gecko-dev/dom/canvas/WebGLBuffer.cpp

275 строки
7.6 KiB
C++

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "WebGLBuffer.h"
#include "GLContext.h"
#include "mozilla/dom/WebGLRenderingContextBinding.h"
#include "WebGLContext.h"
#include "WebGLElementArrayCache.h"
namespace mozilla {
WebGLBuffer::WebGLBuffer(WebGLContext* webgl, GLuint buf)
: WebGLRefCountedObject(webgl)
, mGLName(buf)
, mContent(Kind::Undefined)
, mUsage(LOCAL_GL_STATIC_DRAW)
, mByteLength(0)
{
mContext->mBuffers.insertBack(this);
}
WebGLBuffer::~WebGLBuffer()
{
DeleteOnce();
}
void
WebGLBuffer::SetContentAfterBind(GLenum target)
{
if (mContent != Kind::Undefined)
return;
switch (target) {
case LOCAL_GL_ELEMENT_ARRAY_BUFFER:
mContent = Kind::ElementArray;
if (!mCache) {
mCache.reset(new WebGLElementArrayCache);
}
break;
case LOCAL_GL_ARRAY_BUFFER:
case LOCAL_GL_PIXEL_PACK_BUFFER:
case LOCAL_GL_PIXEL_UNPACK_BUFFER:
case LOCAL_GL_UNIFORM_BUFFER:
case LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER:
case LOCAL_GL_COPY_READ_BUFFER:
case LOCAL_GL_COPY_WRITE_BUFFER:
mContent = Kind::OtherData;
break;
default:
MOZ_CRASH("GFX: invalid target");
}
}
void
WebGLBuffer::Delete()
{
mContext->MakeContextCurrent();
mContext->gl->fDeleteBuffers(1, &mGLName);
mByteLength = 0;
mCache = nullptr;
LinkedListElement<WebGLBuffer>::remove(); // remove from mContext->mBuffers
}
////////////////////////////////////////
static bool
ValidateBufferUsageEnum(WebGLContext* webgl, const char* funcName, GLenum usage)
{
switch (usage) {
case LOCAL_GL_STREAM_DRAW:
case LOCAL_GL_STATIC_DRAW:
case LOCAL_GL_DYNAMIC_DRAW:
return true;
case LOCAL_GL_DYNAMIC_COPY:
case LOCAL_GL_DYNAMIC_READ:
case LOCAL_GL_STATIC_COPY:
case LOCAL_GL_STATIC_READ:
case LOCAL_GL_STREAM_COPY:
case LOCAL_GL_STREAM_READ:
if (MOZ_LIKELY(webgl->IsWebGL2()))
return true;
break;
default:
break;
}
webgl->ErrorInvalidEnum("%s: Invalid `usage`: 0x%04x", funcName, usage);
return false;
}
void
WebGLBuffer::BufferData(GLenum target, size_t size, const void* data, GLenum usage)
{
const char funcName[] = "bufferData";
// Careful: data.Length() could conceivably be any uint32_t, but GLsizeiptr
// is like intptr_t.
if (!CheckedInt<GLsizeiptr>(size).isValid())
return mContext->ErrorOutOfMemory("%s: bad size", funcName);
if (!ValidateBufferUsageEnum(mContext, funcName, usage))
return;
const auto& gl = mContext->gl;
gl->MakeCurrent();
const ScopedLazyBind lazyBind(gl, target, this);
mContext->InvalidateBufferFetching();
#ifdef XP_MACOSX
// bug 790879
if (gl->WorkAroundDriverBugs() &&
size > INT32_MAX)
{
mContext->ErrorOutOfMemory("%s: Allocation size too large.", funcName);
return;
}
#endif
const bool sizeChanges = (size != ByteLength());
if (sizeChanges) {
gl::GLContext::LocalErrorScope errorScope(*gl);
gl->fBufferData(target, size, data, usage);
const auto error = errorScope.GetError();
if (error) {
MOZ_ASSERT(error == LOCAL_GL_OUT_OF_MEMORY);
mContext->ErrorOutOfMemory("%s: Error from driver: 0x%04x", funcName, error);
return;
}
} else {
gl->fBufferData(target, size, data, usage);
}
mUsage = usage;
mByteLength = size;
// Warning: Possibly shared memory. See bug 1225033.
