gecko-dev/layout/generic/nsFloatManager.h

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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
// vim:cindent:ts=2:et:sw=2:
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is mozilla.org code.
*
* The Initial Developer of the Original Code is
* Netscape Communications Corporation.
* Portions created by the Initial Developer are Copyright (C) 1998
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* L. David Baron <dbaron@dbaron.org>, Mozilla Corporation
*
* Alternatively, the contents of this file may be used under the terms of
* either of the GNU General Public License Version 2 or later (the "GPL"),
* or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
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* decision by deleting the provisions above and replace them with the notice
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* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
/* class that manages rules for positioning floats */
#ifndef nsFloatManager_h_
#define nsFloatManager_h_
#include "nsIntervalSet.h"
#include "nsCoord.h"
#include "nsRect.h"
#include "nsTArray.h"
class nsIPresShell;
class nsIFrame;
struct nsHTMLReflowState;
class nsPresContext;
/**
* The available space for content not occupied by floats is divided
* into a (vertical) sequence of rectangles. However, we need to know
* not only the rectangle, but also whether it was reduced (from the
* content rectangle) by floats that actually intruded into the content
* rectangle.
*/
struct nsFlowAreaRect {
nsRect mRect;
PRPackedBool mHasFloats;
nsFlowAreaRect(nscoord aX, nscoord aY, nscoord aWidth, nscoord aHeight,
PRBool aHasFloats)
: mRect(aX, aY, aWidth, aHeight), mHasFloats(aHasFloats) {}
};
#define NS_FLOAT_MANAGER_CACHE_SIZE 4
class nsFloatManager {
public:
nsFloatManager(nsIPresShell* aPresShell);
~nsFloatManager();
void* operator new(size_t aSize) CPP_THROW_NEW;
void operator delete(void* aPtr, size_t aSize);
static void Shutdown();
/**
* Get float region stored on the frame. (Defaults to mRect if it's
* not there.) The float region is the area impacted by this float;
* the coordinates are relative to the containing block frame.
*/
static nsRect GetRegionFor(nsIFrame* aFloatFrame);
/**
* Calculate the float region for this frame using aMargin and the
* frame's mRect. The region includes the margins around the float,
* but doesn't include the relative offsets.
* Note that if the frame is or has a continuation, aMargin's top
* and/or bottom must be zeroed by the caller.
*/
static nsRect CalculateRegionFor(nsIFrame* aFloatFrame,
const nsMargin& aMargin);
/**
* Store the float region on the frame. The region is stored
* as a delta against the mRect, so repositioning the frame will
* also reposition the float region.
*/
static nsresult StoreRegionFor(nsIFrame* aFloat,
nsRect& aRegion);
// Structure that stores the current state of a frame manager for
// Save/Restore purposes.
struct SavedState;
friend struct SavedState;
struct SavedState {
private:
PRUint32 mFloatInfoCount;
nscoord mX, mY;
PRPackedBool mPushedLeftFloatPastBreak;
PRPackedBool mPushedRightFloatPastBreak;
PRPackedBool mSplitLeftFloatAcrossBreak;
PRPackedBool mSplitRightFloatAcrossBreak;
friend class nsFloatManager;
};
/**
* Translate the current origin by the specified (dx, dy). This
* creates a new local coordinate space relative to the current
* coordinate space.
*/
void Translate(nscoord aDx, nscoord aDy) { mX += aDx; mY += aDy; }
/**
* Returns the current translation from local coordinate space to
* world coordinate space. This represents the accumulated calls to
* Translate().
*/
void GetTranslation(nscoord& aX, nscoord& aY) const { aX = mX; aY = mY; }
/**
* Get information about the area available to content that flows
* around floats. Two different types of space can be requested:
* BAND_FROM_POINT: returns the band containing vertical coordinate
* |aY| (though actually with the top truncated to begin at aY),
* but up to at most |aHeight| (which may be nscoord_MAX).
* This will return the tallest rectangle whose top is |aY| and in
* which there are no changes in what floats are on the sides of
* that rectangle, but will limit the height of the rectangle to
* |aHeight|. The left and right edges of the rectangle give the
* area available for line boxes in that space. The width of this
* resulting rectangle will not be negative.
