISPATCH_NORMAL);
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}
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return NS_OK;
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}
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void
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nsThreadPool::ShutdownThread(nsIThread* aThread)
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{
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LOG(("THRD-P(%p) shutdown async [%p]\n", this, aThread));
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// This is either called by a threadpool thread that is out of work, or
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// a thread that attempted to create a threadpool thread and raced in
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// such a way that the newly created thread is no longer necessary.
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// In the first case, we must go to another thread to shut aThread down
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// (because it is the current thread). In the second case, we cannot
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// synchronously shut down the current thread (because then Dispatch() would
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// spin the event loop, and that could blow up the world), and asynchronous
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// shutdown requires this thread have an event loop (and it may not, see bug
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// 10204784). The simplest way to cover all cases is to asynchronously
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// shutdown aThread from the main thread.
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SystemGroup::Dispatch(TaskCategory::Other, NewRunnableMethod(
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"nsIThread::AsyncShutdown", aThread, &nsIThread::AsyncShutdown));
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}
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NS_IMETHODIMP
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nsThreadPool::Run()
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{
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LOG(("THRD-P(%p) enter %s\n", this, mName.BeginReading()));
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nsCOMPtr<nsIThread> current;
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nsThreadManager::get().GetCurrentThread(getter_AddRefs(current));
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bool shutdownThreadOnExit = false;
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bool exitThread = false;
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bool wasIdle = false;
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TimeStamp idleSince;
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nsCOMPtr<nsIThreadPoolListener> listener;
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{
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MutexAutoLock lock(mMutex);
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listener = mListener;
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}
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if (listener) {
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listener->OnThreadCreated();
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}
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do {
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nsCOMPtr<nsIRunnable> event;
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{
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MutexAutoLock lock(mMutex);
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event = mEvents.GetEvent(nullptr, lock);
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if (!event) {
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TimeStamp now = TimeStamp::Now();
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TimeDuration timeout = TimeDuration::FromMilliseconds(mIdleThreadTimeout);
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// If we are shutting down, then don't keep any idle threads
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if (mShutdown) {
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exitThread = true;
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} else {
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if (wasIdle) {
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// if too many idle threads or idle for too long, then bail.
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if (mIdleCount > mIdleThreadLimit ||
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(mIdleThreadTimeout != UINT32_MAX && (now - idleSince) >= timeout)) {
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exitThread = true;
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}
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} else {
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// if would be too many idle threads...
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if (mIdleCount == mIdleThreadLimit) {
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exitThread = true;
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} else {
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++mIdleCount;
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idleSince = now;
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wasIdle = true;
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}
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}
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}
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if (exitThread) {
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if (wasIdle) {
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--mIdleCount;
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}
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shutdownThreadOnExit = mThreads.RemoveObject(current);
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} else {
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AUTO_PROFILER_LABEL("nsThreadPool::Run::Wait", IDLE);
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TimeDuration delta = timeout - (now - idleSince);
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LOG(("THRD-P(%p) %s waiting [%f]\n", this, mName.BeginReading(),
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delta.ToMilliseconds()));
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mEventsAvailable.Wait(delta);
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LOG(("THRD-P(%p) done waiting\n", this));
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}
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} else if (wasIdle) {
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wasIdle = false;
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--mIdleCount;
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}
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}
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if (event) {
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LOG(("THRD-P(%p) %s running [%p]\n", this, mName.BeginReading(), event.get()));
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// Delay event processing to encourage whoever dispatched this event
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// to run.
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DelayForChaosMode(ChaosFeature::TaskRunning, 1000);
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event->Run();
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}
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} while (!exitThread);
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if (listener) {
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listener->OnThreadShuttingDown();
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}
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if (shutdownThreadOnExit) {
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ShutdownThread(current);
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}
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LOG(("THRD-P(%p) leave\n", this));
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return NS_OK;
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}
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NS_IMETHODIMP
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nsThreadPool::DispatchFromScript(nsIRunnable* aEvent, uint32_t aFlags)
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{
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nsCOMPtr<nsIRunnable> event(aEvent);
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return Dispatch(event.forget(), aFlags);
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}
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NS_IMETHODIMP
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nsThreadPool::Dispatch(already_AddRefed<nsIRunnable> aEvent, uint32_t aFlags)
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{
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LOG(("THRD-P(%p) dispatch [%p %x]\n", this, /* XXX aEvent*/ nullptr, aFlags));
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if (NS_WARN_IF(mShutdown)) {
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return NS_ERROR_NOT_AVAILABLE;
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}
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if (aFlags & DISPATCH_SYNC) {
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nsCOMPtr<nsIThread> thread;
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nsThreadManager::get().GetCurrentThread(getter_AddRefs(thread));
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if (NS_WARN_IF(!thread)) {
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return NS_ERROR_NOT_AVAILABLE;
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}
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RefPtr<nsThreadSyncDispatch> wrapper =
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new nsThreadSyncDispatch(thread.forget(), std::move(aEvent));
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PutEvent(wrapper);
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SpinEventLoopUntil([&, wrapper]() -> bool {
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return !wrapper->IsPending();
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});
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} else {
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NS_ASSERTION(aFlags == NS_DISPATCH_NORMAL ||
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aFlags == NS_DISPATCH_AT_END, "unexpected dispatch flags");
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PutEvent(std::move(aEvent), aFlags);
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}
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return NS_OK;
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}
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NS_IMETHODIMP
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nsThreadPool::DelayedDispatch(already_AddRefed<nsIRunnable>, uint32_t)
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{
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return NS_ERROR_NOT_IMPLEMENTED;
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}
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NS_IMETHODIMP_(bool)
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nsThreadPool::IsOnCurrentThreadInfallible()
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{
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MutexAutoLock lock(mMutex);
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nsIThread* thread = NS_GetCurrentThread();
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for (uint32_t i = 0; i < static_cast<uint32_t>(mThreads.Count()); ++i) {
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if (mThreads[i] == thread) {
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return true;
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}
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}
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return false;
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}
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NS_IMETHODIMP
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nsThreadPool::IsOnCurrentThread(bool* aResult)
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{
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MutexAutoLock lock(mMutex);
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if (NS_WARN_IF(mShutdown)) {
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return NS_ERROR_NOT_AVAILABLE;
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}
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nsIThread* thread = NS_GetCurrentThread();
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for (uint32_t i = 0; i < static_cast<uint32_t>(mThreads.Count()); ++i) {
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if (mThreads[i] == thread) {
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*aResult = true;
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return NS_OK;
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}
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}
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*aResult = false;
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return NS_OK;
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}
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NS_IMETHODIMP
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nsThreadPool::Shutdown()
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{
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nsCOMArray<nsIThread> threads;
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nsCOMPtr<nsIThreadPoolListener> listener;
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{
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MutexAutoLock lock(mMutex);
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mShutdown = true;
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mEventsAvailable.NotifyAll();
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threads.AppendObjects(mThreads);
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mThreads.Clear();
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// Swap in a null listener so that we release the listener at the end of
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// this method. The listener will be kept alive as long as the other threads
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// that were created when it was set.
