зеркало из https://github.com/mozilla/gecko-dev.git
205 строки
9.1 KiB
C++
205 строки
9.1 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef DOM_SVG_DOMSVGANIMATEDLENGTHLIST_H_
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#define DOM_SVG_DOMSVGANIMATEDLENGTHLIST_H_
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#include "nsCycleCollectionParticipant.h"
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#include "SVGElement.h"
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#include "mozilla/Attributes.h"
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#include "mozilla/RefPtr.h"
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namespace mozilla {
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class SVGAnimatedLengthList;
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class SVGLengthList;
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namespace dom {
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class DOMSVGLengthList;
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/**
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* Class DOMSVGAnimatedLengthList
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*
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* This class is used to create the DOM tearoff objects that wrap internal
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* SVGAnimatedLengthList objects. We have this internal-DOM split because DOM
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* classes are relatively heavy-weight objects with non-optimal interfaces for
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* internal code, and they're relatively infrequently used. Having separate
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* internal and DOM classes does add complexity - especially for lists where
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* the internal list and DOM lists (and their items) need to be kept in sync -
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* but it keeps the internal classes light and fast, and in 99% of cases
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* they're all that's used. DOM wrappers are only instantiated when script
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* demands it.
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*
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* Ownership model:
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*
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* The diagram below shows the ownership model between the various DOM objects
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* in the tree of DOM objects that correspond to an SVG length list attribute.
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* The angled brackets ">" and "<" denote a reference from one object to
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* another, where the "!" character denotes a strong reference, and the "~"
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* character denotes a weak reference.
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*
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* .----<!----. .----<!----. .----<!----.
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* | | | | | |
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* element ~> DOMSVGAnimatedLengthList ~> DOMSVGLengthList ~> DOMSVGLength
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*
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* Rationale:
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*
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* The following three paragraphs explain the main three requirements that must
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* be met by any design. These are followed by an explanation of the rationale
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* behind our particular design.
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*
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* 1: DOMSVGAnimatedLengthList, DOMSVGLengthLists and DOMSVGLength get to their
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* internal counterparts via their element, and they use their element to send
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* out appropriate notifications when they change. Because of this, having
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* their element disappear out from under them would be very bad. To keep their
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* element alive at least as long as themselves, each of these classes must
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* contain a _strong_ reference (directly or indirectly) to their element.
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*
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* 2: Another central requirement of any design is the SVG specification's
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* requirement that script must always be given the exact same objects each
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* time it accesses a given object in a DOM object tree corresponding to an SVG
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* length list attribute. In practice "always" actually means "whenever script
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* has kept a references to a DOM object it previously accessed", since a
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* script will only be able to detect any difference in object identity if it
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* has a previous reference to compare against.
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*
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* 3: The wiggle room in the "same object" requirement leads us to a third
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* (self imposed) requirement: if script no longer has a reference to a given
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* DOM object from an object tree corresponding to an SVG length list
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* attribute, and if that object doesn't currently have any descendants, then
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* that object should be released to free up memory.
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*
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* To help in understanding our current design, consider this BROKEN design:
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*
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* .-------------------------------<!-------------------------.
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* |--------------------<!----------------. |
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* |----<!----. | |
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* | | | |
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* element ~> DOMSVGAnimatedLengthList !> DOMSVGLengthList !> DOMSVGLength
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*
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* Having all the objects keep a reference directly to their element like this
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* would reduce the number of dereferences that they need to make to get their
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* internal counterpart. However, this design does not meet the "same object"
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* requirement of the SVG specification. If script keeps a reference to a
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* DOMSVGLength or DOMSVGLengthList object, but not to that object's
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* DOMSVGAnimatedLengthList, then the DOMSVGAnimatedLengthList may be garbage
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* collected. We'd then have no way to return the same DOMSVGLength /
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* DOMSVGLengthList object that the script has a reference to if the script
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* went looking for it via the DOMSVGAnimatedLengthList property on the
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* element - we'd end up creating a fresh DOMSVGAnimatedLengthList, with no
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* knowlegde of the existing DOMSVGLengthList or DOMSVGLength object.
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*
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* The way we solve this problem is by making sure that parent objects cannot
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* die until all their children are dead by having child objects hold a strong
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* reference to their parent object. Note that this design means that the child
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* objects hold a strong reference to their element too, albeit indirectly via
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* the strong reference to their parent object:
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*
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* .----<!----. .----<!----. .----<!----.
