gecko-dev/dom/html/TextControlState.cpp

3099 строки
108 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "TextControlState.h"
#include "mozilla/TextInputListener.h"
#include "nsCOMPtr.h"
#include "nsView.h"
#include "nsCaret.h"
#include "nsLayoutCID.h"
#include "nsITextControlFrame.h"
#include "nsContentCreatorFunctions.h"
#include "nsTextControlFrame.h"
#include "nsIControllers.h"
#include "nsIControllerContext.h"
#include "nsAttrValue.h"
#include "nsAttrValueInlines.h"
#include "nsGenericHTMLElement.h"
#include "nsIDOMEventListener.h"
#include "nsIWidget.h"
#include "nsIDocumentEncoder.h"
#include "nsPIDOMWindow.h"
#include "nsServiceManagerUtils.h"
#include "mozilla/dom/Selection.h"
#include "mozilla/EventListenerManager.h"
#include "nsContentUtils.h"
#include "mozilla/Preferences.h"
#include "nsTextNode.h"
#include "nsIController.h"
#include "mozilla/AutoRestore.h"
#include "mozilla/PresShell.h"
#include "mozilla/TextEvents.h"
#include "mozilla/dom/Event.h"
#include "mozilla/dom/ScriptSettings.h"
#include "mozilla/dom/HTMLInputElement.h"
#include "mozilla/dom/HTMLTextAreaElement.h"
#include "mozilla/dom/Text.h"
#include "mozilla/StaticPrefs_dom.h"
#include "nsFrameSelection.h"
#include "mozilla/ErrorResult.h"
#include "mozilla/Telemetry.h"
#include "mozilla/ShortcutKeys.h"
#include "mozilla/KeyEventHandler.h"
#include "mozilla/dom/KeyboardEvent.h"
#include "mozilla/ScrollTypes.h"
namespace mozilla {
using namespace dom;
/*****************************************************************************
* TextControlElement
*****************************************************************************/
NS_IMPL_CYCLE_COLLECTION_CLASS(TextControlElement)
NS_IMPL_CYCLE_COLLECTION_TRAVERSE_BEGIN_INHERITED(
TextControlElement, nsGenericHTMLFormElementWithState)
NS_IMPL_CYCLE_COLLECTION_TRAVERSE_END
NS_IMPL_CYCLE_COLLECTION_UNLINK_BEGIN_INHERITED(
TextControlElement, nsGenericHTMLFormElementWithState)
NS_IMPL_CYCLE_COLLECTION_UNLINK_END
NS_IMPL_ISUPPORTS_CYCLE_COLLECTION_INHERITED_0(
TextControlElement, nsGenericHTMLFormElementWithState)
/*static*/
bool TextControlElement::GetWrapPropertyEnum(
nsIContent* aContent, TextControlElement::nsHTMLTextWrap& aWrapProp) {
// soft is the default; "physical" defaults to soft as well because all other
// browsers treat it that way and there is no real reason to maintain physical
// and virtual as separate entities if no one else does. Only hard and off
// do anything different.
aWrapProp = eHTMLTextWrap_Soft; // the default
if (!aContent->IsHTMLElement()) {
return false;
}
static mozilla::dom::Element::AttrValuesArray strings[] = {
nsGkAtoms::HARD, nsGkAtoms::OFF, nullptr};
switch (aContent->AsElement()->FindAttrValueIn(
kNameSpaceID_None, nsGkAtoms::wrap, strings, eIgnoreCase)) {
case 0:
aWrapProp = eHTMLTextWrap_Hard;
break;
case 1:
aWrapProp = eHTMLTextWrap_Off;
break;
}
return true;
}
/*static*/
already_AddRefed<TextControlElement>
TextControlElement::GetTextControlElementFromEditingHost(nsIContent* aHost) {
if (!aHost) {
return nullptr;
}
RefPtr<TextControlElement> parent =
TextControlElement::FromNodeOrNull(aHost->GetParent());
return parent.forget();
}
using ValueChangeKind = TextControlElement::ValueChangeKind;
inline nsresult SetEditorFlagsIfNecessary(EditorBase& aEditorBase,
uint32_t aFlags) {
if (aEditorBase.Flags() == aFlags) {
return NS_OK;
}
return aEditorBase.SetFlags(aFlags);
}
/*****************************************************************************
* mozilla::AutoInputEventSuppresser
*****************************************************************************/
class MOZ_STACK_CLASS AutoInputEventSuppresser final {
public:
explicit AutoInputEventSuppresser(TextEditor* aTextEditor)
: mTextEditor(aTextEditor),
// To protect against a reentrant call to SetValue, we check whether
// another SetValue is already happening for this editor. If it is,
// we must wait until we unwind to re-enable oninput events.
mOuterTransaction(aTextEditor->IsSuppressingDispatchingInputEvent()) {
MOZ_ASSERT(mTextEditor);
mTextEditor->SuppressDispatchingInputEvent(true);
}
~AutoInputEventSuppresser() {
mTextEditor->SuppressDispatchingInputEvent(mOuterTransaction);
}
private:
RefPtr<TextEditor> mTextEditor;
bool mOuterTransaction;
};
/*****************************************************************************
* mozilla::RestoreSelectionState
*****************************************************************************/
class RestoreSelectionState : public Runnable {
public:
RestoreSelectionState(TextControlState* aState, nsTextControlFrame* aFrame)
: Runnable("RestoreSelectionState"),
mFrame(aFrame),
mTextControlState(aState) {}
MOZ_CAN_RUN_SCRIPT_BOUNDARY NS_IMETHOD Run() override {
if (!mTextControlState) {
return NS_OK;
}
AutoHideSelectionChanges hideSelectionChanges(
mFrame->GetConstFrameSelection());
if (mFrame) {
// SetSelectionRange leads to
// Selection::AddRangeAndSelectFramesAndNotifyListeners which flushes
// Layout - need to block script to avoid nested PrepareEditor calls (bug
// 642800).
nsAutoScriptBlocker scriptBlocker;
TextControlState::SelectionProperties& properties =
mTextControlState->GetSelectionProperties();
if (properties.IsDirty()) {
mFrame->SetSelectionRange(properties.GetStart(), properties.GetEnd(),
properties.GetDirection());
}
if (!mTextControlState->mSelectionRestoreEagerInit) {
mTextControlState->HideSelectionIfBlurred();
}
mTextControlState->mSelectionRestoreEagerInit = false;
}
if (mTextControlState) {
mTextControlState->FinishedRestoringSelection();
}
return NS_OK;
}
// Let the text editor tell us we're no longer relevant - avoids use of
// AutoWeakFrame
void Revoke() {
mFrame = nullptr;
mTextControlState = nullptr;
}
private:
nsTextControlFrame* mFrame;
TextControlState* mTextControlState;
};
/*****************************************************************************
* mozilla::AutoRestoreEditorState
*****************************************************************************/
class MOZ_RAII AutoRestoreEditorState final {
public:
explicit AutoRestoreEditorState(
TextEditor* aTextEditor MOZ_GUARD_OBJECT_NOTIFIER_PARAM)
: mTextEditor(aTextEditor),
mSavedFlags(mTextEditor->Flags()),
mSavedMaxLength(mTextEditor->MaxTextLength()) {
MOZ_GUARD_OBJECT_NOTIFIER_INIT;
MOZ_ASSERT(mTextEditor);
// EditorBase::SetFlags() is a virtual method. Even though it does nothing
// if new flags and current flags are same, the calling cost causes
// appearing the method in profile. So, this class should check if it's
// necessary to call.
uint32_t flags = mSavedFlags;
flags &= ~(nsIEditor::eEditorDisabledMask);
flags &= ~(nsIEditor::eEditorReadonlyMask);
flags |= nsIEditor::eEditorDontEchoPassword;
if (mSavedFlags != flags) {
mTextEditor->SetFlags(flags);
}
mTextEditor->SetMaxTextLength(-1);
}
~AutoRestoreEditorState() {
mTextEditor->SetMaxTextLength(mSavedMaxLength);
SetEditorFlagsIfNecessary(*mTextEditor, mSavedFlags);
}
private:
TextEditor* mTextEditor;
uint32_t mSavedFlags;
int32_t mSavedMaxLength;
MOZ_DECL_USE_GUARD_OBJECT_NOTIFIER
};
/*****************************************************************************
* mozilla::AutoDisableUndo
*****************************************************************************/
class MOZ_RAII AutoDisableUndo final {
public:
explicit AutoDisableUndo(
TextEditor* aTextEditor MOZ_GUARD_OBJECT_NOTIFIER_PARAM)
: mTextEditor(aTextEditor), mNumberOfMaximumTransactions(0) {
MOZ_GUARD_OBJECT_NOTIFIER_INIT;
MOZ_ASSERT(mTextEditor);
mNumberOfMaximumTransactions =
mTextEditor ? mTextEditor->NumberOfMaximumTransactions() : 0;
DebugOnly<bool> disabledUndoRedo = mTextEditor->DisableUndoRedo();
NS_WARNING_ASSERTION(disabledUndoRedo,
"Failed to disable undo/redo transactions");
}
~AutoDisableUndo() {
// Don't change enable/disable of undo/redo if it's enabled after
// it's disabled by the constructor because we shouldn't change
// the maximum undo/redo count to the old value.
if (mTextEditor->IsUndoRedoEnabled()) {
return;
}
// If undo/redo was enabled, mNumberOfMaximumTransactions is -1 or lager
// than 0. Only when it's 0, it was disabled.
if (mNumberOfMaximumTransactions) {
DebugOnly<bool> enabledUndoRedo =
mTextEditor->EnableUndoRedo(mNumberOfMaximumTransactions);
NS_WARNING_ASSERTION(enabledUndoRedo,
"Failed to enable undo/redo transactions");
} else {
DebugOnly<bool> disabledUndoRedo = mTextEditor->DisableUndoRedo();
NS_WARNING_ASSERTION(disabledUndoRedo,
"Failed to disable undo/redo transactions");
}
}
private:
TextEditor* mTextEditor;
int32_t mNumberOfMaximumTransactions;
MOZ_DECL_USE_GUARD_OBJECT_NOTIFIER
};
static bool SuppressEventHandlers(nsPresContext* aPresContext) {
bool suppressHandlers = false;
if (aPresContext) {
// Right now we only suppress event handlers and controller manipulation
// when in a print preview or print context!
// In the current implementation, we only paginate when
// printing or in print preview.
suppressHandlers = aPresContext->IsPaginated();
}
return suppressHandlers;
}
/*****************************************************************************
* mozilla::TextInputSelectionController
*****************************************************************************/
class TextInputSelectionController final : public nsSupportsWeakReference,
public nsISelectionController {
~TextInputSelectionController() = default;
public:
NS_DECL_CYCLE_COLLECTING_ISUPPORTS
NS_DECL_CYCLE_COLLECTION_CLASS_AMBIGUOUS(TextInputSelectionController,
nsISelectionController)
TextInputSelectionController(nsFrameSelection* aSel, PresShell* aPresShell,
nsIContent* aLimiter);
void SetScrollableFrame(nsIScrollableFrame* aScrollableFrame);
nsFrameSelection* GetConstFrameSelection() { return mFrameSelection; }
// Will return null if !mFrameSelection.
Selection* GetSelection(SelectionType aSelectionType);
// NSISELECTIONCONTROLLER INTERFACES
NS_IMETHOD SetDisplaySelection(int16_t toggle) override;
NS_IMETHOD GetDisplaySelection(int16_t* _retval) override;
NS_IMETHOD SetSelectionFlags(int16_t aInEnable) override;
NS_IMETHOD GetSelectionFlags(int16_t* aOutEnable) override;
NS_IMETHOD GetSelectionFromScript(RawSelectionType aRawSelectionType,
Selection** aSelection) override;
Selection* GetSelection(RawSelectionType aRawSelectionType) override;
NS_IMETHOD ScrollSelectionIntoView(RawSelectionType aRawSelectionType,
int16_t aRegion, int16_t aFlags) override;
NS_IMETHOD RepaintSelection(RawSelectionType aRawSelectionType) override;
nsresult RepaintSelection(nsPresContext* aPresContext,
SelectionType aSelectionType);
NS_IMETHOD SetCaretEnabled(bool enabled) override;
NS_IMETHOD SetCaretReadOnly(bool aReadOnly) override;
NS_IMETHOD GetCaretEnabled(bool* _retval) override;
NS_IMETHOD GetCaretVisible(bool* _retval) override;
NS_IMETHOD SetCaretVisibilityDuringSelection(bool aVisibility) override;
NS_IMETHOD PhysicalMove(int16_t aDirection, int16_t aAmount,
bool aExtend) override;
NS_IMETHOD CharacterMove(bool aForward, bool aExtend) override;
NS_IMETHOD CharacterExtendForDelete() override;
NS_IMETHOD CharacterExtendForBackspace() override;
NS_IMETHOD WordMove(bool aForward, bool aExtend) override;
NS_IMETHOD WordExtendForDelete(bool aForward) override;
NS_IMETHOD LineMove(bool aForward, bool aExtend) override;
NS_IMETHOD IntraLineMove(bool aForward, bool aExtend) override;
MOZ_CAN_RUN_SCRIPT
NS_IMETHOD PageMove(bool aForward, bool aExtend) override;
NS_IMETHOD CompleteScroll(bool aForward) override;
NS_IMETHOD CompleteMove(bool aForward, bool aExtend) override;
NS_IMETHOD ScrollPage(bool aForward) override;
NS_IMETHOD ScrollLine(bool aForward) override;
NS_IMETHOD ScrollCharacter(bool aRight) override;
NS_IMETHOD SelectAll(void) override;
NS_IMETHOD CheckVisibility(nsINode* node, int16_t startOffset,
int16_t EndOffset, bool* _retval) override;
virtual nsresult CheckVisibilityContent(nsIContent* aNode,
int16_t aStartOffset,
int16_t aEndOffset,
bool* aRetval) override;
private:
RefPtr<nsFrameSelection> mFrameSelection;
nsCOMPtr<nsIContent> mLimiter;
nsIScrollableFrame* mScrollFrame;
nsWeakPtr mPresShellWeak;
};
NS_IMPL_CYCLE_COLLECTING_ADDREF(TextInputSelectionController)
NS_IMPL_CYCLE_COLLECTING_RELEASE(TextInputSelectionController)
NS_INTERFACE_TABLE_HEAD(TextInputSelectionController)
NS_INTERFACE_TABLE(TextInputSelectionController, nsISelectionController,
nsISelectionDisplay, nsISupportsWeakReference)
NS_INTERFACE_TABLE_TO_MAP_SEGUE_CYCLE_COLLECTION(TextInputSelectionController)
NS_INTERFACE_MAP_END
NS_IMPL_CYCLE_COLLECTION(TextInputSelectionController, mFrameSelection,
mLimiter)
TextInputSelectionController::TextInputSelectionController(
nsFrameSelection* aSel, PresShell* aPresShell, nsIContent* aLimiter)
: mScrollFrame(nullptr) {
if (aSel && aPresShell) {
mFrameSelection = aSel; // we are the owner now!
