gecko-dev/dom/cache/ActorChild.cpp

52 строки
1.4 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "mozilla/dom/cache/ActorChild.h"
#include "mozilla/dom/cache/CacheWorkerRef.h"
#include "nsThreadUtils.h"
namespace mozilla {
namespace dom {
namespace cache {
void ActorChild::SetWorkerRef(CacheWorkerRef* aWorkerRef) {
// Some of the Cache actors can have multiple DOM objects associated with
// them. In this case the workerRef will be added multiple times. This is
// permitted, but the workerRef should be the same each time.
if (mWorkerRef) {
MOZ_DIAGNOSTIC_ASSERT(mWorkerRef == aWorkerRef);
return;
}
mWorkerRef = aWorkerRef;
if (mWorkerRef) {
mWorkerRef->AddActor(this);
}
}
void ActorChild::RemoveWorkerRef() {
MOZ_ASSERT_IF(!NS_IsMainThread(), mWorkerRef);
if (mWorkerRef) {
mWorkerRef->RemoveActor(this);
mWorkerRef = nullptr;
}
}
CacheWorkerRef* ActorChild::GetWorkerRef() const { return mWorkerRef; }
bool ActorChild::WorkerRefNotified() const {
return mWorkerRef && mWorkerRef->Notified();
}
ActorChild::ActorChild() {}
ActorChild::~ActorChild() { MOZ_DIAGNOSTIC_ASSERT(!mWorkerRef); }
} // namespace cache
} // namespace dom
} // namespace mozilla