if (!ElementArrayCacheBufferData(data, size)) {
mByteLength = 0;
mContext->ErrorOutOfMemory("%s: Failed update index buffer cache.", funcName);
}
}
bool
WebGLBuffer::ValidateRange(const char* funcName, size_t byteOffset, size_t byteLen) const
{
auto availLength = mByteLength;
if (byteOffset > availLength) {
mContext->ErrorInvalidValue("%s: Offset passes the end of the buffer.", funcName);
return false;
}
availLength -= byteOffset;
if (byteLen > availLength) {
mContext->ErrorInvalidValue("%s: Offset+size passes the end of the buffer.",
funcName);
return false;
}
return true;
}
////////////////////////////////////////
bool
WebGLBuffer::ElementArrayCacheBufferData(const void* ptr,
size_t bufferSizeInBytes)
{
if (mContent == Kind::ElementArray)
return mCache->BufferData(ptr, bufferSizeInBytes);
return true;
}
void
WebGLBuffer::ElementArrayCacheBufferSubData(size_t pos, const void* ptr,
size_t updateSizeInBytes)
{
if (mContent == Kind::ElementArray)
mCache->BufferSubData(pos, ptr, updateSizeInBytes);
}
size_t
WebGLBuffer::SizeOfIncludingThis(mozilla::MallocSizeOf mallocSizeOf) const
{
size_t sizeOfCache = mCache ? mCache->SizeOfIncludingThis(mallocSizeOf)
: 0;
return mallocSizeOf(this) + sizeOfCache;
}
bool
WebGLBuffer::Validate(GLenum type, uint32_t maxAllowed, size_t first, size_t count) const
{
return mCache->Validate(type, maxAllowed, first, count);
}
bool
WebGLBuffer::IsElementArrayUsedWithMultipleTypes() const
{
return mCache->BeenUsedWithMultipleTypes();
}
bool
WebGLBuffer::ValidateCanBindToTarget(const char* funcName, GLenum target)
{
/* https://www.khronos.org/registry/webgl/specs/latest/2.0/#5.1
*
* In the WebGL 2 API, buffers have their WebGL buffer type
* initially set to undefined. Calling bindBuffer, bindBufferRange
* or bindBufferBase with the target argument set to any buffer
* binding point except COPY_READ_BUFFER or COPY_WRITE_BUFFER will
* then set the WebGL buffer type of the buffer being bound
* according to the table above.
*
* Any call to one of these functions which attempts to bind a
* WebGLBuffer that has the element array WebGL buffer type to a
* binding point that falls under other data, or bind a
* WebGLBuffer which has the other data WebGL buffer type to
* ELEMENT_ARRAY_BUFFER will generate an INVALID_OPERATION error,
* and the state of the binding point will remain untouched.
*/
if (mContent == WebGLBuffer::Kind::Undefined)
return true;
switch (target) {
case LOCAL_GL_COPY_READ_BUFFER:
case LOCAL_GL_COPY_WRITE_BUFFER:
return true;
case LOCAL_GL_ELEMENT_ARRAY_BUFFER:
if (mContent == WebGLBuffer::Kind::ElementArray)
return true;
break;
case LOCAL_GL_ARRAY_BUFFER:
case LOCAL_GL_PIXEL_PACK_BUFFER:
case LOCAL_GL_PIXEL_UNPACK_BUFFER:
case LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER:
case LOCAL_GL_UNIFORM_BUFFER:
if (mContent == WebGLBuffer::Kind::OtherData)
return true;
break;
default:
MOZ_CRASH();
}
const auto dataType = (mContent == WebGLBuffer::Kind::OtherData) ? "other"
: "element";
mContext->ErrorInvalidOperation("%s: Buffer already contains %s data.", funcName,
dataType);
return false;
}
JSObject*
WebGLBuffer::WrapObject(JSContext* cx, JS::Handle<JSObject*> givenProto)
{
return dom::WebGLBufferBinding::Wrap(cx, this, givenProto);
}
NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE_0(WebGLBuffer)
NS_IMPL_CYCLE_COLLECTION_ROOT_NATIVE(WebGLBuffer, AddRef)
NS_IMPL_CYCLE_COLLECTION_UNROOT_NATIVE(WebGLBuffer, Release)
} // namespace mozilla