mLimiter = aLimiter;
bool accessibleCaretEnabled =
PresShell::AccessibleCaretEnabled(aLimiter->OwnerDoc()->GetDocShell());
mFrameSelection->Init(aPresShell, mLimiter, accessibleCaretEnabled);
mPresShellWeak = do_GetWeakReference(aPresShell);
}
}
void TextInputSelectionController::SetScrollableFrame(
nsIScrollableFrame* aScrollableFrame) {
mScrollFrame = aScrollableFrame;
if (!mScrollFrame && mFrameSelection) {
mFrameSelection->DisconnectFromPresShell();
mFrameSelection = nullptr;
}
}
Selection* TextInputSelectionController::GetSelection(
SelectionType aSelectionType) {
if (!mFrameSelection) {
return nullptr;
}
return mFrameSelection->GetSelection(aSelectionType);
}
NS_IMETHODIMP
TextInputSelectionController::SetDisplaySelection(int16_t aToggle) {
if (!mFrameSelection) {
return NS_ERROR_NULL_POINTER;
}
mFrameSelection->SetDisplaySelection(aToggle);
return NS_OK;
}
NS_IMETHODIMP
TextInputSelectionController::GetDisplaySelection(int16_t* aToggle) {
if (!mFrameSelection) {
return NS_ERROR_NULL_POINTER;
}
*aToggle = mFrameSelection->GetDisplaySelection();
return NS_OK;
}
NS_IMETHODIMP
TextInputSelectionController::SetSelectionFlags(int16_t aToggle) {
return NS_OK; // stub this out. not used in input
}
NS_IMETHODIMP
TextInputSelectionController::GetSelectionFlags(int16_t* aOutEnable) {
*aOutEnable = nsISelectionDisplay::DISPLAY_TEXT;
return NS_OK;
}
NS_IMETHODIMP
TextInputSelectionController::GetSelectionFromScript(
RawSelectionType aRawSelectionType, Selection** aSelection) {
if (!mFrameSelection) {
return NS_ERROR_NULL_POINTER;
}
*aSelection =
mFrameSelection->GetSelection(ToSelectionType(aRawSelectionType));
// GetSelection() fails only when aRawSelectionType is invalid value.
if (!(*aSelection)) {
return NS_ERROR_INVALID_ARG;
}
NS_ADDREF(*aSelection);
return NS_OK;
}
Selection* TextInputSelectionController::GetSelection(
RawSelectionType aRawSelectionType) {
return GetSelection(ToSelectionType(aRawSelectionType));
}
NS_IMETHODIMP
TextInputSelectionController::ScrollSelectionIntoView(
RawSelectionType aRawSelectionType, int16_t aRegion, int16_t aFlags) {
if (!mFrameSelection) {
return NS_ERROR_NULL_POINTER;
}
RefPtr<nsFrameSelection> frameSelection = mFrameSelection;
return frameSelection->ScrollSelectionIntoView(
ToSelectionType(aRawSelectionType), aRegion, aFlags);
}
NS_IMETHODIMP
TextInputSelectionController::RepaintSelection(
RawSelectionType aRawSelectionType) {
if (!mFrameSelection) {
return NS_ERROR_NULL_POINTER;
}
RefPtr<nsFrameSelection> frameSelection = mFrameSelection;
return frameSelection->RepaintSelection(ToSelectionType(aRawSelectionType));
}
nsresult TextInputSelectionController::RepaintSelection(
nsPresContext* aPresContext, SelectionType aSelectionType) {
if (!mFrameSelection) {
return NS_ERROR_NULL_POINTER;
}
RefPtr<nsFrameSelection> frameSelection = mFrameSelection;
return frameSelection->RepaintSelection(aSelectionType);
}
NS_IMETHODIMP
TextInputSelectionController::SetCaretEnabled(bool enabled) {
if (!mPresShellWeak) {
return NS_ERROR_NOT_INITIALIZED;
}
RefPtr<PresShell> presShell = do_QueryReferent(mPresShellWeak);
if (!presShell) {
return NS_ERROR_FAILURE;
}
// tell the pres shell to enable the caret, rather than settings its
// visibility directly. this way the presShell's idea of caret visibility is
// maintained.
presShell->SetCaretEnabled(enabled);
return NS_OK;
}
NS_IMETHODIMP
TextInputSelectionController::SetCaretReadOnly(bool aReadOnly) {
if (!mPresShellWeak) {
return NS_ERROR_NOT_INITIALIZED;
}
nsresult rv;
RefPtr<PresShell> presShell = do_QueryReferent(mPresShellWeak, &rv);
if (!presShell) {
return NS_ERROR_FAILURE;
}
RefPtr<nsCaret> caret = presShell->GetCaret();
if (!caret) {
return NS_ERROR_FAILURE;
}
Selection* selection = mFrameSelection->GetSelection(SelectionType::eNormal);
if (selection) {
caret->SetCaretReadOnly(aReadOnly);
}
return NS_OK;
}
NS_IMETHODIMP
TextInputSelectionController::GetCaretEnabled(bool* _retval) {
return GetCaretVisible(_retval);
}
NS_IMETHODIMP
TextInputSelectionController::GetCaretVisible(bool* _retval) {
if (!mPresShellWeak) {
return NS_ERROR_NOT_INITIALIZED;
}
nsresult rv;
RefPtr<PresShell> presShell = do_QueryReferent(mPresShellWeak, &rv);
if (!presShell) {
return NS_ERROR_FAILURE;
}
RefPtr<nsCaret> caret = presShell->GetCaret();
if (!caret) {
return NS_ERROR_FAILURE;
}
*_retval = caret->IsVisible();
return NS_OK;
}
NS_IMETHODIMP
TextInputSelectionController::SetCaretVisibilityDuringSelection(
bool aVisibility) {
if (!mPresShellWeak) {
return NS_ERROR_NOT_INITIALIZED;
}
nsresult rv;
RefPtr<PresShell> presShell = do_QueryReferent(mPresShellWeak, &rv);
if (!presShell) {
return NS_ERROR_FAILURE;
}
RefPtr<nsCaret> caret = presShell->GetCaret();
if (!caret) {
return NS_ERROR_FAILURE;
}
Selection* selection = mFrameSelection->GetSelection(SelectionType::eNormal);
if (selection) {
caret->SetVisibilityDuringSelection(aVisibility);
}
return NS_OK;
}
NS_IMETHODIMP
TextInputSelectionController::PhysicalMove(int16_t aDirection, int16_t aAmount,
bool aExtend) {
if (!mFrameSelection) {
return NS_ERROR_NULL_POINTER;
}
RefPtr<nsFrameSelection> frameSelection = mFrameSelection;
return frameSelection->PhysicalMove(aDirection, aAmount, aExtend);
}
NS_IMETHODIMP
TextInputSelectionController::CharacterMove(bool aForward, bool aExtend) {
if (!mFrameSelection) {
return NS_ERROR_NULL_POINTER;
}
RefPtr<nsFrameSelection> frameSelection = mFrameSelection;
return frameSelection->CharacterMove(aForward, aExtend);
}
NS_IMETHODIMP
TextInputSelectionController::CharacterExtendForDelete() {
if (!mFrameSelection) {
return NS_ERROR_NULL_POINTER;
}
RefPtr<nsFrameSelection> frameSelection = mFrameSelection;
return frameSelection->CharacterExtendForDelete();
}
NS_IMETHODIMP
TextInputSelectionController::CharacterExtendForBackspace() {
if (!mFrameSelection) {
return NS_ERROR_NULL_POINTER;
}
RefPtr<nsFrameSelection> frameSelection = mFrameSelection;
return frameSelection->CharacterExtendForBackspace();
}
NS_IMETHODIMP
TextInputSelectionController::WordMove(bool aForward, bool aExtend) {
if (!mFrameSelection) {
return NS_ERROR_NULL_POINTER;
}
RefPtr<nsFrameSelection> frameSelection = mFrameSelection;
return frameSelection->WordMove(aForward, aExtend);
}
NS_IMETHODIMP
TextInputSelectionController::WordExtendForDelete(bool aForward) {
if (!mFrameSelection) {
return NS_ERROR_NULL_POINTER;
}
RefPtr<nsFrameSelection> frameSelection = mFrameSelection;
return frameSelection->WordExtendForDelete(aForward);
}
NS_IMETHODIMP
TextInputSelectionController::LineMove(bool aForward, bool aExtend) {
if (!mFrameSelection) {
return NS_ERROR_NULL_POINTER;
}
RefPtr<nsFrameSelection> frameSelection = mFrameSelection;
nsresult result = frameSelection->LineMove(aForward, aExtend);
if (NS_FAILED(result)) {
result = CompleteMove(aForward, aExtend);
}
return result;
}
NS_IMETHODIMP
TextInputSelectionController::IntraLineMove(bool aForward, bool aExtend) {
if (!mFrameSelection) {
return NS_ERROR_NULL_POINTER;
}
RefPtr<nsFrameSelection> frameSelection = mFrameSelection;
return frameSelection->IntraLineMove(aForward, aExtend);
}
NS_IMETHODIMP
TextInputSelectionController::PageMove(bool aForward, bool aExtend) {
// expected behavior for PageMove is to scroll AND move the caret
// and to remain relative position of the caret in view. see Bug 4302.
if (mScrollFrame) {
RefPtr<nsFrameSelection> frameSelection = mFrameSelection;
nsIFrame* scrollFrame = do_QueryFrame(mScrollFrame);
// We won't scroll parent scrollable element of mScrollFrame. Therefore,
// this may be handled when mScrollFrame is completely outside of the view.
// In such case, user may be confused since they might have wanted to
// scroll a parent scrollable element. For making clearer which element
// handles PageDown/PageUp, we should move selection into view even if
// selection is not changed.
return frameSelection->PageMove(aForward, aExtend, scrollFrame,
nsFrameSelection::SelectionIntoView::Yes);
}
// Similarly, if there is no scrollable frame, we should move the editor
// frame into the view for making it clearer which element handles
// PageDown/PageUp.
return ScrollSelectionIntoView(
nsISelectionController::SELECTION_NORMAL,
nsISelectionController::SELECTION_FOCUS_REGION,
nsISelectionController::SCROLL_SYNCHRONOUS |
nsISelectionController::SCROLL_FOR_CARET_MOVE);
}
NS_IMETHODIMP
TextInputSelectionController::CompleteScroll(bool aForward) {
if (!mScrollFrame) {
return NS_ERROR_NOT_INITIALIZED;
}
mScrollFrame->ScrollBy(nsIntPoint(0, aForward ? 1 : -1), ScrollUnit::WHOLE,
ScrollMode::Instant);
return NS_OK;
}
NS_IMETHODIMP
TextInputSelectionController::CompleteMove(bool aForward, bool aExtend) {
if (NS_WARN_IF(!mFrameSelection)) {
return NS_ERROR_NULL_POINTER;
}
RefPtr<nsFrameSelection> frameSelection = mFrameSelection;
// grab the parent / root DIV for this text widget
nsIContent* parentDIV = frameSelection->GetLimiter();
if (!parentDIV) {
return NS_ERROR_UNEXPECTED;
}
// make the caret be either at the very beginning (0) or the very end
int32_t offset = 0;
CaretAssociationHint hint = CARET_ASSOCIATE_BEFORE;
if (aForward) {
offset = parentDIV->GetChildCount();
// Prevent the caret from being placed after the last
// BR node in the content tree!
