зеркало из https://github.com/mozilla/gecko-dev.git
3926 строки
132 KiB
C++
3926 строки
132 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim:set ts=2 sw=2 sts=2 et cindent: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include <algorithm>
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#include <stdint.h>
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#include <utility>
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#include "mediasink/AudioSink.h"
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#include "mediasink/AudioSinkWrapper.h"
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#include "mediasink/DecodedStream.h"
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#include "mediasink/OutputStreamManager.h"
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#include "mediasink/VideoSink.h"
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#include "mozilla/Logging.h"
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#include "mozilla/MathAlgorithms.h"
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#include "mozilla/NotNull.h"
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#include "mozilla/SharedThreadPool.h"
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#include "mozilla/Sprintf.h"
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#include "mozilla/StaticPrefs_media.h"
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#include "mozilla/Telemetry.h"
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#include "mozilla/TaskQueue.h"
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#include "mozilla/Tuple.h"
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#include "nsIMemoryReporter.h"
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#include "nsPrintfCString.h"
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#include "nsTArray.h"
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#include "DOMMediaStream.h"
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#include "ImageContainer.h"
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#include "MediaDecoder.h"
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#include "MediaDecoderStateMachine.h"
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#include "MediaShutdownManager.h"
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#include "MediaTimer.h"
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#include "ReaderProxy.h"
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#include "TimeUnits.h"
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#include "VideoUtils.h"
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namespace mozilla {
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using namespace mozilla::media;
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#define NS_DispatchToMainThread(...) \
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CompileError_UseAbstractThreadDispatchInstead
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// avoid redefined macro in unified build
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#undef FMT
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#undef LOG
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#undef LOGV
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#undef LOGW
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#undef LOGE
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#undef SFMT
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#undef SLOG
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#undef SLOGW
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#undef SLOGE
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#define FMT(x, ...) "Decoder=%p " x, mDecoderID, ##__VA_ARGS__
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#define LOG(x, ...) \
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DDMOZ_LOG(gMediaDecoderLog, LogLevel::Debug, "Decoder=%p " x, mDecoderID, \
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##__VA_ARGS__)
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#define LOGV(x, ...) \
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DDMOZ_LOG(gMediaDecoderLog, LogLevel::Verbose, "Decoder=%p " x, mDecoderID, \
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##__VA_ARGS__)
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#define LOGW(x, ...) NS_WARNING(nsPrintfCString(FMT(x, ##__VA_ARGS__)).get())
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#define LOGE(x, ...) \
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NS_DebugBreak(NS_DEBUG_WARNING, \
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nsPrintfCString(FMT(x, ##__VA_ARGS__)).get(), nullptr, \
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__FILE__, __LINE__)
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// Used by StateObject and its sub-classes
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#define SFMT(x, ...) \
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"Decoder=%p state=%s " x, mMaster->mDecoderID, ToStateStr(GetState()), \
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##__VA_ARGS__
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#define SLOG(x, ...) \
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DDMOZ_LOGEX(mMaster, gMediaDecoderLog, LogLevel::Debug, "state=%s " x, \
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ToStateStr(GetState()), ##__VA_ARGS__)
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#define SLOGW(x, ...) NS_WARNING(nsPrintfCString(SFMT(x, ##__VA_ARGS__)).get())
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#define SLOGE(x, ...) \
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NS_DebugBreak(NS_DEBUG_WARNING, \
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nsPrintfCString(SFMT(x, ##__VA_ARGS__)).get(), nullptr, \
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__FILE__, __LINE__)
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// Certain constants get stored as member variables and then adjusted by various
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// scale factors on a per-decoder basis. We want to make sure to avoid using
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// these constants directly, so we put them in a namespace.
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namespace detail {
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// Resume a suspended video decoder to the current playback position plus this
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// time premium for compensating the seeking delay.
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static constexpr auto RESUME_VIDEO_PREMIUM = TimeUnit::FromMicroseconds(125000);
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static const int64_t AMPLE_AUDIO_USECS = 2000000;
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// If more than this much decoded audio is queued, we'll hold off
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// decoding more audio.
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static constexpr auto AMPLE_AUDIO_THRESHOLD =
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TimeUnit::FromMicroseconds(AMPLE_AUDIO_USECS);
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} // namespace detail
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// If we have fewer than LOW_VIDEO_FRAMES decoded frames, and
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// we're not "prerolling video", we'll skip the video up to the next keyframe
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// which is at or after the current playback position.
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static const uint32_t LOW_VIDEO_FRAMES = 2;
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// Arbitrary "frame duration" when playing only audio.
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static const int AUDIO_DURATION_USECS = 40000;
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namespace detail {
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// If we have less than this much buffered data available, we'll consider
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// ourselves to be running low on buffered data. We determine how much
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// buffered data we have remaining using the reader's GetBuffered()
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// implementation.
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static const int64_t LOW_BUFFER_THRESHOLD_USECS = 5000000;
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static constexpr auto LOW_BUFFER_THRESHOLD =
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TimeUnit::FromMicroseconds(LOW_BUFFER_THRESHOLD_USECS);
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// LOW_BUFFER_THRESHOLD_USECS needs to be greater than AMPLE_AUDIO_USECS,
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// otherwise the skip-to-keyframe logic can activate when we're running low on
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// data.
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static_assert(LOW_BUFFER_THRESHOLD_USECS > AMPLE_AUDIO_USECS,
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"LOW_BUFFER_THRESHOLD_USECS is too small");
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} // namespace detail
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// Amount of excess data to add in to the "should we buffer" calculation.
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static constexpr auto EXHAUSTED_DATA_MARGIN =
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TimeUnit::FromMicroseconds(100000);
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static const uint32_t MIN_VIDEO_QUEUE_SIZE = 3;
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static const uint32_t MAX_VIDEO_QUEUE_SIZE = 10;
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#ifdef MOZ_APPLEMEDIA
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static const uint32_t HW_VIDEO_QUEUE_SIZE = 10;
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#else
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static const uint32_t HW_VIDEO_QUEUE_SIZE = 3;
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#endif
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static const uint32_t VIDEO_QUEUE_SEND_TO_COMPOSITOR_SIZE = 9999;
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static uint32_t sVideoQueueDefaultSize = MAX_VIDEO_QUEUE_SIZE;
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static uint32_t sVideoQueueHWAccelSize = HW_VIDEO_QUEUE_SIZE;
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static uint32_t sVideoQueueSendToCompositorSize =
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VIDEO_QUEUE_SEND_TO_COMPOSITOR_SIZE;
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static void InitVideoQueuePrefs() {
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MOZ_ASSERT(NS_IsMainThread());
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static bool sPrefInit = false;
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if (!sPrefInit) {
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sPrefInit = true;
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sVideoQueueDefaultSize = Preferences::GetUint(
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"media.video-queue.default-size", MAX_VIDEO_QUEUE_SIZE);
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sVideoQueueHWAccelSize = Preferences::GetUint(
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"media.video-queue.hw-accel-size", HW_VIDEO_QUEUE_SIZE);
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sVideoQueueSendToCompositorSize =
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Preferences::GetUint("media.video-queue.send-to-compositor-size",
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VIDEO_QUEUE_SEND_TO_COMPOSITOR_SIZE);
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}
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}
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template <typename Type, typename Function>
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static void DiscardFramesFromTail(MediaQueue<Type>& aQueue,
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const Function&& aTest) {
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while (aQueue.GetSize()) {
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if (aTest(aQueue.PeekBack()->mTime.ToMicroseconds())) {
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RefPtr<Type> releaseMe = aQueue.PopBack();
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continue;
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}
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break;
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}
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}
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// Delay, in milliseconds, that tabs needs to be in background before video
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// decoding is suspended.
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static TimeDuration SuspendBackgroundVideoDelay() {
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return TimeDuration::FromMilliseconds(
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StaticPrefs::media_suspend_bkgnd_video_delay_ms());
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}
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class MediaDecoderStateMachine::StateObject {
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public:
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virtual ~StateObject() {}
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virtual void Exit() {} // Exit action.
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virtual void Step() {} // Perform a 'cycle' of this state object.
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virtual State GetState() const = 0;
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// Event handlers for various events.
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virtual void HandleAudioCaptured() {}
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virtual void HandleAudioDecoded(AudioData* aAudio) {
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Crash("Unexpected event!", __func__);
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}
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virtual void HandleVideoDecoded(VideoData* aVideo, TimeStamp aDecodeStart) {
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Crash("Unexpected event!", __func__);
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}
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virtual void HandleAudioWaited(MediaData::Type aType) {
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Crash("Unexpected event!", __func__);
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}
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virtual void HandleVideoWaited(MediaData::Type aType) {
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Crash("Unexpected event!", __func__);
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}
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virtual void HandleWaitingForAudio() { Crash("Unexpected event!", __func__); }
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virtual void HandleAudioCanceled() { Crash("Unexpected event!", __func__); }
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virtual void HandleEndOfAudio() { Crash("Unexpected event!", __func__); }
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virtual void HandleWaitingForVideo() { Crash("Unexpected event!", __func__); }
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virtual void HandleVideoCanceled() { Crash("Unexpected event!", __func__); }
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virtual void HandleEndOfVideo() { Crash("Unexpected event!", __func__); }
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virtual RefPtr<MediaDecoder::SeekPromise> HandleSeek(SeekTarget aTarget);
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virtual RefPtr<ShutdownPromise> HandleShutdown();
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virtual void HandleVideoSuspendTimeout() = 0;
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virtual void HandleResumeVideoDecoding(const TimeUnit& aTarget);
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virtual void HandlePlayStateChanged(MediaDecoder::PlayState aPlayState) {}
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virtual void GetDebugInfo(
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MediaDecoderStateMachineDecodingStateDebugInfo& aInfo) {}
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virtual void HandleLoopingChanged() {}
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private:
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template <class S, typename R, typename... As>
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auto ReturnTypeHelper(R (S::*)(As...)) -> R;
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void Crash(const char* aReason, const char* aSite) {
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char buf[1024];
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SprintfLiteral(buf, "%s state=%s callsite=%s", aReason,
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ToStateStr(GetState()), aSite);
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MOZ_ReportAssertionFailure(buf, __FILE__, __LINE__);
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MOZ_CRASH();
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}
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protected:
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enum class EventVisibility : int8_t { Observable, Suppressed };
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using Master = MediaDecoderStateMachine;
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explicit StateObject(Master* aPtr) : mMaster(aPtr) {}
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TaskQueue* OwnerThread() const { return mMaster->mTaskQueue; }
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ReaderProxy* Reader() const { return mMaster->mReader; }
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const MediaInfo& Info() const { return mMaster->Info(); }
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MediaQueue<AudioData>& AudioQueue() const { return mMaster->mAudioQueue; }
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MediaQueue<VideoData>& VideoQueue() const { return mMaster->mVideoQueue; }
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template <class S, typename... Args, size_t... Indexes>
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auto CallEnterMemberFunction(S* aS, Tuple<Args...>& aTuple,
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std::index_sequence<Indexes...>)
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-> decltype(ReturnTypeHelper(&S::Enter)) {
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return aS->Enter(std::move(Get<Indexes>(aTuple))...);
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}
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// Note this function will delete the current state object.
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// Don't access members to avoid UAF after this call.
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template <class S, typename... Ts>
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auto SetState(Ts&&... aArgs) -> decltype(ReturnTypeHelper(&S::Enter)) {
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// |aArgs| must be passed by reference to avoid passing MOZ_NON_PARAM class
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// SeekJob by value. See bug 1287006 and bug 1338374. But we still *must*
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// copy the parameters, because |Exit()| can modify them. See bug 1312321.
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// So we 1) pass the parameters by reference, but then 2) immediately copy
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// them into a Tuple to be safe against modification, and finally 3) move
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// the elements of the Tuple into the final function call.
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auto copiedArgs = MakeTuple(std::forward<Ts>(aArgs)...);
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// Copy mMaster which will reset to null.
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auto master = mMaster;
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auto* s = new S(master);
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MOZ_ASSERT(GetState() != s->GetState() ||
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GetState() == DECODER_STATE_SEEKING);
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SLOG("change state to: %s", ToStateStr(s->GetState()));
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Exit();
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// Delete the old state asynchronously to avoid UAF if the caller tries to
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// access its members after SetState() returns.
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master->OwnerThread()->DispatchDirectTask(
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NS_NewRunnableFunction("MDSM::StateObject::DeleteOldState",
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[toDelete = std::move(master->mStateObj)]() {}));
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// Also reset mMaster to catch potentail UAF.
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mMaster = nullptr;
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master->mStateObj.reset(s);
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return CallEnterMemberFunction(s, copiedArgs,
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std::index_sequence_for<Ts...>{});
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}
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RefPtr<MediaDecoder::SeekPromise> SetSeekingState(
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SeekJob&& aSeekJob, EventVisibility aVisibility);
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void SetDecodingState();
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// Take a raw pointer in order not to change the life cycle of MDSM.
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// It is guaranteed to be valid by MDSM.
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Master* mMaster;
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};
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/**
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* Purpose: decode metadata like duration and dimensions of the media resource.
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*
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* Transition to other states when decoding metadata is done:
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* SHUTDOWN if failing to decode metadata.
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* DECODING_FIRSTFRAME otherwise.
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*/
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class MediaDecoderStateMachine::DecodeMetadataState
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: public MediaDecoderStateMachine::StateObject {
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public:
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explicit DecodeMetadataState(Master* aPtr) : StateObject(aPtr) {}
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void Enter() {
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MOZ_ASSERT(!mMaster->mVideoDecodeSuspended);
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MOZ_ASSERT(!mMetadataRequest.Exists());
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SLOG("Dispatching AsyncReadMetadata");
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// We disconnect mMetadataRequest in Exit() so it is fine to capture
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// a raw pointer here.
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Reader()
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->ReadMetadata()
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->Then(
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OwnerThread(), __func__,
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[this](MetadataHolder&& aMetadata) {
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OnMetadataRead(std::move(aMetadata));
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},
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[this](const MediaResult& aError) { OnMetadataNotRead(aError); })
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->Track(mMetadataRequest);
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}
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void Exit() override { mMetadataRequest.DisconnectIfExists(); }
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State GetState() const override { return DECODER_STATE_DECODING_METADATA; }
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RefPtr<MediaDecoder::SeekPromise> HandleSeek(SeekTarget aTarget) override {
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MOZ_DIAGNOSTIC_ASSERT(false, "Can't seek while decoding metadata.");
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return MediaDecoder::SeekPromise::CreateAndReject(true, __func__);
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}
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void HandleVideoSuspendTimeout() override {
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// Do nothing since no decoders are created yet.
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}
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void HandleResumeVideoDecoding(const TimeUnit&) override {
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// We never suspend video decoding in this state.
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MOZ_ASSERT(false, "Shouldn't have suspended video decoding.");
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}
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private:
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void OnMetadataRead(MetadataHolder&& aMetadata);
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void OnMetadataNotRead(const MediaResult& aError) {
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mMetadataRequest.Complete();
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SLOGE("Decode metadata failed, shutting down decoder");
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mMaster->DecodeError(aError);
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}
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MozPromiseRequestHolder<MediaFormatReader::MetadataPromise> mMetadataRequest;
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};
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/**
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* Purpose: release decoder resources to save memory and hardware resources.
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*
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* Transition to:
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* SEEKING if any seek request or play state changes to PLAYING.
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*/
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class MediaDecoderStateMachine::DormantState
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: public MediaDecoderStateMachine::StateObject {
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public:
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explicit DormantState(Master* aPtr) : StateObject(aPtr) {}
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void Enter() {
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if (mMaster->IsPlaying()) {
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mMaster->StopPlayback();
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}
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// Calculate the position to seek to when exiting dormant.
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auto t = mMaster->mMediaSink->IsStarted() ? mMaster->GetClock()
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: mMaster->GetMediaTime();
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mMaster->AdjustByLooping(t);
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mPendingSeek.mTarget.emplace(t, SeekTarget::Accurate);
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// SeekJob asserts |mTarget.IsValid() == !mPromise.IsEmpty()| so we
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// need to create the promise even it is not used at all.
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// The promise may be used when coming out of DormantState into
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// SeekingState.
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RefPtr<MediaDecoder::SeekPromise> x =
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mPendingSeek.mPromise.Ensure(__func__);
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// No need to call ResetDecode() and StopMediaSink() here.
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// We will do them during seeking when exiting dormant.
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// Ignore WAIT_FOR_DATA since we won't decode in dormant.
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mMaster->mAudioWaitRequest.DisconnectIfExists();
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mMaster->mVideoWaitRequest.DisconnectIfExists();
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MaybeReleaseResources();
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}
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void Exit() override {
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// mPendingSeek is either moved when exiting dormant or
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// should be rejected here before transition to SHUTDOWN.
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mPendingSeek.RejectIfExists(__func__);
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}
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State GetState() const override { return DECODER_STATE_DORMANT; }
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RefPtr<MediaDecoder::SeekPromise> HandleSeek(SeekTarget aTarget) override;
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void HandleVideoSuspendTimeout() override {
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// Do nothing since we've released decoders in Enter().
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}
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void HandleResumeVideoDecoding(const TimeUnit&) override {
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// Do nothing since we won't resume decoding until exiting dormant.
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}
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void HandlePlayStateChanged(MediaDecoder::PlayState aPlayState) override;
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void HandleAudioDecoded(AudioData*) override { MaybeReleaseResources(); }
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void HandleVideoDecoded(VideoData*, TimeStamp) override {
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MaybeReleaseResources();
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}
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void HandleWaitingForAudio() override { MaybeReleaseResources(); }
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void HandleWaitingForVideo() override { MaybeReleaseResources(); }
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void HandleAudioCanceled() override { MaybeReleaseResources(); }
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void HandleVideoCanceled() override { MaybeReleaseResources(); }
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void HandleEndOfAudio() override { MaybeReleaseResources(); }
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void HandleEndOfVideo() override { MaybeReleaseResources(); }
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private:
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void MaybeReleaseResources() {
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if (!mMaster->mAudioDataRequest.Exists() &&
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!mMaster->mVideoDataRequest.Exists()) {
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// Release decoders only when they are idle. Otherwise it might cause
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// decode error later when resetting decoders during seeking.
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mMaster->mReader->ReleaseResources();
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}
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}
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SeekJob mPendingSeek;
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};
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/**
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* Purpose: decode the 1st audio and video frames to fire the 'loadeddata'
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* event.
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*
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* Transition to:
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* SHUTDOWN if any decode error.
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* SEEKING if any seek request.
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* DECODING/LOOPING_DECODING when the 'loadeddata' event is fired.
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*/
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class MediaDecoderStateMachine::DecodingFirstFrameState
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: public MediaDecoderStateMachine::StateObject {
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public:
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explicit DecodingFirstFrameState(Master* aPtr) : StateObject(aPtr) {}
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void Enter();
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void Exit() override {
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// mPendingSeek is either moved in MaybeFinishDecodeFirstFrame()
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// or should be rejected here before transition to SHUTDOWN.
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mPendingSeek.RejectIfExists(__func__);
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}
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State GetState() const override { return DECODER_STATE_DECODING_FIRSTFRAME; }
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void HandleAudioDecoded(AudioData* aAudio) override {
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mMaster->PushAudio(aAudio);
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MaybeFinishDecodeFirstFrame();
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}
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void HandleVideoDecoded(VideoData* aVideo, TimeStamp aDecodeStart) override {
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mMaster->PushVideo(aVideo);
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MaybeFinishDecodeFirstFrame();
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}
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void HandleWaitingForAudio() override {
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mMaster->WaitForData(MediaData::Type::AUDIO_DATA);
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}
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void HandleAudioCanceled() override { mMaster->RequestAudioData(); }
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void HandleEndOfAudio() override {
|
|
AudioQueue().Finish();
|
|
MaybeFinishDecodeFirstFrame();
|
|
}
|
|
|
|
void HandleWaitingForVideo() override {
|
|
mMaster->WaitForData(MediaData::Type::VIDEO_DATA);
|
|
}
|
|
|
|
void HandleVideoCanceled() override {
|
|
mMaster->RequestVideoData(media::TimeUnit());
|
|
}
|
|
|
|
void HandleEndOfVideo() override {
|
|
VideoQueue().Finish();
|
|
MaybeFinishDecodeFirstFrame();
|
|
}
|
|
|
|
void HandleAudioWaited(MediaData::Type aType) override {
|
|
mMaster->RequestAudioData();
|
|
}
|
|
|
|
void HandleVideoWaited(MediaData::Type aType) override {
|
|
mMaster->RequestVideoData(media::TimeUnit());
|
|
}
|
|
|
|
void HandleVideoSuspendTimeout() override {
|
|
// Do nothing for we need to decode the 1st video frame to get the
|
|
// dimensions.
|
|
}
|
|
|
|
void HandleResumeVideoDecoding(const TimeUnit&) override {
|
|
// We never suspend video decoding in this state.
|
|
MOZ_ASSERT(false, "Shouldn't have suspended video decoding.");
|
|
}
|
|
|
|
RefPtr<MediaDecoder::SeekPromise> HandleSeek(SeekTarget aTarget) override {
|
|
if (mMaster->mIsMSE) {
|
|
return StateObject::HandleSeek(aTarget);
|
|
}
|
|
// Delay seek request until decoding first frames for non-MSE media.
|
|
SLOG("Not Enough Data to seek at this stage, queuing seek");
|
|
mPendingSeek.RejectIfExists(__func__);
|
|
mPendingSeek.mTarget.emplace(aTarget);
|
|
return mPendingSeek.mPromise.Ensure(__func__);
|
|
}
|
|
|
|
private:
|
|
// Notify FirstFrameLoaded if having decoded first frames and
|
|
// transition to SEEKING if there is any pending seek, or DECODING otherwise.
|
|
void MaybeFinishDecodeFirstFrame();
|
|
|
|
SeekJob mPendingSeek;
|
|
};
|
|
|
|
/**
|
|
* Purpose: decode audio/video data for playback.
|
|
*
|
|
* Transition to:
|
|
* DORMANT if playback is paused for a while.
|
|
* SEEKING if any seek request.
|
|
* SHUTDOWN if any decode error.
|
|
* BUFFERING if playback can't continue due to lack of decoded data.
|
|
* COMPLETED when having decoded all audio/video data.
