зеркало из https://github.com/mozilla/gecko-dev.git
939 строки
23 KiB
Plaintext
939 строки
23 KiB
Plaintext
/* -*- Mode: IDL; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this file,
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* You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* The origin of this IDL file is
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* https://gpuweb.github.io/gpuweb/
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*/
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typedef long i32;
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typedef unsigned long u32;
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typedef unsigned long long u64;
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dictionary GPUColorDict {
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required double r;
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required double g;
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required double b;
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required double a;
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};
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dictionary GPUOrigin2DDict {
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u32 x = 0;
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u32 y = 0;
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};
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dictionary GPUOrigin3DDict {
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u32 x = 0;
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u32 y = 0;
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u32 z = 0;
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};
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dictionary GPUExtent3DDict {
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required u32 width;
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required u32 height;
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required u32 depth;
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};
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typedef (sequence<double> or GPUColorDict) GPUColor;
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typedef (sequence<u32> or GPUOrigin2DDict) GPUOrigin2D;
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typedef (sequence<u32> or GPUOrigin3DDict) GPUOrigin3D;
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typedef (sequence<u32> or GPUExtent3DDict) GPUExtent3D;
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interface mixin GPUObjectBase {
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attribute DOMString? label;
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};
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dictionary GPUObjectDescriptorBase {
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DOMString? label;
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};
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// ****************************************************************************
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// INITIALIZATION
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// ****************************************************************************
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[
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Pref="dom.webgpu.enable",
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Exposed=Window,
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]
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interface GPU {
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//[Exposed=Window]
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//Promise<GPUAdapter> requestAdapter(optional GPURequestAdapterOptions options = {});
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};
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// Add a "webgpu" member to Navigator/Worker that contains the global instance of a "WebGPU"
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interface mixin GPUProvider {
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[SameObject, Replaceable, Pref="dom.webgpu.enable", Exposed=Window] readonly attribute GPU gpu;
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};
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enum GPUPowerPreference {
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"low-power",
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"high-performance"
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};
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dictionary GPURequestAdapterOptions {
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GPUPowerPreference powerPreference;
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};
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[Pref="dom.webgpu.enable",
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Exposed=Window]
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interface GPUAdapter {
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readonly attribute DOMString name;
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//GPUExtensions getExtensions();
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//readonly attribute GPULimits limits; Don't expose higher limits for now.
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// May reject with DOMException // TODO: DOMException("OperationError")?
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//Promise<GPUDevice> requestDevice(optional GPUDeviceDescriptor descriptor = {});
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};
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GPUAdapter includes GPUObjectBase;
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dictionary GPUExtensions {
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boolean anisotropicFiltering = false;
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};
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dictionary GPULimits {
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u32 maxBindGroups = 4;
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};
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// Device
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[Pref="dom.webgpu.enable",
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Exposed=Window]
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interface GPUDevice {
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//GPUExtensions getExtensions();
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//GPULimits getLimits();
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//readonly attribute GPUAdapter adapter;
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//GPUBuffer createBuffer(GPUBufferDescriptor descriptor);
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//GPUMappedBuffer createBufferMapped(GPUBufferDescriptor descriptor);
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//Promise<GPUMappedBuffer> createBufferMappedAsync(GPUBufferDescriptor descriptor);
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//GPUTexture createTexture(GPUTextureDescriptor descriptor);
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//GPUSampler createSampler(optional GPUSamplerDescriptor descriptor = {});
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//GPUBindGroupLayout createBindGroupLayout(GPUBindGroupLayoutDescriptor descriptor);
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//GPUPipelineLayout createPipelineLayout(GPUPipelineLayoutDescriptor descriptor);
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//GPUBindGroup createBindGroup(GPUBindGroupDescriptor descriptor);
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//GPUShaderModule createShaderModule(GPUShaderModuleDescriptor descriptor);
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//GPUComputePipeline createComputePipeline(GPUComputePipelineDescriptor descriptor);
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//GPURenderPipeline createRenderPipeline(GPURenderPipelineDescriptor descriptor);
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//GPUCommandEncoder createCommandEncoder(optional GPUCommandEncoderDescriptor descriptor = {});
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//GPURenderBundleEncoder createRenderBundleEncoder(GPURenderBundleEncoderDescriptor descriptor);
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//GPUQueue getQueue();
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};
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GPUDevice includes GPUObjectBase;
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dictionary GPUDeviceDescriptor {
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GPUExtensions extensions;
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GPULimits limits;
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// TODO are other things configurable like queues?