if (offset > 0) {
nsIContent* child = parentDIV->GetLastChild();
if (child->IsHTMLElement(nsGkAtoms::br)) {
--offset;
hint = CARET_ASSOCIATE_AFTER; // for Bug 106855
}
}
}
const nsFrameSelection::FocusMode focusMode =
aExtend ? nsFrameSelection::FocusMode::kExtendSelection
: nsFrameSelection::FocusMode::kCollapseToNewPoint;
frameSelection->HandleClick(parentDIV, offset, offset, focusMode, hint);
// if we got this far, attempt to scroll no matter what the above result is
return CompleteScroll(aForward);
}
NS_IMETHODIMP
TextInputSelectionController::ScrollPage(bool aForward) {
if (!mScrollFrame) {
return NS_ERROR_NOT_INITIALIZED;
}
mScrollFrame->ScrollBy(nsIntPoint(0, aForward ? 1 : -1), ScrollUnit::PAGES,
ScrollMode::Smooth);
return NS_OK;
}
NS_IMETHODIMP
TextInputSelectionController::ScrollLine(bool aForward) {
if (!mScrollFrame) {
return NS_ERROR_NOT_INITIALIZED;
}
mScrollFrame->ScrollBy(nsIntPoint(0, aForward ? 1 : -1), ScrollUnit::LINES,
ScrollMode::Smooth);
return NS_OK;
}
NS_IMETHODIMP
TextInputSelectionController::ScrollCharacter(bool aRight) {
if (!mScrollFrame) {
return NS_ERROR_NOT_INITIALIZED;
}
mScrollFrame->ScrollBy(nsIntPoint(aRight ? 1 : -1, 0), ScrollUnit::LINES,
ScrollMode::Smooth);
return NS_OK;
}
NS_IMETHODIMP
TextInputSelectionController::SelectAll() {
if (!mFrameSelection) {
return NS_ERROR_NULL_POINTER;
}
RefPtr<nsFrameSelection> frameSelection = mFrameSelection;
return frameSelection->SelectAll();
}
NS_IMETHODIMP
TextInputSelectionController::CheckVisibility(nsINode* node,
int16_t startOffset,
int16_t EndOffset,
bool* _retval) {
if (!mPresShellWeak) {
return NS_ERROR_NOT_INITIALIZED;
}
nsresult rv;
nsCOMPtr<nsISelectionController> presShell =
do_QueryReferent(mPresShellWeak, &rv);
if (!presShell) {
return NS_ERROR_FAILURE;
}
return presShell->CheckVisibility(node, startOffset, EndOffset, _retval);
}
nsresult TextInputSelectionController::CheckVisibilityContent(
nsIContent* aNode, int16_t aStartOffset, int16_t aEndOffset,
bool* aRetval) {
if (!mPresShellWeak) {
return NS_ERROR_NOT_INITIALIZED;
}
nsCOMPtr<nsISelectionController> presShell = do_QueryReferent(mPresShellWeak);
if (NS_WARN_IF(!presShell)) {
return NS_ERROR_FAILURE;
}
return presShell->CheckVisibilityContent(aNode, aStartOffset, aEndOffset,
aRetval);
}
/*****************************************************************************
* mozilla::TextInputListener
*****************************************************************************/
TextInputListener::TextInputListener(TextControlElement* aTxtCtrlElement)
: mFrame(nullptr),
mTxtCtrlElement(aTxtCtrlElement),
mTextControlState(aTxtCtrlElement ? aTxtCtrlElement->GetTextControlState()
: nullptr),
mSelectionWasCollapsed(true),
mHadUndoItems(false),
mHadRedoItems(false),
mSettingValue(false),
mSetValueChanged(true),
mListeningToSelectionChange(false) {}
NS_IMPL_CYCLE_COLLECTING_ADDREF(TextInputListener)
NS_IMPL_CYCLE_COLLECTING_RELEASE(TextInputListener)
NS_INTERFACE_MAP_BEGIN(TextInputListener)
NS_INTERFACE_MAP_ENTRY(nsISupportsWeakReference)
NS_INTERFACE_MAP_ENTRY(nsIDOMEventListener)
NS_INTERFACE_MAP_ENTRY_AMBIGUOUS(nsISupports, nsIDOMEventListener)
NS_INTERFACE_MAP_ENTRIES_CYCLE_COLLECTION(TextInputListener)
NS_INTERFACE_MAP_END
NS_IMPL_CYCLE_COLLECTION_0(TextInputListener)
void TextInputListener::OnSelectionChange(Selection& aSelection,
int16_t aReason) {
if (!mListeningToSelectionChange) {
return;
}
AutoWeakFrame weakFrame = mFrame;
// Fire the select event
// The specs don't exactly say when we should fire the select event.
// IE: Whenever you add/remove a character to/from the selection. Also
// each time for select all. Also if you get to the end of the text
// field you will get new event for each keypress or a continuous
// stream of events if you use the mouse. IE will fire select event
// when the selection collapses to nothing if you are holding down
// the shift or mouse button.
// Mozilla: If we have non-empty selection we will fire a new event for each
// keypress (or mouseup) if the selection changed. Mozilla will also
// create the event each time select all is called, even if
// everything was previously selected, becase technically select all
// will first collapse and then extend. Mozilla will never create an
// event if the selection collapses to nothing.
bool collapsed = aSelection.IsCollapsed();
if (!collapsed && (aReason & (nsISelectionListener::MOUSEUP_REASON |
nsISelectionListener::KEYPRESS_REASON |
nsISelectionListener::SELECTALL_REASON))) {
if (nsCOMPtr<nsIContent> content = mFrame->GetContent()) {
if (nsCOMPtr<Document> doc = content->GetComposedDoc()) {
if (RefPtr<PresShell> presShell = doc->GetPresShell()) {
nsEventStatus status = nsEventStatus_eIgnore;
WidgetEvent event(true, eFormSelect);
presShell->HandleEventWithTarget(&event, mFrame, content, &status);
}
}
}
}
// if the collapsed state did not change, don't fire notifications
if (collapsed == mSelectionWasCollapsed) {
return;
}
mSelectionWasCollapsed = collapsed;
if (!weakFrame.IsAlive() || !mFrame ||
!nsContentUtils::IsFocusedContent(mFrame->GetContent())) {
return;
}
UpdateTextInputCommands(NS_LITERAL_STRING("select"), &aSelection, aReason);
}
MOZ_CAN_RUN_SCRIPT
static void DoCommandCallback(Command aCommand, void* aData) {
nsTextControlFrame* frame = static_cast<nsTextControlFrame*>(aData);
nsIContent* content = frame->GetContent();
nsCOMPtr<nsIControllers> controllers;
HTMLInputElement* input = HTMLInputElement::FromNode(content);
if (input) {
input->GetControllers(getter_AddRefs(controllers));
} else {
HTMLTextAreaElement* textArea = HTMLTextAreaElement::FromNode(content);
if (textArea) {
textArea->GetControllers(getter_AddRefs(controllers));
}
}
if (!controllers) {
NS_WARNING("Could not get controllers");
return;
}
const char* commandStr = WidgetKeyboardEvent::GetCommandStr(aCommand);
nsCOMPtr<nsIController> controller;
controllers->GetControllerForCommand(commandStr, getter_AddRefs(controller));
if (!controller) {
return;
}
bool commandEnabled;
if (NS_WARN_IF(NS_FAILED(
controller->IsCommandEnabled(commandStr, &commandEnabled)))) {
return;
}
if (commandEnabled) {
controller->DoCommand(commandStr);
}
}
NS_IMETHODIMP
TextInputListener::HandleEvent(Event* aEvent) {
if (aEvent->DefaultPrevented()) {
return NS_OK;
}
if (!aEvent->IsTrusted()) {
return NS_OK;
}
RefPtr<KeyboardEvent> keyEvent = aEvent->AsKeyboardEvent();
if (!keyEvent) {
return NS_ERROR_UNEXPECTED;
}
WidgetKeyboardEvent* widgetKeyEvent =
aEvent->WidgetEventPtr()->AsKeyboardEvent();
if (!widgetKeyEvent) {
return NS_ERROR_UNEXPECTED;
}
KeyEventHandler* keyHandlers = ShortcutKeys::GetHandlers(
mTxtCtrlElement->IsTextArea() ? HandlerType::eTextArea
: HandlerType::eInput);
RefPtr<nsAtom> eventTypeAtom =
ShortcutKeys::ConvertEventToDOMEventType(widgetKeyEvent);
for (KeyEventHandler* handler = keyHandlers; handler;
handler = handler->GetNextHandler()) {
if (!handler->EventTypeEquals(eventTypeAtom)) {
continue;
}
if (!handler->KeyEventMatched(keyEvent, 0, IgnoreModifierState())) {
continue;
}
// XXX Do we execute only one handler even if the handler neither stops
// propagation nor prevents default of the event?
RefPtr<TextControlElement> textControlElement(mTxtCtrlElement);
nsresult rv = handler->ExecuteHandler(textControlElement, aEvent);
if (NS_SUCCEEDED(rv)) {
return rv;
}
}
if (widgetKeyEvent->mMessage != eKeyPress) {
return NS_OK;
}
nsIWidget::NativeKeyBindingsType nativeKeyBindingsType =
mTxtCtrlElement->IsTextArea()
? nsIWidget::NativeKeyBindingsForMultiLineEditor
: nsIWidget::NativeKeyBindingsForSingleLineEditor;
nsIWidget* widget = widgetKeyEvent->mWidget;
// If the event is created by chrome script, the widget is nullptr.
if (!widget) {
widget = mFrame->GetNearestWidget();
if (NS_WARN_IF(!widget)) {
return NS_OK;
}
}
// WidgetKeyboardEvent::ExecuteEditCommands() requires non-nullptr mWidget.
// If the event is created by chrome script, it is nullptr but we need to
// execute native key bindings. Therefore, we need to set widget to
// WidgetEvent::mWidget temporarily.
AutoRestore<nsCOMPtr<nsIWidget>> saveWidget(widgetKeyEvent->mWidget);
widgetKeyEvent->mWidget = widget;
if (widgetKeyEvent->ExecuteEditCommands(nativeKeyBindingsType,
DoCommandCallback, mFrame)) {
aEvent->PreventDefault();
}
return NS_OK;
}
nsresult TextInputListener::OnEditActionHandled(TextEditor& aTextEditor) {
if (mFrame) {
AutoWeakFrame weakFrame = mFrame;
nsITextControlFrame* frameBase = do_QueryFrame(mFrame);
nsTextControlFrame* frame = static_cast<nsTextControlFrame*>(frameBase);
NS_ASSERTION(frame, "Where is our frame?");
//
// Update the undo / redo menus
//
size_t numUndoItems = aTextEditor.NumberOfUndoItems();
size_t numRedoItems = aTextEditor.NumberOfRedoItems();
if ((numUndoItems && !mHadUndoItems) || (!numUndoItems && mHadUndoItems) ||
(numRedoItems && !mHadRedoItems) || (!numRedoItems && mHadRedoItems)) {
// Modify the menu if undo or redo items are different
UpdateTextInputCommands(NS_LITERAL_STRING("undo"));
mHadUndoItems = numUndoItems != 0;
mHadRedoItems = numRedoItems != 0;
}
if (weakFrame.IsAlive()) {
HandleValueChanged(frame);
}
}
return mTextControlState ? mTextControlState->OnEditActionHandled() : NS_OK;
}
void TextInputListener::HandleValueChanged(nsTextControlFrame* aFrame) {
// Make sure we know we were changed (do NOT set this to false if there are
// no undo items; JS could change the value and we'd still need to save it)
if (mSetValueChanged) {
if (!aFrame) {
nsITextControlFrame* frameBase = do_QueryFrame(mFrame);
aFrame = static_cast<nsTextControlFrame*>(frameBase);
NS_ASSERTION(aFrame, "Where is our frame?");
}
aFrame->SetValueChanged(true);
}
if (!mSettingValue) {
mTxtCtrlElement->OnValueChanged(/* aNotify = */ true,
ValueChangeKind::UserInteraction);
}
}
nsresult TextInputListener::UpdateTextInputCommands(
const nsAString& aCommandsToUpdate, Selection* aSelection,
int16_t aReason) {
nsIContent* content = mFrame->GetContent();
if (NS_WARN_IF(!content)) {
return NS_ERROR_FAILURE;
}
nsCOMPtr<Document> doc = content->GetComposedDoc();
if (NS_WARN_IF(!doc)) {
return NS_ERROR_FAILURE;
}
nsPIDOMWindowOuter* domWindow = doc->GetWindow();
if (NS_WARN_IF(!domWindow)) {
return NS_ERROR_FAILURE;
}
domWindow->UpdateCommands(aCommandsToUpdate, aSelection, aReason);
return NS_OK;
}
/*****************************************************************************
* mozilla::AutoTextControlHandlingState
*
* This class is temporarily created in the stack and can manage nested
* handling state of TextControlState. While this instance exists, lifetime of
* TextControlState which created the instance is guaranteed. In other words,
* you can use this class as "kungFuDeathGrip" for TextControlState.
*****************************************************************************/
enum class TextControlAction {
CacheForReuse,
CommitComposition,
Destructor,
PrepareEditor,
SetRangeText,
SetSelectionRange,
SetValue,
UnbindFromFrame,
Unlink,
};
class MOZ_STACK_CLASS AutoTextControlHandlingState {
public:
AutoTextControlHandlingState() = delete;
explicit AutoTextControlHandlingState(const AutoTextControlHandlingState&) =
delete;
AutoTextControlHandlingState(AutoTextControlHandlingState&&) = delete;
void operator=(AutoTextControlHandlingState&) = delete;
void operator=(const AutoTextControlHandlingState&) = delete;
/**
* Generic constructor. If TextControlAction does not require additional
* data, must use this constructor.
*/
MOZ_CAN_RUN_SCRIPT AutoTextControlHandlingState(
TextControlState& aTextControlState, TextControlAction aTextControlAction)
: mParent(aTextControlState.mHandlingState),
mTextControlState(aTextControlState),
mTextCtrlElement(aTextControlState.mTextCtrlElement),
mTextInputListener(aTextControlState.mTextListener),
mTextControlAction(aTextControlAction) {
MOZ_ASSERT(aTextControlAction != TextControlAction::SetValue,
"Use specific constructor");
mTextControlState.mHandlingState = this;
if (Is(TextControlAction::CommitComposition)) {
MOZ_ASSERT(mParent);
MOZ_ASSERT(mParent->Is(TextControlAction::SetValue));
// If we're trying to commit composition before handling SetValue,
// the parent old values will be outdated so that we need to clear
// them.
mParent->InvalidateOldValue();
}
}
/**
* TextControlAction::SetValue specific constructor. Current setting value
* must be specified and the creator should check whether we succeeded to
* allocate memory for line breaker conversion.
*/
MOZ_CAN_RUN_SCRIPT AutoTextControlHandlingState(
TextControlState& aTextControlState, TextControlAction aTextControlAction,
const nsAString& aSettingValue, const nsAString* aOldValue,
uint32_t aFlags, ErrorResult& aRv)
: mParent(aTextControlState.mHandlingState),
mTextControlState(aTextControlState),
mTextCtrlElement(aTextControlState.mTextCtrlElement),
mTextInputListener(aTextControlState.mTextListener),
mSettingValue(aSettingValue),
mOldValue(aOldValue),
mSetValueFlags(aFlags),
mTextControlAction(aTextControlAction) {
MOZ_ASSERT(aTextControlAction == TextControlAction::SetValue,
"Use generic constructor");
mTextControlState.mHandlingState = this;
if (!nsContentUtils::PlatformToDOMLineBreaks(mSettingValue, fallible)) {
aRv.Throw(NS_ERROR_OUT_OF_MEMORY);
return;
}
// Update all setting value's new value because older value shouldn't
// overwrite newer value.
if (mParent) {
// If SetValue is nested, parents cannot trust their old value anymore.