|
|
* LOOPING_DECODING when media start seamless looping
|
|
*/
|
|
class MediaDecoderStateMachine::DecodingState
|
|
: public MediaDecoderStateMachine::StateObject {
|
|
public:
|
|
explicit DecodingState(Master* aPtr)
|
|
: StateObject(aPtr), mDormantTimer(OwnerThread()) {}
|
|
|
|
void Enter();
|
|
|
|
void Exit() override {
|
|
if (!mDecodeStartTime.IsNull()) {
|
|
TimeDuration decodeDuration = TimeStamp::Now() - mDecodeStartTime;
|
|
SLOG("Exiting DECODING, decoded for %.3lfs", decodeDuration.ToSeconds());
|
|
}
|
|
mDormantTimer.Reset();
|
|
mOnAudioPopped.DisconnectIfExists();
|
|
mOnVideoPopped.DisconnectIfExists();
|
|
}
|
|
|
|
void Step() override;
|
|
|
|
State GetState() const override { return DECODER_STATE_DECODING; }
|
|
|
|
void HandleAudioDecoded(AudioData* aAudio) override {
|
|
mMaster->PushAudio(aAudio);
|
|
DispatchDecodeTasksIfNeeded();
|
|
MaybeStopPrerolling();
|
|
}
|
|
|
|
void HandleVideoDecoded(VideoData* aVideo, TimeStamp aDecodeStart) override {
|
|
mMaster->PushVideo(aVideo);
|
|
DispatchDecodeTasksIfNeeded();
|
|
MaybeStopPrerolling();
|
|
}
|
|
|
|
void HandleAudioCanceled() override { mMaster->RequestAudioData(); }
|
|
|
|
void HandleVideoCanceled() override {
|
|
mMaster->RequestVideoData(mMaster->GetMediaTime());
|
|
}
|
|
|
|
void HandleEndOfAudio() override;
|
|
void HandleEndOfVideo() override;
|
|
|
|
void HandleWaitingForAudio() override {
|
|
mMaster->WaitForData(MediaData::Type::AUDIO_DATA);
|
|
MaybeStopPrerolling();
|
|
}
|
|
|
|
void HandleWaitingForVideo() override {
|
|
mMaster->WaitForData(MediaData::Type::VIDEO_DATA);
|
|
MaybeStopPrerolling();
|
|
}
|
|
|
|
void HandleAudioWaited(MediaData::Type aType) override {
|
|
mMaster->RequestAudioData();
|
|
}
|
|
|
|
void HandleVideoWaited(MediaData::Type aType) override {
|
|
mMaster->RequestVideoData(mMaster->GetMediaTime());
|
|
}
|
|
|
|
void HandleAudioCaptured() override {
|
|
MaybeStopPrerolling();
|
|
// MediaSink is changed. Schedule Step() to check if we can start playback.
|
|
mMaster->ScheduleStateMachine();
|
|
}
|
|
|
|
void HandleVideoSuspendTimeout() override {
|
|
// No video, so nothing to suspend.
|
|
if (!mMaster->HasVideo()) {
|
|
return;
|
|
}
|
|
|
|
mMaster->mVideoDecodeSuspended = true;
|
|
mMaster->mOnPlaybackEvent.Notify(MediaPlaybackEvent::EnterVideoSuspend);
|
|
Reader()->SetVideoBlankDecode(true);
|
|
}
|
|
|
|
void HandlePlayStateChanged(MediaDecoder::PlayState aPlayState) override {
|
|
if (aPlayState == MediaDecoder::PLAY_STATE_PLAYING) {
|
|
// Schedule Step() to check if we can start playback.
|
|
mMaster->ScheduleStateMachine();
|
|
// Try to dispatch decoding tasks for mMinimizePreroll might be reset.
|
|
DispatchDecodeTasksIfNeeded();
|
|
}
|
|
|
|
if (aPlayState == MediaDecoder::PLAY_STATE_PAUSED) {
|
|
StartDormantTimer();
|
|
} else {
|
|
mDormantTimer.Reset();
|
|
}
|
|
}
|
|
|
|
void GetDebugInfo(
|
|
MediaDecoderStateMachineDecodingStateDebugInfo& aInfo) override {
|
|
aInfo.mIsPrerolling = mIsPrerolling;
|
|
}
|
|
|
|
void HandleLoopingChanged() override { SetDecodingState(); }
|
|
|
|
protected:
|
|
virtual void EnsureAudioDecodeTaskQueued();
|
|
|
|
private:
|
|
void DispatchDecodeTasksIfNeeded();
|
|
void EnsureVideoDecodeTaskQueued();
|
|
void MaybeStartBuffering();
|
|
|
|
// At the start of decoding we want to "preroll" the decode until we've
|
|
// got a few frames decoded before we consider whether decode is falling
|
|
// behind. Otherwise our "we're falling behind" logic will trigger
|
|
// unnecessarily if we start playing as soon as the first sample is
|
|
// decoded. These two fields store how many video frames and audio
|
|
// samples we must consume before are considered to be finished prerolling.
|
|
TimeUnit AudioPrerollThreshold() const {
|
|
return mMaster->mAmpleAudioThreshold / 2;
|
|
}
|
|
|
|
uint32_t VideoPrerollFrames() const {
|
|
return mMaster->GetAmpleVideoFrames() / 2;
|
|
}
|
|
|
|
bool DonePrerollingAudio() {
|
|
return !mMaster->IsAudioDecoding() ||
|
|
mMaster->GetDecodedAudioDuration() >=
|
|
AudioPrerollThreshold().MultDouble(mMaster->mPlaybackRate);
|
|
}
|
|
|
|
bool DonePrerollingVideo() {
|
|
return !mMaster->IsVideoDecoding() ||
|
|
static_cast<uint32_t>(mMaster->VideoQueue().GetSize()) >=
|
|
VideoPrerollFrames() * mMaster->mPlaybackRate + 1;
|
|
}
|
|
|
|
void MaybeStopPrerolling() {
|
|
if (mIsPrerolling &&
|
|
(DonePrerollingAudio() || mMaster->IsWaitingAudioData()) &&
|
|
(DonePrerollingVideo() || mMaster->IsWaitingVideoData())) {
|
|
mIsPrerolling = false;
|
|
// Check if we can start playback.
|
|
mMaster->ScheduleStateMachine();
|
|
}
|
|
}
|
|
|
|
void StartDormantTimer() {
|
|
if (!mMaster->mMediaSeekable) {
|
|
// Don't enter dormant if the media is not seekable because we need to
|
|
// seek when exiting dormant.
|
|
return;
|
|
}
|
|
|
|
auto timeout = StaticPrefs::media_dormant_on_pause_timeout_ms();
|
|
if (timeout < 0) {
|
|
// Disabled when timeout is negative.
|
|
return;
|
|
} else if (timeout == 0) {
|
|
// Enter dormant immediately without scheduling a timer.
|
|
SetState<DormantState>();
|
|
return;
|
|
}
|
|
|
|
if (mMaster->mMinimizePreroll) {
|
|
SetState<DormantState>();
|
|
return;
|
|
}
|
|
|
|
TimeStamp target =
|
|
TimeStamp::Now() + TimeDuration::FromMilliseconds(timeout);
|
|
|
|
mDormantTimer.Ensure(
|
|
target,
|
|
[this]() {
|
|
mDormantTimer.CompleteRequest();
|
|
SetState<DormantState>();
|
|
},
|
|
[this]() { mDormantTimer.CompleteRequest(); });
|
|
}
|
|
|
|
// Time at which we started decoding.
|
|
TimeStamp mDecodeStartTime;
|
|
|
|
// When we start decoding (either for the first time, or after a pause)
|
|
// we may be low on decoded data. We don't want our "low data" logic to
|
|
// kick in and decide that we're low on decoded data because the download
|
|
// can't keep up with the decode, and cause us to pause playback. So we
|
|
// have a "preroll" stage, where we ignore the results of our "low data"
|
|
// logic during the first few frames of our decode. This occurs during
|
|
// playback.
|
|
bool mIsPrerolling = true;
|
|
|
|
// Fired when playback is paused for a while to enter dormant.
|
|
DelayedScheduler mDormantTimer;
|
|
|
|
MediaEventListener mOnAudioPopped;
|
|
MediaEventListener mOnVideoPopped;
|
|
};
|
|
|
|
/**
|
|
* Purpose: decode audio/video data for playback when media is in seamless
|
|
* looping, we will adjust media time to make samples time monotonically
|
|
* increasing.
|
|
*
|
|
* Transition to:
|
|
* DORMANT if playback is paused for a while.
|
|
* SEEKING if any seek request.
|
|
* SHUTDOWN if any decode error.
|
|
* BUFFERING if playback can't continue due to lack of decoded data.
|
|
* COMPLETED when having decoded all audio/video data.
|
|
* DECODING when media stop seamless looping
|
|
*/
|
|
class MediaDecoderStateMachine::LoopingDecodingState
|
|
: public MediaDecoderStateMachine::DecodingState {
|
|
public:
|
|
explicit LoopingDecodingState(Master* aPtr)
|
|
: DecodingState(aPtr), mIsReachingAudioEOS(!mMaster->IsAudioDecoding()) {
|
|
MOZ_ASSERT(mMaster->mLooping);
|
|
}
|
|
|
|
void Enter() {
|
|
if (mIsReachingAudioEOS) {
|
|
SLOG("audio has ended, request the data again.");
|
|
UpdatePlaybackPositionToZeroIfNeeded();
|
|
RequestAudioDataFromStartPosition();
|
|
}
|
|
DecodingState::Enter();
|
|
}
|
|
|
|
void Exit() override {
|
|
if (ShouldDiscardLoopedAudioData()) {
|
|
mMaster->mAudioDataRequest.DisconnectIfExists();
|
|
DiscardLoopedAudioData();
|
|
}
|
|
if (HasDecodedLastAudioFrame()) {
|
|
AudioQueue().Finish();
|
|
}
|
|
mAudioDataRequest.DisconnectIfExists();
|
|
mAudioSeekRequest.DisconnectIfExists();
|
|
DecodingState::Exit();
|
|
}
|
|
|
|
State GetState() const override { return DECODER_STATE_LOOPING_DECODING; }
|
|
|
|
void HandleAudioDecoded(AudioData* aAudio) override {
|
|
MediaResult rv = LoopingAudioTimeAdjustment(aAudio);
|
|
if (NS_WARN_IF(NS_FAILED(rv))) {
|
|
mMaster->DecodeError(rv);
|
|
return;
|
|
}
|
|
mMaster->mDecodedAudioEndTime =
|
|
std::max(aAudio->GetEndTime(), mMaster->mDecodedAudioEndTime);
|
|
SLOG("sample after time-adjustment [%" PRId64 ",%" PRId64 "]",
|
|
aAudio->mTime.ToMicroseconds(), aAudio->GetEndTime().ToMicroseconds());
|
|
DecodingState::HandleAudioDecoded(aAudio);
|
|
}
|
|
|
|
void HandleEndOfAudio() override {
|
|
mIsReachingAudioEOS = true;
|
|
// The data time in the audio queue is assumed to be increased linearly,
|
|
// so we need to add the last ending time as the offset to correct the
|
|
// audio data time in the next round when seamless looping is enabled.
|
|
mAudioLoopingOffset = mMaster->mDecodedAudioEndTime;
|
|
|
|
if (mMaster->mAudioDecodedDuration.isNothing()) {
|
|
mMaster->mAudioDecodedDuration.emplace(mMaster->mDecodedAudioEndTime);
|
|
}
|
|
|
|
SLOG(
|
|
"received EOS when seamless looping, starts seeking, "
|
|
"AudioLoopingOffset=[%" PRId64 "]",
|
|
mAudioLoopingOffset.ToMicroseconds());
|
|
RequestAudioDataFromStartPosition();
|
|
}
|
|
|
|
private:
|
|
void RequestAudioDataFromStartPosition() {
|
|
Reader()->ResetDecode(TrackInfo::kAudioTrack);
|
|
Reader()
|
|
->Seek(SeekTarget(media::TimeUnit::Zero(), SeekTarget::Accurate))
|
|
->Then(
|
|
OwnerThread(), __func__,
|
|
[this]() -> void {
|
|
mAudioSeekRequest.Complete();
|
|
SLOG(
|
|
"seeking completed, start to request first sample, "
|
|
"queueing audio task - queued=%zu, decoder-queued=%zu",
|
|
AudioQueue().GetSize(), Reader()->SizeOfAudioQueueInFrames());
|
|
|
|
Reader()
|
|
->RequestAudioData()
|
|
->Then(
|
|
OwnerThread(), __func__,
|
|
[this](RefPtr<AudioData> aAudio) {
|
|
mIsReachingAudioEOS = false;
|
|
mAudioDataRequest.Complete();
|
|
SLOG(
|
|
"got audio decoded sample "
|
|
"[%" PRId64 ",%" PRId64 "]",
|
|
aAudio->mTime.ToMicroseconds(),
|
|
aAudio->GetEndTime().ToMicroseconds());
|
|
HandleAudioDecoded(aAudio);
|
|
},
|
|
[this](const MediaResult& aError) {
|
|
mAudioDataRequest.Complete();
|
|
HandleError(aError);
|
|
})
|
|
->Track(mAudioDataRequest);
|
|
},
|
|
[this](const SeekRejectValue& aReject) -> void {
|
|
mAudioSeekRequest.Complete();
|
|
HandleError(aReject.mError);
|
|
})
|
|
->Track(mAudioSeekRequest);
|
|
}
|
|
|
|
void UpdatePlaybackPositionToZeroIfNeeded() {
|
|
MOZ_ASSERT(mIsReachingAudioEOS);
|
|
MOZ_ASSERT(mAudioLoopingOffset == media::TimeUnit::Zero());
|
|
// If we have already reached EOS before starting media sink, the sink
|
|
// has not started yet and the current position is larger than last decoded
|
|
// end time, that means we directly seeked to EOS and playback would start
|
|
// from the start position soon. Therefore, we should reset the position to
|
|
// 0s so that when media sink starts we can make it start from 0s, not from
|
|
// EOS position which would result in wrong estimation of decoded audio
|
|
// duration because decoded data's time which can't be adjusted as offset is
|
|
// zero would be always less than media sink time.
|
|
if (!mMaster->mMediaSink->IsStarted() &&
|
|
mMaster->mCurrentPosition.Ref() > mMaster->mDecodedAudioEndTime) {
|
|
mMaster->UpdatePlaybackPositionInternal(TimeUnit::Zero());
|
|
}
|
|
}
|
|
|
|
void HandleError(const MediaResult& aError);
|
|
|
|
void EnsureAudioDecodeTaskQueued() override {
|
|
if (mAudioSeekRequest.Exists() || mAudioDataRequest.Exists()) {
|
|
return;
|
|
}
|
|
DecodingState::EnsureAudioDecodeTaskQueued();
|
|
}
|
|
|
|
MediaResult LoopingAudioTimeAdjustment(AudioData* aAudio) {
|
|
if (mAudioLoopingOffset != media::TimeUnit::Zero()) {
|
|
aAudio->mTime += mAudioLoopingOffset;
|
|
}
|
|
return aAudio->mTime.IsValid()
|
|
? MediaResult(NS_OK)
|
|
: MediaResult(
|
|
NS_ERROR_DOM_MEDIA_OVERFLOW_ERR,
|
|
"Audio sample overflow during looping time adjustment");
|
|
}
|
|
|
|
bool ShouldDiscardLoopedAudioData() const {
|
|
if (!mMaster->mMediaSink->IsStarted()) {
|
|
return false;
|
|
}
|
|
/**
|
|
* If media cancels looping, we should check whether there are audio data
|
|
* whose time is later than EOS. If so, we should discard them because we
|
|
* won't have a chance to play them.
|
|
*
|
|
* playback last decoded
|
|
* position EOS data time
|
|
* ----|---------------|------------|---------> (Increasing timeline)
|
|
* mCurrent mLooping mMaster's
|
|
* ClockTime Offset mDecodedAudioEndTime
|
|
*
|
|
*/
|
|
return (mAudioLoopingOffset != media::TimeUnit::Zero() &&
|
|
mMaster->GetClock() < mAudioLoopingOffset &&
|
|
mAudioLoopingOffset < mMaster->mDecodedAudioEndTime);
|
|
}
|
|
|
|
void DiscardLoopedAudioData() {
|
|
if (mAudioLoopingOffset == media::TimeUnit::Zero()) {
|
|
return;
|
|
}
|
|
|
|
SLOG("Discard frames after the time=%" PRId64,
|
|
mAudioLoopingOffset.ToMicroseconds());
|
|
DiscardFramesFromTail(AudioQueue(), [&](int64_t aSampleTime) {
|
|
return aSampleTime > mAudioLoopingOffset.ToMicroseconds();
|
|
});
|
|
}
|
|
|
|
bool HasDecodedLastAudioFrame() const {
|
|
// when we're going to leave looping state and have got EOS before, we
|
|
// should mark audio queue as ended because we have got all data we need.
|
|
return mAudioDataRequest.Exists() || mAudioSeekRequest.Exists() ||
|
|
ShouldDiscardLoopedAudioData();
|
|
}
|
|
|
|
bool mIsReachingAudioEOS;
|
|
media::TimeUnit mAudioLoopingOffset = media::TimeUnit::Zero();
|
|
MozPromiseRequestHolder<MediaFormatReader::SeekPromise> mAudioSeekRequest;
|
|
MozPromiseRequestHolder<AudioDataPromise> mAudioDataRequest;
|
|
};
|
|
|
|
/**
|
|
* Purpose: seek to a particular new playback position.
|
|
*
|
|
* Transition to:
|
|
* SEEKING if any new seek request.
|
|
* SHUTDOWN if seek failed.
|
|
* COMPLETED if the new playback position is the end of the media resource.
|
|
* NextFrameSeekingState if completing a NextFrameSeekingFromDormantState.
|
|
* DECODING/LOOPING_DECODING otherwise.
|
|
*/
|
|
class MediaDecoderStateMachine::SeekingState
|
|
: public MediaDecoderStateMachine::StateObject {
|
|
public:
|
|
explicit SeekingState(Master* aPtr)
|
|
: StateObject(aPtr), mVisibility(static_cast<EventVisibility>(0)) {}
|
|
|
|
RefPtr<MediaDecoder::SeekPromise> Enter(SeekJob&& aSeekJob,
|
|
EventVisibility aVisibility) {
|
|
mSeekJob = std::move(aSeekJob);
|
|
mVisibility = aVisibility;
|
|
|
|
// Suppressed visibility comes from two cases: (1) leaving dormant state,
|
|
// and (2) resuming suspended video decoder. We want both cases to be
|
|
// transparent to the user. So we only notify the change when the seek
|
|
// request is from the user.
|
|
if (mVisibility == EventVisibility::Observable) {
|
|
// Don't stop playback for a video-only seek since we want to keep playing
|
|
// audio and we don't need to stop playback while leaving dormant for the
|
|
// playback should has been stopped.
|
|
mMaster->StopPlayback();
|
|
mMaster->UpdatePlaybackPositionInternal(mSeekJob.mTarget->GetTime());
|
|
mMaster->mOnPlaybackEvent.Notify(MediaPlaybackEvent::SeekStarted);
|
|
mMaster->mOnNextFrameStatus.Notify(
|
|
MediaDecoderOwner::NEXT_FRAME_UNAVAILABLE_SEEKING);
|
|
}
|
|
|
|
RefPtr<MediaDecoder::SeekPromise> p = mSeekJob.mPromise.Ensure(__func__);
|
|
|
|
DoSeek();
|
|
|
|
return p;
|
|
}
|
|
|
|
virtual void Exit() override = 0;
|
|
|
|
State GetState() const override { return DECODER_STATE_SEEKING; }
|
|
|
|
void HandleAudioDecoded(AudioData* aAudio) override = 0;
|
|
void HandleVideoDecoded(VideoData* aVideo,
|
|
TimeStamp aDecodeStart) override = 0;
|
|
void HandleAudioWaited(MediaData::Type aType) override = 0;
|
|
void HandleVideoWaited(MediaData::Type aType) override = 0;
|
|
|
|
void HandleVideoSuspendTimeout() override {
|
|
// Do nothing since we want a valid video frame to show when seek is done.
|
|
}
|
|
|
|
void HandleResumeVideoDecoding(const TimeUnit&) override {
|
|
// Do nothing. We will resume video decoding in the decoding state.
|
|
}
|
|
|
|
// We specially handle next frame seeks by ignoring them if we're already
|
|
// seeking.
|
|
RefPtr<MediaDecoder::SeekPromise> HandleSeek(SeekTarget aTarget) override {
|
|
if (aTarget.IsNextFrame()) {
|
|
// We ignore next frame seeks if we already have a seek pending
|
|
SLOG("Already SEEKING, ignoring seekToNextFrame");
|
|
MOZ_ASSERT(!mSeekJob.mPromise.IsEmpty(), "Seek shouldn't be finished");
|
|
return MediaDecoder::SeekPromise::CreateAndReject(/* aIgnored = */ true,
|
|
__func__);
|
|
}
|
|
|
|
return StateObject::HandleSeek(aTarget);
|
|
}
|
|
|
|
protected:
|
|
SeekJob mSeekJob;
|
|
EventVisibility mVisibility;
|
|
|
|
virtual void DoSeek() = 0;
|
|
// Transition to the next state (defined by the subclass) when seek is
|
|
// completed.
|
|
virtual void GoToNextState() { SetDecodingState(); }
|
|
void SeekCompleted();
|
|
virtual TimeUnit CalculateNewCurrentTime() const = 0;
|
|
};
|
|
|
|
class MediaDecoderStateMachine::AccurateSeekingState
|
|
: public MediaDecoderStateMachine::SeekingState {
|
|
public:
|
|
explicit AccurateSeekingState(Master* aPtr) : SeekingState(aPtr) {}
|
|
|
|
RefPtr<MediaDecoder::SeekPromise> Enter(SeekJob&& aSeekJob,
|
|
EventVisibility aVisibility) {
|
|
MOZ_ASSERT(aSeekJob.mTarget->IsAccurate() || aSeekJob.mTarget->IsFast());
|
|
mCurrentTimeBeforeSeek = mMaster->GetMediaTime();
|
|
return SeekingState::Enter(std::move(aSeekJob), aVisibility);
|
|
}
|
|
|
|
void Exit() override {
|
|
// Disconnect MediaDecoder.
|
|
mSeekJob.RejectIfExists(__func__);
|
|
|
|
// Disconnect ReaderProxy.
|
|
mSeekRequest.DisconnectIfExists();
|
|
|
|
mWaitRequest.DisconnectIfExists();
|
|
}
|
|
|
|
void HandleAudioDecoded(AudioData* aAudio) override {
|
|
MOZ_ASSERT(!mDoneAudioSeeking || !mDoneVideoSeeking,
|
|
"Seek shouldn't be finished");
|
|
MOZ_ASSERT(aAudio);
|
|
|
|
AdjustFastSeekIfNeeded(aAudio);
|
|
|
|
if (mSeekJob.mTarget->IsFast()) {
|
|
// Non-precise seek; we can stop the seek at the first sample.
