gecko-dev/layout/svg/nsSVGClipPathFrame.h

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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef __NS_SVGCLIPPATHFRAME_H__
#define __NS_SVGCLIPPATHFRAME_H__
#include "gfxMatrix.h"
#include "mozilla/Attributes.h"
#include "nsSVGContainerFrame.h"
#include "nsSVGUtils.h"
class gfxContext;
class nsSVGDisplayableFrame;
class nsSVGClipPathFrame final : public nsSVGContainerFrame
{
friend nsIFrame*
NS_NewSVGClipPathFrame(nsIPresShell* aPresShell, ComputedStyle* aStyle);
typedef mozilla::gfx::Matrix Matrix;
typedef mozilla::gfx::SourceSurface SourceSurface;
typedef mozilla::image::imgDrawingParams imgDrawingParams;
protected:
explicit nsSVGClipPathFrame(ComputedStyle* aStyle)
: nsSVGContainerFrame(aStyle, kClassID)
, mIsBeingProcessed(false)
{
AddStateBits(NS_FRAME_IS_NONDISPLAY);
}
public:
NS_DECL_FRAMEARENA_HELPERS(nsSVGClipPathFrame)
// nsIFrame methods:
virtual void BuildDisplayList(nsDisplayListBuilder* aBuilder,
const nsDisplayListSet& aLists) override {}
// nsSVGClipPathFrame methods:
/**
* Applies the clipPath by pushing a clip path onto the DrawTarget.
*
* This method must only be used if IsTrivial() returns true, otherwise use
* GetClipMask.
*
* @param aContext The context that the clip path is to be applied to.
* @param aClippedFrame The/an nsIFrame of the element that references this
* clipPath that is currently being processed.
* @param aMatrix The transform from aClippedFrame's user space to aContext's
* current transform.
*/
void ApplyClipPath(gfxContext& aContext,
nsIFrame* aClippedFrame,
const gfxMatrix &aMatrix);
/**
* Returns an alpha mask surface containing the clipping geometry.
*
* This method must only be used if IsTrivial() returns false, otherwise use
* ApplyClipPath.
*
* @param aReferenceContext Used to determine the backend for and size of the
* returned SourceSurface, the size being limited to the device space clip
* extents on the context.
* @param aClippedFrame The/an nsIFrame of the element that references this
* clipPath that is currently being processed.
* @param aMatrix The transform from aClippedFrame's user space to aContext's
* current transform.
* @param [out] aMaskTransform The transform to use with the returned
* surface.
* @param [in, optional] aExtraMask An extra surface that the returned
* surface should be masked with.
* @param [in, optional] aExtraMasksTransform The transform to use with
* aExtraMask. Should be passed when aExtraMask is passed.
*/
already_AddRefed<SourceSurface>
GetClipMask(gfxContext& aReferenceContext, nsIFrame* aClippedFrame,
const gfxMatrix& aMatrix, Matrix* aMaskTransform,
SourceSurface* aExtraMask = nullptr,
const Matrix& aExtraMasksTransform = Matrix());
/**
* Paint mask directly onto a given context(aMaskContext).
*
* @param aMaskContext The target of mask been painting on.
* @param aClippedFrame The/an nsIFrame of the element that references this
* clipPath that is currently being processed.
* @param aMatrix The transform from aClippedFrame's user space to
* current transform.
* @param [out] aMaskTransform The transform to use with the returned
* surface.
* @param [in, optional] aExtraMask An extra surface that the returned
* surface should be masked with.
* @param [in, optional] aExtraMasksTransform The transform to use with
* aExtraMask. Should be passed when aExtraMask is passed.
*/
void
PaintClipMask(gfxContext& aMaskContext, nsIFrame* aClippedFrame,
const gfxMatrix& aMatrix, Matrix* aMaskTransform,
SourceSurface* aExtraMask, const Matrix& aExtraMasksTransform);
/**
* aPoint is expected to be in aClippedFrame's SVG user space.
*/
bool PointIsInsideClipPath(nsIFrame* aClippedFrame, const gfxPoint &aPoint);
// Check if this clipPath is made up of more than one geometry object.
// If so, the clipping API in cairo isn't enough and we need to use
// mask based clipping.
bool IsTrivial(nsSVGDisplayableFrame **aSingleChild = nullptr);
bool IsValid();
// nsIFrame interface:
virtual nsresult AttributeChanged(int32_t aNameSpaceID,
nsAtom* aAttribute,
int32_t aModType) override;
virtual void Init(nsIContent* aContent,
nsContainerFrame* aParent,
nsIFrame* aPrevInFlow) override;
#ifdef DEBUG_FRAME_DUMP
virtual nsresult GetFrameName(nsAString& aResult) const override
{
return MakeFrameName(NS_LITERAL_STRING("SVGClipPath"), aResult);
}
#endif
SVGBBox GetBBoxForClipPathFrame(const SVGBBox& aBBox,
const gfxMatrix& aMatrix,
uint32_t aFlags);
/**
* If the clipPath element transforms its children due to
* clipPathUnits="objectBoundingBox" being set on it and/or due to the
* 'transform' attribute being set on it, this function returns the resulting
* transform.
*/
gfxMatrix GetClipPathTransform(nsIFrame* aClippedFrame);
private:
// nsSVGContainerFrame methods:
virtual gfxMatrix GetCanvasTM() override;
already_AddRefed<DrawTarget> CreateClipMask(gfxContext& aReferenceContext,
mozilla::gfx::IntPoint& aOffset);
void PaintFrameIntoMask(nsIFrame *aFrame, nsIFrame* aClippedFrame,
gfxContext& aTarget, const gfxMatrix& aMatrix);
// Set, during a GetClipMask() call, to the transform that still needs to be
// concatenated to the transform of the DrawTarget that was passed to
// GetClipMask in order to establish the coordinate space that the clipPath
// establishes for its contents (i.e. including applying 'clipPathUnits' and
// any 'transform' attribute set on the clipPath) specifically for clipping
// the frame that was passed to GetClipMask at that moment in time. This is
// set so that if our GetCanvasTM method is called while GetClipMask is
// painting its children, the returned matrix will include the transforms
// that should be used when creating the mask for the frame passed to
// GetClipMask.
//
// Note: The removal of GetCanvasTM is nearly complete, so our GetCanvasTM
// may not even be called soon/any more.
gfxMatrix mMatrixForChildren;
// Flag used to indicate whether a methods that may reenter due to
// following a reference to another instance is currently executing.
bool mIsBeingProcessed;
};
#endif