// So, we need to clear them.
mParent->UpdateSettingValueAndInvalidateOldValue(mSettingValue);
}
}
MOZ_CAN_RUN_SCRIPT ~AutoTextControlHandlingState() {
mTextControlState.mHandlingState = mParent;
if (!mParent && mTextControlStateDestroyed) {
mTextControlState.DeleteOrCacheForReuse();
}
if (!mTextControlStateDestroyed && mPreareEditorLater) {
MOZ_ASSERT(nsContentUtils::IsSafeToRunScript());
mTextControlState.PrepareEditor();
}
}
void OnDestroyTextControlState() {
if (IsHandling(TextControlAction::Destructor) ||
IsHandling(TextControlAction::CacheForReuse)) {
// Do nothing since mTextContrlState.DeleteOrCacheForReuse() has
// already been called.
return;
}
mTextControlStateDestroyed = true;
if (mParent) {
mParent->OnDestroyTextControlState();
}
}
void PrepareEditorLater() {
MOZ_ASSERT(IsHandling(TextControlAction::SetValue));
MOZ_ASSERT(!IsHandling(TextControlAction::PrepareEditor));
// Look for the top most SetValue.
AutoTextControlHandlingState* settingValue = nullptr;
for (AutoTextControlHandlingState* handlingSomething = this;
handlingSomething; handlingSomething = handlingSomething->mParent) {
if (handlingSomething->Is(TextControlAction::SetValue)) {
settingValue = handlingSomething;
}
}
settingValue->mPreareEditorLater = true;
}
/**
* WillSetValueWithTextEditor() is called when TextControlState sets
* value with its mTextEditor.
*/
void WillSetValueWithTextEditor() {
MOZ_ASSERT(Is(TextControlAction::SetValue));
MOZ_ASSERT(mTextControlState.mBoundFrame);
mTextControlFrame = mTextControlState.mBoundFrame;
// If we'reemulating user input, we don't need to manage mTextInputListener
// by ourselves since everything should be handled by TextEditor as normal
// user input.
if (mSetValueFlags & TextControlState::eSetValue_BySetUserInput) {
return;
}
// Otherwise, if we're setting the value programatically, we need to manage
// mTextInputListener by ourselves since TextEditor users special path
// for the performance.
mTextInputListener->SettingValue(true);
mTextInputListener->SetValueChanged(mSetValueFlags &
TextControlState::eSetValue_Notify);
mEditActionHandled = false;
// Even if falling back to `TextControlState::SetValueWithoutTextEditor()`
// due to editor destruction, it shouldn't dispatch "beforeinput" event
// anymore. Therefore, we should mark that we've already dispatched
// "beforeinput" event.
WillDispatchBeforeInputEvent();
}
/**
* WillDispatchBeforeInputEvent() is called immediately before dispatching
* "beforeinput" event in `TextControlState`.
*/
void WillDispatchBeforeInputEvent() {
mBeforeInputEventHasBeenDispatched = true;
}
/**
* OnEditActionHandled() is called when the TextEditor handles something
* and immediately before dispatching "input" event.
*/
MOZ_CAN_RUN_SCRIPT MOZ_MUST_USE nsresult OnEditActionHandled() {
MOZ_ASSERT(!mEditActionHandled);
mEditActionHandled = true;
if (!Is(TextControlAction::SetValue)) {
return NS_OK;
}
if (!(mSetValueFlags & TextControlState::eSetValue_BySetUserInput)) {
mTextInputListener->SetValueChanged(true);
mTextInputListener->SettingValue(
mParent && mParent->IsHandling(TextControlAction::SetValue));
if (!(mSetValueFlags & TextControlState::eSetValue_Notify)) {
// Listener doesn't update frame, but it is required for
// placeholder
mTextControlState.ValueWasChanged(true);
}
}
if (!IsOriginalTextControlFrameAlive()) {
return SetValueWithoutTextEditorAgain() ? NS_OK : NS_ERROR_OUT_OF_MEMORY;
}
// The new value never includes line breaks caused by hard-wrap.
// So, mCachedValue can always cache the new value.
nsITextControlFrame* textControlFrame =
do_QueryFrame(mTextControlFrame.GetFrame());
return static_cast<nsTextControlFrame*>(textControlFrame)
->CacheValue(mSettingValue, fallible)
? NS_OK
: NS_ERROR_OUT_OF_MEMORY;
}
/**
* SetValueWithoutTextEditorAgain() should be called if the frame for
* mTextControlState was destroyed during setting value.
*/
MOZ_CAN_RUN_SCRIPT MOZ_MUST_USE bool SetValueWithoutTextEditorAgain() {
MOZ_ASSERT(!IsOriginalTextControlFrameAlive());
// If the frame was destroyed because of a flush somewhere inside
// TextEditor, mBoundFrame here will be nullptr. But it's also
// possible for the frame to go away because of another reason (such
// as deleting the existing selection -- see bug 574558), in which
// case we don't need to reset the value here.
if (mTextControlState.mBoundFrame) {
return true;
}
// XXX It's odd to drop flags except eSetValue_Notify. Probably, this
// intended to drop eSetValue_BySetUserInput and eSetValue_ByContent,
// but other flags are added later.
ErrorResult error;
AutoTextControlHandlingState handlingSetValueWithoutEditor(
mTextControlState, TextControlAction::SetValue, mSettingValue,
mOldValue, mSetValueFlags & TextControlState::eSetValue_Notify, error);
if (error.Failed()) {
MOZ_ASSERT(error.ErrorCodeIs(NS_ERROR_OUT_OF_MEMORY));
error.SuppressException();
return false;
}
return mTextControlState.SetValueWithoutTextEditor(
handlingSetValueWithoutEditor);
}
bool IsTextControlStateDestroyed() const {
return mTextControlStateDestroyed;
}
bool IsOriginalTextControlFrameAlive() const {
return const_cast<AutoTextControlHandlingState*>(this)
->mTextControlFrame.IsAlive();
}
bool HasEditActionHandled() const { return mEditActionHandled; }
bool HasBeforeInputEventDispatched() const {
return mBeforeInputEventHasBeenDispatched;
}
bool Is(TextControlAction aTextControlAction) const {
return mTextControlAction == aTextControlAction;
}
bool IsHandling(TextControlAction aTextControlAction) const {
if (mTextControlAction == aTextControlAction) {
return true;
}
return mParent ? mParent->IsHandling(aTextControlAction) : false;
}
TextControlElement* GetTextControlElement() const { return mTextCtrlElement; }
TextInputListener* GetTextInputListener() const { return mTextInputListener; }
uint32_t GetSetValueFlags() const {
MOZ_ASSERT(Is(TextControlAction::SetValue));
return mSetValueFlags;
}
const nsAString* GetOldValue() const {
MOZ_ASSERT(Is(TextControlAction::SetValue));
return mOldValue;
}
const nsString& GetSettingValue() const {
MOZ_ASSERT(IsHandling(TextControlAction::SetValue));
if (mTextControlAction == TextControlAction::SetValue) {
return mSettingValue;
}
return mParent->GetSettingValue();
}
private:
void UpdateSettingValueAndInvalidateOldValue(const nsString& aSettingValue) {
if (mTextControlAction == TextControlAction::SetValue) {
mSettingValue = aSettingValue;
}
mOldValue = nullptr;
if (mParent) {
mParent->UpdateSettingValueAndInvalidateOldValue(aSettingValue);
}
}
void InvalidateOldValue() {
mOldValue = nullptr;
if (mParent) {
mParent->InvalidateOldValue();
}
}
AutoTextControlHandlingState* const mParent;
TextControlState& mTextControlState;
// mTextControlFrame should be set immediately before calling methods
// which may destroy the frame. Then, you can check whether the frame
// was destroyed/replaced.
AutoWeakFrame mTextControlFrame;
// mTextCtrlElement grabs TextControlState::mTextCtrlElement since
// if the text control element releases mTextControlState, only this
// can guarantee the instance of the text control element.
RefPtr<TextControlElement> const mTextCtrlElement;
// mTextInputListener grabs TextControlState::mTextListener because if
// TextControlState is unbind from the frame, it's released.
RefPtr<TextInputListener> const mTextInputListener;
nsString mSettingValue;
const nsAString* mOldValue = nullptr;
uint32_t mSetValueFlags = 0;
TextControlAction const mTextControlAction;
bool mTextControlStateDestroyed = false;
bool mEditActionHandled = false;
bool mPreareEditorLater = false;
bool mBeforeInputEventHasBeenDispatched = false;
};
/*****************************************************************************
* mozilla::TextControlState
*****************************************************************************/
AutoTArray<TextControlState*, TextControlState::kMaxCountOfCacheToReuse>*
TextControlState::sReleasedInstances = nullptr;
bool TextControlState::sHasShutDown = false;
TextControlState::TextControlState(TextControlElement* aOwningElement)
: mTextCtrlElement(aOwningElement),
mBoundFrame(nullptr),
mEverInited(false),
mEditorInitialized(false),
mValueTransferInProgress(false),
mSelectionCached(true),
mSelectionRestoreEagerInit(false),
mPlaceholderVisibility(false),
mPreviewVisibility(false)
// When adding more member variable initializations here, add the same
// also to ::Construct.
{
MOZ_COUNT_CTOR(TextControlState);
static_assert(sizeof(*this) <= 128,
"Please keep small TextControlState as far as possible");
}
TextControlState* TextControlState::Construct(
TextControlElement* aOwningElement) {
if (sReleasedInstances && !sReleasedInstances->IsEmpty()) {
TextControlState* state = sReleasedInstances->LastElement();
sReleasedInstances->RemoveLastElement();
state->mTextCtrlElement = aOwningElement;
state->mBoundFrame = nullptr;
state->mSelectionProperties = SelectionProperties();
state->mEverInited = false;
state->mEditorInitialized = false;
state->mValueTransferInProgress = false;
state->mSelectionCached = true;
state->mSelectionRestoreEagerInit = false;
state->mPlaceholderVisibility = false;
state->mPreviewVisibility = false;
// When adding more member variable initializations here, add the same
// also to the constructor.
return state;
}
return new TextControlState(aOwningElement);
}
TextControlState::~TextControlState() {
MOZ_ASSERT(!mHandlingState);
MOZ_COUNT_DTOR(TextControlState);
AutoTextControlHandlingState handlingDesctructor(
*this, TextControlAction::Destructor);
Clear();
}
void TextControlState::Shutdown() {
sHasShutDown = true;
if (sReleasedInstances) {
for (TextControlState* textControlState : *sReleasedInstances) {
textControlState->DeleteOrCacheForReuse();
}
delete sReleasedInstances;
}
}
void TextControlState::Destroy() {
// If we're handling something, we should be deleted later.
if (mHandlingState) {
mHandlingState->OnDestroyTextControlState();
return;
}
DeleteOrCacheForReuse();
// Note that this instance may have already been deleted here. Don't touch
// any members.
}
void TextControlState::DeleteOrCacheForReuse() {
MOZ_ASSERT(!IsBusy());
// If we can cache this instance, we should do it instead of deleting it.
if (!sHasShutDown && (!sReleasedInstances || sReleasedInstances->Length() <
kMaxCountOfCacheToReuse)) {
AutoTextControlHandlingState handlingCacheForReuse(
*this, TextControlAction::CacheForReuse);
// Prepare for reuse, unlink and release any refcountable objects.
UnlinkInternal();
mValue.reset();
mTextCtrlElement = nullptr;
// Put this instance to the cache. Note that now, the array may be full,
// but it's not problem to cache more instances than kMaxCountOfCacheToReuse
// because it just requires reallocation cost of the array buffer.
if (!sReleasedInstances) {
sReleasedInstances =
new AutoTArray<TextControlState*, kMaxCountOfCacheToReuse>;
}
sReleasedInstances->AppendElement(this);
return;
}
delete this;
}
nsresult TextControlState::OnEditActionHandled() {
return mHandlingState ? mHandlingState->OnEditActionHandled() : NS_OK;
}
Element* TextControlState::GetRootNode() {
return mBoundFrame ? mBoundFrame->GetRootNode() : nullptr;
}
Element* TextControlState::GetPreviewNode() {
return mBoundFrame ? mBoundFrame->GetPreviewNode() : nullptr;
}
void TextControlState::Clear() {
MOZ_ASSERT(mHandlingState);
MOZ_ASSERT(mHandlingState->Is(TextControlAction::Destructor) ||
mHandlingState->Is(TextControlAction::CacheForReuse) ||
mHandlingState->Is(TextControlAction::Unlink));
if (mTextEditor) {
mTextEditor->SetTextInputListener(nullptr);
}
if (mBoundFrame) {
// Oops, we still have a frame!
// This should happen when the type of a text input control is being changed
// to something which is not a text control. In this case, we should
// pretend that a frame is being destroyed, and clean up after ourselves
// properly.
UnbindFromFrame(mBoundFrame);
mTextEditor = nullptr;
} else {
// If we have a bound frame around, UnbindFromFrame will call DestroyEditor
// for us.