|
|
mMaster->PushAudio(aAudio);
|
|
mDoneAudioSeeking = true;
|
|
} else {
|
|
nsresult rv = DropAudioUpToSeekTarget(aAudio);
|
|
if (NS_FAILED(rv)) {
|
|
mMaster->DecodeError(rv);
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (!mDoneAudioSeeking) {
|
|
RequestAudioData();
|
|
return;
|
|
}
|
|
MaybeFinishSeek();
|
|
}
|
|
|
|
void HandleVideoDecoded(VideoData* aVideo, TimeStamp aDecodeStart) override {
|
|
MOZ_ASSERT(!mDoneAudioSeeking || !mDoneVideoSeeking,
|
|
"Seek shouldn't be finished");
|
|
MOZ_ASSERT(aVideo);
|
|
|
|
AdjustFastSeekIfNeeded(aVideo);
|
|
|
|
if (mSeekJob.mTarget->IsFast()) {
|
|
// Non-precise seek. We can stop the seek at the first sample.
|
|
mMaster->PushVideo(aVideo);
|
|
mDoneVideoSeeking = true;
|
|
} else {
|
|
nsresult rv = DropVideoUpToSeekTarget(aVideo);
|
|
if (NS_FAILED(rv)) {
|
|
mMaster->DecodeError(rv);
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (!mDoneVideoSeeking) {
|
|
RequestVideoData();
|
|
return;
|
|
}
|
|
MaybeFinishSeek();
|
|
}
|
|
|
|
void HandleWaitingForAudio() override {
|
|
MOZ_ASSERT(!mDoneAudioSeeking);
|
|
mMaster->WaitForData(MediaData::Type::AUDIO_DATA);
|
|
}
|
|
|
|
void HandleAudioCanceled() override {
|
|
MOZ_ASSERT(!mDoneAudioSeeking);
|
|
RequestAudioData();
|
|
}
|
|
|
|
void HandleEndOfAudio() override {
|
|
HandleEndOfAudioInternal();
|
|
MaybeFinishSeek();
|
|
}
|
|
|
|
void HandleWaitingForVideo() override {
|
|
MOZ_ASSERT(!mDoneVideoSeeking);
|
|
mMaster->WaitForData(MediaData::Type::VIDEO_DATA);
|
|
}
|
|
|
|
void HandleVideoCanceled() override {
|
|
MOZ_ASSERT(!mDoneVideoSeeking);
|
|
RequestVideoData();
|
|
}
|
|
|
|
void HandleEndOfVideo() override {
|
|
HandleEndOfVideoInternal();
|
|
MaybeFinishSeek();
|
|
}
|
|
|
|
void HandleAudioWaited(MediaData::Type aType) override {
|
|
MOZ_ASSERT(!mDoneAudioSeeking || !mDoneVideoSeeking,
|
|
"Seek shouldn't be finished");
|
|
|
|
RequestAudioData();
|
|
}
|
|
|
|
void HandleVideoWaited(MediaData::Type aType) override {
|
|
MOZ_ASSERT(!mDoneAudioSeeking || !mDoneVideoSeeking,
|
|
"Seek shouldn't be finished");
|
|
|
|
RequestVideoData();
|
|
}
|
|
|
|
void DoSeek() override {
|
|
mDoneAudioSeeking = !Info().HasAudio();
|
|
mDoneVideoSeeking = !Info().HasVideo();
|
|
|
|
mMaster->ResetDecode();
|
|
mMaster->StopMediaSink();
|
|
|
|
DemuxerSeek();
|
|
}
|
|
|
|
TimeUnit CalculateNewCurrentTime() const override {
|
|
const auto seekTime = mSeekJob.mTarget->GetTime();
|
|
|
|
// For the accurate seek, we always set the newCurrentTime = seekTime so
|
|
// that the updated HTMLMediaElement.currentTime will always be the seek
|
|
// target; we rely on the MediaSink to handles the gap between the
|
|
// newCurrentTime and the real decoded samples' start time.
|
|
if (mSeekJob.mTarget->IsAccurate()) {
|
|
return seekTime;
|
|
}
|
|
|
|
// For the fast seek, we update the newCurrentTime with the decoded audio
|
|
// and video samples, set it to be the one which is closet to the seekTime.
|
|
if (mSeekJob.mTarget->IsFast()) {
|
|
RefPtr<AudioData> audio = AudioQueue().PeekFront();
|
|
RefPtr<VideoData> video = VideoQueue().PeekFront();
|
|
|
|
// A situation that both audio and video approaches the end.
|
|
if (!audio && !video) {
|
|
return seekTime;
|
|
}
|
|
|
|
const int64_t audioStart =
|
|
audio ? audio->mTime.ToMicroseconds() : INT64_MAX;
|
|
const int64_t videoStart =
|
|
video ? video->mTime.ToMicroseconds() : INT64_MAX;
|
|
const int64_t audioGap = std::abs(audioStart - seekTime.ToMicroseconds());
|
|
const int64_t videoGap = std::abs(videoStart - seekTime.ToMicroseconds());
|
|
return TimeUnit::FromMicroseconds(audioGap <= videoGap ? audioStart
|
|
: videoStart);
|
|
}
|
|
|
|
MOZ_ASSERT(false, "AccurateSeekTask doesn't handle other seek types.");
|
|
return TimeUnit::Zero();
|
|
}
|
|
|
|
protected:
|
|
void DemuxerSeek() {
|
|
// Request the demuxer to perform seek.
|
|
Reader()
|
|
->Seek(mSeekJob.mTarget.ref())
|
|
->Then(
|
|
OwnerThread(), __func__,
|
|
[this](const media::TimeUnit& aUnit) { OnSeekResolved(aUnit); },
|
|
[this](const SeekRejectValue& aReject) { OnSeekRejected(aReject); })
|
|
->Track(mSeekRequest);
|
|
}
|
|
|
|
void OnSeekResolved(media::TimeUnit) {
|
|
mSeekRequest.Complete();
|
|
|
|
// We must decode the first samples of active streams, so we can determine
|
|
// the new stream time. So dispatch tasks to do that.
|
|
if (!mDoneVideoSeeking) {
|
|
RequestVideoData();
|
|
}
|
|
if (!mDoneAudioSeeking) {
|
|
RequestAudioData();
|
|
}
|
|
}
|
|
|
|
void OnSeekRejected(const SeekRejectValue& aReject) {
|
|
mSeekRequest.Complete();
|
|
|
|
if (aReject.mError == NS_ERROR_DOM_MEDIA_WAITING_FOR_DATA) {
|
|
SLOG("OnSeekRejected reason=WAITING_FOR_DATA type=%s",
|
|
MediaData::TypeToStr(aReject.mType));
|
|
MOZ_ASSERT_IF(aReject.mType == MediaData::Type::AUDIO_DATA,
|
|
!mMaster->IsRequestingAudioData());
|
|
MOZ_ASSERT_IF(aReject.mType == MediaData::Type::VIDEO_DATA,
|
|
!mMaster->IsRequestingVideoData());
|
|
MOZ_ASSERT_IF(aReject.mType == MediaData::Type::AUDIO_DATA,
|
|
!mMaster->IsWaitingAudioData());
|
|
MOZ_ASSERT_IF(aReject.mType == MediaData::Type::VIDEO_DATA,
|
|
!mMaster->IsWaitingVideoData());
|
|
|
|
// Fire 'waiting' to notify the player that we are waiting for data.
|
|
mMaster->mOnNextFrameStatus.Notify(
|
|
MediaDecoderOwner::NEXT_FRAME_UNAVAILABLE_SEEKING);
|
|
|
|
Reader()
|
|
->WaitForData(aReject.mType)
|
|
->Then(
|
|
OwnerThread(), __func__,
|
|
[this](MediaData::Type aType) {
|
|
SLOG("OnSeekRejected wait promise resolved");
|
|
mWaitRequest.Complete();
|
|
DemuxerSeek();
|
|
},
|
|
[this](const WaitForDataRejectValue& aRejection) {
|
|
SLOG("OnSeekRejected wait promise rejected");
|
|
mWaitRequest.Complete();
|
|
mMaster->DecodeError(NS_ERROR_DOM_MEDIA_WAITING_FOR_DATA);
|
|
})
|
|
->Track(mWaitRequest);
|
|
return;
|
|
}
|
|
|
|
if (aReject.mError == NS_ERROR_DOM_MEDIA_END_OF_STREAM) {
|
|
if (!mDoneAudioSeeking) {
|
|
HandleEndOfAudioInternal();
|
|
}
|
|
if (!mDoneVideoSeeking) {
|
|
HandleEndOfVideoInternal();
|
|
}
|
|
MaybeFinishSeek();
|
|
return;
|
|
}
|
|
|
|
MOZ_ASSERT(NS_FAILED(aReject.mError),
|
|
"Cancels should also disconnect mSeekRequest");
|
|
mMaster->DecodeError(aReject.mError);
|
|
}
|
|
|
|
void RequestAudioData() {
|
|
MOZ_ASSERT(!mDoneAudioSeeking);
|
|
mMaster->RequestAudioData();
|
|
}
|
|
|
|
virtual void RequestVideoData() {
|
|
MOZ_ASSERT(!mDoneVideoSeeking);
|
|
mMaster->RequestVideoData(media::TimeUnit());
|
|
}
|
|
|
|
void AdjustFastSeekIfNeeded(MediaData* aSample) {
|
|
if (mSeekJob.mTarget->IsFast() &&
|
|
mSeekJob.mTarget->GetTime() > mCurrentTimeBeforeSeek &&
|
|
aSample->mTime < mCurrentTimeBeforeSeek) {
|
|
// We are doing a fastSeek, but we ended up *before* the previous
|
|
// playback position. This is surprising UX, so switch to an accurate
|
|
// seek and decode to the seek target. This is not conformant to the
|
|
// spec, fastSeek should always be fast, but until we get the time to
|
|
// change all Readers to seek to the keyframe after the currentTime
|
|
// in this case, we'll just decode forward. Bug 1026330.
|
|
mSeekJob.mTarget->SetType(SeekTarget::Accurate);
|
|
}
|
|
}
|
|
|
|
nsresult DropAudioUpToSeekTarget(AudioData* aAudio) {
|
|
MOZ_ASSERT(aAudio && mSeekJob.mTarget->IsAccurate());
|
|
|
|
if (mSeekJob.mTarget->GetTime() >= aAudio->GetEndTime()) {
|
|
// Our seek target lies after the frames in this AudioData. Don't
|
|
// push it onto the audio queue, and keep decoding forwards.
|
|
return NS_OK;
|
|
}
|
|
|
|
if (aAudio->mTime > mSeekJob.mTarget->GetTime()) {
|
|
// The seek target doesn't lie in the audio block just after the last
|
|
// audio frames we've seen which were before the seek target. This
|
|
// could have been the first audio data we've seen after seek, i.e. the
|
|
// seek terminated after the seek target in the audio stream. Just
|
|
// abort the audio decode-to-target, the state machine will play
|
|
// silence to cover the gap. Typically this happens in poorly muxed
|
|
// files.
|
|
SLOGW("Audio not synced after seek, maybe a poorly muxed file?");
|
|
mMaster->PushAudio(aAudio);
|
|
mDoneAudioSeeking = true;
|
|
return NS_OK;
|
|
}
|
|
|
|
bool ok = aAudio->SetTrimWindow(
|
|
{mSeekJob.mTarget->GetTime(), aAudio->GetEndTime()});
|
|
if (!ok) {
|
|
return NS_ERROR_DOM_MEDIA_OVERFLOW_ERR;
|
|
}
|
|
|
|
MOZ_ASSERT(AudioQueue().GetSize() == 0,
|
|
"Should be the 1st sample after seeking");
|
|
mMaster->PushAudio(aAudio);
|
|
mDoneAudioSeeking = true;
|
|
|
|
return NS_OK;
|
|
}
|
|
|
|
nsresult DropVideoUpToSeekTarget(VideoData* aVideo) {
|
|
MOZ_ASSERT(aVideo);
|
|
SLOG("DropVideoUpToSeekTarget() frame [%" PRId64 ", %" PRId64 "]",
|
|
aVideo->mTime.ToMicroseconds(), aVideo->GetEndTime().ToMicroseconds());
|
|
const auto target = GetSeekTarget();
|
|
|
|
// If the frame end time is less than the seek target, we won't want
|
|
// to display this frame after the seek, so discard it.
|
|
if (target >= aVideo->GetEndTime()) {
|
|
SLOG("DropVideoUpToSeekTarget() pop video frame [%" PRId64 ", %" PRId64
|
|
"] target=%" PRId64,
|
|
aVideo->mTime.ToMicroseconds(),
|
|
aVideo->GetEndTime().ToMicroseconds(), target.ToMicroseconds());
|
|
mFirstVideoFrameAfterSeek = aVideo;
|
|
} else {
|
|
if (target >= aVideo->mTime && aVideo->GetEndTime() >= target) {
|
|
// The seek target lies inside this frame's time slice. Adjust the
|
|
// frame's start time to match the seek target.
|
|
aVideo->UpdateTimestamp(target);
|
|
}
|
|
mFirstVideoFrameAfterSeek = nullptr;
|
|
|
|
SLOG("DropVideoUpToSeekTarget() found video frame [%" PRId64 ", %" PRId64
|
|
"] containing target=%" PRId64,
|
|
aVideo->mTime.ToMicroseconds(),
|
|
aVideo->GetEndTime().ToMicroseconds(), target.ToMicroseconds());
|
|
|
|
MOZ_ASSERT(VideoQueue().GetSize() == 0,
|
|
"Should be the 1st sample after seeking");
|
|
mMaster->PushVideo(aVideo);
|
|
mDoneVideoSeeking = true;
|
|
}
|
|
|
|
return NS_OK;
|
|
}
|
|
|
|
void HandleEndOfAudioInternal() {
|
|
MOZ_ASSERT(!mDoneAudioSeeking);
|
|
AudioQueue().Finish();
|
|
mDoneAudioSeeking = true;
|
|
}
|
|
|
|
void HandleEndOfVideoInternal() {
|
|
MOZ_ASSERT(!mDoneVideoSeeking);
|
|
if (mFirstVideoFrameAfterSeek) {
|
|
// Hit the end of stream. Move mFirstVideoFrameAfterSeek into
|
|
// mSeekedVideoData so we have something to display after seeking.
|
|
mMaster->PushVideo(mFirstVideoFrameAfterSeek);
|
|
}
|
|
VideoQueue().Finish();
|
|
mDoneVideoSeeking = true;
|
|
}
|
|
|
|
void MaybeFinishSeek() {
|
|
if (mDoneAudioSeeking && mDoneVideoSeeking) {
|
|
SeekCompleted();
|
|
}
|
|
}
|
|
|
|
/*
|
|
* Track the current seek promise made by the reader.
|
|
*/
|
|
MozPromiseRequestHolder<MediaFormatReader::SeekPromise> mSeekRequest;
|
|
|
|
/*
|
|
* Internal state.
|
|
*/
|
|
media::TimeUnit mCurrentTimeBeforeSeek;
|
|
bool mDoneAudioSeeking = false;
|
|
bool mDoneVideoSeeking = false;
|
|
MozPromiseRequestHolder<WaitForDataPromise> mWaitRequest;
|
|
|
|
// This temporarily stores the first frame we decode after we seek.
|
|
// This is so that if we hit end of stream while we're decoding to reach
|
|
// the seek target, we will still have a frame that we can display as the
|
|
// last frame in the media.
|
|
RefPtr<VideoData> mFirstVideoFrameAfterSeek;
|
|
|
|
private:
|
|
virtual media::TimeUnit GetSeekTarget() const {
|
|
return mSeekJob.mTarget->GetTime();
|
|
}
|
|
};
|
|
|
|
/*
|
|
* Remove samples from the queue until aCompare() returns false.
|
|
* aCompare A function object with the signature bool(int64_t) which returns
|
|
* true for samples that should be removed.
|
|
*/
|
|
template <typename Type, typename Function>
|
|
static void DiscardFrames(MediaQueue<Type>& aQueue, const Function& aCompare) {
|
|
while (aQueue.GetSize() > 0) {
|
|
if (aCompare(aQueue.PeekFront()->mTime.ToMicroseconds())) {
|
|
RefPtr<Type> releaseMe = aQueue.PopFront();
|
|
continue;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
class MediaDecoderStateMachine::NextFrameSeekingState
|
|
: public MediaDecoderStateMachine::SeekingState {
|
|
public:
|
|
explicit NextFrameSeekingState(Master* aPtr) : SeekingState(aPtr) {}
|
|
|
|
RefPtr<MediaDecoder::SeekPromise> Enter(SeekJob&& aSeekJob,
|
|
EventVisibility aVisibility) {
|
|
MOZ_ASSERT(aSeekJob.mTarget->IsNextFrame());
|
|
mCurrentTime = mMaster->GetMediaTime();
|
|
mDuration = mMaster->Duration();
|
|
return SeekingState::Enter(std::move(aSeekJob), aVisibility);
|
|
}
|
|
|
|
void Exit() override {
|
|
// Disconnect my async seek operation.
|
|
if (mAsyncSeekTask) {
|
|
mAsyncSeekTask->Cancel();
|
|
}
|
|
|
|
// Disconnect MediaDecoder.
|
|
mSeekJob.RejectIfExists(__func__);
|
|
}
|
|
|
|
void HandleAudioDecoded(AudioData* aAudio) override {
|
|
mMaster->PushAudio(aAudio);
|
|
}
|
|
|
|
void HandleVideoDecoded(VideoData* aVideo, TimeStamp aDecodeStart) override {
|
|
MOZ_ASSERT(aVideo);
|
|
MOZ_ASSERT(!mSeekJob.mPromise.IsEmpty(), "Seek shouldn't be finished");
|
|
MOZ_ASSERT(NeedMoreVideo());
|
|
|
|
if (aVideo->mTime > mCurrentTime) {
|
|
mMaster->PushVideo(aVideo);
|
|
FinishSeek();
|
|
} else {
|
|
RequestVideoData();
|
|
}
|
|
}
|
|
|
|
void HandleWaitingForAudio() override {
|
|
MOZ_ASSERT(!mSeekJob.mPromise.IsEmpty(), "Seek shouldn't be finished");
|
|
// We don't care about audio decode errors in this state which will be
|
|
// handled by other states after seeking.
|
|
}
|
|
|
|
void HandleAudioCanceled() override {
|
|
MOZ_ASSERT(!mSeekJob.mPromise.IsEmpty(), "Seek shouldn't be finished");
|
|
// We don't care about audio decode errors in this state which will be
|
|
// handled by other states after seeking.
|
|
}
|
|
|
|
void HandleEndOfAudio() override {
|
|
MOZ_ASSERT(!mSeekJob.mPromise.IsEmpty(), "Seek shouldn't be finished");
|
|
// We don't care about audio decode errors in this state which will be
|
|
// handled by other states after seeking.
|
|
}
|
|
|
|
void HandleWaitingForVideo() override {
|
|
MOZ_ASSERT(!mSeekJob.mPromise.IsEmpty(), "Seek shouldn't be finished");
|
|
MOZ_ASSERT(NeedMoreVideo());
|
|
mMaster->WaitForData(MediaData::Type::VIDEO_DATA);
|
|
}
|
|
|
|
void HandleVideoCanceled() override {
|
|
MOZ_ASSERT(!mSeekJob.mPromise.IsEmpty(), "Seek shouldn't be finished");
|
|
MOZ_ASSERT(NeedMoreVideo());
|
|
RequestVideoData();
|
|
}
|
|
|
|
void HandleEndOfVideo() override {
|
|
MOZ_ASSERT(!mSeekJob.mPromise.IsEmpty(), "Seek shouldn't be finished");
|
|
MOZ_ASSERT(NeedMoreVideo());
|
|
VideoQueue().Finish();
|
|
FinishSeek();
|
|
}
|
|
|
|
void HandleAudioWaited(MediaData::Type aType) override {
|
|
// We don't care about audio in this state.
|
|
}
|
|
|
|
void HandleVideoWaited(MediaData::Type aType) override {
|
|
MOZ_ASSERT(!mSeekJob.mPromise.IsEmpty(), "Seek shouldn't be finished");
|
|
MOZ_ASSERT(NeedMoreVideo());
|
|
RequestVideoData();
|
|
}
|
|
|
|
TimeUnit CalculateNewCurrentTime() const override {
|
|
// The HTMLMediaElement.currentTime should be updated to the seek target
|
|
// which has been updated to the next frame's time.
|
|
return mSeekJob.mTarget->GetTime();
|
|
}
|
|
|
|
void DoSeek() override {
|
|
auto currentTime = mCurrentTime;
|
|
DiscardFrames(VideoQueue(), [currentTime](int64_t aSampleTime) {
|
|
return aSampleTime <= currentTime.ToMicroseconds();
|
|
});
|
|
|
|
// If there is a pending video request, finish the seeking if we don't need
|
|
// more data, or wait for HandleVideoDecoded() to finish seeking.
|
|
if (mMaster->IsRequestingVideoData()) {
|
|
if (!NeedMoreVideo()) {
|
|
FinishSeek();
|
|
}
|
|
return;
|
|
}
|
|
|
|
// Otherwise, we need to do the seek operation asynchronously for a special
|
|
// case (bug504613.ogv) which has no data at all, the 1st seekToNextFrame()
|
|
// operation reaches the end of the media. If we did the seek operation
|
|
// synchronously, we immediately resolve the SeekPromise in mSeekJob and
|
|
// then switch to the CompletedState which dispatches an "ended" event.
|
|
// However, the ThenValue of the SeekPromise has not yet been set, so the
|
|
// promise resolving is postponed and then the JS developer receives the
|
|
// "ended" event before the seek promise is resolved.
|
|
// An asynchronous seek operation helps to solve this issue since while the
|
|
// seek is actually performed, the ThenValue of SeekPromise has already
|
|
// been set so that it won't be postponed.
|
|
RefPtr<Runnable> r = mAsyncSeekTask = new AysncNextFrameSeekTask(this);
|
|
nsresult rv = OwnerThread()->Dispatch(r.forget());
|
|
MOZ_DIAGNOSTIC_ASSERT(NS_SUCCEEDED(rv));
|
|
Unused << rv;
|
|
}
|
|
|
|
private:
|
|
void DoSeekInternal() {
|
|
// We don't need to discard frames to the mCurrentTime here because we have
|
|
// done it at DoSeek() and any video data received in between either
|
|
// finishes the seek operation or be discarded, see HandleVideoDecoded().
