зеркало из https://github.com/mozilla/gecko-dev.git
218 строки
5.1 KiB
C++
218 строки
5.1 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "SourceSurfaceD2D1.h"
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#include "DrawTargetD2D1.h"
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#include "Tools.h"
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namespace mozilla {
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namespace gfx {
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SourceSurfaceD2D1::SourceSurfaceD2D1(ID2D1Image *aImage, ID2D1DeviceContext *aDC,
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SurfaceFormat aFormat, const IntSize &aSize,
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DrawTargetD2D1 *aDT)
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: mImage(aImage)
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, mDC(aDC)
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, mDrawTarget(aDT)
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, mDevice(Factory::GetD2D1Device())
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{
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aImage->QueryInterface((ID2D1Bitmap1**)byRef(mRealizedBitmap));
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mFormat = aFormat;
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mSize = aSize;
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}
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SourceSurfaceD2D1::~SourceSurfaceD2D1()
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{
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}
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bool
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SourceSurfaceD2D1::IsValid() const
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{
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return mDevice == Factory::GetD2D1Device();
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}
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TemporaryRef<DataSourceSurface>
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SourceSurfaceD2D1::GetDataSurface()
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{
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HRESULT hr;
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EnsureRealizedBitmap();
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RefPtr<ID2D1Bitmap1> softwareBitmap;
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D2D1_BITMAP_PROPERTIES1 props;
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props.dpiX = 96;
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props.dpiY = 96;
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props.pixelFormat = D2DPixelFormat(mFormat);
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props.colorContext = nullptr;
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props.bitmapOptions = D2D1_BITMAP_OPTIONS_CANNOT_DRAW |
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D2D1_BITMAP_OPTIONS_CPU_READ;
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hr = mDC->CreateBitmap(D2DIntSize(mSize), nullptr, 0, props, (ID2D1Bitmap1**)byRef(softwareBitmap));
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if (FAILED(hr)) {
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gfxCriticalError() << "Failed to create software bitmap: " << mSize << " Code: " << hexa(hr);
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return nullptr;
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}
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D2D1_POINT_2U point = D2D1::Point2U(0, 0);
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D2D1_RECT_U rect = D2D1::RectU(0, 0, mSize.width, mSize.height);
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hr = softwareBitmap->CopyFromBitmap(&point, mRealizedBitmap, &rect);
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if (FAILED(hr)) {
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gfxWarning() << "Failed to readback into software bitmap. Code: " << hexa(hr);
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return nullptr;
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}
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return new DataSourceSurfaceD2D1(softwareBitmap, mFormat);
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}
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void
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SourceSurfaceD2D1::EnsureRealizedBitmap()
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{
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if (mRealizedBitmap) {
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return;
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}
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RefPtr<ID2D1DeviceContext> dc;
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Factory::GetD2D1Device()->CreateDeviceContext(D2D1_DEVICE_CONTEXT_OPTIONS_NONE, byRef(dc));
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D2D1_BITMAP_PROPERTIES1 props;
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props.dpiX = 96;
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props.dpiY = 96;
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props.pixelFormat = D2DPixelFormat(mFormat);
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props.colorContext = nullptr;
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props.bitmapOptions = D2D1_BITMAP_OPTIONS_TARGET;
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dc->CreateBitmap(D2DIntSize(mSize), nullptr, 0, props, (ID2D1Bitmap1**)byRef(mRealizedBitmap));
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dc->SetTarget(mRealizedBitmap);
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dc->BeginDraw();
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dc->DrawImage(mImage);
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dc->EndDraw();
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}
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void
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SourceSurfaceD2D1::DrawTargetWillChange()
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{
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// At this point in time this should always be true here.
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MOZ_ASSERT(mRealizedBitmap);
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RefPtr<ID2D1Bitmap1> oldBitmap = mRealizedBitmap;
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D2D1_BITMAP_PROPERTIES1 props;
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props.dpiX = 96;
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props.dpiY = 96;
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props.pixelFormat = D2DPixelFormat(mFormat);
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props.colorContext = nullptr;
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props.bitmapOptions = D2D1_BITMAP_OPTIONS_TARGET;
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mDC->CreateBitmap(D2DIntSize(mSize), nullptr, 0, props, (ID2D1Bitmap1**)byRef(mRealizedBitmap));
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D2D1_POINT_2U point = D2D1::Point2U(0, 0);
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D2D1_RECT_U rect = D2D1::RectU(0, 0, mSize.width, mSize.height);
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mRealizedBitmap->CopyFromBitmap(&point, oldBitmap, &rect);
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mImage = mRealizedBitmap;
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DrawTargetD2D1::mVRAMUsageSS += mSize.width * mSize.height * BytesPerPixel(mFormat);
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// We now no longer depend on the source surface content remaining the same.
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MarkIndependent();
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}
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void
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SourceSurfaceD2D1::MarkIndependent()
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{
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if (mDrawTarget) {
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MOZ_ASSERT(mDrawTarget->mSnapshot == this);
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mDrawTarget->mSnapshot = nullptr;
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mDrawTarget = nullptr;
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}
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}
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DataSourceSurfaceD2D1::DataSourceSurfaceD2D1(ID2D1Bitmap1 *aMappableBitmap, SurfaceFormat aFormat)
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: mBitmap(aMappableBitmap)
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, mFormat(aFormat)
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, mMapped(false)
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{
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}
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DataSourceSurfaceD2D1::~DataSourceSurfaceD2D1()
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{
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if (mMapped) {
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mBitmap->Unmap();
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}
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}
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IntSize
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DataSourceSurfaceD2D1::GetSize() const
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{
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D2D1_SIZE_F size = mBitmap->GetSize();
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return IntSize(int32_t(size.width), int32_t(size.height));
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}
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uint8_t*
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DataSourceSurfaceD2D1::GetData()
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{
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EnsureMapped();
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return mMap.bits;
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}
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bool
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DataSourceSurfaceD2D1::Map(MapType aMapType, MappedSurface *aMappedSurface)
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{
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// DataSourceSurfaces used with the new Map API should not be used with GetData!!
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MOZ_ASSERT(!mMapped);
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MOZ_ASSERT(!mIsMapped);
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D2D1_MAP_OPTIONS options;
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if (aMapType == MapType::READ) {
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options = D2D1_MAP_OPTIONS_READ;
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} else {
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MOZ_CRASH("No support for Write maps on D2D1 DataSourceSurfaces yet!");
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}
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D2D1_MAPPED_RECT map;
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mBitmap->Map(D2D1_MAP_OPTIONS_READ, &map);
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aMappedSurface->mData = map.bits;
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aMappedSurface->mStride = map.pitch;
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mIsMapped = true;
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return true;
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}
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void
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DataSourceSurfaceD2D1::Unmap()
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{
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MOZ_ASSERT(mIsMapped);
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mIsMapped = false;
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mBitmap->Unmap();
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}
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int32_t
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DataSourceSurfaceD2D1::Stride()
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{
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EnsureMapped();
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return mMap.pitch;
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}
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void
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DataSourceSurfaceD2D1::EnsureMapped()
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{
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// Do not use GetData() after having used Map!
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MOZ_ASSERT(!mIsMapped);
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if (mMapped) {
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return;
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}
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mBitmap->Map(D2D1_MAP_OPTIONS_READ, &mMap);
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mMapped = true;
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}
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}
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}
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