зеркало из https://github.com/mozilla/gecko-dev.git
78 строки
2.1 KiB
HTML
78 строки
2.1 KiB
HTML
<!DOCTYPE HTML>
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<html>
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<head>
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<title>Test for multiple calls to mozCameras.getCamera()</title>
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<script type="text/javascript" src="/MochiKit/MochiKit.js"></script>
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<script type="text/javascript" src="/tests/SimpleTest/SimpleTest.js"></script>
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<link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" />
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</head>
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<body>
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<video id="viewfinder" width="200" height="200" autoplay></video>
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<img src="#" alt="This image is going to load" id="testimage"/>
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<script class="testbody" type="text/javascript;version=1.7">
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var whichCamera = navigator.mozCameras.getListOfCameras()[0];
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var options = {
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mode: 'picture',
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recorderProfile: 'high',
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previewSize: {
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width: 352,
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height: 288
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}
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};
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function onError(e) {
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ok(false, "Error " + e);
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}
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var Camera = {
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cameraObj: null,
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get viewfinder() {
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return document.getElementById('viewfinder');
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},
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onReady: function take_two() {
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function onSuccess(d) {
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ok(false, "Unexpectedly got second camera instance: " + d.config.toSource);
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}
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function onFailure(error) {
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ok(true, "Correctly failed to get camera again");
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SimpleTest.finish();
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}
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navigator.mozCameras.getCamera(whichCamera, options).then(onSuccess, onFailure);
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},
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onPreviewStateChange: function onPreviewStateChange(e) {
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if (e.newState === 'started') {
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ok(true, "viewfinder is ready and playing");
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Camera.cameraObj.removeEventListener('previewstatechange', Camera.onPreviewStateChange);
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Camera.onReady();
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}
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},
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release: function release() {
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cameraObj = null;
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},
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start: function run_test() {
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function onSuccess(d) {
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Camera.cameraObj = d.camera;
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Camera.cameraObj.addEventListener('previewstatechange', Camera.onPreviewStateChange);
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Camera.viewfinder.srcObject = d.camera;
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Camera.viewfinder.play();
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};
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navigator.mozCameras.getCamera(whichCamera, options).then(onSuccess, onError);
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}
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}
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SimpleTest.waitForExplicitFinish();
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window.addEventListener('beforeunload', function() {
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Camera.viewfinder.srcObject = null;
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Camera.cameraObj.release();
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Camera.cameraObj = null;
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});
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Camera.start();
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</script>
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</body>
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</html>
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