DestroyEditor();
}
mTextListener = nullptr;
}
void TextControlState::Unlink() {
AutoTextControlHandlingState handlingUnlink(*this, TextControlAction::Unlink);
UnlinkInternal();
}
void TextControlState::UnlinkInternal() {
MOZ_ASSERT(mHandlingState);
MOZ_ASSERT(mHandlingState->Is(TextControlAction::Unlink) ||
mHandlingState->Is(TextControlAction::CacheForReuse));
TextControlState* tmp = this;
tmp->Clear();
NS_IMPL_CYCLE_COLLECTION_UNLINK(mSelCon)
NS_IMPL_CYCLE_COLLECTION_UNLINK(mTextEditor)
}
void TextControlState::Traverse(nsCycleCollectionTraversalCallback& cb) {
TextControlState* tmp = this;
NS_IMPL_CYCLE_COLLECTION_TRAVERSE(mSelCon)
NS_IMPL_CYCLE_COLLECTION_TRAVERSE(mTextEditor)
}
nsFrameSelection* TextControlState::GetConstFrameSelection() {
return mSelCon ? mSelCon->GetConstFrameSelection() : nullptr;
}
TextEditor* TextControlState::GetTextEditor() {
// Note that if the instance is destroyed in PrepareEditor(), it returns
// NS_ERROR_NOT_INITIALIZED so that we don't need to create kungFuDeathGrip
// in this hot path.
if (!mTextEditor && NS_WARN_IF(NS_FAILED(PrepareEditor()))) {
return nullptr;
}
return mTextEditor;
}
TextEditor* TextControlState::GetTextEditorWithoutCreation() {
return mTextEditor;
}
nsISelectionController* TextControlState::GetSelectionController() const {
return mSelCon;
}
// Helper class, used below in BindToFrame().
class PrepareEditorEvent : public Runnable {
public:
PrepareEditorEvent(TextControlState& aState, nsIContent* aOwnerContent,
const nsAString& aCurrentValue)
: Runnable("PrepareEditorEvent"),
mState(&aState),
mOwnerContent(aOwnerContent),
mCurrentValue(aCurrentValue) {
aState.mValueTransferInProgress = true;
}
MOZ_CAN_RUN_SCRIPT_BOUNDARY NS_IMETHOD Run() override {
if (NS_WARN_IF(!mState)) {
return NS_ERROR_NULL_POINTER;
}
// Transfer the saved value to the editor if we have one
const nsAString* value = nullptr;
if (!mCurrentValue.IsEmpty()) {
value = &mCurrentValue;
}
nsAutoScriptBlocker scriptBlocker;
mState->PrepareEditor(value);
mState->mValueTransferInProgress = false;
return NS_OK;
}
private:
WeakPtr<TextControlState> mState;
nsCOMPtr<nsIContent> mOwnerContent; // strong reference
nsAutoString mCurrentValue;
};
nsresult TextControlState::BindToFrame(nsTextControlFrame* aFrame) {
MOZ_ASSERT(
!nsContentUtils::IsSafeToRunScript(),
"TextControlState::BindToFrame() has to be called with script blocker");
NS_ASSERTION(aFrame, "The frame to bind to should be valid");
if (!aFrame) {
return NS_ERROR_INVALID_ARG;
}
NS_ASSERTION(!mBoundFrame, "Cannot bind twice, need to unbind first");
if (mBoundFrame) {
return NS_ERROR_FAILURE;
}
// If we'll need to transfer our current value to the editor, save it before
// binding to the frame.
nsAutoString currentValue;
if (mTextEditor) {
GetValue(currentValue, true);
}
mBoundFrame = aFrame;
Element* rootNode = aFrame->GetRootNode();
MOZ_ASSERT(rootNode);
PresShell* presShell = aFrame->PresContext()->GetPresShell();
MOZ_ASSERT(presShell);
// Create selection
RefPtr<nsFrameSelection> frameSel = new nsFrameSelection();
// Create a SelectionController
mSelCon = new TextInputSelectionController(frameSel, presShell, rootNode);
MOZ_ASSERT(!mTextListener, "Should not overwrite the object");
mTextListener = new TextInputListener(mTextCtrlElement);
mTextListener->SetFrame(mBoundFrame);
mSelCon->SetDisplaySelection(nsISelectionController::SELECTION_ON);
// Get the caret and make it a selection listener.
// FYI: It's safe to use raw pointer for calling
// Selection::AddSelectionListner() because it only appends the listener
// to its internal array.
Selection* selection = mSelCon->GetSelection(SelectionType::eNormal);
if (selection) {
RefPtr<nsCaret> caret = presShell->GetCaret();
if (caret) {
selection->AddSelectionListener(caret);
}
mTextListener->StartToListenToSelectionChange();
}
// If an editor exists from before, prepare it for usage
if (mTextEditor) {
if (NS_WARN_IF(!mTextCtrlElement)) {
return NS_ERROR_FAILURE;
}
// Set the correct direction on the newly created root node
if (mTextEditor->IsRightToLeft()) {
rootNode->SetAttr(kNameSpaceID_None, nsGkAtoms::dir,
NS_LITERAL_STRING("rtl"), false);
} else if (mTextEditor->IsLeftToRight()) {
rootNode->SetAttr(kNameSpaceID_None, nsGkAtoms::dir,
NS_LITERAL_STRING("ltr"), false);
} else {
// otherwise, inherit the content node's direction
}
nsContentUtils::AddScriptRunner(
new PrepareEditorEvent(*this, mTextCtrlElement, currentValue));
}
return NS_OK;
}
struct MOZ_STACK_CLASS PreDestroyer {
void Init(TextEditor* aTextEditor) { mTextEditor = aTextEditor; }
MOZ_CAN_RUN_SCRIPT ~PreDestroyer() {
if (mTextEditor) {
MOZ_KnownLive(mTextEditor)->PreDestroy(true);
}
}
void Swap(RefPtr<TextEditor>& aTextEditor) {
return mTextEditor.swap(aTextEditor);
}
private:
RefPtr<TextEditor> mTextEditor;
};
nsresult TextControlState::PrepareEditor(const nsAString* aValue) {
if (!mBoundFrame) {
// Cannot create an editor without a bound frame.
// Don't return a failure code, because js callers can't handle that.
return NS_OK;
}
if (mEditorInitialized) {
// Do not initialize the editor multiple times.
return NS_OK;
}
AutoHideSelectionChanges hideSelectionChanges(GetConstFrameSelection());
if (mHandlingState) {
// Don't attempt to initialize recursively!
if (mHandlingState->IsHandling(TextControlAction::PrepareEditor)) {
return NS_ERROR_NOT_INITIALIZED;
}
// Reschedule creating editor later if we're setting value.
if (mHandlingState->IsHandling(TextControlAction::SetValue)) {
mHandlingState->PrepareEditorLater();
return NS_ERROR_NOT_INITIALIZED;
}
}
MOZ_ASSERT(mTextCtrlElement);
AutoTextControlHandlingState preparingEditor(
*this, TextControlAction::PrepareEditor);
// Note that we don't check mTextEditor here, because we might already have
// one around, in which case we don't create a new one, and we'll just tie
// the required machinery to it.
nsPresContext* presContext = mBoundFrame->PresContext();
PresShell* presShell = presContext->GetPresShell();
// Setup the editor flags
uint32_t editorFlags = nsIEditor::eEditorPlaintextMask;
if (IsSingleLineTextControl()) {
editorFlags |= nsIEditor::eEditorSingleLineMask;
}
if (IsPasswordTextControl()) {
editorFlags |= nsIEditor::eEditorPasswordMask;
}
// All nsTextControlFrames are widgets
editorFlags |= nsIEditor::eEditorWidgetMask;
// Spell check is diabled at creation time. It is enabled once
// the editor comes into focus.
editorFlags |= nsIEditor::eEditorSkipSpellCheck;
bool shouldInitializeEditor = false;
RefPtr<TextEditor> newTextEditor; // the editor that we might create
nsresult rv = NS_OK;
PreDestroyer preDestroyer;
if (!mTextEditor) {
shouldInitializeEditor = true;
// Create an editor
newTextEditor = new TextEditor();
preDestroyer.Init(newTextEditor);
// Make sure we clear out the non-breaking space before we initialize the
// editor
rv = mBoundFrame->UpdateValueDisplay(true, true);
if (NS_FAILED(rv)) {
NS_WARNING("nsTextControlFrame::UpdateValueDisplay() failed");
return rv;
}
} else {
if (aValue || !mEditorInitialized) {
// Set the correct value in the root node
rv = mBoundFrame->UpdateValueDisplay(true, !mEditorInitialized, aValue);
if (NS_FAILED(rv)) {
NS_WARNING("nsTextControlFrame::UpdateValueDisplay() failed");
return rv;
}
}
newTextEditor = mTextEditor; // just pretend that we have a new editor!
// Don't lose application flags in the process.
if (newTextEditor->IsMailEditor()) {
editorFlags |= nsIEditor::eEditorMailMask;
}
}
// Get the current value of the textfield from the content.
// Note that if we've created a new editor, mTextEditor is null at this stage,
// so we will get the real value from the content.
nsAutoString defaultValue;
if (aValue) {
defaultValue = *aValue;
} else {
GetValue(defaultValue, true);
}
if (!mEditorInitialized) {
// Now initialize the editor.
//
// NOTE: Conversion of '\n' to <BR> happens inside the
// editor's Init() call.
// Get the DOM document
nsCOMPtr<Document> doc = presShell->GetDocument();
if (NS_WARN_IF(!doc)) {
return NS_ERROR_FAILURE;
}
// What follows is a bit of a hack. The editor uses the public DOM APIs
// for its content manipulations, and it causes it to fail some security
// checks deep inside when initializing. So we explictly make it clear that
// we're native code.
// Note that any script that's directly trying to access our value
// has to be going through some scriptable object to do that and that
// already does the relevant security checks.
AutoNoJSAPI nojsapi;
RefPtr<Element> rootElement = GetRootNode();
RefPtr<TextInputSelectionController> selectionController = mSelCon;
rv = newTextEditor->Init(*doc, rootElement, selectionController,
editorFlags, defaultValue);
if (NS_FAILED(rv)) {
NS_WARNING("TextEditor::Init() failed");
return rv;
}
}
// Initialize the controller for the editor
if (!SuppressEventHandlers(presContext)) {
nsCOMPtr<nsIControllers> controllers;
if (HTMLInputElement* inputElement =
HTMLInputElement::FromNodeOrNull(mTextCtrlElement)) {
rv = inputElement->GetControllers(getter_AddRefs(controllers));
if (NS_WARN_IF(NS_FAILED(rv))) {
return rv;
}
} else {
HTMLTextAreaElement* textAreaElement =
HTMLTextAreaElement::FromNodeOrNull(mTextCtrlElement);
if (!textAreaElement) {
return NS_ERROR_FAILURE;
}
rv = textAreaElement->GetControllers(getter_AddRefs(controllers));
if (NS_WARN_IF(NS_FAILED(rv))) {
return rv;
}
}
if (controllers) {
uint32_t numControllers;
bool found = false;
rv = controllers->GetControllerCount(&numControllers);
for (uint32_t i = 0; i < numControllers; i++) {
nsCOMPtr<nsIController> controller;
rv = controllers->GetControllerAt(i, getter_AddRefs(controller));
if (NS_SUCCEEDED(rv) && controller) {
nsCOMPtr<nsIControllerContext> editController =
do_QueryInterface(controller);
if (editController) {
editController->SetCommandContext(
static_cast<nsIEditor*>(newTextEditor));
found = true;
}
}
}
if (!found) {
rv = NS_ERROR_FAILURE;
}
}
}
// Initialize the plaintext editor
if (shouldInitializeEditor) {
const int32_t wrapCols = GetWrapCols();
MOZ_ASSERT(wrapCols >= 0);
newTextEditor->SetWrapColumn(wrapCols);
}
// Set max text field length
newTextEditor->SetMaxTextLength(mTextCtrlElement->UsedMaxLength());
editorFlags = newTextEditor->Flags();
// Check if the readonly attribute is set.
if (mTextCtrlElement->HasAttr(kNameSpaceID_None, nsGkAtoms::readonly)) {
editorFlags |= nsIEditor::eEditorReadonlyMask;
}
// Check if the disabled attribute is set.
// TODO: call IsDisabled() here!
if (mTextCtrlElement->HasAttr(kNameSpaceID_None, nsGkAtoms::disabled)) {
editorFlags |= nsIEditor::eEditorDisabledMask;
}
// Disable the selection if necessary.
if (newTextEditor->IsDisabled()) {
mSelCon->SetDisplaySelection(nsISelectionController::SELECTION_OFF);
}
SetEditorFlagsIfNecessary(*newTextEditor, editorFlags);
if (shouldInitializeEditor) {
// Hold on to the newly created editor
preDestroyer.Swap(mTextEditor);
}
// If we have a default value, insert it under the div we created
// above, but be sure to use the editor so that '*' characters get
// displayed for password fields, etc. SetValue() will call the
// editor for us.
if (!defaultValue.IsEmpty()) {
// XXX rv may store error code which indicates there is no controller.
// However, we overwrite it only in this case.
rv = SetEditorFlagsIfNecessary(*newTextEditor, editorFlags);
if (NS_WARN_IF(NS_FAILED(rv))) {
return rv;
}
// Now call SetValue() which will make the necessary editor calls to set
// the default value. Make sure to turn off undo before setting the default
// value, and turn it back on afterwards. This will make sure we can't undo
// past the default value.
// So, we use eSetValue_Internal flag only that it will turn off undo.
if (NS_WARN_IF(!SetValue(defaultValue, eSetValue_Internal))) {
return NS_ERROR_OUT_OF_MEMORY;
}
// Now restore the original editor flags.
rv = SetEditorFlagsIfNecessary(*newTextEditor, editorFlags);
if (NS_WARN_IF(NS_FAILED(rv))) {
return rv;
}
}
if (IsPasswordTextControl()) {
// Disable undo for <input type="password">. Note that we want to do this
// at the very end of InitEditor(), so the calls to EnableUndoRedo() when
// setting the default value don't screw us up. Since changing the
// control type does a reframe, we don't have to worry about dynamic type
// changes here.