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};
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// ****************************************************************************
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// ERROR HANDLING
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// ****************************************************************************
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[Pref="dom.webgpu.enable",
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Exposed=Window]
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interface GPUDeviceLostInfo {
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readonly attribute DOMString message;
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};
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enum GPUErrorFilter {
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"none",
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"out-of-memory",
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"validation"
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};
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[Pref="dom.webgpu.enable",
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Exposed=Window]
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interface GPUOutOfMemoryError {
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//constructor();
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};
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[Pref="dom.webgpu.enable",
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Exposed=Window]
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interface GPUValidationError {
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//constructor(DOMString message);
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//readonly attribute DOMString message;
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};
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typedef (GPUOutOfMemoryError or GPUValidationError) GPUError;
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partial interface GPUDevice {
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//readonly attribute Promise<GPUDeviceLostInfo> lost;
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//void pushErrorScope(GPUErrorFilter filter);
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//Promise<GPUError?> popErrorScope();
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//[Exposed=Window]
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//attribute EventHandler onuncapturederror;
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};
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// ****************************************************************************
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// SHADER RESOURCES (buffer, textures, texture views, samples)
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// ****************************************************************************
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// Buffer
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typedef u32 GPUBufferUsageFlags;
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[Pref="dom.webgpu.enable",
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Exposed=Window]
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interface GPUBufferUsage {
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const u32 NONE = 0x0000;
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const u32 MAP_READ = 0x0001;
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const u32 MAP_WRITE = 0x0002;
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const u32 COPY_SRC = 0x0004;
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const u32 COPY_DST = 0x0008;
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const u32 INDEX = 0x0010;
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const u32 VERTEX = 0x0020;
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const u32 UNIFORM = 0x0040;
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const u32 STORAGE = 0x0080;
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const u32 INDIRECT = 0x0100;
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};
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dictionary GPUBufferDescriptor {
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required u64 size;
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required GPUBufferUsageFlags usage;
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};
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[Pref="dom.webgpu.enable",
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Exposed=Window]
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interface GPUBuffer {
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//Promise<ArrayBuffer> mapReadAsync();
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//Promise<ArrayBuffer> mapWriteAsync();
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//void unmap();
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//void destroy();
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};
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GPUBuffer includes GPUObjectBase;
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typedef sequence<any> GPUMappedBuffer;
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// Texture
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enum GPUTextureDimension {
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"1d",
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"2d",
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"3d",
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};
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enum GPUTextureFormat {
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// 8-bit formats
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"r8unorm",
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"r8snorm",
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"r8uint",
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"r8sint",
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// 16-bit formats
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"r16uint",
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"r16sint",
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"r16float",
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"rg8unorm",
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"rg8snorm",
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"rg8uint",
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"rg8sint",
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// 32-bit formats
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"r32uint",
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"r32sint",
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"r32float",
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"rg16uint",
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"rg16sint",
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"rg16float",
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"rgba8unorm",
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"rgba8unorm-srgb",
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"rgba8snorm",
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"rgba8uint",
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"rgba8sint",
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"bgra8unorm",
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"bgra8unorm-srgb",
