зеркало из https://github.com/mozilla/gecko-dev.git
317 строки
9.6 KiB
C++
317 строки
9.6 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef GFX_VR_H
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#define GFX_VR_H
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#include "nsTArray.h"
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#include "nsString.h"
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#include "nsCOMPtr.h"
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#include "mozilla/RefPtr.h"
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#include "mozilla/gfx/2D.h"
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#include "mozilla/Atomics.h"
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#include "mozilla/EnumeratedArray.h"
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#include "mozilla/TimeStamp.h"
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#include "mozilla/TypedEnumBits.h"
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namespace mozilla {
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namespace layers {
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class Compositor;
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class CompositingRenderTarget;
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}
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namespace gfx {
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enum class VRHMDType : uint16_t {
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Oculus,
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Cardboard,
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Oculus050,
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OSVR,
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NumHMDTypes
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};
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enum class VRStateValidFlags : uint16_t {
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State_None = 0,
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State_Position = 1 << 1,
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State_Orientation = 1 << 2,
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// State_All used for validity checking during IPC serialization
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State_All = (1 << 3) - 1
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};
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MOZ_MAKE_ENUM_CLASS_BITWISE_OPERATORS(VRStateValidFlags)
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struct VRFieldOfView {
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VRFieldOfView() {}
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VRFieldOfView(double up, double right, double down, double left)
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: upDegrees(up), rightDegrees(right), downDegrees(down), leftDegrees(left)
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{}
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bool operator==(const VRFieldOfView& other) const {
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return other.upDegrees == upDegrees &&
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other.downDegrees == downDegrees &&
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other.rightDegrees == rightDegrees &&
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other.leftDegrees == leftDegrees;
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}
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bool operator!=(const VRFieldOfView& other) const {
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return !(*this == other);
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}
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bool IsZero() const {
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return upDegrees == 0.0 ||
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rightDegrees == 0.0 ||
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downDegrees == 0.0 ||
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leftDegrees == 0.0;
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}
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Matrix4x4 ConstructProjectionMatrix(float zNear, float zFar, bool rightHanded);
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double upDegrees;
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double rightDegrees;
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double downDegrees;
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double leftDegrees;
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};
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struct VRDistortionVertex {
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float values[12];
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};
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struct VRDistortionMesh {
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nsTArray<VRDistortionVertex> mVertices;
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nsTArray<uint16_t> mIndices;
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};
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// 12 floats per vertex. Position, tex coordinates
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// for each channel, and 4 generic attributes
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struct VRDistortionConstants {
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float eyeToSourceScaleAndOffset[4];
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float destinationScaleAndOffset[4];
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};
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struct VRDeviceInfo
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{
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VRHMDType GetType() const { return mType; }
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uint32_t GetDeviceID() const { return mDeviceID; }
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const nsCString& GetDeviceName() const { return mDeviceName; }
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VRStateValidFlags GetSupportedSensorStateBits() const { return mSupportedSensorBits; }
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const VRFieldOfView& GetRecommendedEyeFOV(uint32_t whichEye) const { return mRecommendedEyeFOV[whichEye]; }
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const VRFieldOfView& GetMaximumEyeFOV(uint32_t whichEye) const { return mMaximumEyeFOV[whichEye]; }
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const IntSize& SuggestedEyeResolution() const { return mEyeResolution; }
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const Point3D& GetEyeTranslation(uint32_t whichEye) const { return mEyeTranslation[whichEye]; }
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const Matrix4x4& GetEyeProjectionMatrix(uint32_t whichEye) const { return mEyeProjectionMatrix[whichEye]; }
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const VRFieldOfView& GetEyeFOV(uint32_t whichEye) const { return mEyeFOV[whichEye]; }
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bool GetUseMainThreadOrientation() const { return mUseMainThreadOrientation; }
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enum Eye {
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Eye_Left,
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Eye_Right,
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NumEyes
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};
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uint32_t mDeviceID;
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VRHMDType mType;
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nsCString mDeviceName;
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VRStateValidFlags mSupportedSensorBits;
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VRFieldOfView mMaximumEyeFOV[VRDeviceInfo::NumEyes];
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VRFieldOfView mRecommendedEyeFOV[VRDeviceInfo::NumEyes];
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VRFieldOfView mEyeFOV[VRDeviceInfo::NumEyes];
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Point3D mEyeTranslation[VRDeviceInfo::NumEyes];
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Matrix4x4 mEyeProjectionMatrix[VRDeviceInfo::NumEyes];
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/* Suggested resolution for rendering a single eye.