DebugOnly<bool> disabledUndoRedo = newTextEditor->DisableUndoRedo();
NS_WARNING_ASSERTION(disabledUndoRedo,
"Failed to disable undo/redo transaction");
} else {
DebugOnly<bool> enabledUndoRedo =
newTextEditor->EnableUndoRedo(TextControlElement::DEFAULT_UNDO_CAP);
NS_WARNING_ASSERTION(enabledUndoRedo,
"Failed to enable undo/redo transaction");
}
if (!mEditorInitialized) {
newTextEditor->PostCreate();
mEverInited = true;
mEditorInitialized = true;
}
if (mTextListener) {
newTextEditor->SetTextInputListener(mTextListener);
}
// Restore our selection after being bound to a new frame
if (mSelectionCached) {
if (mRestoringSelection) { // paranoia
mRestoringSelection->Revoke();
}
mRestoringSelection = new RestoreSelectionState(this, mBoundFrame);
if (mRestoringSelection) {
nsContentUtils::AddScriptRunner(mRestoringSelection);
}
}
// The selection cache is no longer going to be valid.
//
// XXXbz Shouldn't we do this at the point when we're actually about to
// restore the properties or something? As things stand, if UnbindFromFrame
// happens before our RestoreSelectionState runs, it looks like we'll lose our
// selection info, because we will think we don't have it cached and try to
// read it from the selection controller, which will not have it yet.
mSelectionCached = false;
return preparingEditor.IsTextControlStateDestroyed()
? NS_ERROR_NOT_INITIALIZED
: rv;
}
void TextControlState::FinishedRestoringSelection() {
mRestoringSelection = nullptr;
}
void TextControlState::SyncUpSelectionPropertiesBeforeDestruction() {
if (mBoundFrame) {
UnbindFromFrame(mBoundFrame);
}
}
void TextControlState::SetSelectionProperties(
TextControlState::SelectionProperties& aProps) {
if (mBoundFrame) {
mBoundFrame->SetSelectionRange(aProps.GetStart(), aProps.GetEnd(),
aProps.GetDirection());
// The instance may have already been deleted here.
} else {
mSelectionProperties = aProps;
}
}
void TextControlState::GetSelectionRange(uint32_t* aSelectionStart,
uint32_t* aSelectionEnd,
ErrorResult& aRv) {
MOZ_ASSERT(aSelectionStart);
MOZ_ASSERT(aSelectionEnd);
MOZ_ASSERT(IsSelectionCached() || GetSelectionController(),
"How can we not have a cached selection if we have no selection "
"controller?");
// Note that we may have both IsSelectionCached() _and_
// GetSelectionController() if we haven't initialized our editor yet.
if (IsSelectionCached()) {
const SelectionProperties& props = GetSelectionProperties();
*aSelectionStart = props.GetStart();
*aSelectionEnd = props.GetEnd();
return;
}
Selection* sel = mSelCon->GetSelection(SelectionType::eNormal);
if (NS_WARN_IF(!sel)) {
aRv.Throw(NS_ERROR_FAILURE);
return;
}
Element* root = GetRootNode();
if (NS_WARN_IF(!root)) {
aRv.Throw(NS_ERROR_UNEXPECTED);
return;
}
nsContentUtils::GetSelectionInTextControl(sel, root, *aSelectionStart,
*aSelectionEnd);
}
nsITextControlFrame::SelectionDirection TextControlState::GetSelectionDirection(
ErrorResult& aRv) {
MOZ_ASSERT(IsSelectionCached() || GetSelectionController(),
"How can we not have a cached selection if we have no selection "
"controller?");
// Note that we may have both IsSelectionCached() _and_
// GetSelectionController() if we haven't initialized our editor yet.
if (IsSelectionCached()) {
return GetSelectionProperties().GetDirection();
}
Selection* sel = mSelCon->GetSelection(SelectionType::eNormal);
if (NS_WARN_IF(!sel)) {
aRv.Throw(NS_ERROR_FAILURE);
return nsITextControlFrame::eForward; // Doesn't really matter
}
nsDirection direction = sel->GetDirection();
if (direction == eDirNext) {
return nsITextControlFrame::eForward;
}
MOZ_ASSERT(direction == eDirPrevious);
return nsITextControlFrame::eBackward;
}
void TextControlState::SetSelectionRange(
uint32_t aStart, uint32_t aEnd,
nsITextControlFrame::SelectionDirection aDirection, ErrorResult& aRv) {
MOZ_ASSERT(IsSelectionCached() || mBoundFrame,
"How can we have a non-cached selection but no frame?");
AutoTextControlHandlingState handlingSetSelectionRange(
*this, TextControlAction::SetSelectionRange);
if (aStart > aEnd) {
aStart = aEnd;
}
bool changed = false;
nsresult rv = NS_OK; // For the ScrollSelectionIntoView() return value.
if (IsSelectionCached()) {
nsAutoString value;
// XXXbz is "false" the right thing to pass here? Hard to tell, given the
// various mismatches between our impl and the spec.
GetValue(value, false);
uint32_t length = value.Length();
if (aStart > length) {
aStart = length;
}
if (aEnd > length) {
aEnd = length;
}
SelectionProperties& props = GetSelectionProperties();
changed = props.GetStart() != aStart || props.GetEnd() != aEnd ||
props.GetDirection() != aDirection;
props.SetStart(aStart);
props.SetEnd(aEnd);
props.SetDirection(aDirection);
} else {
MOZ_ASSERT(mBoundFrame, "Our frame should still be valid");
aRv = mBoundFrame->SetSelectionRange(aStart, aEnd, aDirection);
if (aRv.Failed() ||
handlingSetSelectionRange.IsTextControlStateDestroyed()) {
return;
}
if (mBoundFrame) {
rv = mBoundFrame->ScrollSelectionIntoView();
}
// Press on to firing the event even if that failed, like our old code did.
// But is that really what we want? Firing the event _and_ throwing from
// here is weird. Maybe we should just ignore ScrollSelectionIntoView
// failures?
// XXXbz This is preserving our current behavior of firing a "select" event
// on all mutations when we have an editor, but we should really consider
// fixing that...
changed = true;
}
if (changed) {
// It sure would be nice if we had an existing Element* or so to work with.
RefPtr<AsyncEventDispatcher> asyncDispatcher =
new AsyncEventDispatcher(mTextCtrlElement, NS_LITERAL_STRING("select"),
CanBubble::eYes, ChromeOnlyDispatch::eNo);
asyncDispatcher->PostDOMEvent();
}
if (NS_FAILED(rv)) {
aRv.Throw(rv);
}
}
void TextControlState::SetSelectionStart(const Nullable<uint32_t>& aStart,
ErrorResult& aRv) {
uint32_t start = 0;
if (!aStart.IsNull()) {
start = aStart.Value();
}
uint32_t ignored, end;
GetSelectionRange(&ignored, &end, aRv);
if (aRv.Failed()) {
return;
}
nsITextControlFrame::SelectionDirection dir = GetSelectionDirection(aRv);
if (aRv.Failed()) {
return;
}
if (end < start) {
end = start;
}
SetSelectionRange(start, end, dir, aRv);
// The instance may have already been deleted here.
}
void TextControlState::SetSelectionEnd(const Nullable<uint32_t>& aEnd,
ErrorResult& aRv) {
uint32_t end = 0;
if (!aEnd.IsNull()) {
end = aEnd.Value();
}
uint32_t start, ignored;
GetSelectionRange(&start, &ignored, aRv);
if (aRv.Failed()) {
return;
}
nsITextControlFrame::SelectionDirection dir = GetSelectionDirection(aRv);
if (aRv.Failed()) {
return;
}
SetSelectionRange(start, end, dir, aRv);
// The instance may have already been deleted here.
}
static void DirectionToName(nsITextControlFrame::SelectionDirection dir,
nsAString& aDirection) {
switch (dir) {
case nsITextControlFrame::eNone:
// TODO(mbrodesser): this should be supported, see
// https://bugzilla.mozilla.org/show_bug.cgi?id=1541454.
NS_WARNING("We don't actually support this... how did we get it?");
aDirection.AssignLiteral("none");
break;
case nsITextControlFrame::eForward:
aDirection.AssignLiteral("forward");
break;
case nsITextControlFrame::eBackward:
aDirection.AssignLiteral("backward");
break;
default:
MOZ_ASSERT_UNREACHABLE("Invalid SelectionDirection value");
}
}
void TextControlState::GetSelectionDirectionString(nsAString& aDirection,
ErrorResult& aRv) {
nsITextControlFrame::SelectionDirection dir = GetSelectionDirection(aRv);
if (aRv.Failed()) {
return;
}
DirectionToName(dir, aDirection);
}
static nsITextControlFrame::SelectionDirection
DirectionStringToSelectionDirection(const nsAString& aDirection) {
if (aDirection.EqualsLiteral("backward")) {
return nsITextControlFrame::eBackward;
}
// We don't support directionless selections.
return nsITextControlFrame::eForward;
}
void TextControlState::SetSelectionDirection(const nsAString& aDirection,
ErrorResult& aRv) {
nsITextControlFrame::SelectionDirection dir =
DirectionStringToSelectionDirection(aDirection);
if (IsSelectionCached()) {
GetSelectionProperties().SetDirection(dir);
return;
}
uint32_t start, end;
GetSelectionRange(&start, &end, aRv);
if (aRv.Failed()) {
return;
}
SetSelectionRange(start, end, dir, aRv);
// The instance may have already been deleted here.
}
static nsITextControlFrame::SelectionDirection
DirectionStringToSelectionDirection(const Optional<nsAString>& aDirection) {
if (!aDirection.WasPassed()) {
// We don't support directionless selections.
return nsITextControlFrame::eForward;
}
return DirectionStringToSelectionDirection(aDirection.Value());
}
void TextControlState::SetSelectionRange(uint32_t aSelectionStart,
uint32_t aSelectionEnd,
const Optional<nsAString>& aDirection,
ErrorResult& aRv) {
nsITextControlFrame::SelectionDirection dir =
DirectionStringToSelectionDirection(aDirection);
SetSelectionRange(aSelectionStart, aSelectionEnd, dir, aRv);
// The instance may have already been deleted here.
}
void TextControlState::SetRangeText(const nsAString& aReplacement,
ErrorResult& aRv) {
uint32_t start, end;
GetSelectionRange(&start, &end, aRv);
if (aRv.Failed()) {
return;
}
SetRangeText(aReplacement, start, end, SelectionMode::Preserve, aRv,
Some(start), Some(end));
// The instance may have already been deleted here.
}
void TextControlState::SetRangeText(const nsAString& aReplacement,
uint32_t aStart, uint32_t aEnd,
SelectionMode aSelectMode, ErrorResult& aRv,
const Maybe<uint32_t>& aSelectionStart,
const Maybe<uint32_t>& aSelectionEnd) {
if (aStart > aEnd) {
aRv.Throw(NS_ERROR_DOM_INDEX_SIZE_ERR);
return;
}
AutoTextControlHandlingState handlingSetRangeText(
*this, TextControlAction::SetRangeText);
nsAutoString value;
mTextCtrlElement->GetValueFromSetRangeText(value);
uint32_t inputValueLength = value.Length();
if (aStart > inputValueLength) {
aStart = inputValueLength;
}
if (aEnd > inputValueLength) {
aEnd = inputValueLength;
}
uint32_t selectionStart, selectionEnd;
if (!aSelectionStart) {
MOZ_ASSERT(!aSelectionEnd);
GetSelectionRange(&selectionStart, &selectionEnd, aRv);
if (aRv.Failed()) {
return;
}
} else {
MOZ_ASSERT(aSelectionEnd);
selectionStart = *aSelectionStart;
selectionEnd = *aSelectionEnd;
}
MOZ_ASSERT(aStart <= aEnd);
value.Replace(aStart, aEnd - aStart, aReplacement);
nsresult rv =
MOZ_KnownLive(mTextCtrlElement)->SetValueFromSetRangeText(value);
if (NS_FAILED(rv)) {
aRv.Throw(rv);
return;
}
uint32_t newEnd = aStart + aReplacement.Length();
int32_t delta = aReplacement.Length() - (aEnd - aStart);
switch (aSelectMode) {
case SelectionMode::Select:
selectionStart = aStart;
selectionEnd = newEnd;
break;
case SelectionMode::Start:
selectionStart = selectionEnd = aStart;
break;
case SelectionMode::End:
selectionStart = selectionEnd = newEnd;
break;
case SelectionMode::Preserve:
if (selectionStart > aEnd) {
selectionStart += delta;
} else if (selectionStart > aStart) {
selectionStart = aStart;
}
if (selectionEnd > aEnd) {
selectionEnd += delta;
} else if (selectionEnd > aStart) {
selectionEnd = newEnd;
}
break;
default:
MOZ_ASSERT_UNREACHABLE("Unknown mode!");
}
SetSelectionRange(selectionStart, selectionEnd, Optional<nsAString>(), aRv);
// The instance may have already been deleted here.
}
void TextControlState::DestroyEditor() {
// notify the editor that we are going away
if (mEditorInitialized) {
// FYI: TextEditor checks whether it's destroyed or not immediately after
// changes the DOM tree or selection so that it's safe to call
// PreDestroy() here even while we're handling actions with
// mTextEditor.
RefPtr<TextEditor> textEditor = mTextEditor;
textEditor->PreDestroy(true);
mEditorInitialized = false;
}
}
void TextControlState::UnbindFromFrame(nsTextControlFrame* aFrame) {
if (NS_WARN_IF(!mBoundFrame)) {
return;
}
// If it was, however, it should be unbounded from the same frame.
MOZ_ASSERT(aFrame == mBoundFrame, "Unbinding from the wrong frame");
if (aFrame && aFrame != mBoundFrame) {
return;
}
AutoTextControlHandlingState handlingUnbindFromFrame(
*this, TextControlAction::UnbindFromFrame);
// We need to start storing the value outside of the editor if we're not
// going to use it anymore, so retrieve it for now.
nsAutoString value;
GetValue(value, true);
if (mRestoringSelection) {
mRestoringSelection->Revoke();
mRestoringSelection = nullptr;
}
// Save our selection state if needed.
