зеркало из https://github.com/mozilla/gecko-dev.git
404 строки
14 KiB
C++
404 строки
14 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef MOZILLA_GFX_POINT_H_
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#define MOZILLA_GFX_POINT_H_
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#include "mozilla/Attributes.h"
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#include "Types.h"
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#include "Coord.h"
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#include "BaseCoord.h"
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#include "BasePoint.h"
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#include "BasePoint3D.h"
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#include "BasePoint4D.h"
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#include "BaseSize.h"
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#include "mozilla/Maybe.h"
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#include "mozilla/gfx/NumericTools.h"
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#include <cmath>
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#include <type_traits>
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namespace mozilla {
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template <typename>
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struct IsPixel;
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template <>
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struct IsPixel<gfx::UnknownUnits> : std::true_type {};
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namespace gfx {
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/// Use this for parameters of functions to allow implicit conversions to
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/// integer types but not floating point types.
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/// We use this wrapper to prevent IntSize and IntPoint's constructors to
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/// take foating point values as parameters, and not require their constructors
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/// to have implementations for each permutation of integer types.
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template <typename T>
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struct IntParam {
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constexpr MOZ_IMPLICIT IntParam(char val) : value(val) {}
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constexpr MOZ_IMPLICIT IntParam(unsigned char val) : value(val) {}
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constexpr MOZ_IMPLICIT IntParam(short val) : value(val) {}
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constexpr MOZ_IMPLICIT IntParam(unsigned short val) : value(val) {}
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constexpr MOZ_IMPLICIT IntParam(int val) : value(val) {}
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constexpr MOZ_IMPLICIT IntParam(unsigned int val) : value(val) {}
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constexpr MOZ_IMPLICIT IntParam(long val) : value(val) {}
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constexpr MOZ_IMPLICIT IntParam(unsigned long val) : value(val) {}
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constexpr MOZ_IMPLICIT IntParam(long long val) : value(val) {}
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constexpr MOZ_IMPLICIT IntParam(unsigned long long val) : value(val) {}
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template <typename Unit>
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constexpr MOZ_IMPLICIT IntParam(IntCoordTyped<Unit> val) : value(val) {}
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// Disable the evil ones!
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MOZ_IMPLICIT IntParam(float val) = delete;
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MOZ_IMPLICIT IntParam(double val) = delete;
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T value;
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};
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template <class Units, class>
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struct PointTyped;
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template <class Units, class>
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struct SizeTyped;
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template <class Units>
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struct MOZ_EMPTY_BASES IntPointTyped
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: public BasePoint<int32_t, IntPointTyped<Units>, IntCoordTyped<Units> >,
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public Units {
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static_assert(IsPixel<Units>::value,
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"'Units' must be a coordinate system tag");
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typedef IntParam<int32_t> ToInt;
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typedef IntCoordTyped<Units> Coord;
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typedef BasePoint<int32_t, IntPointTyped<Units>, IntCoordTyped<Units> > Super;
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constexpr IntPointTyped() : Super() {
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static_assert(sizeof(IntPointTyped) == sizeof(int32_t) * 2,
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"Would be unfortunate otherwise!");
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}
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constexpr IntPointTyped(ToInt aX, ToInt aY)
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: Super(Coord(aX.value), Coord(aY.value)) {}
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static IntPointTyped Round(float aX, float aY) {
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return IntPointTyped(int32_t(floorf(aX + 0.5f)),
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int32_t(floorf(aY + 0.5f)));
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}
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static IntPointTyped Ceil(float aX, float aY) {
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return IntPointTyped(int32_t(ceilf(aX)), int32_t(ceilf(aY)));
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}
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static IntPointTyped Floor(float aX, float aY) {
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return IntPointTyped(int32_t(floorf(aX)), int32_t(floorf(aY)));
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}
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static IntPointTyped Truncate(float aX, float aY) {
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return IntPointTyped(int32_t(aX), int32_t(aY));
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}
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static IntPointTyped Round(const PointTyped<Units, float>& aPoint);
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static IntPointTyped Ceil(const PointTyped<Units, float>& aPoint);
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static IntPointTyped Floor(const PointTyped<Units, float>& aPoint);
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static IntPointTyped Truncate(const PointTyped<Units, float>& aPoint);
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// XXX When all of the code is ported, the following functions to convert to
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// and from unknown types should be removed.