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* | | | | | |
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* element ~> DOMSVGAnimatedLengthList ~> DOMSVGLengthList ~> DOMSVGLength
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*
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* One drawback of this design is that objects must look up their parent
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* chain to find their element, but that overhead is relatively small.
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*/
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class DOMSVGAnimatedLengthList final : public nsWrapperCache {
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friend class DOMSVGLengthList;
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public:
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NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(DOMSVGAnimatedLengthList)
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NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_NATIVE_CLASS(DOMSVGAnimatedLengthList)
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/**
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* Factory method to create and return a DOMSVGAnimatedLengthList wrapper
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* for a given internal SVGAnimatedLengthList object. The factory takes care
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* of caching the object that it returns so that the same object can be
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* returned for the given SVGAnimatedLengthList each time it is requested.
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* The cached object is only removed from the cache when it is destroyed due
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* to there being no more references to it or to any of its descendant
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* objects. If that happens, any subsequent call requesting the DOM wrapper
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* for the SVGAnimatedLengthList will naturally result in a new
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* DOMSVGAnimatedLengthList being returned.
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*/
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static already_AddRefed<DOMSVGAnimatedLengthList> GetDOMWrapper(
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SVGAnimatedLengthList* aList, dom::SVGElement* aElement,
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uint8_t aAttrEnum, uint8_t aAxis);
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/**
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* This method returns the DOMSVGAnimatedLengthList wrapper for an internal
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* SVGAnimatedLengthList object if it currently has a wrapper. If it does
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* not, then nullptr is returned.
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*/
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static DOMSVGAnimatedLengthList* GetDOMWrapperIfExists(
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SVGAnimatedLengthList* aList);
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/**
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* Called by internal code to notify us when we need to sync the length of
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* our baseVal DOM list with its internal list. This is called just prior to
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* the length of the internal baseVal list being changed so that any DOM list
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* items that need to be removed from the DOM list can first get their values
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* from their internal counterpart.
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*
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* The only time this method could fail is on OOM when trying to increase the
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* length of the DOM list. If that happens then this method simply clears the
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* list and returns. Callers just proceed as normal, and we simply accept
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* that the DOM list will be empty (until successfully set to a new value).
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*/
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void InternalBaseValListWillChangeTo(const SVGLengthList& aNewValue);
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void InternalAnimValListWillChangeTo(const SVGLengthList& aNewValue);
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/**
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* Returns true if our attribute is animating (in which case our animVal is
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* not simply a mirror of our baseVal).
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*/
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bool IsAnimating() const;
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// WebIDL
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dom::SVGElement* GetParentObject() const { return mElement; }
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JSObject* WrapObject(JSContext* aCx,
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JS::Handle<JSObject*> aGivenProto) override;
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// These aren't weak refs because mBaseVal and mAnimVal are weak
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already_AddRefed<DOMSVGLengthList> BaseVal();
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already_AddRefed<DOMSVGLengthList> AnimVal();
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private:
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/**
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* Only our static GetDOMWrapper() factory method may create objects of our
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* type.
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*/
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DOMSVGAnimatedLengthList(dom::SVGElement* aElement, uint8_t aAttrEnum,
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uint8_t aAxis)
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: mBaseVal(nullptr),
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mAnimVal(nullptr),
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mElement(aElement),
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mAttrEnum(aAttrEnum),
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mAxis(aAxis) {}
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~DOMSVGAnimatedLengthList();
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/// Get a reference to this DOM wrapper object's internal counterpart.
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SVGAnimatedLengthList& InternalAList();
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const SVGAnimatedLengthList& InternalAList() const;
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// Weak refs to our DOMSVGLengthList baseVal/animVal objects. These objects
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// are friends and take care of clearing these pointers when they die, making
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// these true weak references.
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DOMSVGLengthList* mBaseVal;
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DOMSVGLengthList* mAnimVal;
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// Strong ref to our element to keep it alive. We hold this not only for
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// ourself, but also for our base/animVal and all of their items.
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RefPtr<dom::SVGElement> mElement;
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uint8_t mAttrEnum;
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uint8_t mAxis;
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};
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} // namespace dom
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} // namespace mozilla
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#endif // DOM_SVG_DOMSVGANIMATEDLENGTHLIST_H_
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