gecko-dev/dom/base/ShadowIncludingTreeIterator.h

109 строки
3.5 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
/**
* Implementation of
* https://dom.spec.whatwg.org/#concept-shadow-including-tree-order in iterator
* form. This can and should be used to avoid recursion on the stack and lots
* of function calls during shadow-including tree iteration.
*/
#ifndef mozilla_dom_ShadowIncludingTreeIterator_h
#define mozilla_dom_ShadowIncludingTreeIterator_h
#include "nsINode.h"
#include "nsTArray.h"
#include "mozilla/dom/Element.h"
#include "mozilla/dom/ShadowRoot.h"
namespace mozilla {
namespace dom {
class ShadowIncludingTreeIterator {
public:
/**
* Initialize an iterator with aRoot. After that it can be iterated with a
* range-based for loop. At the moment, that's the only supported form of use
* for this iterator.
*/
explicit ShadowIncludingTreeIterator(nsINode& aRoot) : mCurrent(&aRoot) {
mRoots.AppendElement(&aRoot);
}
#ifdef DEBUG
~ShadowIncludingTreeIterator() {
MOZ_ASSERT(
!mMutationGuard.Mutated(0),
"Don't mutate the DOM while using a ShadowIncludingTreeIterator");
}
#endif // DEBUG
// Basic support for range-based for loops. This will modify the iterator as
// it goes.
ShadowIncludingTreeIterator& begin() { return *this; }
std::nullptr_t end() const { return nullptr; }
bool operator!=(std::nullptr_t) const { return !!mCurrent; }
void operator++() { Next(); }
nsINode* operator*() { return mCurrent; }
private:
void Next() {
MOZ_ASSERT(mCurrent, "Don't call Next() after we have no current node");
// We walk shadow roots immediately after their shadow host.
if (Element* element = Element::FromNode(mCurrent)) {
if (ShadowRoot* shadowRoot = element->GetShadowRoot()) {
mCurrent = shadowRoot;
mRoots.AppendElement(shadowRoot);
return;
}
}
mCurrent = mCurrent->GetNextNode(mRoots.LastElement());
while (!mCurrent) {
// Nothing left under this root. Keep trying to pop the stack until we
// find a node or run out of stack.
nsINode* root = mRoots.PopLastElement();
if (mRoots.IsEmpty()) {
// No more roots to step out of; we're done. mCurrent is already set to
// null.
return;
}
mCurrent =
ShadowRoot::FromNode(root)->Host()->GetNextNode(mRoots.LastElement());
}
}
// The current node we're at.
nsINode* mCurrent;
// Stack of roots that we're inside of right now. An empty stack can only
// happen when mCurrent is null (and hence we are done iterating).
//
// The default array size here is picked based on gut feeling. We want at
// least 1, since we will always add something to it in our constructor.
// Having a few more entries probably makes sense, because this is commonly
// used in cases when we know we have custom elements, and hence likely have
// shadow DOMs. But the exact value "4" was just picked because it sounded
// not too big, not too small. Feel free to replace it with something else
// based on actual data.
AutoTArray<nsINode*, 4> mRoots;
#ifdef DEBUG
// Make sure no one mutates the DOM while we're walking over it.
nsMutationGuard mMutationGuard;
#endif // DEBUG
};
} // namespace dom
} // namespace mozilla
#endif // mozilla_dom_ShadowIncludingTreeIterator_h