* WIDTH_WITHIN_HEIGHT: This returns a rectangle whose top is aY and
* whose height is exactly aHeight. Its left and right edges give
* the left and right edges of the space that can be used for line
* boxes *throughout* that space. (It is possible that more
* horizontal space could be used in part of the space if a float
* begins or ends in it.) The width of the resulting rectangle
* can be negative.
*
* @param aY [in] vertical coordinate for top of available space
* desired
* @param aHeight [in] see above
* @param aContentArea [in] an nsRect representing the content area
* @param aState [in] If null, use the current state, otherwise, do
* computation based only on floats present in the given
* saved state.
* @return An nsFlowAreaRect whose:
* mRect is the resulting rectangle for line boxes. It will not
* extend beyond aContentArea's horizontal bounds, but may be
* narrower when floats are present.
* mBandHasFloats is whether there are floats at the sides of the
* return value including those that do not reduce the line box
* width at all (because they are entirely in the margins)
*
* aY and aAvailSpace are positioned relative to the current translation
*/
enum BandInfoType { BAND_FROM_POINT, WIDTH_WITHIN_HEIGHT };
nsFlowAreaRect GetFlowArea(nscoord aY, BandInfoType aInfoType,
nscoord aHeight, nsRect aContentArea,
SavedState* aState) const;
/**
* Add a float that comes after all floats previously added. Its top
* must be even with or below the top of all previous floats.
*
* aMarginRect is relative to the current translation. The caller
* must ensure aMarginRect.height >= 0 and aMarginRect.width >= 0.
*/
nsresult AddFloat(nsIFrame* aFloatFrame, const nsRect& aMarginRect);
/**
* Notify that we tried to place a float that could not fit at all and
* had to be pushed to the next page/column? (If so, we can't place
* any more floats in this page/column because of the rule that the
* top of a float cannot be above the top of an earlier float. It
* also means that any clear needs to continue to the next column.)
*/
void SetPushedLeftFloatPastBreak()
{ mPushedLeftFloatPastBreak = PR_TRUE; }
void SetPushedRightFloatPastBreak()
{ mPushedRightFloatPastBreak = PR_TRUE; }
/**
* Notify that we split a float, with part of it needing to be pushed
* to the next page/column. (This means that any 'clear' needs to
* continue to the next page/column.)
*/
void SetSplitLeftFloatAcrossBreak()
{ mSplitLeftFloatAcrossBreak = PR_TRUE; }
void SetSplitRightFloatAcrossBreak()
{ mSplitRightFloatAcrossBreak = PR_TRUE; }
/**
* Remove the regions associated with this floating frame and its
* next-sibling list. Some of the frames may never have been added;
* we just skip those. This is not fully general; it only works as
* long as the N frames to be removed are the last N frames to have
* been added; if there's a frame in the middle of them that should
* not be removed, YOU LOSE.
*/
nsresult RemoveTrailingRegions(nsIFrame* aFrameList);
private:
struct FloatInfo;
public:
PRBool HasAnyFloats() const { return !mFloats.IsEmpty(); }
/**
* Methods for dealing with the propagation of float damage during
* reflow.
*/
PRBool HasFloatDamage() const
{
return !mFloatDamage.IsEmpty();
}
void IncludeInDamage(nscoord aIntervalBegin, nscoord aIntervalEnd)
{
mFloatDamage.IncludeInterval(aIntervalBegin + mY, aIntervalEnd + mY);
}
PRBool IntersectsDamage(nscoord aIntervalBegin, nscoord aIntervalEnd) const
{
return mFloatDamage.Intersects(aIntervalBegin + mY, aIntervalEnd + mY);
}
/**
* Saves the current state of the float manager into aState.
*/
void PushState(SavedState* aState);
/**
* Restores the float manager to the saved state.
*
* These states must be managed using stack discipline. PopState can only
* be used after PushState has been used to save the state, and it can only
* be used once --- although it can be omitted; saved states can be ignored.