// Note that GetSelectionRange will attempt to work with our selection
// controller, so we should make sure we do it before we start doing things
// like destroying our editor (if we have one), tearing down the selection
// controller, and so forth.
if (!IsSelectionCached()) {
// Go ahead and cache it now.
uint32_t start = 0, end = 0;
GetSelectionRange(&start, &end, IgnoreErrors());
nsITextControlFrame::SelectionDirection direction =
GetSelectionDirection(IgnoreErrors());
SelectionProperties& props = GetSelectionProperties();
props.SetStart(start);
props.SetEnd(end);
props.SetDirection(direction);
mSelectionCached = true;
}
// Destroy our editor
DestroyEditor();
// Clean up the controller
if (!SuppressEventHandlers(mBoundFrame->PresContext())) {
nsCOMPtr<nsIControllers> controllers;
if (HTMLInputElement* inputElement =
HTMLInputElement::FromNodeOrNull(mTextCtrlElement)) {
inputElement->GetControllers(getter_AddRefs(controllers));
} else {
HTMLTextAreaElement* textAreaElement =
HTMLTextAreaElement::FromNodeOrNull(mTextCtrlElement);
if (textAreaElement) {
textAreaElement->GetControllers(getter_AddRefs(controllers));
}
}
if (controllers) {
uint32_t numControllers;
nsresult rv = controllers->GetControllerCount(&numControllers);
NS_ASSERTION((NS_SUCCEEDED(rv)),
"bad result in gfx text control destructor");
for (uint32_t i = 0; i < numControllers; i++) {
nsCOMPtr<nsIController> controller;
rv = controllers->GetControllerAt(i, getter_AddRefs(controller));
if (NS_SUCCEEDED(rv) && controller) {
nsCOMPtr<nsIControllerContext> editController =
do_QueryInterface(controller);
if (editController) {
editController->SetCommandContext(nullptr);
}
}
}
}
}
if (mSelCon) {
if (mTextListener) {
mTextListener->EndListeningToSelectionChange();
}
mSelCon->SetScrollableFrame(nullptr);
mSelCon = nullptr;
}
if (mTextListener) {
mTextListener->SetFrame(nullptr);
EventListenerManager* manager =
mTextCtrlElement->GetExistingListenerManager();
if (manager) {
manager->RemoveEventListenerByType(mTextListener,
NS_LITERAL_STRING("keydown"),
TrustedEventsAtSystemGroupBubble());
manager->RemoveEventListenerByType(mTextListener,
NS_LITERAL_STRING("keypress"),
TrustedEventsAtSystemGroupBubble());
manager->RemoveEventListenerByType(mTextListener,
NS_LITERAL_STRING("keyup"),
TrustedEventsAtSystemGroupBubble());
}
mTextListener = nullptr;
}
mBoundFrame = nullptr;
// Now that we don't have a frame any more, store the value in the text
// buffer. The only case where we don't do this is if a value transfer is in
// progress.
if (!mValueTransferInProgress) {
DebugOnly<bool> ok = SetValue(value, eSetValue_Internal);
// TODO Find something better to do if this fails...
NS_WARNING_ASSERTION(ok, "SetValue() couldn't allocate memory");
}
}
void TextControlState::GetValue(nsAString& aValue, bool aIgnoreWrap) const {
// While SetValue() is being called and requesting to commit composition to
// IME, GetValue() may be called for appending text or something. Then, we
// need to return the latest aValue of SetValue() since the value hasn't
// been set to the editor yet.
// XXX After implementing "beforeinput" event, this becomes wrong. The
// value should be modified immediately after "beforeinput" event for
// "insertReplacementText".
if (mHandlingState &&
mHandlingState->IsHandling(TextControlAction::CommitComposition)) {
aValue = mHandlingState->GetSettingValue();
MOZ_ASSERT(aValue.FindChar(static_cast<char16_t>('\r')) == -1);
return;
}
if (mTextEditor && mBoundFrame &&
(mEditorInitialized || !IsSingleLineTextControl())) {
if (aIgnoreWrap && !mBoundFrame->CachedValue().IsVoid()) {
aValue = mBoundFrame->CachedValue();
MOZ_ASSERT(aValue.FindChar(static_cast<char16_t>('\r')) == -1);
return;
}
aValue.Truncate(); // initialize out param
uint32_t flags = (nsIDocumentEncoder::OutputLFLineBreak |
nsIDocumentEncoder::OutputPreformatted |
nsIDocumentEncoder::OutputPersistNBSP |
nsIDocumentEncoder::OutputBodyOnly);
if (!aIgnoreWrap) {
TextControlElement::nsHTMLTextWrap wrapProp;
if (mTextCtrlElement &&
TextControlElement::GetWrapPropertyEnum(mTextCtrlElement, wrapProp) &&
wrapProp == TextControlElement::eHTMLTextWrap_Hard) {
flags |= nsIDocumentEncoder::OutputWrap;
}
}
// What follows is a bit of a hack. The problem is that we could be in
// this method because we're being destroyed for whatever reason while
// script is executing. If that happens, editor will run with the
// privileges of the executing script, which means it may not be able to
// access its own DOM nodes! Let's try to deal with that by pushing a null
// JSContext on the JSContext stack to make it clear that we're native
// code. Note that any script that's directly trying to access our value
// has to be going through some scriptable object to do that and that
// already does the relevant security checks.
// XXXbz if we could just get the textContent of our anonymous content (eg
// if plaintext editor didn't create <br> nodes all over), we wouldn't need
// this.
{ /* Scope for AutoNoJSAPI. */
AutoNoJSAPI nojsapi;
DebugOnly<nsresult> rv = mTextEditor->ComputeTextValue(flags, aValue);
MOZ_ASSERT(aValue.FindChar(static_cast<char16_t>('\r')) == -1);
NS_WARNING_ASSERTION(NS_SUCCEEDED(rv), "Failed to get value");
}
// Only when the result doesn't include line breaks caused by hard-wrap,
// mCacheValue should cache the value.
if (!(flags & nsIDocumentEncoder::OutputWrap)) {
mBoundFrame->CacheValue(aValue);
} else {
mBoundFrame->ClearCachedValue();
}
} else {
if (!mTextCtrlElement->ValueChanged() || !mValue) {
// Use nsString to avoid copying string buffer at setting aValue.
nsString value;
mTextCtrlElement->GetDefaultValueFromContent(value);
// TODO: We should make default value not include \r.
nsContentUtils::PlatformToDOMLineBreaks(value);
aValue = value;
} else {
aValue = *mValue;
MOZ_ASSERT(aValue.FindChar(static_cast<char16_t>('\r')) == -1);
}
}
}
bool TextControlState::ValueEquals(const nsAString& aValue) const {
// We can avoid copying string buffer in many cases. Therefore, we should
// use nsString rather than nsAutoString here.
nsString value;
GetValue(value, true);
return aValue.Equals(value);
}
#ifdef DEBUG
// @param aFlags TextControlState::SetValueFlags
bool AreFlagsNotDemandingContradictingMovements(uint32_t aFlags) {
return !(
!!(aFlags &
TextControlState::
eSetValue_MoveCursorToBeginSetSelectionDirectionForward) &&
!!(aFlags & TextControlState::eSetValue_MoveCursorToEndIfValueChanged));
}
#endif // DEBUG
bool TextControlState::SetValue(const nsAString& aValue,
const nsAString* aOldValue, uint32_t aFlags) {
if (mHandlingState &&
mHandlingState->IsHandling(TextControlAction::CommitComposition)) {
// GetValue doesn't return current text frame's content during committing.
// So we cannot trust this old value
aOldValue = nullptr;
}
ErrorResult error;
AutoTextControlHandlingState handlingSetValue(
*this, TextControlAction::SetValue, aValue, aOldValue, aFlags, error);
if (error.Failed()) {
MOZ_ASSERT(error.ErrorCodeIs(NS_ERROR_OUT_OF_MEMORY));
error.SuppressException();
return false;
}
// Note that if this may be called during reframe of the editor. In such
// case, we shouldn't commit composition. Therefore, when this is called
// for internal processing, we shouldn't commit the composition.
// TODO: In strictly speaking, we should move committing composition into
// editor because if "beforeinput" for this setting value is canceled,
// we shouldn't commit composition. However, in Firefox, we never
// call this via `setUserInput` during composition. Therefore, the
// bug must not be reproducible actually.
if (aFlags & (eSetValue_BySetUserInput | eSetValue_ByContent)) {
if (EditorHasComposition()) {
// When this is called recursively, there shouldn't be composition.
if (handlingSetValue.IsHandling(TextControlAction::CommitComposition)) {
// Don't request to commit composition again. But if it occurs,
// we should skip to set the new value to the editor here. It should
// be set later with the newest value.
return true;
}
if (NS_WARN_IF(!mBoundFrame)) {
// We're not sure if this case is possible.
} else {
// If setting value won't change current value, we shouldn't commit
// composition for compatibility with the other browsers.
MOZ_ASSERT(!aOldValue || mBoundFrame->TextEquals(*aOldValue));
bool isSameAsCurrentValue =
aOldValue
? aOldValue->Equals(handlingSetValue.GetSettingValue())
: mBoundFrame->TextEquals(handlingSetValue.GetSettingValue());
if (isSameAsCurrentValue) {
// Note that in this case, we shouldn't fire any events with setting
// value because event handlers may try to set value recursively but
// we cannot commit composition at that time due to unsafe to run
// script (see below).
return true;
}
}
// If there is composition, need to commit composition first because
// other browsers do that.
// NOTE: We don't need to block nested calls of this because input nor
// other events won't be fired by setting values and script blocker
// is used during setting the value to the editor. IE also allows
// to set the editor value on the input event which is caused by
// forcibly committing composition.
AutoTextControlHandlingState handlingCommitComposition(
*this, TextControlAction::CommitComposition);
if (nsContentUtils::IsSafeToRunScript()) {
// WARNING: During this call, compositionupdate, compositionend, input
// events will be fired. Therefore, everything can occur. E.g., the
// document may be unloaded.
RefPtr<TextEditor> textEditor = mTextEditor;
nsresult rv = textEditor->CommitComposition();
if (handlingCommitComposition.IsTextControlStateDestroyed()) {
return true;
}
if (NS_FAILED(rv)) {
NS_WARNING("TextControlState failed to commit composition");
return true;
}
// Note that if a composition event listener sets editor value again,
// we should use the new value here. The new value is stored in
// handlingSetValue right now.
} else {
NS_WARNING(
"SetValue() is called when there is composition but "
"it's not safe to request to commit the composition");
}
}
}
if (mTextEditor && mBoundFrame) {
AutoWeakFrame weakFrame(mBoundFrame);
if (!SetValueWithTextEditor(handlingSetValue)) {
return false;
}
if (!weakFrame.IsAlive()) {
return true;
}
} else if (!SetValueWithoutTextEditor(handlingSetValue)) {
return false;
}
// TODO(emilio): It seems wrong to pass ValueChangeKind::Script if
// BySetUserInput is in aFlags.
auto changeKind = (aFlags & eSetValue_Internal) ? ValueChangeKind::Internal
: ValueChangeKind::Script;
// XXX Should we stop notifying "value changed" if mTextCtrlElement has
// been cleared?
handlingSetValue.GetTextControlElement()->OnValueChanged(
/* aNotify = */ !!mBoundFrame, changeKind);
return true;
}
bool TextControlState::SetValueWithTextEditor(
AutoTextControlHandlingState& aHandlingSetValue) {
MOZ_ASSERT(aHandlingSetValue.Is(TextControlAction::SetValue));
MOZ_ASSERT(mTextEditor);
MOZ_ASSERT(mBoundFrame);
NS_WARNING_ASSERTION(!EditorHasComposition(),
"Failed to commit composition before setting value. "
"Investigate the cause!");
#ifdef DEBUG
if (IsSingleLineTextControl()) {
NS_ASSERTION(mEditorInitialized || aHandlingSetValue.IsHandling(
TextControlAction::PrepareEditor),
"We should never try to use the editor if we're not "
"initialized unless we're being initialized");
}
#endif
MOZ_ASSERT(!aHandlingSetValue.GetOldValue() ||
mBoundFrame->TextEquals(*aHandlingSetValue.GetOldValue()));
bool isSameAsCurrentValue =
aHandlingSetValue.GetOldValue()
? aHandlingSetValue.GetOldValue()->Equals(
aHandlingSetValue.GetSettingValue())
: mBoundFrame->TextEquals(aHandlingSetValue.GetSettingValue());
// this is necessary to avoid infinite recursion
if (isSameAsCurrentValue) {
return true;
}
RefPtr<TextEditor> textEditor = mTextEditor;
nsCOMPtr<Document> document = textEditor->GetDocument();
if (NS_WARN_IF(!document)) {
return true;
}
// Time to mess with our security context... See comments in GetValue()
// for why this is needed. Note that we have to do this up here, because
// otherwise SelectAll() will fail.
AutoNoJSAPI nojsapi;
// FYI: It's safe to use raw pointer for selection here because
// SelectionBatcher will grab it with RefPtr.
Selection* selection = mSelCon->GetSelection(SelectionType::eNormal);
SelectionBatcher selectionBatcher(selection);
// get the flags, remove readonly, disabled and max-length,
// set the value, restore flags
AutoRestoreEditorState restoreState(textEditor);
aHandlingSetValue.WillSetValueWithTextEditor();
if (aHandlingSetValue.GetSetValueFlags() & eSetValue_BySetUserInput) {
// If the caller inserts text as part of user input, for example,
// autocomplete, we need to replace the text as "insert string"
// because undo should cancel only this operation (i.e., previous
// transactions typed by user shouldn't be merged with this).
// In this case, we need to dispatch "input" event because
// web apps may need to know the user's operation.
// In this case, we need to dispatch "beforeinput" events since
// we're emulating the user's input. Passing nullptr as
// nsIPrincipal means that that may be user's input. So, let's
// do it.
nsresult rv = textEditor->ReplaceTextAsAction(
aHandlingSetValue.GetSettingValue(), nullptr, nullptr);
NS_WARNING_ASSERTION(NS_SUCCEEDED(rv),
"TextEditor::ReplaceTextAsAction() failed");
return rv != NS_ERROR_OUT_OF_MEMORY;
}
// Don't dispatch "beforeinput" event nor "input" event for setting value
// by script.