|
|
|
|
if (!NeedMoreVideo()) {
|
|
FinishSeek();
|
|
} else if (!mMaster->IsRequestingVideoData() &&
|
|
!mMaster->IsWaitingVideoData()) {
|
|
RequestVideoData();
|
|
}
|
|
}
|
|
|
|
class AysncNextFrameSeekTask : public Runnable {
|
|
public:
|
|
explicit AysncNextFrameSeekTask(NextFrameSeekingState* aStateObject)
|
|
: Runnable(
|
|
"MediaDecoderStateMachine::NextFrameSeekingState::"
|
|
"AysncNextFrameSeekTask"),
|
|
mStateObj(aStateObject) {}
|
|
|
|
void Cancel() { mStateObj = nullptr; }
|
|
|
|
NS_IMETHOD Run() override {
|
|
if (mStateObj) {
|
|
mStateObj->DoSeekInternal();
|
|
}
|
|
return NS_OK;
|
|
}
|
|
|
|
private:
|
|
NextFrameSeekingState* mStateObj;
|
|
};
|
|
|
|
void RequestVideoData() { mMaster->RequestVideoData(media::TimeUnit()); }
|
|
|
|
bool NeedMoreVideo() const {
|
|
// Need to request video when we have none and video queue is not finished.
|
|
return VideoQueue().GetSize() == 0 && !VideoQueue().IsFinished();
|
|
}
|
|
|
|
// Update the seek target's time before resolving this seek task, the updated
|
|
// time will be used in the MDSM::SeekCompleted() to update the MDSM's
|
|
// position.
|
|
void UpdateSeekTargetTime() {
|
|
RefPtr<VideoData> data = VideoQueue().PeekFront();
|
|
if (data) {
|
|
mSeekJob.mTarget->SetTime(data->mTime);
|
|
} else {
|
|
MOZ_ASSERT(VideoQueue().AtEndOfStream());
|
|
mSeekJob.mTarget->SetTime(mDuration);
|
|
}
|
|
}
|
|
|
|
void FinishSeek() {
|
|
MOZ_ASSERT(!NeedMoreVideo());
|
|
UpdateSeekTargetTime();
|
|
auto time = mSeekJob.mTarget->GetTime().ToMicroseconds();
|
|
DiscardFrames(AudioQueue(),
|
|
[time](int64_t aSampleTime) { return aSampleTime < time; });
|
|
SeekCompleted();
|
|
}
|
|
|
|
/*
|
|
* Internal state.
|
|
*/
|
|
TimeUnit mCurrentTime;
|
|
TimeUnit mDuration;
|
|
RefPtr<AysncNextFrameSeekTask> mAsyncSeekTask;
|
|
};
|
|
|
|
class MediaDecoderStateMachine::NextFrameSeekingFromDormantState
|
|
: public MediaDecoderStateMachine::AccurateSeekingState {
|
|
public:
|
|
explicit NextFrameSeekingFromDormantState(Master* aPtr)
|
|
: AccurateSeekingState(aPtr) {}
|
|
|
|
RefPtr<MediaDecoder::SeekPromise> Enter(SeekJob&& aCurrentSeekJob,
|
|
SeekJob&& aFutureSeekJob) {
|
|
mFutureSeekJob = std::move(aFutureSeekJob);
|
|
|
|
AccurateSeekingState::Enter(std::move(aCurrentSeekJob),
|
|
EventVisibility::Suppressed);
|
|
|
|
// Once seekToNextFrame() is called, we assume the user is likely to keep
|
|
// calling seekToNextFrame() repeatedly, and so, we should prevent the MDSM
|
|
// from getting into Dormant state.
|
|
mMaster->mMinimizePreroll = false;
|
|
|
|
return mFutureSeekJob.mPromise.Ensure(__func__);
|
|
}
|
|
|
|
void Exit() override {
|
|
mFutureSeekJob.RejectIfExists(__func__);
|
|
AccurateSeekingState::Exit();
|
|
}
|
|
|
|
private:
|
|
SeekJob mFutureSeekJob;
|
|
|
|
// We don't want to transition to DecodingState once this seek completes,
|
|
// instead, we transition to NextFrameSeekingState.
|
|
void GoToNextState() override {
|
|
SetState<NextFrameSeekingState>(std::move(mFutureSeekJob),
|
|
EventVisibility::Observable);
|
|
}
|
|
};
|
|
|
|
class MediaDecoderStateMachine::VideoOnlySeekingState
|
|
: public MediaDecoderStateMachine::AccurateSeekingState {
|
|
public:
|
|
explicit VideoOnlySeekingState(Master* aPtr) : AccurateSeekingState(aPtr) {}
|
|
|
|
RefPtr<MediaDecoder::SeekPromise> Enter(SeekJob&& aSeekJob,
|
|
EventVisibility aVisibility) {
|
|
MOZ_ASSERT(aSeekJob.mTarget->IsVideoOnly());
|
|
MOZ_ASSERT(aVisibility == EventVisibility::Suppressed);
|
|
|
|
RefPtr<MediaDecoder::SeekPromise> p =
|
|
AccurateSeekingState::Enter(std::move(aSeekJob), aVisibility);
|
|
|
|
// Dispatch a mozvideoonlyseekbegin event to indicate UI for corresponding
|
|
// changes.
|
|
mMaster->mOnPlaybackEvent.Notify(MediaPlaybackEvent::VideoOnlySeekBegin);
|
|
|
|
return p.forget();
|
|
}
|
|
|
|
void Exit() override {
|
|
// We are completing or discarding this video-only seek operation now,
|
|
// dispatch an event so that the UI can change in response to the end
|
|
// of video-only seek.
|
|
mMaster->mOnPlaybackEvent.Notify(
|
|
MediaPlaybackEvent::VideoOnlySeekCompleted);
|
|
|
|
AccurateSeekingState::Exit();
|
|
}
|
|
|
|
void HandleAudioDecoded(AudioData* aAudio) override {
|
|
MOZ_ASSERT(mDoneAudioSeeking && !mDoneVideoSeeking,
|
|
"Seek shouldn't be finished");
|
|
MOZ_ASSERT(aAudio);
|
|
|
|
// Video-only seek doesn't reset audio decoder. There might be pending audio
|
|
// requests when AccurateSeekTask::Seek() begins. We will just store the
|
|
// data without checking |mDiscontinuity| or calling
|
|
// DropAudioUpToSeekTarget().
|
|
mMaster->PushAudio(aAudio);
|
|
}
|
|
|
|
void HandleWaitingForAudio() override {}
|
|
|
|
void HandleAudioCanceled() override {}
|
|
|
|
void HandleEndOfAudio() override {}
|
|
|
|
void HandleAudioWaited(MediaData::Type aType) override {
|
|
MOZ_ASSERT(!mDoneAudioSeeking || !mDoneVideoSeeking,
|
|
"Seek shouldn't be finished");
|
|
|
|
// Ignore pending requests from video-only seek.
|
|
}
|
|
|
|
void DoSeek() override {
|
|
// TODO: keep decoding audio.
|
|
mDoneAudioSeeking = true;
|
|
mDoneVideoSeeking = !Info().HasVideo();
|
|
|
|
mMaster->ResetDecode(TrackInfo::kVideoTrack);
|
|
|
|
DemuxerSeek();
|
|
}
|
|
|
|
protected:
|
|
// Allow skip-to-next-key-frame to kick in if we fall behind the current
|
|
// playback position so decoding has a better chance to catch up.
|
|
void RequestVideoData() override {
|
|
MOZ_ASSERT(!mDoneVideoSeeking);
|
|
|
|
const auto& clock = mMaster->mMediaSink->IsStarted()
|
|
? mMaster->GetClock()
|
|
: mMaster->GetMediaTime();
|
|
const auto& nextKeyFrameTime = GetNextKeyFrameTime();
|
|
|
|
auto threshold = clock;
|
|
|
|
if (nextKeyFrameTime.IsValid() &&
|
|
clock >= (nextKeyFrameTime - sSkipToNextKeyFrameThreshold)) {
|
|
threshold = nextKeyFrameTime;
|
|
}
|
|
|
|
mMaster->RequestVideoData(threshold);
|
|
}
|
|
|
|
private:
|
|
// Trigger skip to next key frame if the current playback position is very
|
|
// close the next key frame's time.
|
|
static constexpr TimeUnit sSkipToNextKeyFrameThreshold =
|
|
TimeUnit::FromMicroseconds(5000);
|
|
|
|
// If the media is playing, drop video until catch up playback position.
|
|
media::TimeUnit GetSeekTarget() const override {
|
|
return mMaster->mMediaSink->IsStarted() ? mMaster->GetClock()
|
|
: mSeekJob.mTarget->GetTime();
|
|
}
|
|
|
|
media::TimeUnit GetNextKeyFrameTime() const {
|
|
// We only call this method in RequestVideoData() and we only request video
|
|
// data if we haven't done video seeking.
|
|
MOZ_DIAGNOSTIC_ASSERT(!mDoneVideoSeeking);
|
|
MOZ_DIAGNOSTIC_ASSERT(mMaster->VideoQueue().GetSize() == 0);
|
|
|
|
if (mFirstVideoFrameAfterSeek) {
|
|
return mFirstVideoFrameAfterSeek->NextKeyFrameTime();
|
|
}
|
|
|
|
return TimeUnit::Invalid();
|
|
}
|
|
};
|
|
|
|
constexpr TimeUnit MediaDecoderStateMachine::VideoOnlySeekingState::
|
|
sSkipToNextKeyFrameThreshold;
|
|
|
|
RefPtr<MediaDecoder::SeekPromise>
|
|
MediaDecoderStateMachine::DormantState::HandleSeek(SeekTarget aTarget) {
|
|
if (aTarget.IsNextFrame()) {
|
|
// NextFrameSeekingState doesn't reset the decoder unlike
|
|
// AccurateSeekingState. So we first must come out of dormant by seeking to
|
|
// mPendingSeek and continue later with the NextFrameSeek
|
|
SLOG("Changed state to SEEKING (to %" PRId64 ")",
|
|
aTarget.GetTime().ToMicroseconds());
|
|
SeekJob seekJob;
|
|
seekJob.mTarget = Some(aTarget);
|
|
return StateObject::SetState<NextFrameSeekingFromDormantState>(
|
|
std::move(mPendingSeek), std::move(seekJob));
|
|
}
|
|
|
|
return StateObject::HandleSeek(aTarget);
|
|
}
|
|
|
|
/**
|
|
* Purpose: stop playback until enough data is decoded to continue playback.
|
|
*
|
|
* Transition to:
|
|
* SEEKING if any seek request.
|
|
* SHUTDOWN if any decode error.
|
|
* COMPLETED when having decoded all audio/video data.
|
|
* DECODING/LOOPING_DECODING when having decoded enough data to continue
|
|
* playback.
|
|
*/
|
|
class MediaDecoderStateMachine::BufferingState
|
|
: public MediaDecoderStateMachine::StateObject {
|
|
public:
|
|
explicit BufferingState(Master* aPtr) : StateObject(aPtr) {}
|
|
|
|
void Enter() {
|
|
if (mMaster->IsPlaying()) {
|
|
mMaster->StopPlayback();
|
|
}
|
|
|
|
mBufferingStart = TimeStamp::Now();
|
|
mMaster->ScheduleStateMachineIn(TimeUnit::FromMicroseconds(USECS_PER_S));
|
|
mMaster->mOnNextFrameStatus.Notify(
|
|
MediaDecoderOwner::NEXT_FRAME_UNAVAILABLE_BUFFERING);
|
|
}
|
|
|
|
void Step() override;
|
|
|
|
State GetState() const override { return DECODER_STATE_BUFFERING; }
|
|
|
|
void HandleAudioDecoded(AudioData* aAudio) override {
|
|
mMaster->PushAudio(aAudio);
|
|
if (!mMaster->HaveEnoughDecodedAudio()) {
|
|
mMaster->RequestAudioData();
|
|
}
|
|
// This might be the sample we need to exit buffering.
|
|
// Schedule Step() to check it.
|
|
mMaster->ScheduleStateMachine();
|
|
}
|
|
|
|
void HandleVideoDecoded(VideoData* aVideo, TimeStamp aDecodeStart) override {
|
|
mMaster->PushVideo(aVideo);
|
|
if (!mMaster->HaveEnoughDecodedVideo()) {
|
|
mMaster->RequestVideoData(media::TimeUnit());
|
|
}
|
|
// This might be the sample we need to exit buffering.
|
|
// Schedule Step() to check it.
|
|
mMaster->ScheduleStateMachine();
|
|
}
|
|
|
|
void HandleAudioCanceled() override { mMaster->RequestAudioData(); }
|
|
|
|
void HandleVideoCanceled() override {
|
|
mMaster->RequestVideoData(media::TimeUnit());
|
|
}
|
|
|
|
void HandleWaitingForAudio() override {
|
|
mMaster->WaitForData(MediaData::Type::AUDIO_DATA);
|
|
}
|
|
|
|
void HandleWaitingForVideo() override {
|
|
mMaster->WaitForData(MediaData::Type::VIDEO_DATA);
|
|
}
|
|
|
|
void HandleAudioWaited(MediaData::Type aType) override {
|
|
mMaster->RequestAudioData();
|
|
}
|
|
|
|
void HandleVideoWaited(MediaData::Type aType) override {
|
|
mMaster->RequestVideoData(media::TimeUnit());
|
|
}
|
|
|
|
void HandleEndOfAudio() override;
|
|
void HandleEndOfVideo() override;
|
|
|
|
void HandleVideoSuspendTimeout() override {
|
|
// No video, so nothing to suspend.
|
|
if (!mMaster->HasVideo()) {
|
|
return;
|
|
}
|
|
|
|
mMaster->mVideoDecodeSuspended = true;
|
|
mMaster->mOnPlaybackEvent.Notify(MediaPlaybackEvent::EnterVideoSuspend);
|
|
Reader()->SetVideoBlankDecode(true);
|
|
}
|
|
|
|
private:
|
|
TimeStamp mBufferingStart;
|
|
|
|
// The maximum number of second we spend buffering when we are short on
|
|
// unbuffered data.
|
|
const uint32_t mBufferingWait = 15;
|
|
};
|
|
|
|
/**
|
|
* Purpose: play all the decoded data and fire the 'ended' event.
|
|
*
|
|
* Transition to:
|
|
* SEEKING if any seek request.
|
|
* LOOPING_DECODING if MDSM enable looping.
|
|
*/
|
|
class MediaDecoderStateMachine::CompletedState
|
|
: public MediaDecoderStateMachine::StateObject {
|
|
public:
|
|
explicit CompletedState(Master* aPtr) : StateObject(aPtr) {}
|
|
|
|
void Enter() {
|
|
// On Android, the life cycle of graphic buffer is equal to Android's codec,
|
|
// we couldn't release it if we still need to render the frame.
|
|
#ifndef MOZ_WIDGET_ANDROID
|
|
if (!mMaster->mLooping) {
|
|
// We've decoded all samples.
|
|
// We don't need decoders anymore if not looping.
|
|
Reader()->ReleaseResources();
|
|
}
|
|
#endif
|
|
bool hasNextFrame = (!mMaster->HasAudio() || !mMaster->mAudioCompleted) &&
|
|
(!mMaster->HasVideo() || !mMaster->mVideoCompleted);
|
|
|
|
mMaster->mOnNextFrameStatus.Notify(
|
|
hasNextFrame ? MediaDecoderOwner::NEXT_FRAME_AVAILABLE
|
|
: MediaDecoderOwner::NEXT_FRAME_UNAVAILABLE);
|
|
|
|
Step();
|
|
}
|
|
|
|
void Exit() override { mSentPlaybackEndedEvent = false; }
|
|
|
|
void Step() override {
|
|
if (mMaster->mPlayState != MediaDecoder::PLAY_STATE_PLAYING &&
|
|
mMaster->IsPlaying()) {
|
|
mMaster->StopPlayback();
|
|
}
|
|
|
|
// Play the remaining media. We want to run AdvanceFrame() at least
|
|
// once to ensure the current playback position is advanced to the
|
|
// end of the media, and so that we update the readyState.
|
|
if ((mMaster->HasVideo() && !mMaster->mVideoCompleted) ||
|
|
(mMaster->HasAudio() && !mMaster->mAudioCompleted)) {
|
|
// Start playback if necessary to play the remaining media.
|
|
mMaster->MaybeStartPlayback();
|
|
mMaster->UpdatePlaybackPositionPeriodically();
|
|
MOZ_ASSERT(!mMaster->IsPlaying() || mMaster->IsStateMachineScheduled(),
|
|
"Must have timer scheduled");
|
|
return;
|
|
}
|
|
|
|
// StopPlayback in order to reset the IsPlaying() state so audio
|
|
// is restarted correctly.
|
|
mMaster->StopPlayback();
|
|
|
|
if (!mSentPlaybackEndedEvent) {
|
|
auto clockTime =
|
|
std::max(mMaster->AudioEndTime(), mMaster->VideoEndTime());
|
|
// Correct the time over the end once looping was turned on.
|
|
mMaster->AdjustByLooping(clockTime);
|
|
if (mMaster->mDuration.Ref()->IsInfinite()) {
|
|
// We have a finite duration when playback reaches the end.
|
|
mMaster->mDuration = Some(clockTime);
|
|
DDLOGEX(mMaster, DDLogCategory::Property, "duration_us",
|
|
mMaster->mDuration.Ref()->ToMicroseconds());
|
|
}
|
|
mMaster->UpdatePlaybackPosition(clockTime);
|
|
|
|
// Ensure readyState is updated before firing the 'ended' event.
|
|
mMaster->mOnNextFrameStatus.Notify(
|
|
MediaDecoderOwner::NEXT_FRAME_UNAVAILABLE);
|
|
|
|
mMaster->mOnPlaybackEvent.Notify(MediaPlaybackEvent::PlaybackEnded);
|
|
|
|
mSentPlaybackEndedEvent = true;
|
|
|
|
// MediaSink::GetEndTime() must be called before stopping playback.
|
|
mMaster->StopMediaSink();
|
|
}
|
|
}
|
|
|
|
State GetState() const override { return DECODER_STATE_COMPLETED; }
|
|
|
|
void HandleLoopingChanged() override {
|
|
if (mMaster->mLooping) {
|
|
SetDecodingState();
|
|
}
|
|
}
|
|
|
|
void HandleAudioCaptured() override {
|
|
// MediaSink is changed. Schedule Step() to check if we can start playback.
|
|
mMaster->ScheduleStateMachine();
|
|
}
|
|
|
|
void HandleVideoSuspendTimeout() override {
|
|
// Do nothing since no decoding is going on.
|
|
}
|
|
|
|
void HandleResumeVideoDecoding(const TimeUnit&) override {
|
|
// Resume the video decoder and seek to the last video frame.
|
|
// This triggers a video-only seek which won't update the playback position.
|
|
StateObject::HandleResumeVideoDecoding(mMaster->mDecodedVideoEndTime);
|
|
}
|
|
|
|
void HandlePlayStateChanged(MediaDecoder::PlayState aPlayState) override {
|
|
if (aPlayState == MediaDecoder::PLAY_STATE_PLAYING) {
|
|
// Schedule Step() to check if we can start playback.
|
|
mMaster->ScheduleStateMachine();
|
|
}
|
|
}
|
|
|
|
private:
|
|
bool mSentPlaybackEndedEvent = false;
|
|
};
|
|
|
|
/**
|
|
* Purpose: release all resources allocated by MDSM.
|
|
*
|
|
* Transition to:
|
|
* None since this is the final state.
|
|
*
|
|
* Transition from:
|
|
* Any states other than SHUTDOWN.
|
|
*/
|
|
class MediaDecoderStateMachine::ShutdownState
|
|
: public MediaDecoderStateMachine::StateObject {
|
|
public:
|
|
explicit ShutdownState(Master* aPtr) : StateObject(aPtr) {}
|
|
|
|
RefPtr<ShutdownPromise> Enter();
|
|
|
|
void Exit() override {
|
|
MOZ_DIAGNOSTIC_ASSERT(false, "Shouldn't escape the SHUTDOWN state.");
|
|
}
|
|
|
|
State GetState() const override { return DECODER_STATE_SHUTDOWN; }
|
|
|
|
RefPtr<MediaDecoder::SeekPromise> HandleSeek(SeekTarget aTarget) override {
|
|
MOZ_DIAGNOSTIC_ASSERT(false, "Can't seek in shutdown state.");
|
|
return MediaDecoder::SeekPromise::CreateAndReject(true, __func__);
|
|
}
|
|
|
|
RefPtr<ShutdownPromise> HandleShutdown() override {
|
|
MOZ_DIAGNOSTIC_ASSERT(false, "Already shutting down.");
|
|
return nullptr;
|
|
}
|
|
|
|
void HandleVideoSuspendTimeout() override {
|
|
MOZ_DIAGNOSTIC_ASSERT(false, "Already shutting down.");
|
|
}
|
|
|
|
void HandleResumeVideoDecoding(const TimeUnit&) override {
|
|
MOZ_DIAGNOSTIC_ASSERT(false, "Already shutting down.");
|
|
}
|
|
};
|
|
|
|
RefPtr<MediaDecoder::SeekPromise>
|
|
MediaDecoderStateMachine::StateObject::HandleSeek(SeekTarget aTarget) {
|
|
SLOG("Changed state to SEEKING (to %" PRId64 ")",
|
|
aTarget.GetTime().ToMicroseconds());
|
|
SeekJob seekJob;
|
|
seekJob.mTarget = Some(aTarget);
|
|
return SetSeekingState(std::move(seekJob), EventVisibility::Observable);
|
|
}
|
|
|
|
RefPtr<ShutdownPromise>
|
|
MediaDecoderStateMachine::StateObject::HandleShutdown() {
|
|
return SetState<ShutdownState>();
|
|
}
|
|
|
|
static void ReportRecoveryTelemetry(const TimeStamp& aRecoveryStart,
|
|
const MediaInfo& aMediaInfo,
|
|
bool aIsHardwareAccelerated) {
|
|
MOZ_ASSERT(NS_IsMainThread());
|
|
if (!aMediaInfo.HasVideo()) {
|
|
return;
|
|
}
|
|
|
|
// Keyed by audio+video or video alone, hardware acceleration,
|
|
// and by a resolution range.