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// Packed 32-bit formats
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"rgb10a2unorm",
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"rg11b10float",
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// 64-bit formats
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"rg32uint",
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"rg32sint",
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"rg32float",
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"rgba16uint",
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"rgba16sint",
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"rgba16float",
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// 128-bit formats
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"rgba32uint",
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"rgba32sint",
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"rgba32float",
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// Depth and stencil formats
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"depth32float",
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"depth24plus",
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"depth24plus-stencil8"
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};
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typedef u32 GPUTextureUsageFlags;
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[Pref="dom.webgpu.enable",
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Exposed=Window]
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interface GPUTextureUsage {
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const u32 NONE = 0x00;
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const u32 COPY_SRC = 0x01;
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const u32 COPY_DST = 0x02;
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const u32 SAMPLED = 0x04;
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const u32 STORAGE = 0x08;
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const u32 OUTPUT_ATTACHMENT = 0x10;
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};
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dictionary GPUTextureDescriptor {
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required GPUExtent3D size;
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u32 arrayLayerCount = 1;
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u32 mipLevelCount = 1;
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u32 sampleCount = 1;
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GPUTextureDimension dimension = "2d";
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required GPUTextureFormat format;
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required GPUTextureUsageFlags usage;
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};
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[Pref="dom.webgpu.enable",
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Exposed=Window]
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interface GPUTexture {
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//GPUTextureView createView(GPUTextureViewDescriptor descriptor);
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//void destroy();
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};
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GPUTexture includes GPUObjectBase;
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// Texture view
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enum GPUTextureViewDimension {
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"1d",
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"2d",
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"2d-array",
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"cube",
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"cube-array",
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"3d"
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};
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enum GPUTextureAspect {
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"all",
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"stencil-only",
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"depth-only"
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};
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dictionary GPUTextureViewDescriptor : GPUObjectDescriptorBase {
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required GPUTextureFormat format;
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required GPUTextureViewDimension dimension;
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required GPUTextureAspect aspect;
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u32 baseMipLevel = 0;
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u32 mipLevelCount = 1;
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u32 baseArrayLayer = 0;
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u32 arrayLayerCount = 1;
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};
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[Pref="dom.webgpu.enable",
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Exposed=Window]
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interface GPUTextureView {
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};
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GPUTextureView includes GPUObjectBase;
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// Sampler
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enum GPUAddressMode {
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"clamp-to-edge",
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"repeat",
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"mirror-repeat"
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};
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enum GPUFilterMode {
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"nearest",
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"linear",
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};
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enum GPUCompareFunction {
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"never",
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"less",
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"equal",
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"less-equal",
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"greater",
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"not-equal",
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"greater-equal",
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"always"
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};
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dictionary GPUSamplerDescriptor : GPUObjectDescriptorBase {
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GPUAddressMode addressModeU = "clamp-to-edge";
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GPUAddressMode addressModeV = "clamp-to-edge";
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GPUAddressMode addressModeW = "clamp-to-edge";
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GPUFilterMode magFilter = "nearest";
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GPUFilterMode minFilter = "nearest";
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GPUFilterMode mipmapFilter = "nearest";
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float lodMinClamp = 0;
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float lodMaxClamp = 1000.0; //TODO?