AutoInputEventSuppresser suppressInputEventDispatching(textEditor);
if (aHandlingSetValue.GetSetValueFlags() & eSetValue_ForXUL) {
// On XUL <textbox> element, we need to preserve existing undo
// transactions.
// XXX Do we really need to do such complicated optimization?
// This was landed for web pages which set <textarea> value
// per line (bug 518122). For example:
// for (;;) {
// textarea.value += oneLineText + "\n";
// }
// However, this path won't be used in web content anymore.
nsCOMPtr<nsISelectionController> kungFuDeathGrip = mSelCon.get();
// Use nsString to avoid copying string buffer in most cases.
nsString currentValue;
if (aHandlingSetValue.GetOldValue()) {
currentValue.Assign(*aHandlingSetValue.GetOldValue());
} else {
mBoundFrame->GetText(currentValue);
}
uint32_t currentLength = currentValue.Length();
uint32_t newlength = aHandlingSetValue.GetSettingValue().Length();
if (!currentLength ||
!StringBeginsWith(aHandlingSetValue.GetSettingValue(), currentValue)) {
// Replace the whole text.
currentLength = 0;
kungFuDeathGrip->SelectAll();
} else {
// Collapse selection to the end so that we can append data.
mBoundFrame->SelectAllOrCollapseToEndOfText(false);
}
const nsAString& insertValue = StringTail(
aHandlingSetValue.GetSettingValue(), newlength - currentLength);
if (insertValue.IsEmpty()) {
// In this case, we makes the editor stop dispatching "input"
// event so that passing nullptr as nsIPrincipal is safe for
// now.
nsresult rv = textEditor->DeleteSelectionAsAction(
nsIEditor::eNone, nsIEditor::eStrip, nullptr);
NS_WARNING_ASSERTION(NS_SUCCEEDED(rv),
"TextEditor::DeleteSelectionAsAction() failed");
return rv != NS_ERROR_OUT_OF_MEMORY;
}
// In this case, we makes the editor stop dispatching "input"
// event so that passing nullptr as nsIPrincipal is safe for
// now.
nsresult rv = textEditor->InsertTextAsAction(insertValue, nullptr);
NS_WARNING_ASSERTION(NS_SUCCEEDED(rv),
"TextEditor::InsertTextAsAction() failed");
return rv != NS_ERROR_OUT_OF_MEMORY;
}
// On <input> or <textarea>, we shouldn't preserve existing undo
// transactions because other browsers do not preserve them too
// and not preserving transactions makes setting value faster.
AutoDisableUndo disableUndo(textEditor);
if (selection) {
// Since we don't use undo transaction, we don't need to store
// selection state. SetText will set selection to tail.
IgnoredErrorResult ignoredError;
selection->RemoveAllRanges(ignoredError);
NS_WARNING_ASSERTION(!ignoredError.Failed(),
"Selection::RemoveAllRanges() failed, but ignored");
}
// In this case, we makes the editor stop dispatching "input"
// event so that passing nullptr as nsIPrincipal is safe for now.
nsresult rv =
textEditor->SetTextAsAction(aHandlingSetValue.GetSettingValue(), nullptr);
NS_WARNING_ASSERTION(NS_SUCCEEDED(rv),
"TextEditor::SetTextAsAction() failed");
// Call the listener's OnEditActionHandled() callback manually if
// OnEditActionHandled() hasn't been called yet since TextEditor don't use
// the transaction manager in this path and it could be that the editor
// would bypass calling the listener for that reason.
if (!aHandlingSetValue.HasEditActionHandled()) {
nsresult rvOnEditActionHandled =
MOZ_KnownLive(aHandlingSetValue.GetTextInputListener())
->OnEditActionHandled(*textEditor);
NS_WARNING_ASSERTION(NS_SUCCEEDED(rvOnEditActionHandled),
"TextInputListener::OnEditActionHandled() failed");
if (rv != NS_ERROR_OUT_OF_MEMORY) {
rv = rvOnEditActionHandled;
}
}
return rv != NS_ERROR_OUT_OF_MEMORY;
}
bool TextControlState::SetValueWithoutTextEditor(
AutoTextControlHandlingState& aHandlingSetValue) {
MOZ_ASSERT(aHandlingSetValue.Is(TextControlAction::SetValue));
MOZ_ASSERT(!mTextEditor || !mBoundFrame);
NS_WARNING_ASSERTION(!EditorHasComposition(),
"Failed to commit composition before setting value. "
"Investigate the cause!");
if (!mValue) {
mValue.emplace();
}
// We can't just early-return here, because ValueWasChanged and
// OnValueChanged below still need to be called.
if (!mValue->Equals(aHandlingSetValue.GetSettingValue()) ||
!StaticPrefs::dom_input_skip_cursor_move_for_same_value_set()) {
bool handleSettingValue = true;
// If `SetValue()` call is nested, `GetSettingValue()` result will be
// modified. So, we need to store input event data value before
// dispatching beforeinput event.
nsString inputEventData(aHandlingSetValue.GetSettingValue());
if ((aHandlingSetValue.GetSetValueFlags() & eSetValue_BySetUserInput) &&
StaticPrefs::dom_input_events_beforeinput_enabled() &&
!aHandlingSetValue.HasBeforeInputEventDispatched()) {
// This probably occurs when session restorer sets the old value with
// `setUserInput`. If so, we need to dispatch "beforeinput" event of
// "insertReplacementText" for conforming to the spec. However, the
// spec does NOT treat the session restoring case. Therefore, if this
// breaks session restorere in a lot of web apps, we should probably
// stop dispatching it or make it non-cancelable.
MOZ_ASSERT(aHandlingSetValue.GetTextControlElement());
MOZ_ASSERT(!aHandlingSetValue.GetSettingValue().IsVoid());
aHandlingSetValue.WillDispatchBeforeInputEvent();
nsEventStatus status = nsEventStatus_eIgnore;
DebugOnly<nsresult> rvIgnored = nsContentUtils::DispatchInputEvent(
MOZ_KnownLive(aHandlingSetValue.GetTextControlElement()),
eEditorBeforeInput, EditorInputType::eInsertReplacementText, nullptr,
nsContentUtils::InputEventOptions(inputEventData), &status);
NS_WARNING_ASSERTION(NS_SUCCEEDED(rvIgnored),
"Failed to dispatch beforeinput event");
if (status == nsEventStatus_eConsumeNoDefault) {
return true; // "beforeinput" event was canceled.
}
// If we were destroyed by "beforeinput" event listeners, probably, we
// don't need to keep handling it.
if (aHandlingSetValue.IsTextControlStateDestroyed()) {
return true;
}
// Even if "beforeinput" event was not canceled, its listeners may do
// something. If it causes creating `TextEditor` and bind this to a
// frame, we need to use the path, but `TextEditor` shouldn't fire
// "beforeinput" event again. Therefore, we need to prevent editor
// to dispatch it.
if (mTextEditor && mBoundFrame) {
AutoInputEventSuppresser suppressInputEvent(mTextEditor);
if (!SetValueWithTextEditor(aHandlingSetValue)) {
return false;
}
// If we were destroyed by "beforeinput" event listeners, probably, we
// don't need to keep handling it.
if (aHandlingSetValue.IsTextControlStateDestroyed()) {
return true;
}
handleSettingValue = false;
}
}
if (handleSettingValue) {
if (!mValue->Assign(aHandlingSetValue.GetSettingValue(), fallible)) {
return false;
}
// Since we have no editor we presumably have cached selection state.
if (IsSelectionCached()) {
MOZ_ASSERT(AreFlagsNotDemandingContradictingMovements(
aHandlingSetValue.GetSetValueFlags()));
SelectionProperties& props = GetSelectionProperties();
if (aHandlingSetValue.GetSetValueFlags() &
eSetValue_MoveCursorToEndIfValueChanged) {
props.SetStart(aHandlingSetValue.GetSettingValue().Length());
props.SetEnd(aHandlingSetValue.GetSettingValue().Length());
props.SetDirection(nsITextControlFrame::eForward);
} else if (aHandlingSetValue.GetSetValueFlags() &
eSetValue_MoveCursorToBeginSetSelectionDirectionForward) {
props.SetStart(0);
props.SetEnd(0);
props.SetDirection(nsITextControlFrame::eForward);
} else {
// Make sure our cached selection position is not outside the new
// value.
props.SetStart(std::min(
props.GetStart(), aHandlingSetValue.GetSettingValue().Length()));
props.SetEnd(std::min(props.GetEnd(),
aHandlingSetValue.GetSettingValue().Length()));
}
}
// Update the frame display if needed
if (mBoundFrame) {
mBoundFrame->UpdateValueDisplay(true);
}
}
// If this is called as part of user input, we need to dispatch "input"
// event with "insertReplacementText" since web apps may want to know
// the user operation which changes editor value with a built-in function
// like autocomplete, password manager, session restore, etc.
// XXX Should we stop dispatching `input` event if the text control
// element has already removed from the DOM tree by a `beforeinput`
// event listener?
if (aHandlingSetValue.GetSetValueFlags() & eSetValue_BySetUserInput) {
MOZ_ASSERT(aHandlingSetValue.GetTextControlElement());
// Update validity state before dispatching "input" event for its
// listeners like `EditorBase::NotifyEditorObservers()`.
aHandlingSetValue.GetTextControlElement()->OnValueChanged(
true, ValueChangeKind::UserInteraction);
MOZ_ASSERT(!aHandlingSetValue.GetSettingValue().IsVoid());
DebugOnly<nsresult> rvIgnored = nsContentUtils::DispatchInputEvent(
MOZ_KnownLive(aHandlingSetValue.GetTextControlElement()),
eEditorInput, EditorInputType::eInsertReplacementText, nullptr,
nsContentUtils::InputEventOptions(inputEventData));
NS_WARNING_ASSERTION(NS_SUCCEEDED(rvIgnored),
"Failed to dispatch input event");
}
} else {
// Even if our value is not actually changing, apparently we need to mark
// our SelectionProperties dirty to make accessibility tests happy.
// Probably because they depend on the SetSelectionRange() call we make on
// our frame in RestoreSelectionState, but I have no idea why they do.
if (IsSelectionCached()) {
SelectionProperties& props = GetSelectionProperties();
props.SetIsDirty();
}
}
// If we've reached the point where the root node has been created, we
// can assume that it's safe to notify.
ValueWasChanged(!!mBoundFrame);
return true;
}
bool TextControlState::HasNonEmptyValue() {
// If the frame for editor is alive, we can compute it with mTextEditor.
// Otherwise, we need to check cached value via GetValue().
if (mTextEditor && mBoundFrame && mEditorInitialized &&
!(mHandlingState &&
mHandlingState->IsHandling(TextControlAction::CommitComposition))) {
return !mTextEditor->IsEmpty();
}
nsAutoString value;
GetValue(value, true);
return !value.IsEmpty();
}
void TextControlState::InitializeKeyboardEventListeners() {
// register key listeners
EventListenerManager* manager =
mTextCtrlElement->GetOrCreateListenerManager();
if (manager) {
manager->AddEventListenerByType(mTextListener, NS_LITERAL_STRING("keydown"),
TrustedEventsAtSystemGroupBubble());
manager->AddEventListenerByType(mTextListener,
NS_LITERAL_STRING("keypress"),
TrustedEventsAtSystemGroupBubble());
manager->AddEventListenerByType(mTextListener, NS_LITERAL_STRING("keyup"),
TrustedEventsAtSystemGroupBubble());
}
mSelCon->SetScrollableFrame(mBoundFrame->GetScrollTargetFrame());
}
void TextControlState::ValueWasChanged(bool aNotify) {
UpdateOverlayTextVisibility(aNotify);
}
void TextControlState::SetPreviewText(const nsAString& aValue, bool aNotify) {
// If we don't have a preview div, there's nothing to do.
Element* previewDiv = GetPreviewNode();
if (!previewDiv) {
return;
}
nsAutoString previewValue(aValue);
nsContentUtils::RemoveNewlines(previewValue);
MOZ_ASSERT(previewDiv->GetFirstChild(), "preview div has no child");
previewDiv->GetFirstChild()->AsText()->SetText(previewValue, aNotify);
UpdateOverlayTextVisibility(aNotify);
}
void TextControlState::GetPreviewText(nsAString& aValue) {
// If we don't have a preview div, there's nothing to do.
Element* previewDiv = GetPreviewNode();
if (!previewDiv) {
return;
}
MOZ_ASSERT(previewDiv->GetFirstChild(), "preview div has no child");
const nsTextFragment* text = previewDiv->GetFirstChild()->GetText();
aValue.Truncate();
text->AppendTo(aValue);
}
void TextControlState::UpdateOverlayTextVisibility(bool aNotify) {
nsAutoString value, previewValue;
bool valueIsEmpty = !HasNonEmptyValue();
GetPreviewText(previewValue);
mPreviewVisibility = valueIsEmpty && !previewValue.IsEmpty();
mPlaceholderVisibility = valueIsEmpty && previewValue.IsEmpty();
if (mPlaceholderVisibility && !StaticPrefs::dom_placeholder_show_on_focus()) {
mPlaceholderVisibility =
!nsContentUtils::IsFocusedContent(mTextCtrlElement);
}
if (mBoundFrame && aNotify) {
mBoundFrame->InvalidateFrame();
}
}
void TextControlState::HideSelectionIfBlurred() {
MOZ_ASSERT(mSelCon, "Should have a selection controller if we have a frame!");
if (!nsContentUtils::IsFocusedContent(mTextCtrlElement)) {
mSelCon->SetDisplaySelection(nsISelectionController::SELECTION_HIDDEN);
}
}
bool TextControlState::EditorHasComposition() {
return mTextEditor && mTextEditor->IsIMEComposing();
}
} // namespace mozilla