|
|
nsCString key(aMediaInfo.HasAudio() ? "AV" : "V");
|
|
key.AppendASCII(aIsHardwareAccelerated ? "(hw)," : ",");
|
|
static const struct {
|
|
int32_t mH;
|
|
const char* mRes;
|
|
} sResolutions[] = {{240, "0-240"},
|
|
{480, "241-480"},
|
|
{720, "481-720"},
|
|
{1080, "721-1080"},
|
|
{2160, "1081-2160"}};
|
|
const char* resolution = "2161+";
|
|
int32_t height = aMediaInfo.mVideo.mImage.height;
|
|
for (const auto& res : sResolutions) {
|
|
if (height <= res.mH) {
|
|
resolution = res.mRes;
|
|
break;
|
|
}
|
|
}
|
|
key.AppendASCII(resolution);
|
|
|
|
TimeDuration duration = TimeStamp::Now() - aRecoveryStart;
|
|
double duration_ms = duration.ToMilliseconds();
|
|
Telemetry::Accumulate(Telemetry::VIDEO_SUSPEND_RECOVERY_TIME_MS, key,
|
|
uint32_t(duration_ms + 0.5));
|
|
Telemetry::Accumulate(Telemetry::VIDEO_SUSPEND_RECOVERY_TIME_MS,
|
|
NS_LITERAL_CSTRING("All"), uint32_t(duration_ms + 0.5));
|
|
}
|
|
|
|
void MediaDecoderStateMachine::StateObject::HandleResumeVideoDecoding(
|
|
const TimeUnit& aTarget) {
|
|
MOZ_ASSERT(mMaster->mVideoDecodeSuspended);
|
|
|
|
mMaster->mVideoDecodeSuspended = false;
|
|
mMaster->mOnPlaybackEvent.Notify(MediaPlaybackEvent::ExitVideoSuspend);
|
|
Reader()->SetVideoBlankDecode(false);
|
|
|
|
// Start counting recovery time from right now.
|
|
TimeStamp start = TimeStamp::Now();
|
|
|
|
// Local reference to mInfo, so that it will be copied in the lambda below.
|
|
auto& info = Info();
|
|
bool hw = Reader()->VideoIsHardwareAccelerated();
|
|
|
|
// Start video-only seek to the current time.
|
|
SeekJob seekJob;
|
|
|
|
// We use fastseek to optimize the resuming time.
|
|
// FastSeek is only used for video-only media since we don't need to worry
|
|
// about A/V sync.
|
|
// Don't use fastSeek if we want to seek to the end because it might seek to a
|
|
// keyframe before the last frame (if the last frame itself is not a keyframe)
|
|
// and we always want to present the final frame to the user when seeking to
|
|
// the end.
|
|
const auto type = mMaster->HasAudio() || aTarget == mMaster->Duration()
|
|
? SeekTarget::Type::Accurate
|
|
: SeekTarget::Type::PrevSyncPoint;
|
|
|
|
seekJob.mTarget.emplace(aTarget, type, true /* aVideoOnly */);
|
|
|
|
// Hold mMaster->mAbstractMainThread here because this->mMaster will be
|
|
// invalid after the current state object is deleted in SetState();
|
|
RefPtr<AbstractThread> mainThread = mMaster->mAbstractMainThread;
|
|
|
|
SetSeekingState(std::move(seekJob), EventVisibility::Suppressed)
|
|
->Then(
|
|
mainThread, __func__,
|
|
[start, info, hw]() { ReportRecoveryTelemetry(start, info, hw); },
|
|
[]() {});
|
|
}
|
|
|
|
RefPtr<MediaDecoder::SeekPromise>
|
|
MediaDecoderStateMachine::StateObject::SetSeekingState(
|
|
SeekJob&& aSeekJob, EventVisibility aVisibility) {
|
|
if (aSeekJob.mTarget->IsAccurate() || aSeekJob.mTarget->IsFast()) {
|
|
if (aSeekJob.mTarget->IsVideoOnly()) {
|
|
return SetState<VideoOnlySeekingState>(std::move(aSeekJob), aVisibility);
|
|
}
|
|
return SetState<AccurateSeekingState>(std::move(aSeekJob), aVisibility);
|
|
}
|
|
|
|
if (aSeekJob.mTarget->IsNextFrame()) {
|
|
return SetState<NextFrameSeekingState>(std::move(aSeekJob), aVisibility);
|
|
}
|
|
|
|
MOZ_ASSERT_UNREACHABLE("Unknown SeekTarget::Type.");
|
|
return nullptr;
|
|
}
|
|
|
|
void MediaDecoderStateMachine::StateObject::SetDecodingState() {
|
|
if (mMaster->IsInSeamlessLooping()) {
|
|
SetState<LoopingDecodingState>();
|
|
return;
|
|
}
|
|
SetState<DecodingState>();
|
|
}
|
|
|
|
void MediaDecoderStateMachine::DecodeMetadataState::OnMetadataRead(
|
|
MetadataHolder&& aMetadata) {
|
|
mMetadataRequest.Complete();
|
|
|
|
mMaster->mInfo.emplace(*aMetadata.mInfo);
|
|
mMaster->mMediaSeekable = Info().mMediaSeekable;
|
|
mMaster->mMediaSeekableOnlyInBufferedRanges =
|
|
Info().mMediaSeekableOnlyInBufferedRanges;
|
|
|
|
if (Info().mMetadataDuration.isSome()) {
|
|
mMaster->mDuration = Info().mMetadataDuration;
|
|
} else if (Info().mUnadjustedMetadataEndTime.isSome()) {
|
|
const TimeUnit unadjusted = Info().mUnadjustedMetadataEndTime.ref();
|
|
const TimeUnit adjustment = Info().mStartTime;
|
|
mMaster->mInfo->mMetadataDuration.emplace(unadjusted - adjustment);
|
|
mMaster->mDuration = Info().mMetadataDuration;
|
|
}
|
|
|
|
// If we don't know the duration by this point, we assume infinity, per spec.
|
|
if (mMaster->mDuration.Ref().isNothing()) {
|
|
mMaster->mDuration = Some(TimeUnit::FromInfinity());
|
|
}
|
|
|
|
DDLOGEX(mMaster, DDLogCategory::Property, "duration_us",
|
|
mMaster->mDuration.Ref()->ToMicroseconds());
|
|
|
|
if (mMaster->HasVideo()) {
|
|
SLOG("Video decode HWAccel=%d videoQueueSize=%d",
|
|
Reader()->VideoIsHardwareAccelerated(),
|
|
mMaster->GetAmpleVideoFrames());
|
|
}
|
|
|
|
MOZ_ASSERT(mMaster->mDuration.Ref().isSome());
|
|
|
|
mMaster->mMetadataLoadedEvent.Notify(std::move(aMetadata.mInfo),
|
|
std::move(aMetadata.mTags),
|
|
MediaDecoderEventVisibility::Observable);
|
|
|
|
// Check whether the media satisfies the requirement of seamless looing.
|
|
// (Before checking the media is audio only, we need to get metadata first.)
|
|
mMaster->mSeamlessLoopingAllowed = StaticPrefs::media_seamless_looping() &&
|
|
mMaster->HasAudio() &&
|
|
!mMaster->HasVideo();
|
|
|
|
SetState<DecodingFirstFrameState>();
|
|
}
|
|
|
|
void MediaDecoderStateMachine::DormantState::HandlePlayStateChanged(
|
|
MediaDecoder::PlayState aPlayState) {
|
|
if (aPlayState == MediaDecoder::PLAY_STATE_PLAYING) {
|
|
// Exit dormant when the user wants to play.
|
|
MOZ_ASSERT(mMaster->mSentFirstFrameLoadedEvent);
|
|
SetSeekingState(std::move(mPendingSeek), EventVisibility::Suppressed);
|
|
}
|
|
}
|
|
|
|
void MediaDecoderStateMachine::DecodingFirstFrameState::Enter() {
|
|
// Transition to DECODING if we've decoded first frames.
|
|
if (mMaster->mSentFirstFrameLoadedEvent) {
|
|
SetDecodingState();
|
|
return;
|
|
}
|
|
|
|
MOZ_ASSERT(!mMaster->mVideoDecodeSuspended);
|
|
|
|
// Dispatch tasks to decode first frames.
|
|
if (mMaster->HasAudio()) {
|
|
mMaster->RequestAudioData();
|
|
}
|
|
if (mMaster->HasVideo()) {
|
|
mMaster->RequestVideoData(media::TimeUnit());
|
|
}
|
|
}
|
|
|
|
void MediaDecoderStateMachine::DecodingFirstFrameState::
|
|
MaybeFinishDecodeFirstFrame() {
|
|
MOZ_ASSERT(!mMaster->mSentFirstFrameLoadedEvent);
|
|
|
|
if ((mMaster->IsAudioDecoding() && AudioQueue().GetSize() == 0) ||
|
|
(mMaster->IsVideoDecoding() && VideoQueue().GetSize() == 0)) {
|
|
return;
|
|
}
|
|
|
|
mMaster->FinishDecodeFirstFrame();
|
|
if (mPendingSeek.Exists()) {
|
|
SetSeekingState(std::move(mPendingSeek), EventVisibility::Observable);
|
|
} else {
|
|
SetDecodingState();
|
|
}
|
|
}
|
|
|
|
void MediaDecoderStateMachine::DecodingState::Enter() {
|
|
MOZ_ASSERT(mMaster->mSentFirstFrameLoadedEvent);
|
|
|
|
if (mMaster->mVideoDecodeSuspended &&
|
|
mMaster->mVideoDecodeMode == VideoDecodeMode::Normal) {
|
|
StateObject::HandleResumeVideoDecoding(mMaster->GetMediaTime());
|
|
return;
|
|
}
|
|
|
|
if (mMaster->mVideoDecodeMode == VideoDecodeMode::Suspend &&
|
|
!mMaster->mVideoDecodeSuspendTimer.IsScheduled() &&
|
|
!mMaster->mVideoDecodeSuspended) {
|
|
// If the VideoDecodeMode is Suspend and the timer is not schedule, it means
|
|
// the timer has timed out and we should suspend video decoding now if
|
|
// necessary.
|
|
HandleVideoSuspendTimeout();
|
|
}
|
|
|
|
// If we're in the normal decoding mode and the decoding has finished, then we
|
|
// should go to `completed` state because we don't need to decode anything
|
|
// later. However, if we're in the saemless decoding mode, we will restart
|
|
// decoding ASAP so we can still stay in `decoding` state.
|
|
if (!mMaster->IsVideoDecoding() && !mMaster->IsAudioDecoding() &&
|
|
!mMaster->IsInSeamlessLooping()) {
|
|
SetState<CompletedState>();
|
|
return;
|
|
}
|
|
|
|
mOnAudioPopped =
|
|
AudioQueue().PopFrontEvent().Connect(OwnerThread(), [this]() {
|
|
if (mMaster->IsAudioDecoding() && !mMaster->HaveEnoughDecodedAudio()) {
|
|
EnsureAudioDecodeTaskQueued();
|
|
}
|
|
});
|
|
mOnVideoPopped =
|
|
VideoQueue().PopFrontEvent().Connect(OwnerThread(), [this]() {
|
|
if (mMaster->IsVideoDecoding() && !mMaster->HaveEnoughDecodedVideo()) {
|
|
EnsureVideoDecodeTaskQueued();
|
|
}
|
|
});
|
|
|
|
mMaster->mOnNextFrameStatus.Notify(MediaDecoderOwner::NEXT_FRAME_AVAILABLE);
|
|
|
|
mDecodeStartTime = TimeStamp::Now();
|
|
|
|
MaybeStopPrerolling();
|
|
|
|
// Ensure that we've got tasks enqueued to decode data if we need to.
|
|
DispatchDecodeTasksIfNeeded();
|
|
|
|
mMaster->ScheduleStateMachine();
|
|
|
|
// Will enter dormant when playback is paused for a while.
|
|
if (mMaster->mPlayState == MediaDecoder::PLAY_STATE_PAUSED) {
|
|
StartDormantTimer();
|
|
}
|
|
}
|
|
|
|
void MediaDecoderStateMachine::DecodingState::Step() {
|
|
if (mMaster->mPlayState != MediaDecoder::PLAY_STATE_PLAYING &&
|
|
mMaster->IsPlaying()) {
|
|
// We're playing, but the element/decoder is in paused state. Stop
|
|
// playing!
|
|
mMaster->StopPlayback();
|
|
}
|
|
|
|
// Start playback if necessary so that the clock can be properly queried.
|
|
if (!mIsPrerolling) {
|
|
mMaster->MaybeStartPlayback();
|
|
}
|
|
|
|
mMaster->UpdatePlaybackPositionPeriodically();
|
|
MOZ_ASSERT(!mMaster->IsPlaying() || mMaster->IsStateMachineScheduled(),
|
|
"Must have timer scheduled");
|
|
|
|
MaybeStartBuffering();
|
|
}
|
|
|
|
void MediaDecoderStateMachine::DecodingState::HandleEndOfAudio() {
|
|
AudioQueue().Finish();
|
|
if (!mMaster->IsVideoDecoding()) {
|
|
SetState<CompletedState>();
|
|
} else {
|
|
MaybeStopPrerolling();
|
|
}
|
|
}
|
|
|
|
void MediaDecoderStateMachine::DecodingState::HandleEndOfVideo() {
|
|
VideoQueue().Finish();
|
|
if (!mMaster->IsAudioDecoding()) {
|
|
SetState<CompletedState>();
|
|
} else {
|
|
MaybeStopPrerolling();
|
|
}
|
|
}
|
|
|
|
void MediaDecoderStateMachine::DecodingState::DispatchDecodeTasksIfNeeded() {
|
|
if (mMaster->IsAudioDecoding() && !mMaster->mMinimizePreroll &&
|
|
!mMaster->HaveEnoughDecodedAudio()) {
|
|
EnsureAudioDecodeTaskQueued();
|
|
}
|
|
|
|
if (mMaster->IsVideoDecoding() && !mMaster->mMinimizePreroll &&
|
|
!mMaster->HaveEnoughDecodedVideo()) {
|
|
EnsureVideoDecodeTaskQueued();
|
|
}
|
|
}
|
|
|
|
void MediaDecoderStateMachine::DecodingState::EnsureAudioDecodeTaskQueued() {
|
|
if (!mMaster->IsAudioDecoding() || mMaster->IsRequestingAudioData() ||
|
|
mMaster->IsWaitingAudioData()) {
|
|
return;
|
|
}
|
|
mMaster->RequestAudioData();
|
|
}
|
|
|
|
void MediaDecoderStateMachine::DecodingState::EnsureVideoDecodeTaskQueued() {
|
|
if (!mMaster->IsVideoDecoding() || mMaster->IsRequestingVideoData() ||
|
|
mMaster->IsWaitingVideoData()) {
|
|
return;
|
|
}
|
|
mMaster->RequestVideoData(mMaster->GetMediaTime());
|
|
}
|
|
|
|
void MediaDecoderStateMachine::DecodingState::MaybeStartBuffering() {
|
|
// Buffering makes senses only after decoding first frames.
|
|
MOZ_ASSERT(mMaster->mSentFirstFrameLoadedEvent);
|
|
|
|
// Don't enter buffering when MediaDecoder is not playing.
|
|
if (mMaster->mPlayState != MediaDecoder::PLAY_STATE_PLAYING) {
|
|
return;
|
|
}
|
|
|
|
// Don't enter buffering while prerolling so that the decoder has a chance to
|
|
// enqueue some decoded data before we give up and start buffering.
|
|
if (!mMaster->IsPlaying()) {
|
|
return;
|
|
}
|
|
|
|
// Note we could have a wait promise pending when playing non-MSE EME.
|
|
if ((mMaster->OutOfDecodedAudio() && mMaster->IsWaitingAudioData()) ||
|
|
(mMaster->OutOfDecodedVideo() && mMaster->IsWaitingVideoData())) {
|
|
SetState<BufferingState>();
|
|
return;
|
|
}
|
|
|
|
if (Reader()->UseBufferingHeuristics() && mMaster->HasLowDecodedData() &&
|
|
mMaster->HasLowBufferedData() && !mMaster->mCanPlayThrough) {
|
|
SetState<BufferingState>();
|
|
}
|
|
}
|
|
|
|
void MediaDecoderStateMachine::LoopingDecodingState::HandleError(
|
|
const MediaResult& aError) {
|
|
SLOG("audio looping failed, aError=%s", aError.ErrorName().get());
|
|
switch (aError.Code()) {
|
|
case NS_ERROR_DOM_MEDIA_WAITING_FOR_DATA:
|
|
HandleWaitingForAudio();
|
|
break;
|
|
case NS_ERROR_DOM_MEDIA_END_OF_STREAM:
|
|
// This would happen after we've closed resouce so that we won't be able
|
|
// to get any sample anymore.
|
|
SetState<CompletedState>();
|
|
break;
|
|
default:
|
|
mMaster->DecodeError(aError);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void MediaDecoderStateMachine::SeekingState::SeekCompleted() {
|
|
const auto newCurrentTime = CalculateNewCurrentTime();
|
|
|
|
if (newCurrentTime == mMaster->Duration() && !mMaster->mIsLiveStream) {
|
|
// Seeked to end of media. Explicitly finish the queues so DECODING
|
|
// will transition to COMPLETED immediately. Note we don't do
|
|
// this when playing a live stream, since the end of media will advance
|
|
// once we download more data!
|
|
AudioQueue().Finish();
|
|
VideoQueue().Finish();
|
|
|
|
// We won't start MediaSink when paused. m{Audio,Video}Completed will
|
|
// remain false and 'playbackEnded' won't be notified. Therefore we
|
|
// need to set these flags explicitly when seeking to the end.
|
|
mMaster->mAudioCompleted = true;
|
|
mMaster->mVideoCompleted = true;
|
|
|
|
// There might still be a pending audio request when doing video-only or
|
|
// next-frame seek. Discard it so we won't break the invariants of the
|
|
// COMPLETED state by adding audio samples to a finished queue.
|
|
mMaster->mAudioDataRequest.DisconnectIfExists();
|
|
}
|
|
|
|
// We want to resolve the seek request prior finishing the first frame
|
|
// to ensure that the seeked event is fired prior loadeded.
|
|
// Note: SeekJob.Resolve() resets SeekJob.mTarget. Don't use mSeekJob anymore
|
|
// hereafter.
|
|
mSeekJob.Resolve(__func__);
|
|
|
|
// Notify FirstFrameLoaded now if we haven't since we've decoded some data
|
|
// for readyState to transition to HAVE_CURRENT_DATA and fire 'loadeddata'.
|
|
if (!mMaster->mSentFirstFrameLoadedEvent) {
|
|
mMaster->FinishDecodeFirstFrame();
|
|
}
|
|
|
|
// Ensure timestamps are up to date.
|
|
// Suppressed visibility comes from two cases: (1) leaving dormant state,
|
|
// and (2) resuming suspended video decoder. We want both cases to be
|
|
// transparent to the user. So we only notify the change when the seek
|
|
// request is from the user.
|
|
if (mVisibility == EventVisibility::Observable) {
|
|
// Don't update playback position for video-only seek.
|
|
// Otherwise we might have |newCurrentTime > mMediaSink->GetPosition()|
|
|
// and fail the assertion in GetClock() since we didn't stop MediaSink.
|
|
mMaster->UpdatePlaybackPositionInternal(newCurrentTime);
|
|
}
|
|
|
|
// Try to decode another frame to detect if we're at the end...
|
|
SLOG("Seek completed, mCurrentPosition=%" PRId64,
|
|
mMaster->mCurrentPosition.Ref().ToMicroseconds());
|
|
|
|
if (mMaster->VideoQueue().PeekFront()) {
|
|
mMaster->mMediaSink->Redraw(Info().mVideo);
|
|
mMaster->mOnPlaybackEvent.Notify(MediaPlaybackEvent::Invalidate);
|
|
}
|
|
|
|
GoToNextState();
|
|
}
|
|
|
|
void MediaDecoderStateMachine::BufferingState::Step() {
|
|
TimeStamp now = TimeStamp::Now();
|
|
MOZ_ASSERT(!mBufferingStart.IsNull(), "Must know buffering start time.");
|
|
|
|
if (Reader()->UseBufferingHeuristics()) {
|
|
if (mMaster->IsWaitingAudioData() || mMaster->IsWaitingVideoData()) {
|
|
// Can't exit buffering when we are still waiting for data.
|
|
// Note we don't schedule next loop for we will do that when the wait
|
|
// promise is resolved.
|
|
return;
|
|
}
|
|
// With buffering heuristics, we exit buffering state when we:
|
|
// 1. can play through or
|
|
// 2. time out (specified by mBufferingWait) or
|
|
// 3. have enough buffered data.
|
|
TimeDuration elapsed = now - mBufferingStart;
|
|
TimeDuration timeout =
|
|
TimeDuration::FromSeconds(mBufferingWait * mMaster->mPlaybackRate);
|
|
bool stopBuffering =
|
|
mMaster->mCanPlayThrough || elapsed >= timeout ||
|
|
!mMaster->HasLowBufferedData(TimeUnit::FromSeconds(mBufferingWait));
|
|
if (!stopBuffering) {
|
|
SLOG("Buffering: wait %ds, timeout in %.3lfs", mBufferingWait,
|
|
mBufferingWait - elapsed.ToSeconds());
|
|
mMaster->ScheduleStateMachineIn(TimeUnit::FromMicroseconds(USECS_PER_S));
|
|
return;
|
|
}
|
|
} else if (mMaster->OutOfDecodedAudio() || mMaster->OutOfDecodedVideo()) {
|
|
MOZ_ASSERT(!mMaster->OutOfDecodedAudio() ||
|
|
mMaster->IsRequestingAudioData() ||
|
|
mMaster->IsWaitingAudioData());
|
|
MOZ_ASSERT(!mMaster->OutOfDecodedVideo() ||
|
|
mMaster->IsRequestingVideoData() ||
|
|
mMaster->IsWaitingVideoData());
|
|
SLOG(
|
|
"In buffering mode, waiting to be notified: outOfAudio: %d, "
|
|
"mAudioStatus: %s, outOfVideo: %d, mVideoStatus: %s",
|
|
mMaster->OutOfDecodedAudio(), mMaster->AudioRequestStatus(),
|
|
mMaster->OutOfDecodedVideo(), mMaster->VideoRequestStatus());
|
|
return;
|
|
}
|
|
|
|
SLOG("Buffered for %.3lfs", (now - mBufferingStart).ToSeconds());
|
|
SetDecodingState();
|
|
}
|
|
|
|
void MediaDecoderStateMachine::BufferingState::HandleEndOfAudio() {
|
|
AudioQueue().Finish();
|
|
if (!mMaster->IsVideoDecoding()) {
|
|
SetState<CompletedState>();
|
|
} else {
|
|
// Check if we can exit buffering.
|
|
mMaster->ScheduleStateMachine();
|
|
}
|
|
}
|
|
|
|
void MediaDecoderStateMachine::BufferingState::HandleEndOfVideo() {
|
|
VideoQueue().Finish();
|
|
if (!mMaster->IsAudioDecoding()) {
|
|
SetState<CompletedState>();
|
|
} else {
|
|
// Check if we can exit buffering.
