зеркало из https://github.com/mozilla/gecko-dev.git
198 строки
6.8 KiB
C++
198 строки
6.8 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef mozilla_dom_workers_jsexecutionmanager_h__
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#define mozilla_dom_workers_jsexecutionmanager_h__
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#include "mozilla/dom/WorkerCommon.h"
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#include "mozilla/dom/WorkerRef.h"
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#include "mozilla/dom/WorkerStatus.h"
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#include "mozilla/StaticPtr.h"
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#include "nsICancelableRunnable.h"
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#include "mozilla/Atomics.h"
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#include "mozilla/CondVar.h"
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#include "mozilla/Mutex.h"
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#include "nsISupportsImpl.h"
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#include "nsThreadUtils.h" /* nsRunnable */
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#include <deque>
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struct JSContext;
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class nsIEventTarget;
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class nsIGlobalObject;
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// The code in this file is responsible for throttling JS execution. It does
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// this by introducing a JSExecutionManager class. An execution manager may be
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// applied to any number of worker threads or a DocGroup on the main thread.
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//
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// JS environments associated with a JS execution manager may only execute on a
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// certain amount of CPU cores in parallel.
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//
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// Whenever the main thread, or a worker thread begins executing JS it should
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// make sure AutoRequestJSThreadExecution is present on the stack, in practice
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// this is done by it being part of AutoEntryScript.
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//
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// Whenever the main thread may end up blocking on the activity of a worker
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// thread, it should make sure to have an AutoYieldJSThreadExecution object
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// on the stack.
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//
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// Whenever a worker thread may end up blocking on the main thread or the
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// activity of another worker thread, it should make sure to have an
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// AutoYieldJSThreadExecution object on the stack.
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//
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// Failure to do this may result in a deadlock. When a deadlock occurs due
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// to these circumstances we will crash after 20 seconds.
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//
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// For the main thread this class should only be used in the case of an
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// emergency surrounding exploitability of SharedArrayBuffers. A single
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// execution manager will then be shared between all Workers and the main
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// thread doc group containing the SharedArrayBuffer and ensure all this code
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// only runs in a serialized manner. On the main thread we therefore may have
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// 1 execution manager per DocGroup, as this is the granularity at which
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// SharedArrayBuffers may be present.
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namespace mozilla {
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class ErrorResult;
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namespace dom {
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class AutoRequestJSThreadExecution;
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class AutoYieldJSThreadExecution;
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// This class is used to regulate JS execution when for whatever reason we wish
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// to throttle execution of multiple JS environments to occur with a certain
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// maximum of synchronously executing threads. This should be used through
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// the stack helper classes.
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class JSExecutionManager {
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public:
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NS_INLINE_DECL_THREADSAFE_REFCOUNTING(JSExecutionManager)
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explicit JSExecutionManager(int32_t aMaxRunning = 1)
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: mMaxRunning(aMaxRunning) {}
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enum class RequestState { Granted, ExecutingAlready };
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static void Initialize();
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static void Shutdown();
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static JSExecutionManager* GetSABSerializationManager();
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private:
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friend class AutoRequestJSThreadExecution;
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friend class AutoYieldJSThreadExecution;
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~JSExecutionManager() = default;
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// Methods used by Auto*JSThreadExecution
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// Request execution permission, returns ExecutingAlready if execution was
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// already granted or does not apply to this thread.
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RequestState RequestJSThreadExecution();
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// Yield JS execution, this asserts that permission is actually granted.
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void YieldJSThreadExecution();
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// Yield JS execution if permission was granted. This returns false if no
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// permission is granted. This method is needed because an execution manager
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// may have been set in between the ctor and dtor of
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// AutoYieldJSThreadExecution.
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bool YieldJSThreadExecutionIfGranted();
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RequestState RequestJSThreadExecutionMainThread();
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// Execution manager currently managing the main thread.
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// MainThread access only.
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static JSExecutionManager* mCurrentMTManager;
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// Workers waiting to be given permission for execution.
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// Guarded by mExecutionQueueMutex.
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std::deque<WorkerPrivate*> mExecutionQueue;
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// Number of threads currently executing concurrently for this manager.
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// Guarded by mExecutionQueueMutex.
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int32_t mRunning = 0;
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// Number of threads allowed to run concurrently for environments managed
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// by this manager.
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// Guarded by mExecutionQueueMutex.
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int32_t mMaxRunning = 1;
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// Mutex that guards the execution queue and associated state.
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Mutex mExecutionQueueMutex =
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Mutex{"JSExecutionManager::sExecutionQueueMutex"};
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// ConditionVariables that blocked threads wait for.
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CondVar mExecutionQueueCondVar =
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CondVar{mExecutionQueueMutex, "JSExecutionManager::sExecutionQueueMutex"};
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// Whether the main thread is currently executing for this manager.
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// MainThread access only.
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bool mMainThreadIsExecuting = false;
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// Whether the main thread is currently awaiting permission to execute. Main
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// thread execution is always prioritized.
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// Guarded by mExecutionQueueMutex.
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bool mMainThreadAwaitingExecution = false;
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};
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// Helper for managing execution requests and allowing re-entrant permission
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// requests.
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class MOZ_STACK_CLASS AutoRequestJSThreadExecution {
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public:
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explicit AutoRequestJSThreadExecution(nsIGlobalObject* aGlobalObject,
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bool aIsMainThread);
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~AutoRequestJSThreadExecution() {
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if (mExecutionGrantingManager) {
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mExecutionGrantingManager->YieldJSThreadExecution();
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}
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if (mIsMainThread) {
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if (mOldGrantingManager) {
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mOldGrantingManager->RequestJSThreadExecution();
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}
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JSExecutionManager::mCurrentMTManager = mOldGrantingManager;
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}
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}
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private:
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// The manager we obtained permission from. nullptr if permission was already
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// granted.
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RefPtr<JSExecutionManager> mExecutionGrantingManager;
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// The manager we had permission from before, and where permission should be
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// re-requested upon destruction.
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RefPtr<JSExecutionManager> mOldGrantingManager;
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// We store this for performance reasons.
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bool mIsMainThread;
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};
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// Class used to wrap code which essentially exits JS execution and may block
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// on other threads.
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class MOZ_STACK_CLASS AutoYieldJSThreadExecution {
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public:
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AutoYieldJSThreadExecution();
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~AutoYieldJSThreadExecution() {
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if (mExecutionGrantingManager) {
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mExecutionGrantingManager->RequestJSThreadExecution();
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if (NS_IsMainThread()) {
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JSExecutionManager::mCurrentMTManager = mExecutionGrantingManager;
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}
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}
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}
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private:
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// Set to the granting manager if we were granted permission here.
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RefPtr<JSExecutionManager> mExecutionGrantingManager;
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};
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} // namespace dom
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} // namespace mozilla
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#endif // mozilla_dom_workers_jsexecutionmanager_h__
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