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GPUCompareFunction compare = "never";
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};
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[Pref="dom.webgpu.enable",
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Exposed=Window]
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interface GPUSampler {
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};
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GPUSampler includes GPUObjectBase;
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enum GPUTextureComponentType {
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"float",
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"sint",
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"uint"
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};
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// ****************************************************************************
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// BINDING MODEL (bindgroup layout, bindgroup)
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// ****************************************************************************
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// PipelineLayout
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dictionary GPUPipelineLayoutDescriptor : GPUObjectDescriptorBase {
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required sequence<GPUBindGroupLayout> bindGroupLayouts;
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};
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[Pref="dom.webgpu.enable",
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Exposed=Window]
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interface GPUPipelineLayout {
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};
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GPUPipelineLayout includes GPUObjectBase;
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// BindGroupLayout
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typedef u32 GPUShaderStageFlags;
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[Pref="dom.webgpu.enable",
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Exposed=Window]
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interface GPUShaderStage {
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const u32 NONE = 0;
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const u32 VERTEX = 1;
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const u32 FRAGMENT = 2;
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const u32 COMPUTE = 4;
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};
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enum GPUBindingType {
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"uniform-buffer",
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"storage-buffer",
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"readonly-storage-buffer",
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"sampler",
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"sampled-texture",
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"storage-texture",
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};
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dictionary GPUBindGroupLayoutBinding {
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required u32 binding;
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required GPUShaderStageFlags visibility;
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required GPUBindingType type;
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GPUTextureViewDimension textureDimension = "2d";
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GPUTextureComponentType textureComponentType = "float";
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boolean multisampled = false;
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boolean dynamic = false;
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};
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dictionary GPUBindGroupLayoutDescriptor : GPUObjectDescriptorBase {
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required sequence<GPUBindGroupLayoutBinding> bindings;
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};
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[Pref="dom.webgpu.enable",
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Exposed=Window]
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interface GPUBindGroupLayout {
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};
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GPUBindGroupLayout includes GPUObjectBase;
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// BindGroup
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dictionary GPUBufferBinding {
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required GPUBuffer buffer;
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u64 offset = 0;
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u64 size;
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};
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typedef (GPUSampler or GPUTextureView or GPUBufferBinding) GPUBindingResource;
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dictionary GPUBindGroupBinding {
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required u32 binding;
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required GPUBindingResource resource;
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};
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dictionary GPUBindGroupDescriptor : GPUObjectDescriptorBase {
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required GPUBindGroupLayout layout;
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required sequence<GPUBindGroupBinding> bindings;
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};
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[Pref="dom.webgpu.enable",
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Exposed=Window]
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interface GPUBindGroup {
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};
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GPUBindGroup includes GPUObjectBase;
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// ****************************************************************************
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// PIPELINE CREATION (blend state, DS state, ..., pipelines)
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// ****************************************************************************
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// BlendState
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enum GPUBlendFactor {
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"zero",
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"one",
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"src-color",
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"one-minus-src-color",
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"src-alpha",
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"one-minus-src-alpha",
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"dst-color",
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"one-minus-dst-color",
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"dst-alpha",
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"one-minus-dst-alpha",
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"src-alpha-saturated",
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"blend-color",
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"one-minus-blend-color",
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};
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enum GPUBlendOperation {
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"add",
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"subtract",
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"reverse-subtract",
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"min",
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"max"
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};
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dictionary GPUBlendDescriptor {
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GPUBlendFactor srcFactor = "one";
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GPUBlendFactor dstFactor = "zero";
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GPUBlendOperation operation = "add";
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};
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typedef u32 GPUColorWriteFlags;
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[Pref="dom.webgpu.enable",
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Exposed=Window]
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interface GPUColorWrite {
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const u32 NONE = 0;
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const u32 RED = 1;
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const u32 GREEN = 2;
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const u32 BLUE = 4;
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const u32 ALPHA = 8;
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const u32 ALL = 15;
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};
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dictionary GPUColorStateDescriptor {