|
|
mMaster->ScheduleStateMachine();
|
|
}
|
|
}
|
|
|
|
RefPtr<ShutdownPromise> MediaDecoderStateMachine::ShutdownState::Enter() {
|
|
auto master = mMaster;
|
|
|
|
master->mDelayedScheduler.Reset();
|
|
|
|
// Shutdown happens while decode timer is active, we need to disconnect and
|
|
// dispose of the timer.
|
|
master->CancelSuspendTimer();
|
|
|
|
if (master->IsPlaying()) {
|
|
master->StopPlayback();
|
|
}
|
|
|
|
master->mAudioDataRequest.DisconnectIfExists();
|
|
master->mVideoDataRequest.DisconnectIfExists();
|
|
master->mAudioWaitRequest.DisconnectIfExists();
|
|
master->mVideoWaitRequest.DisconnectIfExists();
|
|
|
|
master->ResetDecode();
|
|
master->StopMediaSink();
|
|
master->mMediaSink->Shutdown();
|
|
|
|
// Prevent dangling pointers by disconnecting the listeners.
|
|
master->mAudioQueueListener.Disconnect();
|
|
master->mVideoQueueListener.Disconnect();
|
|
master->mMetadataManager.Disconnect();
|
|
master->mOnMediaNotSeekable.Disconnect();
|
|
|
|
// Disconnect canonicals and mirrors before shutting down our task queue.
|
|
master->mBuffered.DisconnectIfConnected();
|
|
master->mPlayState.DisconnectIfConnected();
|
|
master->mVolume.DisconnectIfConnected();
|
|
master->mPreservesPitch.DisconnectIfConnected();
|
|
master->mLooping.DisconnectIfConnected();
|
|
|
|
master->mDuration.DisconnectAll();
|
|
master->mCurrentPosition.DisconnectAll();
|
|
master->mIsAudioDataAudible.DisconnectAll();
|
|
|
|
// Shut down the watch manager to stop further notifications.
|
|
master->mWatchManager.Shutdown();
|
|
|
|
return Reader()->Shutdown()->Then(OwnerThread(), __func__, master,
|
|
&MediaDecoderStateMachine::FinishShutdown,
|
|
&MediaDecoderStateMachine::FinishShutdown);
|
|
}
|
|
|
|
#define INIT_WATCHABLE(name, val) name(val, "MediaDecoderStateMachine::" #name)
|
|
#define INIT_MIRROR(name, val) \
|
|
name(mTaskQueue, val, "MediaDecoderStateMachine::" #name " (Mirror)")
|
|
#define INIT_CANONICAL(name, val) \
|
|
name(mTaskQueue, val, "MediaDecoderStateMachine::" #name " (Canonical)")
|
|
|
|
MediaDecoderStateMachine::MediaDecoderStateMachine(MediaDecoder* aDecoder,
|
|
MediaFormatReader* aReader)
|
|
: mDecoderID(aDecoder),
|
|
mAbstractMainThread(aDecoder->AbstractMainThread()),
|
|
mFrameStats(&aDecoder->GetFrameStatistics()),
|
|
mVideoFrameContainer(aDecoder->GetVideoFrameContainer()),
|
|
mTaskQueue(new TaskQueue(GetMediaThreadPool(MediaThreadType::MDSM),
|
|
"MDSM::mTaskQueue",
|
|
/* aSupportsTailDispatch = */ true)),
|
|
mWatchManager(this, mTaskQueue),
|
|
mDispatchedStateMachine(false),
|
|
mDelayedScheduler(mTaskQueue, true /*aFuzzy*/),
|
|
mCurrentFrameID(0),
|
|
mReader(new ReaderProxy(mTaskQueue, aReader)),
|
|
mPlaybackRate(1.0),
|
|
mAmpleAudioThreshold(detail::AMPLE_AUDIO_THRESHOLD),
|
|
mAudioCaptured(false),
|
|
mMinimizePreroll(aDecoder->GetMinimizePreroll()),
|
|
mSentFirstFrameLoadedEvent(false),
|
|
mVideoDecodeSuspended(false),
|
|
mVideoDecodeSuspendTimer(mTaskQueue),
|
|
mOutputStreamManager(nullptr),
|
|
mVideoDecodeMode(VideoDecodeMode::Normal),
|
|
mIsMSE(aDecoder->IsMSE()),
|
|
mSeamlessLoopingAllowed(false),
|
|
INIT_MIRROR(mBuffered, TimeIntervals()),
|
|
INIT_MIRROR(mPlayState, MediaDecoder::PLAY_STATE_LOADING),
|
|
INIT_MIRROR(mVolume, 1.0),
|
|
INIT_MIRROR(mPreservesPitch, true),
|
|
INIT_MIRROR(mLooping, false),
|
|
INIT_CANONICAL(mDuration, NullableTimeUnit()),
|
|
INIT_CANONICAL(mCurrentPosition, TimeUnit::Zero()),
|
|
INIT_CANONICAL(mIsAudioDataAudible, false),
|
|
mSetSinkRequestsCount(0) {
|
|
MOZ_COUNT_CTOR(MediaDecoderStateMachine);
|
|
NS_ASSERTION(NS_IsMainThread(), "Should be on main thread.");
|
|
|
|
InitVideoQueuePrefs();
|
|
|
|
DDLINKCHILD("reader", aReader);
|
|
}
|
|
|
|
#undef INIT_WATCHABLE
|
|
#undef INIT_MIRROR
|
|
#undef INIT_CANONICAL
|
|
|
|
MediaDecoderStateMachine::~MediaDecoderStateMachine() {
|
|
MOZ_ASSERT(NS_IsMainThread(), "Should be on main thread.");
|
|
MOZ_COUNT_DTOR(MediaDecoderStateMachine);
|
|
}
|
|
|
|
void MediaDecoderStateMachine::InitializationTask(MediaDecoder* aDecoder) {
|
|
MOZ_ASSERT(OnTaskQueue());
|
|
|
|
// Connect mirrors.
|
|
mBuffered.Connect(mReader->CanonicalBuffered());
|
|
mPlayState.Connect(aDecoder->CanonicalPlayState());
|
|
mVolume.Connect(aDecoder->CanonicalVolume());
|
|
mPreservesPitch.Connect(aDecoder->CanonicalPreservesPitch());
|
|
mLooping.Connect(aDecoder->CanonicalLooping());
|
|
|
|
// Initialize watchers.
|
|
mWatchManager.Watch(mBuffered,
|
|
&MediaDecoderStateMachine::BufferedRangeUpdated);
|
|
mWatchManager.Watch(mVolume, &MediaDecoderStateMachine::VolumeChanged);
|
|
mWatchManager.Watch(mPreservesPitch,
|
|
&MediaDecoderStateMachine::PreservesPitchChanged);
|
|
mWatchManager.Watch(mPlayState, &MediaDecoderStateMachine::PlayStateChanged);
|
|
mWatchManager.Watch(mLooping, &MediaDecoderStateMachine::LoopingChanged);
|
|
|
|
MOZ_ASSERT(!mStateObj);
|
|
auto* s = new DecodeMetadataState(this);
|
|
mStateObj.reset(s);
|
|
s->Enter();
|
|
}
|
|
|
|
void MediaDecoderStateMachine::AudioAudibleChanged(bool aAudible) {
|
|
mIsAudioDataAudible = aAudible;
|
|
}
|
|
|
|
MediaSink* MediaDecoderStateMachine::CreateAudioSink() {
|
|
RefPtr<MediaDecoderStateMachine> self = this;
|
|
auto audioSinkCreator = [self]() {
|
|
MOZ_ASSERT(self->OnTaskQueue());
|
|
AudioSink* audioSink =
|
|
new AudioSink(self->mTaskQueue, self->mAudioQueue, self->GetMediaTime(),
|
|
self->Info().mAudio);
|
|
|
|
self->mAudibleListener = audioSink->AudibleEvent().Connect(
|
|
self->mTaskQueue, self.get(),
|
|
&MediaDecoderStateMachine::AudioAudibleChanged);
|
|
return audioSink;
|
|
};
|
|
return new AudioSinkWrapper(mTaskQueue, mAudioQueue, audioSinkCreator);
|
|
}
|
|
|
|
already_AddRefed<MediaSink> MediaDecoderStateMachine::CreateMediaSink(
|
|
bool aAudioCaptured, OutputStreamManager* aManager) {
|
|
MOZ_ASSERT_IF(aAudioCaptured, aManager);
|
|
RefPtr<MediaSink> audioSink =
|
|
aAudioCaptured ? new DecodedStream(mTaskQueue, mAbstractMainThread,
|
|
mAudioQueue, mVideoQueue, aManager)
|
|
: CreateAudioSink();
|
|
|
|
RefPtr<MediaSink> mediaSink =
|
|
new VideoSink(mTaskQueue, audioSink, mVideoQueue, mVideoFrameContainer,
|
|
*mFrameStats, sVideoQueueSendToCompositorSize);
|
|
return mediaSink.forget();
|
|
}
|
|
|
|
TimeUnit MediaDecoderStateMachine::GetDecodedAudioDuration() {
|
|
MOZ_ASSERT(OnTaskQueue());
|
|
if (mMediaSink->IsStarted()) {
|
|
// mDecodedAudioEndTime might be smaller than GetClock() when there is
|
|
// overlap between 2 adjacent audio samples or when we are playing
|
|
// a chained ogg file.
|
|
return std::max(mDecodedAudioEndTime - GetClock(), TimeUnit::Zero());
|
|
}
|
|
// MediaSink not started. All audio samples are in the queue.
|
|
return TimeUnit::FromMicroseconds(AudioQueue().Duration());
|
|
}
|
|
|
|
bool MediaDecoderStateMachine::HaveEnoughDecodedAudio() {
|
|
MOZ_ASSERT(OnTaskQueue());
|
|
auto ampleAudio = mAmpleAudioThreshold.MultDouble(mPlaybackRate);
|
|
return AudioQueue().GetSize() > 0 && GetDecodedAudioDuration() >= ampleAudio;
|
|
}
|
|
|
|
bool MediaDecoderStateMachine::HaveEnoughDecodedVideo() {
|
|
MOZ_ASSERT(OnTaskQueue());
|
|
return VideoQueue().GetSize() >= GetAmpleVideoFrames() * mPlaybackRate + 1;
|
|
}
|
|
|
|
void MediaDecoderStateMachine::PushAudio(AudioData* aSample) {
|
|
MOZ_ASSERT(OnTaskQueue());
|
|
MOZ_ASSERT(aSample);
|
|
AudioQueue().Push(aSample);
|
|
}
|
|
|
|
void MediaDecoderStateMachine::PushVideo(VideoData* aSample) {
|
|
MOZ_ASSERT(OnTaskQueue());
|
|
MOZ_ASSERT(aSample);
|
|
aSample->mFrameID = ++mCurrentFrameID;
|
|
VideoQueue().Push(aSample);
|
|
}
|
|
|
|
void MediaDecoderStateMachine::OnAudioPopped(const RefPtr<AudioData>& aSample) {
|
|
MOZ_ASSERT(OnTaskQueue());
|
|
mPlaybackOffset = std::max(mPlaybackOffset, aSample->mOffset);
|
|
}
|
|
|
|
void MediaDecoderStateMachine::OnVideoPopped(const RefPtr<VideoData>& aSample) {
|
|
MOZ_ASSERT(OnTaskQueue());
|
|
mPlaybackOffset = std::max(mPlaybackOffset, aSample->mOffset);
|
|
}
|
|
|
|
bool MediaDecoderStateMachine::IsAudioDecoding() {
|
|
MOZ_ASSERT(OnTaskQueue());
|
|
return HasAudio() && !AudioQueue().IsFinished();
|
|
}
|
|
|
|
bool MediaDecoderStateMachine::IsVideoDecoding() {
|
|
MOZ_ASSERT(OnTaskQueue());
|
|
return HasVideo() && !VideoQueue().IsFinished();
|
|
}
|
|
|
|
bool MediaDecoderStateMachine::IsPlaying() const {
|
|
MOZ_ASSERT(OnTaskQueue());
|
|
return mMediaSink->IsPlaying();
|
|
}
|
|
|
|
void MediaDecoderStateMachine::SetMediaNotSeekable() { mMediaSeekable = false; }
|
|
|
|
nsresult MediaDecoderStateMachine::Init(MediaDecoder* aDecoder) {
|
|
MOZ_ASSERT(NS_IsMainThread());
|
|
|
|
// Dispatch initialization that needs to happen on that task queue.
|
|
nsCOMPtr<nsIRunnable> r = NewRunnableMethod<RefPtr<MediaDecoder>>(
|
|
"MediaDecoderStateMachine::InitializationTask", this,
|
|
&MediaDecoderStateMachine::InitializationTask, aDecoder);
|
|
mTaskQueue->DispatchStateChange(r.forget());
|
|
|
|
mAudioQueueListener = AudioQueue().PopFrontEvent().Connect(
|
|
mTaskQueue, this, &MediaDecoderStateMachine::OnAudioPopped);
|
|
mVideoQueueListener = VideoQueue().PopFrontEvent().Connect(
|
|
mTaskQueue, this, &MediaDecoderStateMachine::OnVideoPopped);
|
|
|
|
mMetadataManager.Connect(mReader->TimedMetadataEvent(), OwnerThread());
|
|
|
|
mOnMediaNotSeekable = mReader->OnMediaNotSeekable().Connect(
|
|
OwnerThread(), this, &MediaDecoderStateMachine::SetMediaNotSeekable);
|
|
|
|
mMediaSink = CreateMediaSink(mAudioCaptured, mOutputStreamManager);
|
|
|
|
nsresult rv = mReader->Init();
|
|
NS_ENSURE_SUCCESS(rv, rv);
|
|
|
|
mReader->SetCanonicalDuration(&mDuration);
|
|
|
|
return NS_OK;
|
|
}
|
|
|
|
void MediaDecoderStateMachine::StopPlayback() {
|
|
MOZ_ASSERT(OnTaskQueue());
|
|
LOG("StopPlayback()");
|
|
|
|
if (IsPlaying()) {
|
|
mOnPlaybackEvent.Notify(MediaPlaybackEvent{
|
|
MediaPlaybackEvent::PlaybackStopped, mPlaybackOffset});
|
|
mMediaSink->SetPlaying(false);
|
|
MOZ_ASSERT(!IsPlaying());
|
|
}
|
|
}
|
|
|
|
void MediaDecoderStateMachine::MaybeStartPlayback() {
|
|
MOZ_ASSERT(OnTaskQueue());
|
|
// Should try to start playback only after decoding first frames.
|
|
MOZ_ASSERT(mSentFirstFrameLoadedEvent);
|
|
|
|
if (IsPlaying()) {
|
|
// Logging this case is really spammy - don't do it.
|
|
return;
|
|
}
|
|
|
|
if (mPlayState != MediaDecoder::PLAY_STATE_PLAYING) {
|
|
LOG("Not starting playback [mPlayState=%d]", mPlayState.Ref());
|
|
return;
|
|
}
|
|
|
|
LOG("MaybeStartPlayback() starting playback");
|
|
StartMediaSink();
|
|
|
|
if (!IsPlaying()) {
|
|
mMediaSink->SetPlaying(true);
|
|
MOZ_ASSERT(IsPlaying());
|
|
}
|
|
|
|
mOnPlaybackEvent.Notify(
|
|
MediaPlaybackEvent{MediaPlaybackEvent::PlaybackStarted, mPlaybackOffset});
|
|
}
|
|
|
|
void MediaDecoderStateMachine::UpdatePlaybackPositionInternal(
|
|
const TimeUnit& aTime) {
|
|
MOZ_ASSERT(OnTaskQueue());
|
|
LOGV("UpdatePlaybackPositionInternal(%" PRId64 ")", aTime.ToMicroseconds());
|
|
|
|
mCurrentPosition = aTime;
|
|
NS_ASSERTION(mCurrentPosition.Ref() >= TimeUnit::Zero(),
|
|
"CurrentTime should be positive!");
|
|
if (mDuration.Ref().ref() < mCurrentPosition.Ref()) {
|
|
mDuration = Some(mCurrentPosition.Ref());
|
|
DDLOG(DDLogCategory::Property, "duration_us",
|
|
mDuration.Ref()->ToMicroseconds());
|
|
}
|
|
}
|
|
|
|
void MediaDecoderStateMachine::UpdatePlaybackPosition(const TimeUnit& aTime) {
|
|
MOZ_ASSERT(OnTaskQueue());
|
|
UpdatePlaybackPositionInternal(aTime);
|
|
|
|
bool fragmentEnded =
|
|
mFragmentEndTime.IsValid() && GetMediaTime() >= mFragmentEndTime;
|
|
mMetadataManager.DispatchMetadataIfNeeded(aTime);
|
|
|
|
if (fragmentEnded) {
|
|
StopPlayback();
|
|
}
|
|
}
|
|
|
|
/* static */ const char* MediaDecoderStateMachine::ToStateStr(State aState) {
|
|
switch (aState) {
|
|
case DECODER_STATE_DECODING_METADATA:
|
|
return "DECODING_METADATA";
|
|
case DECODER_STATE_DORMANT:
|
|
return "DORMANT";
|
|
case DECODER_STATE_DECODING_FIRSTFRAME:
|
|
return "DECODING_FIRSTFRAME";
|
|
case DECODER_STATE_DECODING:
|
|
return "DECODING";
|
|
case DECODER_STATE_SEEKING:
|
|
return "SEEKING";
|
|
case DECODER_STATE_BUFFERING:
|
|
return "BUFFERING";
|
|
case DECODER_STATE_COMPLETED:
|
|
return "COMPLETED";
|
|
case DECODER_STATE_SHUTDOWN:
|
|
return "SHUTDOWN";
|
|
case DECODER_STATE_LOOPING_DECODING:
|
|
return "LOOPING_DECODING";
|
|
default:
|
|
MOZ_ASSERT_UNREACHABLE("Invalid state.");
|
|
}
|
|
return "UNKNOWN";
|
|
}
|
|
|
|
const char* MediaDecoderStateMachine::ToStateStr() {
|
|
MOZ_ASSERT(OnTaskQueue());
|
|
return ToStateStr(mStateObj->GetState());
|
|
}
|
|
|
|
void MediaDecoderStateMachine::VolumeChanged() {
|
|
MOZ_ASSERT(OnTaskQueue());
|
|
mMediaSink->SetVolume(mVolume);
|
|
}
|
|
|
|
RefPtr<ShutdownPromise> MediaDecoderStateMachine::Shutdown() {
|
|
MOZ_ASSERT(OnTaskQueue());
|
|
return mStateObj->HandleShutdown();
|
|
}
|
|
|
|
void MediaDecoderStateMachine::PlayStateChanged() {
|
|
MOZ_ASSERT(OnTaskQueue());
|
|
|
|
if (mPlayState != MediaDecoder::PLAY_STATE_PLAYING) {
|
|
CancelSuspendTimer();
|
|
} else if (mMinimizePreroll) {
|
|
// Once we start playing, we don't want to minimize our prerolling, as we
|
|
// assume the user is likely to want to keep playing in future. This needs
|
|
// to happen before we invoke StartDecoding().
|
|
mMinimizePreroll = false;
|
|
}
|
|
|
|
mStateObj->HandlePlayStateChanged(mPlayState);
|
|
}
|
|
|
|
void MediaDecoderStateMachine::SetVideoDecodeMode(VideoDecodeMode aMode) {
|
|
MOZ_ASSERT(NS_IsMainThread());
|
|
nsCOMPtr<nsIRunnable> r = NewRunnableMethod<VideoDecodeMode>(
|
|
"MediaDecoderStateMachine::SetVideoDecodeModeInternal", this,
|
|
&MediaDecoderStateMachine::SetVideoDecodeModeInternal, aMode);
|
|
OwnerThread()->DispatchStateChange(r.forget());
|
|
}
|
|
|
|
void MediaDecoderStateMachine::SetVideoDecodeModeInternal(
|
|
VideoDecodeMode aMode) {
|
|
MOZ_ASSERT(OnTaskQueue());
|
|
|
|
LOG("SetVideoDecodeModeInternal(), VideoDecodeMode=(%s->%s), "
|
|
"mVideoDecodeSuspended=%c",
|
|
mVideoDecodeMode == VideoDecodeMode::Normal ? "Normal" : "Suspend",
|
|
aMode == VideoDecodeMode::Normal ? "Normal" : "Suspend",
|
|
mVideoDecodeSuspended ? 'T' : 'F');
|
|
|
|
// Should not suspend decoding if we don't turn on the pref.
|
|
if (!StaticPrefs::media_suspend_bkgnd_video_enabled() &&
|
|
aMode == VideoDecodeMode::Suspend) {
|
|
LOG("SetVideoDecodeModeInternal(), early return because preference off and "
|
|
"set to Suspend");
|
|
return;
|
|
}
|
|
|
|
if (aMode == mVideoDecodeMode) {
|
|
LOG("SetVideoDecodeModeInternal(), early return because the mode does not "
|
|
"change");
|
|
return;
|
|
}
|
|
|
|
// Set new video decode mode.
|
|
mVideoDecodeMode = aMode;
|
|
|
|
// Start timer to trigger suspended video decoding.
|
|
if (mVideoDecodeMode == VideoDecodeMode::Suspend) {
|
|
TimeStamp target = TimeStamp::Now() + SuspendBackgroundVideoDelay();
|
|
|
|
RefPtr<MediaDecoderStateMachine> self = this;
|
|
mVideoDecodeSuspendTimer.Ensure(
|
|
target, [=]() { self->OnSuspendTimerResolved(); },
|
|
[]() { MOZ_DIAGNOSTIC_ASSERT(false); });
|
|
mOnPlaybackEvent.Notify(MediaPlaybackEvent::StartVideoSuspendTimer);
|
|
return;
|
|
}
|
|
|
|
// Resuming from suspended decoding
|
|
|
|
// If suspend timer exists, destroy it.
|
|
CancelSuspendTimer();
|
|
|
|
if (mVideoDecodeSuspended) {
|
|
const auto target = mMediaSink->IsStarted() ? GetClock() : GetMediaTime();
|
|
mStateObj->HandleResumeVideoDecoding(target + detail::RESUME_VIDEO_PREMIUM);
|
|
}
|
|
}
|
|
|
|
void MediaDecoderStateMachine::BufferedRangeUpdated() {
|
|
MOZ_ASSERT(OnTaskQueue());
|
|
|
|
// While playing an unseekable stream of unknown duration, mDuration
|
|
// is updated as we play. But if data is being downloaded
|
|
// faster than played, mDuration won't reflect the end of playable data
|
|
// since we haven't played the frame at the end of buffered data. So update
|
|
// mDuration here as new data is downloaded to prevent such a lag.