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static IntPointTyped FromUnknownPoint(
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const IntPointTyped<UnknownUnits>& aPoint) {
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return IntPointTyped<Units>(aPoint.x, aPoint.y);
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}
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IntPointTyped<UnknownUnits> ToUnknownPoint() const {
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return IntPointTyped<UnknownUnits>(this->x, this->y);
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}
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IntPointTyped RoundedToMultiple(int32_t aMultiplier) const {
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return {RoundToMultiple(this->x, aMultiplier),
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RoundToMultiple(this->y, aMultiplier)};
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}
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};
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typedef IntPointTyped<UnknownUnits> IntPoint;
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template <class Units, class F = Float>
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struct MOZ_EMPTY_BASES PointTyped
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: public BasePoint<F, PointTyped<Units, F>, CoordTyped<Units, F> >,
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public Units {
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static_assert(IsPixel<Units>::value,
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"'Units' must be a coordinate system tag");
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typedef CoordTyped<Units, F> Coord;
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typedef BasePoint<F, PointTyped<Units, F>, CoordTyped<Units, F> > Super;
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constexpr PointTyped() : Super() {
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static_assert(sizeof(PointTyped) == sizeof(F) * 2,
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"Would be unfortunate otherwise!");
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}
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constexpr PointTyped(F aX, F aY) : Super(Coord(aX), Coord(aY)) {}
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// The mixed-type constructors (Float, Coord) and (Coord, Float) are needed to
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// avoid ambiguities because Coord is implicitly convertible to Float.
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constexpr PointTyped(F aX, Coord aY) : Super(Coord(aX), aY) {}
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constexpr PointTyped(Coord aX, F aY) : Super(aX, Coord(aY)) {}
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constexpr PointTyped(Coord aX, Coord aY) : Super(aX.value, aY.value) {}
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constexpr MOZ_IMPLICIT PointTyped(const IntPointTyped<Units>& point)
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: Super(F(point.x), F(point.y)) {}
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bool WithinEpsilonOf(const PointTyped<Units, F>& aPoint, F aEpsilon) const {
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return fabs(aPoint.x - this->x) < aEpsilon &&
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fabs(aPoint.y - this->y) < aEpsilon;
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}
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// XXX When all of the code is ported, the following functions to convert to
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// and from unknown types should be removed.
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static PointTyped<Units, F> FromUnknownPoint(
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const PointTyped<UnknownUnits, F>& aPoint) {
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return PointTyped<Units, F>(aPoint.x, aPoint.y);
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}
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PointTyped<UnknownUnits, F> ToUnknownPoint() const {
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return PointTyped<UnknownUnits, F>(this->x, this->y);
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}
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};
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typedef PointTyped<UnknownUnits> Point;
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typedef PointTyped<UnknownUnits, double> PointDouble;
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template <class Units>
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IntPointTyped<Units> RoundedToInt(const PointTyped<Units>& aPoint) {
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return IntPointTyped<Units>::Round(aPoint.x, aPoint.y);
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}
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template <class Units>
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IntPointTyped<Units> TruncatedToInt(const PointTyped<Units>& aPoint) {
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return IntPointTyped<Units>::Truncate(aPoint.x, aPoint.y);
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}
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template <class Units, class F = Float>
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struct Point3DTyped : public BasePoint3D<F, Point3DTyped<Units, F> > {
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static_assert(IsPixel<Units>::value,
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"'Units' must be a coordinate system tag");
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typedef BasePoint3D<F, Point3DTyped<Units, F> > Super;
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Point3DTyped() : Super() {
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static_assert(sizeof(Point3DTyped) == sizeof(F) * 3,
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"Would be unfortunate otherwise!");
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}
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Point3DTyped(F aX, F aY, F aZ) : Super(aX, aY, aZ) {}
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// XXX When all of the code is ported, the following functions to convert to
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// and from unknown types should be removed.