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* Assumption is that left/right rendering will be 2x of this size.
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* XXX fix this for vertical displays
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*/
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IntSize mEyeResolution;
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IntRect mScreenRect;
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bool mIsFakeScreen;
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bool mUseMainThreadOrientation;
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bool operator==(const VRDeviceInfo& other) const {
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return mType == other.mType &&
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mDeviceID == other.mDeviceID &&
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mDeviceName == other.mDeviceName &&
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mSupportedSensorBits == other.mSupportedSensorBits &&
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mEyeResolution == other.mEyeResolution &&
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mScreenRect == other.mScreenRect &&
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mIsFakeScreen == other.mIsFakeScreen &&
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mUseMainThreadOrientation == other.mUseMainThreadOrientation &&
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mMaximumEyeFOV[0] == other.mMaximumEyeFOV[0] &&
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mMaximumEyeFOV[1] == other.mMaximumEyeFOV[1] &&
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mRecommendedEyeFOV[0] == other.mRecommendedEyeFOV[0] &&
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mRecommendedEyeFOV[1] == other.mRecommendedEyeFOV[1] &&
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mEyeFOV[0] == other.mEyeFOV[0] &&
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mEyeFOV[1] == other.mEyeFOV[1] &&
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mEyeTranslation[0] == other.mEyeTranslation[0] &&
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mEyeTranslation[1] == other.mEyeTranslation[1] &&
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mEyeProjectionMatrix[0] == other.mEyeProjectionMatrix[0] &&
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mEyeProjectionMatrix[1] == other.mEyeProjectionMatrix[1];
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}
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bool operator!=(const VRDeviceInfo& other) const {
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return !(*this == other);
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}
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};
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struct VRHMDSensorState {
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double timestamp;
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int32_t inputFrameID;
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VRStateValidFlags flags;
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float orientation[4];
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float position[3];
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float angularVelocity[3];
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float angularAcceleration[3];
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float linearVelocity[3];
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float linearAcceleration[3];
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void Clear() {
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memset(this, 0, sizeof(VRHMDSensorState));
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}
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};
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struct VRSensorUpdate {
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VRSensorUpdate() { }; // Required for ipdl binding
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VRSensorUpdate(uint32_t aDeviceID, const VRHMDSensorState& aSensorState)
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: mDeviceID(aDeviceID)
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, mSensorState(aSensorState) { };
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uint32_t mDeviceID;
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VRHMDSensorState mSensorState;
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};
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struct VRDeviceUpdate {
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VRDeviceUpdate() { }; // Required for ipdl binding
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VRDeviceUpdate(const VRDeviceInfo& aDeviceInfo,
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const VRHMDSensorState& aSensorState)
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: mDeviceInfo(aDeviceInfo)
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, mSensorState(aSensorState) { };
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VRDeviceInfo mDeviceInfo;
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VRHMDSensorState mSensorState;
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};
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/* A pure data struct that can be used to see if
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* the configuration of one HMDInfo matches another; for rendering purposes,
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* really asking "can the rendering details of this one be used for the other"
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*/
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struct VRHMDConfiguration {
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VRHMDConfiguration() : hmdType(VRHMDType::NumHMDTypes) {}
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bool operator==(const VRHMDConfiguration& other) const {
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return hmdType == other.hmdType &&
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value == other.value &&
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fov[0] == other.fov[0] &&
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fov[1] == other.fov[1];
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}
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bool operator!=(const VRHMDConfiguration& other) const {
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return hmdType != other.hmdType ||
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value != other.value ||
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fov[0] != other.fov[0] ||