|
|
if (mBuffered.Ref().IsInvalid()) {
|
|
return;
|
|
}
|
|
|
|
bool exists;
|
|
media::TimeUnit end{mBuffered.Ref().GetEnd(&exists)};
|
|
if (!exists) {
|
|
return;
|
|
}
|
|
|
|
// Use estimated duration from buffer ranges when mDuration is unknown or
|
|
// the estimated duration is larger.
|
|
if (mDuration.Ref().isNothing() || mDuration.Ref()->IsInfinite() ||
|
|
end > mDuration.Ref().ref()) {
|
|
mDuration = Some(end);
|
|
DDLOG(DDLogCategory::Property, "duration_us",
|
|
mDuration.Ref()->ToMicroseconds());
|
|
}
|
|
}
|
|
|
|
RefPtr<MediaDecoder::SeekPromise> MediaDecoderStateMachine::Seek(
|
|
const SeekTarget& aTarget) {
|
|
MOZ_ASSERT(OnTaskQueue());
|
|
|
|
// We need to be able to seek in some way
|
|
if (!mMediaSeekable && !mMediaSeekableOnlyInBufferedRanges) {
|
|
LOGW("Seek() should not be called on a non-seekable media");
|
|
return MediaDecoder::SeekPromise::CreateAndReject(/* aIgnored = */ true,
|
|
__func__);
|
|
}
|
|
|
|
if (aTarget.IsNextFrame() && !HasVideo()) {
|
|
LOGW("Ignore a NextFrameSeekTask on a media file without video track.");
|
|
return MediaDecoder::SeekPromise::CreateAndReject(/* aIgnored = */ true,
|
|
__func__);
|
|
}
|
|
|
|
MOZ_ASSERT(mDuration.Ref().isSome(), "We should have got duration already");
|
|
|
|
return mStateObj->HandleSeek(aTarget);
|
|
}
|
|
|
|
RefPtr<MediaDecoder::SeekPromise> MediaDecoderStateMachine::InvokeSeek(
|
|
const SeekTarget& aTarget) {
|
|
return InvokeAsync(OwnerThread(), this, __func__,
|
|
&MediaDecoderStateMachine::Seek, aTarget);
|
|
}
|
|
|
|
void MediaDecoderStateMachine::StopMediaSink() {
|
|
MOZ_ASSERT(OnTaskQueue());
|
|
if (mMediaSink->IsStarted()) {
|
|
LOG("Stop MediaSink");
|
|
mAudibleListener.DisconnectIfExists();
|
|
|
|
mMediaSink->Stop();
|
|
mMediaSinkAudioEndedPromise.DisconnectIfExists();
|
|
mMediaSinkVideoEndedPromise.DisconnectIfExists();
|
|
}
|
|
}
|
|
|
|
void MediaDecoderStateMachine::RequestAudioData() {
|
|
MOZ_ASSERT(OnTaskQueue());
|
|
MOZ_ASSERT(IsAudioDecoding());
|
|
MOZ_ASSERT(!IsRequestingAudioData());
|
|
MOZ_ASSERT(!IsWaitingAudioData());
|
|
LOGV("Queueing audio task - queued=%zu, decoder-queued=%zu",
|
|
AudioQueue().GetSize(), mReader->SizeOfAudioQueueInFrames());
|
|
|
|
RefPtr<MediaDecoderStateMachine> self = this;
|
|
mReader->RequestAudioData()
|
|
->Then(
|
|
OwnerThread(), __func__,
|
|
[this, self](RefPtr<AudioData> aAudio) {
|
|
MOZ_ASSERT(aAudio);
|
|
mAudioDataRequest.Complete();
|
|
// audio->GetEndTime() is not always mono-increasing in chained
|
|
// ogg.
|
|
mDecodedAudioEndTime =
|
|
std::max(aAudio->GetEndTime(), mDecodedAudioEndTime);
|
|
LOGV("OnAudioDecoded [%" PRId64 ",%" PRId64 "]",
|
|
aAudio->mTime.ToMicroseconds(),
|
|
aAudio->GetEndTime().ToMicroseconds());
|
|
mStateObj->HandleAudioDecoded(aAudio);
|
|
},
|
|
[this, self](const MediaResult& aError) {
|
|
LOGV("OnAudioNotDecoded aError=%s", aError.ErrorName().get());
|
|
mAudioDataRequest.Complete();
|
|
switch (aError.Code()) {
|
|
case NS_ERROR_DOM_MEDIA_WAITING_FOR_DATA:
|
|
mStateObj->HandleWaitingForAudio();
|
|
break;
|
|
case NS_ERROR_DOM_MEDIA_CANCELED:
|
|
mStateObj->HandleAudioCanceled();
|
|
break;
|
|
case NS_ERROR_DOM_MEDIA_END_OF_STREAM:
|
|
mStateObj->HandleEndOfAudio();
|
|
break;
|
|
default:
|
|
DecodeError(aError);
|
|
}
|
|
})
|
|
->Track(mAudioDataRequest);
|
|
}
|
|
|
|
void MediaDecoderStateMachine::RequestVideoData(
|
|
const media::TimeUnit& aCurrentTime) {
|
|
MOZ_ASSERT(OnTaskQueue());
|
|
MOZ_ASSERT(IsVideoDecoding());
|
|
MOZ_ASSERT(!IsRequestingVideoData());
|
|
MOZ_ASSERT(!IsWaitingVideoData());
|
|
LOGV(
|
|
"Queueing video task - queued=%zu, decoder-queued=%zo"
|
|
", stime=%" PRId64,
|
|
VideoQueue().GetSize(), mReader->SizeOfVideoQueueInFrames(),
|
|
aCurrentTime.ToMicroseconds());
|
|
|
|
TimeStamp videoDecodeStartTime = TimeStamp::Now();
|
|
RefPtr<MediaDecoderStateMachine> self = this;
|
|
mReader->RequestVideoData(aCurrentTime)
|
|
->Then(
|
|
OwnerThread(), __func__,
|
|
[this, self, videoDecodeStartTime](RefPtr<VideoData> aVideo) {
|
|
MOZ_ASSERT(aVideo);
|
|
mVideoDataRequest.Complete();
|
|
// Handle abnormal or negative timestamps.
|
|
mDecodedVideoEndTime =
|
|
std::max(mDecodedVideoEndTime, aVideo->GetEndTime());
|
|
LOGV("OnVideoDecoded [%" PRId64 ",%" PRId64 "]",
|
|
aVideo->mTime.ToMicroseconds(),
|
|
aVideo->GetEndTime().ToMicroseconds());
|
|
mStateObj->HandleVideoDecoded(aVideo, videoDecodeStartTime);
|
|
},
|
|
[this, self](const MediaResult& aError) {
|
|
LOGV("OnVideoNotDecoded aError=%s", aError.ErrorName().get());
|
|
mVideoDataRequest.Complete();
|
|
switch (aError.Code()) {
|
|
case NS_ERROR_DOM_MEDIA_WAITING_FOR_DATA:
|
|
mStateObj->HandleWaitingForVideo();
|
|
break;
|
|
case NS_ERROR_DOM_MEDIA_CANCELED:
|
|
mStateObj->HandleVideoCanceled();
|
|
break;
|
|
case NS_ERROR_DOM_MEDIA_END_OF_STREAM:
|
|
mStateObj->HandleEndOfVideo();
|
|
break;
|
|
default:
|
|
DecodeError(aError);
|
|
}
|
|
})
|
|
->Track(mVideoDataRequest);
|
|
}
|
|
|
|
void MediaDecoderStateMachine::WaitForData(MediaData::Type aType) {
|
|
MOZ_ASSERT(OnTaskQueue());
|
|
MOZ_ASSERT(aType == MediaData::Type::AUDIO_DATA ||
|
|
aType == MediaData::Type::VIDEO_DATA);
|
|
RefPtr<MediaDecoderStateMachine> self = this;
|
|
if (aType == MediaData::Type::AUDIO_DATA) {
|
|
mReader->WaitForData(MediaData::Type::AUDIO_DATA)
|
|
->Then(
|
|
OwnerThread(), __func__,
|
|
[self](MediaData::Type aType) {
|
|
self->mAudioWaitRequest.Complete();
|
|
MOZ_ASSERT(aType == MediaData::Type::AUDIO_DATA);
|
|
self->mStateObj->HandleAudioWaited(aType);
|
|
},
|
|
[self](const WaitForDataRejectValue& aRejection) {
|
|
self->mAudioWaitRequest.Complete();
|
|
self->DecodeError(NS_ERROR_DOM_MEDIA_WAITING_FOR_DATA);
|
|
})
|
|
->Track(mAudioWaitRequest);
|
|
} else {
|
|
mReader->WaitForData(MediaData::Type::VIDEO_DATA)
|
|
->Then(
|
|
OwnerThread(), __func__,
|
|
[self](MediaData::Type aType) {
|
|
self->mVideoWaitRequest.Complete();
|
|
MOZ_ASSERT(aType == MediaData::Type::VIDEO_DATA);
|
|
self->mStateObj->HandleVideoWaited(aType);
|
|
},
|
|
[self](const WaitForDataRejectValue& aRejection) {
|
|
self->mVideoWaitRequest.Complete();
|
|
self->DecodeError(NS_ERROR_DOM_MEDIA_WAITING_FOR_DATA);
|
|
})
|
|
->Track(mVideoWaitRequest);
|
|
}
|
|
}
|
|
|
|
nsresult MediaDecoderStateMachine::StartMediaSink() {
|
|
MOZ_ASSERT(OnTaskQueue());
|
|
|
|
if (mMediaSink->IsStarted()) {
|
|
return NS_OK;
|
|
}
|
|
|
|
mAudioCompleted = false;
|
|
nsresult rv = mMediaSink->Start(GetMediaTime(), Info());
|
|
|
|
auto videoPromise = mMediaSink->OnEnded(TrackInfo::kVideoTrack);
|
|
auto audioPromise = mMediaSink->OnEnded(TrackInfo::kAudioTrack);
|
|
|
|
if (audioPromise) {
|
|
audioPromise
|
|
->Then(OwnerThread(), __func__, this,
|
|
&MediaDecoderStateMachine::OnMediaSinkAudioComplete,
|
|
&MediaDecoderStateMachine::OnMediaSinkAudioError)
|
|
->Track(mMediaSinkAudioEndedPromise);
|
|
}
|
|
if (videoPromise) {
|
|
videoPromise
|
|
->Then(OwnerThread(), __func__, this,
|
|
&MediaDecoderStateMachine::OnMediaSinkVideoComplete,
|
|
&MediaDecoderStateMachine::OnMediaSinkVideoError)
|
|
->Track(mMediaSinkVideoEndedPromise);
|
|
}
|
|
// Remember the initial offset when playback starts. This will be used
|
|
// to calculate the rate at which bytes are consumed as playback moves on.
|
|
RefPtr<MediaData> sample = mAudioQueue.PeekFront();
|
|
mPlaybackOffset = sample ? sample->mOffset : 0;
|
|
sample = mVideoQueue.PeekFront();
|
|
if (sample && sample->mOffset > mPlaybackOffset) {
|
|
mPlaybackOffset = sample->mOffset;
|
|
}
|
|
return rv;
|
|
}
|
|
|
|
bool MediaDecoderStateMachine::HasLowDecodedAudio() {
|
|
MOZ_ASSERT(OnTaskQueue());
|
|
return IsAudioDecoding() &&
|
|
GetDecodedAudioDuration() <
|
|
EXHAUSTED_DATA_MARGIN.MultDouble(mPlaybackRate);
|
|
}
|
|
|
|
bool MediaDecoderStateMachine::HasLowDecodedVideo() {
|
|
MOZ_ASSERT(OnTaskQueue());
|
|
return IsVideoDecoding() &&
|
|
VideoQueue().GetSize() < LOW_VIDEO_FRAMES * mPlaybackRate;
|
|
}
|
|
|
|
bool MediaDecoderStateMachine::HasLowDecodedData() {
|
|
MOZ_ASSERT(OnTaskQueue());
|
|
MOZ_ASSERT(mReader->UseBufferingHeuristics());
|
|
return HasLowDecodedAudio() || HasLowDecodedVideo();
|
|
}
|
|
|
|
bool MediaDecoderStateMachine::OutOfDecodedAudio() {
|
|
MOZ_ASSERT(OnTaskQueue());
|
|
return IsAudioDecoding() && !AudioQueue().IsFinished() &&
|
|
AudioQueue().GetSize() == 0 &&
|
|
!mMediaSink->HasUnplayedFrames(TrackInfo::kAudioTrack);
|
|
}
|
|
|
|
bool MediaDecoderStateMachine::HasLowBufferedData() {
|
|
MOZ_ASSERT(OnTaskQueue());
|
|
return HasLowBufferedData(detail::LOW_BUFFER_THRESHOLD);
|
|
}
|
|
|
|
bool MediaDecoderStateMachine::HasLowBufferedData(const TimeUnit& aThreshold) {
|
|
MOZ_ASSERT(OnTaskQueue());
|
|
|
|
// If we don't have a duration, mBuffered is probably not going to have
|
|
// a useful buffered range. Return false here so that we don't get stuck in
|
|
// buffering mode for live streams.
|
|
if (Duration().IsInfinite()) {
|
|
return false;
|
|
}
|
|
|
|
if (mBuffered.Ref().IsInvalid()) {
|
|
return false;
|
|
}
|
|
|
|
// We are never low in decoded data when we don't have audio/video or have
|
|
// decoded all audio/video samples.
|
|
TimeUnit endOfDecodedVideo = (HasVideo() && !VideoQueue().IsFinished())
|
|
? mDecodedVideoEndTime
|
|
: TimeUnit::FromNegativeInfinity();
|
|
TimeUnit endOfDecodedAudio = (HasAudio() && !AudioQueue().IsFinished())
|
|
? mDecodedAudioEndTime
|
|
: TimeUnit::FromNegativeInfinity();
|
|
|
|
auto endOfDecodedData = std::max(endOfDecodedVideo, endOfDecodedAudio);
|
|
if (Duration() < endOfDecodedData) {
|
|
// Our duration is not up to date. No point buffering.
|
|
return false;
|
|
}
|
|
|
|
if (endOfDecodedData.IsInfinite()) {
|
|
// Have decoded all samples. No point buffering.
|
|
return false;
|
|
}
|
|
|
|
auto start = endOfDecodedData;
|
|
auto end = std::min(GetMediaTime() + aThreshold, Duration());
|
|
if (start >= end) {
|
|
// Duration of decoded samples is greater than our threshold.
|
|
return false;
|
|
}
|
|
media::TimeInterval interval(start, end);
|
|
return !mBuffered.Ref().Contains(interval);
|
|
}
|
|
|
|
void MediaDecoderStateMachine::DecodeError(const MediaResult& aError) {
|
|
MOZ_ASSERT(OnTaskQueue());
|
|
LOGE("Decode error: %s", aError.Description().get());
|
|
// Notify the decode error and MediaDecoder will shut down MDSM.
|
|
mOnPlaybackErrorEvent.Notify(aError);
|
|
}
|
|
|
|
void MediaDecoderStateMachine::EnqueueFirstFrameLoadedEvent() {
|
|
MOZ_ASSERT(OnTaskQueue());
|
|
// Track value of mSentFirstFrameLoadedEvent from before updating it
|
|
bool firstFrameBeenLoaded = mSentFirstFrameLoadedEvent;
|
|
mSentFirstFrameLoadedEvent = true;
|
|
MediaDecoderEventVisibility visibility =
|
|
firstFrameBeenLoaded ? MediaDecoderEventVisibility::Suppressed
|
|
: MediaDecoderEventVisibility::Observable;
|
|
mFirstFrameLoadedEvent.Notify(nsAutoPtr<MediaInfo>(new MediaInfo(Info())),
|
|
visibility);
|
|
}
|
|
|
|
void MediaDecoderStateMachine::FinishDecodeFirstFrame() {
|
|
MOZ_ASSERT(OnTaskQueue());
|
|
MOZ_ASSERT(!mSentFirstFrameLoadedEvent);
|
|
LOG("FinishDecodeFirstFrame");
|
|
|
|
mMediaSink->Redraw(Info().mVideo);
|
|
|
|
LOG("Media duration %" PRId64 ", mediaSeekable=%d",
|
|
Duration().ToMicroseconds(), mMediaSeekable);
|
|
|
|
// Get potentially updated metadata
|
|
mReader->ReadUpdatedMetadata(mInfo.ptr());
|
|
|
|
EnqueueFirstFrameLoadedEvent();
|
|
}
|
|
|
|
RefPtr<ShutdownPromise> MediaDecoderStateMachine::BeginShutdown() {
|
|
MOZ_ASSERT(NS_IsMainThread());
|
|
if (mOutputStreamManager) {
|
|
mOutputStreamManager->Disconnect();
|
|
}
|
|
return InvokeAsync(OwnerThread(), this, __func__,
|
|
&MediaDecoderStateMachine::Shutdown);
|
|
}
|
|
|
|
RefPtr<ShutdownPromise> MediaDecoderStateMachine::FinishShutdown() {
|
|
MOZ_ASSERT(OnTaskQueue());
|
|
LOG("Shutting down state machine task queue");
|
|
return OwnerThread()->BeginShutdown();
|
|
}
|
|
|
|
void MediaDecoderStateMachine::RunStateMachine() {
|
|
MOZ_ASSERT(OnTaskQueue());
|
|
|
|
mDelayedScheduler.Reset(); // Must happen on state machine task queue.
|
|
mDispatchedStateMachine = false;
|
|
mStateObj->Step();
|
|
}
|
|
|
|
void MediaDecoderStateMachine::ResetDecode(TrackSet aTracks) {
|
|
MOZ_ASSERT(OnTaskQueue());
|
|
LOG("MediaDecoderStateMachine::Reset");
|
|
|
|
// Assert that aTracks specifies to reset the video track because we
|
|
// don't currently support resetting just the audio track.
|
|
MOZ_ASSERT(aTracks.contains(TrackInfo::kVideoTrack));
|
|
|
|
if (aTracks.contains(TrackInfo::kVideoTrack)) {
|
|
mDecodedVideoEndTime = TimeUnit::Zero();
|
|
mVideoCompleted = false;
|
|
VideoQueue().Reset();
|
|
mVideoDataRequest.DisconnectIfExists();
|
|
mVideoWaitRequest.DisconnectIfExists();
|
|
}
|
|
|
|
if (aTracks.contains(TrackInfo::kAudioTrack)) {
|
|
mDecodedAudioEndTime = TimeUnit::Zero();
|
|
mAudioCompleted = false;
|
|
AudioQueue().Reset();
|
|
mAudioDataRequest.DisconnectIfExists();
|
|
mAudioWaitRequest.DisconnectIfExists();
|
|
}
|
|
|
|
mReader->ResetDecode(aTracks);
|
|
}
|
|
|
|
media::TimeUnit MediaDecoderStateMachine::GetClock(
|
|
TimeStamp* aTimeStamp) const {
|
|
MOZ_ASSERT(OnTaskQueue());
|
|
auto clockTime = mMediaSink->GetPosition(aTimeStamp);
|
|
NS_ASSERTION(GetMediaTime() <= clockTime, "Clock should go forwards.");
|
|
return clockTime;
|
|
}
|
|
|
|
void MediaDecoderStateMachine::UpdatePlaybackPositionPeriodically() {
|
|
MOZ_ASSERT(OnTaskQueue());
|
|
|
|
if (!IsPlaying()) {
|
|
return;
|
|
}
|
|
|
|
// Cap the current time to the larger of the audio and video end time.
|
|
// This ensures that if we're running off the system clock, we don't
|
|
// advance the clock to after the media end time.
|
|
if (VideoEndTime() > TimeUnit::Zero() || AudioEndTime() > TimeUnit::Zero()) {
|
|
auto clockTime = GetClock();
|
|
|
|
// Once looping was turned on, the time is probably larger than the duration
|
|
// of the media track, so the time over the end should be corrected.
|
|
AdjustByLooping(clockTime);
|
|
bool loopback = clockTime < GetMediaTime() && mLooping;
|
|
|
|
// Skip frames up to the frame at the playback position, and figure out
|
|
// the time remaining until it's time to display the next frame and drop
|
|
// the current frame.
|
|
NS_ASSERTION(clockTime >= TimeUnit::Zero(),
|
|
"Should have positive clock time.");
|
|
|
|
// These will be non -1 if we've displayed a video frame, or played an audio
|
|
// frame.
|
|
auto maxEndTime = std::max(VideoEndTime(), AudioEndTime());
|
|
auto t = std::min(clockTime, maxEndTime);
|
|
// FIXME: Bug 1091422 - chained ogg files hit this assertion.
|
|
// MOZ_ASSERT(t >= GetMediaTime());
|
|
if (loopback || t > GetMediaTime()) {
|
|
UpdatePlaybackPosition(t);
|
|
}
|
|
}
|
|
// Note we have to update playback position before releasing the monitor.
|
|
// Otherwise, MediaDecoder::AddOutputStream could kick in when we are outside
|
|
// the monitor and get a staled value from GetCurrentTimeUs() which hits the
|
|
// assertion in GetClock().
|
|
|
|
int64_t delay = std::max<int64_t>(1, AUDIO_DURATION_USECS / mPlaybackRate);
|
|
ScheduleStateMachineIn(TimeUnit::FromMicroseconds(delay));
|
|
|
|
// Notify the listener as we progress in the playback offset. Note it would
|
|
// be too intensive to send notifications for each popped audio/video sample.
|
|
// It is good enough to send 'PlaybackProgressed' events every 40us (defined
|
|
// by AUDIO_DURATION_USECS), and we ensure 'PlaybackProgressed' events are
|
|
// always sent after 'PlaybackStarted' and before 'PlaybackStopped'.
|
|
mOnPlaybackEvent.Notify(MediaPlaybackEvent{
|
|
MediaPlaybackEvent::PlaybackProgressed, mPlaybackOffset});
|
|
}
|
|
|
|
void MediaDecoderStateMachine::ScheduleStateMachine() {
|
|
MOZ_ASSERT(OnTaskQueue());
|
|
if (mDispatchedStateMachine) {
|
|
return;
|
|
}
|
|
mDispatchedStateMachine = true;
|
|
|
|
nsresult rv = OwnerThread()->Dispatch(
|
|
NewRunnableMethod("MediaDecoderStateMachine::RunStateMachine", this,
|
|
&MediaDecoderStateMachine::RunStateMachine));
|
|
MOZ_DIAGNOSTIC_ASSERT(NS_SUCCEEDED(rv));
|
|
Unused << rv;
|
|
}
|
|
|
|
void MediaDecoderStateMachine::ScheduleStateMachineIn(const TimeUnit& aTime) {
|
|
MOZ_ASSERT(OnTaskQueue()); // mDelayedScheduler.Ensure() may Disconnect()
|
|
// the promise, which must happen on the state
|
|
// machine task queue.