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static Point3DTyped<Units, F> FromUnknownPoint(
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const Point3DTyped<UnknownUnits, F>& aPoint) {
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return Point3DTyped<Units, F>(aPoint.x, aPoint.y, aPoint.z);
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}
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Point3DTyped<UnknownUnits, F> ToUnknownPoint() const {
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return Point3DTyped<UnknownUnits, F>(this->x, this->y, this->z);
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}
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};
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typedef Point3DTyped<UnknownUnits> Point3D;
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typedef Point3DTyped<UnknownUnits, double> PointDouble3D;
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template <typename Units>
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IntPointTyped<Units> IntPointTyped<Units>::Round(
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const PointTyped<Units, float>& aPoint) {
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return IntPointTyped::Round(aPoint.x, aPoint.y);
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}
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template <typename Units>
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IntPointTyped<Units> IntPointTyped<Units>::Ceil(
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const PointTyped<Units, float>& aPoint) {
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return IntPointTyped::Ceil(aPoint.x, aPoint.y);
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}
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template <typename Units>
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IntPointTyped<Units> IntPointTyped<Units>::Floor(
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const PointTyped<Units, float>& aPoint) {
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return IntPointTyped::Floor(aPoint.x, aPoint.y);
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}
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template <typename Units>
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IntPointTyped<Units> IntPointTyped<Units>::Truncate(
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const PointTyped<Units, float>& aPoint) {
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return IntPointTyped::Truncate(aPoint.x, aPoint.y);
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}
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template <class Units, class F = Float>
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struct Point4DTyped : public BasePoint4D<F, Point4DTyped<Units, F> > {
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static_assert(IsPixel<Units>::value,
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"'Units' must be a coordinate system tag");
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typedef BasePoint4D<F, Point4DTyped<Units, F> > Super;
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Point4DTyped() : Super() {
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static_assert(sizeof(Point4DTyped) == sizeof(F) * 4,
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"Would be unfortunate otherwise!");
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}
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Point4DTyped(F aX, F aY, F aZ, F aW) : Super(aX, aY, aZ, aW) {}
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explicit Point4DTyped(const Point3DTyped<Units, F>& aPoint)
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: Super(aPoint.x, aPoint.y, aPoint.z, 1) {}
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// XXX When all of the code is ported, the following functions to convert to
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// and from unknown types should be removed.
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static Point4DTyped<Units, F> FromUnknownPoint(
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const Point4DTyped<UnknownUnits, F>& aPoint) {
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return Point4DTyped<Units, F>(aPoint.x, aPoint.y, aPoint.z, aPoint.w);
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}
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Point4DTyped<UnknownUnits, F> ToUnknownPoint() const {
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return Point4DTyped<UnknownUnits, F>(this->x, this->y, this->z, this->w);
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}
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PointTyped<Units, F> As2DPoint() const {
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return PointTyped<Units, F>(this->x / this->w, this->y / this->w);
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}
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Point3DTyped<Units, F> As3DPoint() const {
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return Point3DTyped<Units, F>(this->x / this->w, this->y / this->w,
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this->z / this->w);
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}
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};
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typedef Point4DTyped<UnknownUnits> Point4D;
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typedef Point4DTyped<UnknownUnits, double> PointDouble4D;
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template <class Units>
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struct MOZ_EMPTY_BASES IntSizeTyped
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: public BaseSize<int32_t, IntSizeTyped<Units> >,
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public Units {
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static_assert(IsPixel<Units>::value,
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"'Units' must be a coordinate system tag");
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typedef IntParam<int32_t> ToInt;
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typedef BaseSize<int32_t, IntSizeTyped<Units> > Super;
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constexpr IntSizeTyped() : Super() {
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static_assert(sizeof(IntSizeTyped) == sizeof(int32_t) * 2,
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"Would be unfortunate otherwise!");
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}
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constexpr IntSizeTyped(ToInt aWidth, ToInt aHeight)
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: Super(aWidth.value, aHeight.value) {}
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static IntSizeTyped Round(float aWidth, float aHeight) {
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return IntSizeTyped(int32_t(floorf(aWidth + 0.5)),
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int32_t(floorf(aHeight + 0.5)));
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}
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static IntSizeTyped Truncate(float aWidth, float aHeight) {
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return IntSizeTyped(int32_t(aWidth), int32_t(aHeight));
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}
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static IntSizeTyped Ceil(float aWidth, float aHeight) {
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return IntSizeTyped(int32_t(ceil(aWidth)), int32_t(ceil(aHeight)));
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}
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static IntSizeTyped Floor(float aWidth, float aHeight) {
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return IntSizeTyped(int32_t(floorf(aWidth)), int32_t(floorf(aHeight)));
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}
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static IntSizeTyped Round(const SizeTyped<Units, float>& aSize);
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static IntSizeTyped Ceil(const SizeTyped<Units, float>& aSize);
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static IntSizeTyped Floor(const SizeTyped<Units, float>& aSize);
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static IntSizeTyped Truncate(const SizeTyped<Units, float>& aSize);
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IntSizeTyped TruncatedToMultiple(int32_t aMultiplier) const {
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if (aMultiplier == 1) {
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return *this;
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}
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return {RoundDownToMultiple(this->width, aMultiplier),
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RoundDownToMultiple(this->height, aMultiplier)};
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}
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IntSizeTyped CeiledToMultiple(int32_t aMultiplier) const {
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if (aMultiplier == 1) {
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return *this;
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}
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return {RoundUpToMultiple(this->width, aMultiplier),
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RoundUpToMultiple(this->height, aMultiplier)};
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}
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// XXX When all of the code is ported, the following functions to convert to
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// and from unknown types should be removed.