* States must be popped in the reverse order they were pushed. A
* call to PopState invalidates any saved states Pushed after the
* state passed to PopState was pushed.
*/
void PopState(SavedState* aState);
/**
* Get the top of the last float placed into the float manager, to
* enforce the rule that a float can't be above an earlier float.
* Returns the minimum nscoord value if there are no floats.
*
* The result is relative to the current translation.
*/
nscoord GetLowestFloatTop() const;
/**
* Return the coordinate of the lowest float matching aBreakType in this
* float manager. Returns aY if there are no matching floats.
*
* Both aY and the result are relative to the current translation.
*/
enum {
// Tell ClearFloats not to push to nscoord_MAX when floats have been
// pushed to the next page/column.
DONT_CLEAR_PUSHED_FLOATS = (1<<0)
};
nscoord ClearFloats(nscoord aY, PRUint8 aBreakType, PRUint32 aFlags = 0) const;
/**
* Checks if clear would pass into the floats' BFC's next-in-flow,
* i.e. whether floats affecting this clear have continuations.
*/
PRBool ClearContinues(PRUint8 aBreakType) const;
void AssertStateMatches(SavedState *aState) const
{
NS_ASSERTION(aState->mX == mX && aState->mY == mY &&
aState->mPushedLeftFloatPastBreak ==
mPushedLeftFloatPastBreak &&
aState->mPushedRightFloatPastBreak ==
mPushedRightFloatPastBreak &&
aState->mSplitLeftFloatAcrossBreak ==
mSplitLeftFloatAcrossBreak &&
aState->mSplitRightFloatAcrossBreak ==
mSplitRightFloatAcrossBreak &&
aState->mFloatInfoCount == mFloats.Length(),
"float manager state should match saved state");
}
#ifdef DEBUG
/**
* Dump the state of the float manager out to a file.
*/
nsresult List(FILE* out) const;
#endif
private:
struct FloatInfo {
nsIFrame *const mFrame;
nsRect mRect;
// The lowest bottoms of left/right floats up to and including this one.
nscoord mLeftYMost, mRightYMost;
FloatInfo(nsIFrame* aFrame, const nsRect& aRect);
#ifdef NS_BUILD_REFCNT_LOGGING
FloatInfo(const FloatInfo& aOther);
~FloatInfo();
#endif
};
nscoord mX, mY; // translation from local to global coordinate space
nsTArray<FloatInfo> mFloats;
nsIntervalSet mFloatDamage;
// Did we try to place a float that could not fit at all and had to be
// pushed to the next page/column? If so, we can't place any more
// floats in this page/column because of the rule that the top of a
// float cannot be above the top of an earlier float. And we also
// need to apply this information to 'clear', and thus need to
// separate left and right floats.
PRPackedBool mPushedLeftFloatPastBreak;
PRPackedBool mPushedRightFloatPastBreak;
// Did we split a float, with part of it needing to be pushed to the
// next page/column. This means that any 'clear' needs to continue to
// the next page/column.
PRPackedBool mSplitLeftFloatAcrossBreak;
PRPackedBool mSplitRightFloatAcrossBreak;
static PRInt32 sCachedFloatManagerCount;
static void* sCachedFloatManagers[NS_FLOAT_MANAGER_CACHE_SIZE];
nsFloatManager(const nsFloatManager&); // no implementation
void operator=(const nsFloatManager&); // no implementation
};
/**
* A helper class to manage maintenance of the float manager during
* nsBlockFrame::Reflow. It automatically restores the old float
* manager in the reflow state when the object goes out of scope.
*/
class nsAutoFloatManager {
public:
nsAutoFloatManager(nsHTMLReflowState& aReflowState)
: mReflowState(aReflowState),
mNew(nsnull),
mOld(nsnull) {}
~nsAutoFloatManager();
/**
* Create a new float manager for the specified frame. This will
* `remember' the old float manager, and install the new float
* manager in the reflow state.
*/
nsresult
CreateFloatManager(nsPresContext *aPresContext);
protected:
nsHTMLReflowState &mReflowState;
nsFloatManager *mNew;
nsFloatManager *mOld;
};
#endif /* !defined(nsFloatManager_h_) */