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required GPUTextureFormat format;
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GPUBlendDescriptor alpha;
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GPUBlendDescriptor color;
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GPUColorWriteFlags writeMask = 0xF;
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};
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// DepthStencilState
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enum GPUStencilOperation {
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"keep",
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"zero",
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"replace",
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"invert",
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"increment-clamp",
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"decrement-clamp",
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"increment-wrap",
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"decrement-wrap"
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};
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dictionary GPUStencilStateFaceDescriptor {
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GPUCompareFunction compare = "always";
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GPUStencilOperation failOp = "keep";
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GPUStencilOperation depthFailOp = "keep";
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GPUStencilOperation passOp = "keep";
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};
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dictionary GPUDepthStencilStateDescriptor {
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required GPUTextureFormat format;
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boolean depthWriteEnabled = false;
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GPUCompareFunction depthCompare = "always";
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required GPUStencilStateFaceDescriptor stencilFront;
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required GPUStencilStateFaceDescriptor stencilBack;
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u32 stencilReadMask = 0xFFFFFFFF;
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u32 stencilWriteMask = 0xFFFFFFFF;
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};
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// InputState
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enum GPUIndexFormat {
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"uint16",
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"uint32",
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};
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enum GPUVertexFormat {
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"uchar2",
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"uchar4",
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"char2",
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"char4",
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"uchar2norm",
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"uchar4norm",
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"char2norm",
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"char4norm",
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"ushort2",
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"ushort4",
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"short2",
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"short4",
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"ushort2norm",
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"ushort4norm",
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"short2norm",
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"short4norm",
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"half2",
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"half4",
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"float",
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"float2",
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"float3",
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"float4",
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"uint",
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"uint2",
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"uint3",
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"uint4",
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"int",
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"int2",
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"int3",
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"int4",
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};
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enum GPUInputStepMode {
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"vertex",
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"instance",
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};
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dictionary GPUVertexAttributeDescriptor {
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u64 offset = 0;
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required GPUVertexFormat format;
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required u32 shaderLocation;
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};
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dictionary GPUVertexBufferDescriptor {
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required u64 stride;
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GPUInputStepMode stepMode = "vertex";
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required sequence<GPUVertexAttributeDescriptor> attributeSet;
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};
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dictionary GPUVertexInputDescriptor {
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GPUIndexFormat indexFormat = "uint32";
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required sequence<GPUVertexBufferDescriptor?> vertexBuffers;
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};
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// ShaderModule
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typedef (Uint32Array or DOMString) GPUShaderCode;
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dictionary GPUShaderModuleDescriptor : GPUObjectDescriptorBase {
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required GPUShaderCode code;
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};
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[Pref="dom.webgpu.enable",
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Exposed=Window]
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interface GPUShaderModule {
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};
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GPUShaderModule includes GPUObjectBase;
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// Common stuff for ComputePipeline and RenderPipeline
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dictionary GPUPipelineDescriptorBase : GPUObjectDescriptorBase {
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required GPUPipelineLayout layout;
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};
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dictionary GPUProgrammableStageDescriptor {
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required GPUShaderModule module_;
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required DOMString entryPoint;
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};
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// ComputePipeline
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dictionary GPUComputePipelineDescriptor : GPUPipelineDescriptorBase {
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required GPUProgrammableStageDescriptor computeStage;
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};
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[Pref="dom.webgpu.enable",
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Exposed=Window]
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interface GPUComputePipeline {
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};
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GPUComputePipeline includes GPUObjectBase;
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// GPURenderPipeline
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enum GPUPrimitiveTopology {
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"point-list",
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"line-list",
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"line-strip",
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"triangle-list",
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"triangle-strip"
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};
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dictionary GPURasterizationStateDescriptor {
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GPUFrontFace frontFace = "ccw";
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GPUCullMode cullMode = "none";
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i32 depthBias = 0;
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float depthBiasSlopeScale = 0;
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float depthBiasClamp = 0;