|
|
MOZ_ASSERT(aTime > TimeUnit::Zero());
|
|
if (mDispatchedStateMachine) {
|
|
return;
|
|
}
|
|
|
|
TimeStamp target = TimeStamp::Now() + aTime.ToTimeDuration();
|
|
|
|
// It is OK to capture 'this' without causing UAF because the callback
|
|
// always happens before shutdown.
|
|
RefPtr<MediaDecoderStateMachine> self = this;
|
|
mDelayedScheduler.Ensure(
|
|
target,
|
|
[self]() {
|
|
self->mDelayedScheduler.CompleteRequest();
|
|
self->RunStateMachine();
|
|
},
|
|
[]() { MOZ_DIAGNOSTIC_ASSERT(false); });
|
|
}
|
|
|
|
bool MediaDecoderStateMachine::OnTaskQueue() const {
|
|
return OwnerThread()->IsCurrentThreadIn();
|
|
}
|
|
|
|
bool MediaDecoderStateMachine::IsStateMachineScheduled() const {
|
|
MOZ_ASSERT(OnTaskQueue());
|
|
return mDispatchedStateMachine || mDelayedScheduler.IsScheduled();
|
|
}
|
|
|
|
void MediaDecoderStateMachine::SetPlaybackRate(double aPlaybackRate) {
|
|
MOZ_ASSERT(OnTaskQueue());
|
|
MOZ_ASSERT(aPlaybackRate != 0, "Should be handled by MediaDecoder::Pause()");
|
|
|
|
mPlaybackRate = aPlaybackRate;
|
|
mMediaSink->SetPlaybackRate(mPlaybackRate);
|
|
|
|
// Schedule next cycle to check if we can stop prerolling.
|
|
ScheduleStateMachine();
|
|
}
|
|
|
|
void MediaDecoderStateMachine::PreservesPitchChanged() {
|
|
MOZ_ASSERT(OnTaskQueue());
|
|
mMediaSink->SetPreservesPitch(mPreservesPitch);
|
|
}
|
|
|
|
void MediaDecoderStateMachine::LoopingChanged() {
|
|
MOZ_ASSERT(OnTaskQueue());
|
|
LOGV("LoopingChanged, looping=%d", mLooping.Ref());
|
|
if (mSeamlessLoopingAllowed) {
|
|
mStateObj->HandleLoopingChanged();
|
|
}
|
|
}
|
|
|
|
RefPtr<GenericPromise> MediaDecoderStateMachine::InvokeSetSink(
|
|
RefPtr<AudioDeviceInfo> aSink) {
|
|
MOZ_ASSERT(NS_IsMainThread());
|
|
MOZ_ASSERT(aSink);
|
|
|
|
Unused << ++mSetSinkRequestsCount;
|
|
return InvokeAsync(OwnerThread(), this, __func__,
|
|
&MediaDecoderStateMachine::SetSink, aSink);
|
|
}
|
|
|
|
RefPtr<GenericPromise> MediaDecoderStateMachine::SetSink(
|
|
RefPtr<AudioDeviceInfo> aSink) {
|
|
MOZ_ASSERT(OnTaskQueue());
|
|
if (mAudioCaptured) {
|
|
// Not supported yet.
|
|
return GenericPromise::CreateAndReject(NS_ERROR_ABORT, __func__);
|
|
}
|
|
|
|
// Backup current playback parameters.
|
|
bool wasPlaying = mMediaSink->IsPlaying();
|
|
|
|
if (--mSetSinkRequestsCount > 0) {
|
|
MOZ_ASSERT(mSetSinkRequestsCount > 0);
|
|
return GenericPromise::CreateAndResolve(wasPlaying, __func__);
|
|
}
|
|
|
|
MediaSink::PlaybackParams params = mMediaSink->GetPlaybackParams();
|
|
params.mSink = std::move(aSink);
|
|
|
|
if (!mMediaSink->IsStarted()) {
|
|
mMediaSink->SetPlaybackParams(params);
|
|
return GenericPromise::CreateAndResolve(false, __func__);
|
|
}
|
|
|
|
// Stop and shutdown the existing sink.
|
|
StopMediaSink();
|
|
mMediaSink->Shutdown();
|
|
// Create a new sink according to whether audio is captured.
|
|
mMediaSink = CreateMediaSink(false);
|
|
// Restore playback parameters.
|
|
mMediaSink->SetPlaybackParams(params);
|
|
// Start the new sink
|
|
if (wasPlaying) {
|
|
nsresult rv = StartMediaSink();
|
|
if (NS_FAILED(rv)) {
|
|
return GenericPromise::CreateAndReject(NS_ERROR_ABORT, __func__);
|
|
}
|
|
}
|
|
return GenericPromise::CreateAndResolve(wasPlaying, __func__);
|
|
}
|
|
|
|
void MediaDecoderStateMachine::SetSecondaryVideoContainer(
|
|
const RefPtr<VideoFrameContainer>& aSecondary) {
|
|
MOZ_ASSERT(NS_IsMainThread());
|
|
|
|
RefPtr<MediaDecoderStateMachine> self = this;
|
|
Unused << InvokeAsync(OwnerThread(), __func__, [self, aSecondary]() {
|
|
self->mMediaSink->SetSecondaryVideoContainer(aSecondary);
|
|
return GenericPromise::CreateAndResolve(true, __func__);
|
|
});
|
|
}
|
|
|
|
TimeUnit MediaDecoderStateMachine::AudioEndTime() const {
|
|
MOZ_ASSERT(OnTaskQueue());
|
|
if (mMediaSink->IsStarted()) {
|
|
return mMediaSink->GetEndTime(TrackInfo::kAudioTrack);
|
|
}
|
|
return GetMediaTime();
|
|
}
|
|
|
|
TimeUnit MediaDecoderStateMachine::VideoEndTime() const {
|
|
MOZ_ASSERT(OnTaskQueue());
|
|
if (mMediaSink->IsStarted()) {
|
|
return mMediaSink->GetEndTime(TrackInfo::kVideoTrack);
|
|
}
|
|
return GetMediaTime();
|
|
}
|
|
|
|
void MediaDecoderStateMachine::OnMediaSinkVideoComplete() {
|
|
MOZ_ASSERT(OnTaskQueue());
|
|
MOZ_ASSERT(HasVideo());
|
|
LOG("[%s]", __func__);
|
|
|
|
mMediaSinkVideoEndedPromise.Complete();
|
|
mVideoCompleted = true;
|
|
ScheduleStateMachine();
|
|
}
|
|
|
|
void MediaDecoderStateMachine::OnMediaSinkVideoError() {
|
|
MOZ_ASSERT(OnTaskQueue());
|
|
MOZ_ASSERT(HasVideo());
|
|
LOGE("[%s]", __func__);
|
|
|
|
mMediaSinkVideoEndedPromise.Complete();
|
|
mVideoCompleted = true;
|
|
if (HasAudio()) {
|
|
return;
|
|
}
|
|
DecodeError(MediaResult(NS_ERROR_DOM_MEDIA_MEDIASINK_ERR, __func__));
|
|
}
|
|
|
|
void MediaDecoderStateMachine::OnMediaSinkAudioComplete() {
|
|
MOZ_ASSERT(OnTaskQueue());
|
|
MOZ_ASSERT(HasAudio());
|
|
LOG("[%s]", __func__);
|
|
|
|
mMediaSinkAudioEndedPromise.Complete();
|
|
mAudioCompleted = true;
|
|
// To notify PlaybackEnded as soon as possible.
|
|
ScheduleStateMachine();
|
|
|
|
// Report OK to Decoder Doctor (to know if issue may have been resolved).
|
|
mOnDecoderDoctorEvent.Notify(
|
|
DecoderDoctorEvent{DecoderDoctorEvent::eAudioSinkStartup, NS_OK});
|
|
}
|
|
|
|
void MediaDecoderStateMachine::OnMediaSinkAudioError(nsresult aResult) {
|
|
MOZ_ASSERT(OnTaskQueue());
|
|
MOZ_ASSERT(HasAudio());
|
|
LOGE("[%s]", __func__);
|
|
|
|
mMediaSinkAudioEndedPromise.Complete();
|
|
mAudioCompleted = true;
|
|
|
|
// Result should never be NS_OK in this *error* handler. Report to Dec-Doc.
|
|
MOZ_ASSERT(NS_FAILED(aResult));
|
|
mOnDecoderDoctorEvent.Notify(
|
|
DecoderDoctorEvent{DecoderDoctorEvent::eAudioSinkStartup, aResult});
|
|
|
|
// Make the best effort to continue playback when there is video.
|
|
if (HasVideo()) {
|
|
return;
|
|
}
|
|
|
|
// Otherwise notify media decoder/element about this error for it makes
|
|
// no sense to play an audio-only file without sound output.
|
|
DecodeError(MediaResult(NS_ERROR_DOM_MEDIA_MEDIASINK_ERR, __func__));
|
|
}
|
|
|
|
void MediaDecoderStateMachine::SetAudioCaptured(bool aCaptured,
|
|
OutputStreamManager* aManager) {
|
|
MOZ_ASSERT(OnTaskQueue());
|
|
|
|
if (aCaptured == mAudioCaptured) {
|
|
return;
|
|
}
|
|
|
|
// Rest these flags so they are consistent with the status of the sink.
|
|
// TODO: Move these flags into MediaSink to improve cohesion so we don't need
|
|
// to reset these flags when switching MediaSinks.
|
|
mAudioCompleted = false;
|
|
mVideoCompleted = false;
|
|
|
|
// Backup current playback parameters.
|
|
MediaSink::PlaybackParams params = mMediaSink->GetPlaybackParams();
|
|
|
|
// Stop and shut down the existing sink.
|
|
StopMediaSink();
|
|
mMediaSink->Shutdown();
|
|
|
|
// Create a new sink according to whether audio is captured.
|
|
mMediaSink = CreateMediaSink(aCaptured, aManager);
|
|
|
|
// Restore playback parameters.
|
|
mMediaSink->SetPlaybackParams(params);
|
|
|
|
mAudioCaptured = aCaptured;
|
|
|
|
// Don't buffer as much when audio is captured because we don't need to worry
|
|
// about high latency audio devices.
|
|
mAmpleAudioThreshold = mAudioCaptured ? detail::AMPLE_AUDIO_THRESHOLD / 2
|
|
: detail::AMPLE_AUDIO_THRESHOLD;
|
|
|
|
mStateObj->HandleAudioCaptured();
|
|
}
|
|
|
|
uint32_t MediaDecoderStateMachine::GetAmpleVideoFrames() const {
|
|
MOZ_ASSERT(OnTaskQueue());
|
|
return mReader->VideoIsHardwareAccelerated()
|
|
? std::max<uint32_t>(sVideoQueueHWAccelSize, MIN_VIDEO_QUEUE_SIZE)
|
|
: std::max<uint32_t>(sVideoQueueDefaultSize, MIN_VIDEO_QUEUE_SIZE);
|
|
}
|
|
|
|
void MediaDecoderStateMachine::GetDebugInfo(
|
|
dom::MediaDecoderStateMachineDebugInfo& aInfo) {
|
|
MOZ_ASSERT(OnTaskQueue());
|
|
aInfo.mDuration =
|
|
mDuration.Ref() ? mDuration.Ref().ref().ToMicroseconds() : -1;
|
|
aInfo.mMediaTime = GetMediaTime().ToMicroseconds();
|
|
aInfo.mClock = mMediaSink->IsStarted() ? GetClock().ToMicroseconds() : -1;
|
|
aInfo.mPlayState = int32_t(mPlayState.Ref());
|
|
aInfo.mSentFirstFrameLoadedEvent = mSentFirstFrameLoadedEvent;
|
|
aInfo.mIsPlaying = IsPlaying();
|
|
aInfo.mAudioRequestStatus = NS_ConvertUTF8toUTF16(AudioRequestStatus());
|
|
aInfo.mVideoRequestStatus = NS_ConvertUTF8toUTF16(VideoRequestStatus());
|
|
aInfo.mDecodedAudioEndTime = mDecodedAudioEndTime.ToMicroseconds();
|
|
aInfo.mDecodedVideoEndTime = mDecodedVideoEndTime.ToMicroseconds();
|
|
aInfo.mAudioCompleted = mAudioCompleted;
|
|
aInfo.mVideoCompleted = mVideoCompleted;
|
|
mStateObj->GetDebugInfo(aInfo.mStateObj);
|
|
mMediaSink->GetDebugInfo(aInfo.mMediaSink);
|
|
}
|
|
|
|
RefPtr<GenericPromise> MediaDecoderStateMachine::RequestDebugInfo(
|
|
dom::MediaDecoderStateMachineDebugInfo& aInfo) {
|
|
RefPtr<GenericPromise::Private> p = new GenericPromise::Private(__func__);
|
|
RefPtr<MediaDecoderStateMachine> self = this;
|
|
nsresult rv = OwnerThread()->Dispatch(
|
|
NS_NewRunnableFunction("MediaDecoderStateMachine::RequestDebugInfo",
|
|
[self, p, &aInfo]() {
|
|
self->GetDebugInfo(aInfo);
|
|
p->Resolve(true, __func__);
|
|
}),
|
|
AbstractThread::TailDispatch);
|
|
MOZ_DIAGNOSTIC_ASSERT(NS_SUCCEEDED(rv));
|
|
Unused << rv;
|
|
return p.forget();
|
|
}
|
|
|
|
void MediaDecoderStateMachine::SetOutputStreamPrincipal(
|
|
nsIPrincipal* aPrincipal) {
|
|
MOZ_ASSERT(NS_IsMainThread());
|
|
mOutputStreamPrincipal = aPrincipal;
|
|
if (mOutputStreamManager) {
|
|
mOutputStreamManager->SetPrincipal(mOutputStreamPrincipal);
|
|
}
|
|
}
|
|
|
|
void MediaDecoderStateMachine::AddOutputStream(DOMMediaStream* aStream) {
|
|
MOZ_ASSERT(NS_IsMainThread());
|
|
LOG("AddOutputStream aStream=%p!", aStream);
|
|
mOutputStreamManager->Add(aStream);
|
|
nsCOMPtr<nsIRunnable> r =
|
|
NS_NewRunnableFunction("MediaDecoderStateMachine::SetAudioCaptured",
|
|
[self = RefPtr<MediaDecoderStateMachine>(this),
|
|
manager = mOutputStreamManager]() {
|
|
self->SetAudioCaptured(true, manager);
|
|
});
|
|
nsresult rv = OwnerThread()->Dispatch(r.forget());
|
|
MOZ_DIAGNOSTIC_ASSERT(NS_SUCCEEDED(rv));
|
|
Unused << rv;
|
|
}
|
|
|
|
void MediaDecoderStateMachine::RemoveOutputStream(DOMMediaStream* aStream) {
|
|
MOZ_ASSERT(NS_IsMainThread());
|
|
LOG("RemoveOutputStream=%p!", aStream);
|
|
mOutputStreamManager->Remove(aStream);
|
|
if (mOutputStreamManager->IsEmpty()) {
|
|
mOutputStreamManager->Disconnect();
|
|
mOutputStreamManager = nullptr;
|
|
nsCOMPtr<nsIRunnable> r = NS_NewRunnableFunction(
|
|
"MediaDecoderStateMachine::SetAudioCaptured",
|
|
[self = RefPtr<MediaDecoderStateMachine>(this)]() {
|
|
self->SetAudioCaptured(false);
|
|
});
|
|
nsresult rv = OwnerThread()->Dispatch(r.forget());
|
|
MOZ_DIAGNOSTIC_ASSERT(NS_SUCCEEDED(rv));
|
|
Unused << rv;
|
|
}
|
|
}
|
|
|
|
void MediaDecoderStateMachine::EnsureOutputStreamManager(
|
|
MediaStreamGraph* aGraph) {
|
|
MOZ_ASSERT(NS_IsMainThread());
|
|
if (mOutputStreamManager) {
|
|
return;
|
|
}
|
|
mOutputStreamManager = new OutputStreamManager(aGraph, mOutputStreamPrincipal,
|
|
mAbstractMainThread);
|
|
}
|
|
|
|
void MediaDecoderStateMachine::EnsureOutputStreamManagerHasTracks(
|
|
const MediaInfo& aLoadedInfo) {
|
|
MOZ_ASSERT(NS_IsMainThread());
|
|
if (!mOutputStreamManager) {
|
|
return;
|
|
}
|
|
if ((!aLoadedInfo.HasAudio() ||
|
|
mOutputStreamManager->HasTrackType(MediaSegment::AUDIO)) &&
|
|
(!aLoadedInfo.HasVideo() ||
|
|
mOutputStreamManager->HasTrackType(MediaSegment::VIDEO))) {
|
|
return;
|
|
}
|
|
if (aLoadedInfo.HasAudio()) {
|
|
MOZ_ASSERT(!mOutputStreamManager->HasTrackType(MediaSegment::AUDIO));
|
|
RefPtr<SourceMediaStream> dummy =
|
|
mOutputStreamManager->AddTrack(MediaSegment::AUDIO);
|
|
LOG("Pre-created audio track with underlying stream %p", dummy.get());
|
|
Unused << dummy;
|
|
}
|
|
if (aLoadedInfo.HasVideo()) {
|
|
MOZ_ASSERT(!mOutputStreamManager->HasTrackType(MediaSegment::VIDEO));
|
|
RefPtr<SourceMediaStream> dummy =
|
|
mOutputStreamManager->AddTrack(MediaSegment::VIDEO);
|
|
LOG("Pre-created video track with underlying stream %p", dummy.get());
|
|
Unused << dummy;
|
|
}
|
|
}
|
|
|
|
class VideoQueueMemoryFunctor : public nsDequeFunctor {
|
|
public:
|
|
VideoQueueMemoryFunctor() : mSize(0) {}
|
|
|
|
MOZ_DEFINE_MALLOC_SIZE_OF(MallocSizeOf);
|
|
|
|
virtual void operator()(void* aObject) override {
|
|
const VideoData* v = static_cast<const VideoData*>(aObject);
|
|
mSize += v->SizeOfIncludingThis(MallocSizeOf);
|
|
}
|
|
|
|
size_t mSize;
|
|
};
|
|
|
|
class AudioQueueMemoryFunctor : public nsDequeFunctor {
|
|
public:
|
|
AudioQueueMemoryFunctor() : mSize(0) {}
|
|
|
|
MOZ_DEFINE_MALLOC_SIZE_OF(MallocSizeOf);
|
|
|
|
virtual void operator()(void* aObject) override {
|
|
const AudioData* audioData = static_cast<const AudioData*>(aObject);
|
|
mSize += audioData->SizeOfIncludingThis(MallocSizeOf);
|
|
}
|
|
|
|
size_t mSize;
|
|
};
|
|
|
|
size_t MediaDecoderStateMachine::SizeOfVideoQueue() const {
|
|
VideoQueueMemoryFunctor functor;
|
|
mVideoQueue.LockedForEach(functor);
|
|
return functor.mSize;
|
|
}
|
|
|
|
size_t MediaDecoderStateMachine::SizeOfAudioQueue() const {
|
|
AudioQueueMemoryFunctor functor;
|
|
mAudioQueue.LockedForEach(functor);
|
|
return functor.mSize;
|
|
}
|
|
|
|
AbstractCanonical<media::TimeIntervals>*
|
|
MediaDecoderStateMachine::CanonicalBuffered() const {
|
|
return mReader->CanonicalBuffered();
|
|
}
|
|
|
|
MediaEventSource<void>& MediaDecoderStateMachine::OnMediaNotSeekable() const {
|
|
return mReader->OnMediaNotSeekable();
|
|
}
|
|
|
|
const char* MediaDecoderStateMachine::AudioRequestStatus() const {
|
|
MOZ_ASSERT(OnTaskQueue());
|
|
if (IsRequestingAudioData()) {
|
|
MOZ_DIAGNOSTIC_ASSERT(!IsWaitingAudioData());
|
|
return "pending";
|
|
} else if (IsWaitingAudioData()) {
|
|
return "waiting";
|
|
}
|
|
return "idle";
|
|
}
|
|
|
|
const char* MediaDecoderStateMachine::VideoRequestStatus() const {
|
|
MOZ_ASSERT(OnTaskQueue());
|
|
if (IsRequestingVideoData()) {
|
|
MOZ_DIAGNOSTIC_ASSERT(!IsWaitingVideoData());
|
|
return "pending";
|
|
} else if (IsWaitingVideoData()) {
|
|
return "waiting";
|
|
}
|
|
return "idle";
|
|
}
|
|
|
|
void MediaDecoderStateMachine::OnSuspendTimerResolved() {
|
|
LOG("OnSuspendTimerResolved");
|
|
mVideoDecodeSuspendTimer.CompleteRequest();
|
|
mStateObj->HandleVideoSuspendTimeout();
|
|
}
|
|
|
|
void MediaDecoderStateMachine::CancelSuspendTimer() {
|
|
LOG("CancelSuspendTimer: State: %s, Timer.IsScheduled: %c",
|
|
ToStateStr(mStateObj->GetState()),
|
|
mVideoDecodeSuspendTimer.IsScheduled() ? 'T' : 'F');
|
|
MOZ_ASSERT(OnTaskQueue());
|
|
if (mVideoDecodeSuspendTimer.IsScheduled()) {
|
|
mOnPlaybackEvent.Notify(MediaPlaybackEvent::CancelVideoSuspendTimer);
|
|
}
|
|
mVideoDecodeSuspendTimer.Reset();
|
|
}
|
|
|
|
void MediaDecoderStateMachine::AdjustByLooping(media::TimeUnit& aTime) const {
|
|
MOZ_ASSERT(OnTaskQueue());
|
|
if (mAudioDecodedDuration.isSome() &&
|
|
mAudioDecodedDuration.ref().IsPositive()) {
|
|
aTime = aTime % mAudioDecodedDuration.ref();
|
|
}
|
|
}
|
|
|
|
bool MediaDecoderStateMachine::IsInSeamlessLooping() const {
|
|
return mLooping && mSeamlessLoopingAllowed;
|
|
}
|
|
|
|
} // namespace mozilla
|
|
|
|
// avoid redefined macro in unified build
|
|
#undef LOG
|
|
#undef LOGV
|
|
#undef LOGW
|
|
#undef LOGE
|
|
#undef SLOGW
|
|
#undef SLOGE
|
|
#undef NS_DispatchToMainThread
|