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fov[1] != other.fov[1];
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}
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bool IsValid() const {
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return hmdType != VRHMDType::NumHMDTypes;
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}
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VRHMDType hmdType;
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uint32_t value;
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VRFieldOfView fov[2];
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};
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class VRHMDRenderingSupport {
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public:
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struct RenderTargetSet {
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RenderTargetSet();
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NS_INLINE_DECL_REFCOUNTING(RenderTargetSet)
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RefPtr<layers::Compositor> compositor;
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IntSize size;
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nsTArray<RefPtr<layers::CompositingRenderTarget>> renderTargets;
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virtual already_AddRefed<layers::CompositingRenderTarget> GetNextRenderTarget() = 0;
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protected:
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virtual ~RenderTargetSet();
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};
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virtual already_AddRefed<RenderTargetSet> CreateRenderTargetSet(layers::Compositor *aCompositor, const IntSize& aSize) = 0;
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virtual void DestroyRenderTargetSet(RenderTargetSet *aRTSet) = 0;
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virtual void SubmitFrame(RenderTargetSet *aRTSet, int32_t aInputFrameID) = 0;
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protected:
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VRHMDRenderingSupport() { }
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};
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class VRHMDInfo {
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public:
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NS_INLINE_DECL_THREADSAFE_REFCOUNTING(VRHMDInfo)
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const VRHMDConfiguration& GetConfiguration() const { return mConfiguration; }
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const VRDeviceInfo& GetDeviceInfo() const { return mDeviceInfo; }
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/* set the FOV for this HMD unit; this triggers a computation of all the remaining bits. Returns false if it fails */
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virtual bool SetFOV(const VRFieldOfView& aFOVLeft, const VRFieldOfView& aFOVRight,
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double zNear, double zFar) = 0;
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virtual bool KeepSensorTracking() = 0;
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virtual void NotifyVsync(const TimeStamp& aVsyncTimestamp) = 0;
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virtual VRHMDSensorState GetSensorState() = 0;
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virtual VRHMDSensorState GetImmediateSensorState() = 0;
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virtual void ZeroSensor() = 0;
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// if rendering is offloaded
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virtual VRHMDRenderingSupport *GetRenderingSupport() { return nullptr; }
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// distortion mesh stuff; we should implement renderingsupport for this
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virtual void FillDistortionConstants(uint32_t whichEye,
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const IntSize& textureSize, // the full size of the texture
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const IntRect& eyeViewport, // the viewport within the texture for the current eye
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const Size& destViewport, // the size of the destination viewport
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const Rect& destRect, // the rectangle within the dest viewport that this should be rendered
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VRDistortionConstants& values) = 0;
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const VRDistortionMesh& GetDistortionMesh(uint32_t whichEye) const { return mDistortionMesh[whichEye]; }
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protected:
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explicit VRHMDInfo(VRHMDType aType, bool aUseMainThreadOrientation);
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virtual ~VRHMDInfo();
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VRHMDConfiguration mConfiguration;
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VRDeviceInfo mDeviceInfo;
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VRDistortionMesh mDistortionMesh[VRDeviceInfo::NumEyes];
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};
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class VRHMDManager {
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public:
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static uint32_t AllocateDeviceID();
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protected:
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static Atomic<uint32_t> sDeviceBase;
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public:
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NS_INLINE_DECL_THREADSAFE_REFCOUNTING(VRHMDManager)
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virtual bool Init() = 0;
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virtual void Destroy() = 0;
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virtual void GetHMDs(nsTArray<RefPtr<VRHMDInfo>>& aHMDResult) = 0;
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protected:
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VRHMDManager() { }
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virtual ~VRHMDManager() { }
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};
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} // namespace gfx
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} // namespace mozilla
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#endif /* GFX_VR_H */
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