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};
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enum GPUFrontFace {
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"ccw",
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"cw"
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};
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enum GPUCullMode {
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"none",
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"front",
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"back"
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};
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dictionary GPURenderPipelineDescriptor : GPUPipelineDescriptorBase {
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required GPUProgrammableStageDescriptor vertexStage;
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GPUProgrammableStageDescriptor fragmentStage;
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required GPUPrimitiveTopology primitiveTopology;
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GPURasterizationStateDescriptor rasterizationState;
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required sequence<GPUColorStateDescriptor> colorStates;
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GPUDepthStencilStateDescriptor depthStencilState;
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required GPUVertexInputDescriptor vertexInput;
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u32 sampleCount = 1;
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u32 sampleMask = 0xFFFFFFFF;
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boolean alphaToCoverageEnabled = false;
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};
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[Pref="dom.webgpu.enable",
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Exposed=Window]
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interface GPURenderPipeline {
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};
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GPURenderPipeline includes GPUObjectBase;
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// ****************************************************************************
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// COMMAND RECORDING (Command buffer and all relevant structures)
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// ****************************************************************************
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enum GPULoadOp {
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"load"
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};
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enum GPUStoreOp {
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"store",
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"clear"
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};
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dictionary GPURenderPassColorAttachmentDescriptor {
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required GPUTextureView attachment;
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GPUTextureView resolveTarget;
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required (GPULoadOp or GPUColor) loadValue;
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required GPUStoreOp storeOp;
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};
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dictionary GPURenderPassDepthStencilAttachmentDescriptor {
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required GPUTextureView attachment;
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required (GPULoadOp or float) depthLoadValue;
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required GPUStoreOp depthStoreOp;
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required (GPULoadOp or u32) stencilLoadValue;
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required GPUStoreOp stencilStoreOp;
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};
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dictionary GPURenderPassDescriptor : GPUObjectDescriptorBase {
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required sequence<GPURenderPassColorAttachmentDescriptor> colorAttachments;
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GPURenderPassDepthStencilAttachmentDescriptor depthStencilAttachment;
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};
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dictionary GPUBufferCopyView {
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required GPUBuffer buffer;
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u64 offset = 0;
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required u32 rowPitch;
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required u32 imageHeight;
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};
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dictionary GPUTextureCopyView {
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required GPUTexture texture;
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u32 mipLevel = 0;
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u32 arrayLayer = 0;
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GPUOrigin3D origin;
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};
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dictionary GPUImageBitmapCopyView {
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//required ImageBitmap imageBitmap; //TODO
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GPUOrigin2D origin;
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};
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dictionary GPUCommandEncoderDescriptor : GPUObjectDescriptorBase {
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};
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[Pref="dom.webgpu.enable",
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Exposed=Window]
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interface GPUCommandEncoder {
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//GPURenderPassEncoder beginRenderPass(GPURenderPassDescriptor descriptor);
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//GPUComputePassEncoder beginComputePass(optional GPUComputePassDescriptor descriptor = {});
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/*
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void copyBufferToBuffer(
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GPUBuffer source,
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u64 sourceOffset,
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GPUBuffer destination,
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u64 destinationOffset,
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u64 size);
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void copyBufferToTexture(
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GPUBufferCopyView source,
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GPUTextureCopyView destination,
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GPUExtent3D copySize);
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void copyTextureToBuffer(
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GPUTextureCopyView source,
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GPUBufferCopyView destination,
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GPUExtent3D copySize);
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void copyTextureToTexture(
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GPUTextureCopyView source,
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GPUTextureCopyView destination,
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GPUExtent3D copySize);
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void copyImageBitmapToTexture(
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GPUImageBitmapCopyView source,
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GPUTextureCopyView destination,
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GPUExtent3D copySize);
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*/
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//void pushDebugGroup(DOMString groupLabel);
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//void popDebugGroup();
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//void insertDebugMarker(DOMString markerLabel);
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//GPUCommandBuffer finish(optional GPUCommandBufferDescriptor descriptor = {});
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};
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GPUCommandEncoder includes GPUObjectBase;
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[Pref="dom.webgpu.enable",
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Exposed=Window]
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interface GPUProgrammablePassEncoder {
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//void setBindGroup(u32 index, GPUBindGroup bindGroup,
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// optional sequence<u64> dynamicOffsets);
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//void pushDebugGroup(DOMString groupLabel);
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//void popDebugGroup();
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//void insertDebugMarker(DOMString markerLabel);