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static IntSizeTyped FromUnknownSize(const IntSizeTyped<UnknownUnits>& aSize) {
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return IntSizeTyped(aSize.width, aSize.height);
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}
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IntSizeTyped<UnknownUnits> ToUnknownSize() const {
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return IntSizeTyped<UnknownUnits>(this->width, this->height);
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}
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};
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typedef IntSizeTyped<UnknownUnits> IntSize;
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typedef Maybe<IntSize> MaybeIntSize;
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template <class Units, class F = Float>
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struct MOZ_EMPTY_BASES SizeTyped : public BaseSize<F, SizeTyped<Units, F> >,
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public Units {
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static_assert(IsPixel<Units>::value,
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"'Units' must be a coordinate system tag");
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typedef BaseSize<F, SizeTyped<Units, F> > Super;
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constexpr SizeTyped() : Super() {
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static_assert(sizeof(SizeTyped) == sizeof(F) * 2,
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"Would be unfortunate otherwise!");
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}
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constexpr SizeTyped(F aWidth, F aHeight) : Super(aWidth, aHeight) {}
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explicit SizeTyped(const IntSizeTyped<Units>& size)
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: Super(F(size.width), F(size.height)) {}
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// XXX When all of the code is ported, the following functions to convert to
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// and from unknown types should be removed.
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static SizeTyped<Units, F> FromUnknownSize(
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const SizeTyped<UnknownUnits, F>& aSize) {
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return SizeTyped<Units, F>(aSize.width, aSize.height);
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}
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SizeTyped<UnknownUnits, F> ToUnknownSize() const {
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return SizeTyped<UnknownUnits, F>(this->width, this->height);
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}
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};
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typedef SizeTyped<UnknownUnits> Size;
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typedef SizeTyped<UnknownUnits, double> SizeDouble;
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template <class Units>
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IntSizeTyped<Units> RoundedToInt(const SizeTyped<Units>& aSize) {
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return IntSizeTyped<Units>(int32_t(floorf(aSize.width + 0.5f)),
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int32_t(floorf(aSize.height + 0.5f)));
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}
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template <typename Units>
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IntSizeTyped<Units> IntSizeTyped<Units>::Round(
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const SizeTyped<Units, float>& aSize) {
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return IntSizeTyped::Round(aSize.width, aSize.height);
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}
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template <typename Units>
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IntSizeTyped<Units> IntSizeTyped<Units>::Ceil(
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const SizeTyped<Units, float>& aSize) {
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return IntSizeTyped::Ceil(aSize.width, aSize.height);
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}
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template <typename Units>
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IntSizeTyped<Units> IntSizeTyped<Units>::Floor(
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const SizeTyped<Units, float>& aSize) {
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return IntSizeTyped::Floor(aSize.width, aSize.height);
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}
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template <typename Units>
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IntSizeTyped<Units> IntSizeTyped<Units>::Truncate(
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const SizeTyped<Units, float>& aSize) {
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return IntSizeTyped::Truncate(aSize.width, aSize.height);
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}
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} // namespace gfx
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} // namespace mozilla
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#endif /* MOZILLA_GFX_POINT_H_ */
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