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mListener.swap(listener);
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}
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// It's important that we shutdown the threads while outside the event queue
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// monitor. Otherwise, we could end up dead-locking.
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for (int32_t i = 0; i < threads.Count(); ++i) {
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threads[i]->Shutdown();
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}
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return NS_OK;
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}
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NS_IMETHODIMP
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nsThreadPool::GetThreadLimit(uint32_t* aValue)
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{
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*aValue = mThreadLimit;
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return NS_OK;
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}
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NS_IMETHODIMP
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nsThreadPool::SetThreadLimit(uint32_t aValue)
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{
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MutexAutoLock lock(mMutex);
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LOG(("THRD-P(%p) thread limit [%u]\n", this, aValue));
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mThreadLimit = aValue;
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if (mIdleThreadLimit > mThreadLimit) {
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mIdleThreadLimit = mThreadLimit;
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}
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if (static_cast<uint32_t>(mThreads.Count()) > mThreadLimit) {
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mEventsAvailable.NotifyAll(); // wake up threads so they observe this change
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}
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return NS_OK;
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}
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NS_IMETHODIMP
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nsThreadPool::GetIdleThreadLimit(uint32_t* aValue)
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{
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*aValue = mIdleThreadLimit;
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return NS_OK;
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}
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NS_IMETHODIMP
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nsThreadPool::SetIdleThreadLimit(uint32_t aValue)
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{
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MutexAutoLock lock(mMutex);
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LOG(("THRD-P(%p) idle thread limit [%u]\n", this, aValue));
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mIdleThreadLimit = aValue;
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if (mIdleThreadLimit > mThreadLimit) {
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mIdleThreadLimit = mThreadLimit;
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}
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// Do we need to kill some idle threads?
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if (mIdleCount > mIdleThreadLimit) {
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mEventsAvailable.NotifyAll(); // wake up threads so they observe this change
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}
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return NS_OK;
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}
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NS_IMETHODIMP
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nsThreadPool::GetIdleThreadTimeout(uint32_t* aValue)
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{
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*aValue = mIdleThreadTimeout;
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return NS_OK;
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}
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NS_IMETHODIMP
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nsThreadPool::SetIdleThreadTimeout(uint32_t aValue)
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{
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MutexAutoLock lock(mMutex);
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uint32_t oldTimeout = mIdleThreadTimeout;
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mIdleThreadTimeout = aValue;
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// Do we need to notify any idle threads that their sleep time has shortened?
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if (mIdleThreadTimeout < oldTimeout && mIdleCount > 0) {
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mEventsAvailable.NotifyAll(); // wake up threads so they observe this change
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}
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return NS_OK;
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}
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NS_IMETHODIMP
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nsThreadPool::GetThreadStackSize(uint32_t* aValue)
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{
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MutexAutoLock lock(mMutex);
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*aValue = mStackSize;
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return NS_OK;
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}
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NS_IMETHODIMP
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nsThreadPool::SetThreadStackSize(uint32_t aValue)
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{
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MutexAutoLock lock(mMutex);
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mStackSize = aValue;
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return NS_OK;
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}
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NS_IMETHODIMP
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nsThreadPool::GetListener(nsIThreadPoolListener** aListener)
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{
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MutexAutoLock lock(mMutex);
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NS_IF_ADDREF(*aListener = mListener);
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return NS_OK;
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}
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NS_IMETHODIMP
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nsThreadPool::SetListener(nsIThreadPoolListener* aListener)
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{
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nsCOMPtr<nsIThreadPoolListener> swappedListener(aListener);
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{
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MutexAutoLock lock(mMutex);
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mListener.swap(swappedListener);
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}
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return NS_OK;
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}
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NS_IMETHODIMP
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nsThreadPool::SetName(const nsACString& aName)
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{
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{
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MutexAutoLock lock(mMutex);
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if (mThreads.Count()) {
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return NS_ERROR_NOT_AVAILABLE;
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}
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}
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mName = aName;
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return NS_OK;
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}
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