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};
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GPUProgrammablePassEncoder includes GPUObjectBase;
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// Render Pass
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[Pref="dom.webgpu.enable",
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Exposed=Window]
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interface GPURenderEncoderBase : GPUProgrammablePassEncoder {
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//void setPipeline(GPURenderPipeline pipeline);
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//void setIndexBuffer(GPUBuffer buffer, u64 offset);
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//void setVertexBuffers(u32 startSlot,
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// sequence<GPUBuffer> buffers, sequence<u64> offsets);
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//void draw(u32 vertexCount, u32 instanceCount,
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// u32 firstVertex, u32 firstInstance);
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//void drawIndexed(u32 indexCount, u32 instanceCount,
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// u32 firstIndex, i32 baseVertex, u32 firstInstance);
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//void drawIndirect(GPUBuffer indirectBuffer, u64 indirectOffset);
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//void drawIndexedIndirect(GPUBuffer indirectBuffer, u64 indirectOffset);
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};
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[Pref="dom.webgpu.enable",
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Exposed=Window]
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interface GPURenderPassEncoder : GPURenderEncoderBase {
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//void setViewport(float x, float y,
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// float width, float height,
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// float minDepth, float maxDepth);
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//void setScissorRect(u32 x, u32 y, u32 width, u32 height);
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//void setBlendColor(GPUColor color);
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//void setStencilReference(u32 reference);
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//void executeBundles(sequence<GPURenderBundle> bundles);
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//void endPass();
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};
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// Compute Pass
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dictionary GPUComputePassDescriptor : GPUObjectDescriptorBase {
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};
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[Pref="dom.webgpu.enable",
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Exposed=Window]
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interface GPUComputePassEncoder : GPUProgrammablePassEncoder {
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//void setPipeline(GPUComputePipeline pipeline);
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//void dispatch(u32 x, optional u32 y = 1, optional u32 z = 1);
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//void dispatchIndirect(GPUBuffer indirectBuffer, u64 indirectOffset);
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//void endPass();
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};
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// Command Buffer
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dictionary GPUCommandBufferDescriptor : GPUObjectDescriptorBase {
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};
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[Pref="dom.webgpu.enable",
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Exposed=Window]
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interface GPUCommandBuffer {
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};
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GPUCommandBuffer includes GPUObjectBase;
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dictionary GPURenderBundleEncoderDescriptor : GPUObjectDescriptorBase {
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required sequence<GPUTextureFormat> colorFormats;
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GPUTextureFormat depthStencilFormat;
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u32 sampleCount = 1;
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};
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// Render Bundle
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[Pref="dom.webgpu.enable",
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Exposed=Window]
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interface GPURenderBundleEncoder : GPURenderEncoderBase {
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//GPURenderBundle finish(optional GPURenderBundleDescriptor descriptor = {});
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};
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dictionary GPURenderBundleDescriptor : GPUObjectDescriptorBase {
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};
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[Pref="dom.webgpu.enable",
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Exposed=Window]
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interface GPURenderBundle {
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};
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GPURenderBundle includes GPUObjectBase;
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// ****************************************************************************
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// OTHER (Fence, Queue SwapChain, Device)
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// ****************************************************************************
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// Fence
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dictionary GPUFenceDescriptor : GPUObjectDescriptorBase {
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u64 initialValue = 0;
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};
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[Pref="dom.webgpu.enable",
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Exposed=Window]
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interface GPUFence {
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//u64 getCompletedValue();
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//Promise<void> onCompletion(u64 completionValue);
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};
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GPUFence includes GPUObjectBase;
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// Queue
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[Pref="dom.webgpu.enable",
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Exposed=Window]
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interface GPUQueue {
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//void submit(sequence<GPUCommandBuffer> buffers);
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//GPUFence createFence(optional GPUFenceDescriptor descriptor = {});
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//void signal(GPUFence fence, u64 signalValue);
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};
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GPUQueue includes GPUObjectBase;
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[Pref="dom.webgpu.enable",
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Exposed=Window]
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interface GPUSwapChain {
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//GPUTexture getCurrentTexture();
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};
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GPUSwapChain includes GPUObjectBase;
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dictionary GPUSwapChainDescriptor : GPUObjectDescriptorBase {
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required GPUDevice device;
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required GPUTextureFormat format;
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GPUTextureUsageFlags usage = 0x10; // GPUTextureUsage.OUTPUT_ATTACHMENT
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};
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[Pref="dom.webgpu.enable",
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Exposed=Window]
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interface GPUCanvasContext {
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// Calling configureSwapChain a second time invalidates the previous one,
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// and all of the textures it's produced.
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//GPUSwapChain configureSwapChain(GPUSwapChainDescriptor descriptor);
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//Promise<GPUTextureFormat> getSwapChainPreferredFormat(GPUDevice device);
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};
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