зеркало из https://github.com/mozilla/gecko-dev.git
637 строки
21 KiB
C
637 строки
21 KiB
C
#if 0
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//
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// Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.16384
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//
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//
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// Buffer Definitions:
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//
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// cbuffer $Globals
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// {
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//
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// float4 VREyeToSource; // Offset: 0 Size: 16
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// float4 VRDestinationScaleAndOffset;// Offset: 16 Size: 16
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//
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// }
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//
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//
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// Resource Bindings:
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//
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// Name Type Format Dim Slot Elements
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// ------------------------------ ---------- ------- ----------- ---- --------
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// $Globals cbuffer NA NA 0 1
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//
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//
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//
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// Input signature:
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//
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// Name Index Mask Register SysValue Format Used
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// -------------------- ----- ------ -------- -------- ------- ------
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// POSITION 0 xy 0 NONE float xy
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// TEXCOORD 0 xy 1 NONE float xy
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// TEXCOORD 1 xy 2 NONE float xy
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// TEXCOORD 2 xy 3 NONE float xy
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// COLOR 0 xyzw 4 NONE float xyzw
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//
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//
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// Output signature:
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//
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// Name Index Mask Register SysValue Format Used
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// -------------------- ----- ------ -------- -------- ------- ------
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// SV_Position 0 xyzw 0 POS float xyzw
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// TEXCOORD 0 xyz 1 NONE float xyz
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// TEXCOORD 1 xyz 2 NONE float xyz
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// TEXCOORD 2 xyz 3 NONE float xyz
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// COLOR 0 xyzw 4 NONE float xyzw
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//
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//
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// Constant buffer to DX9 shader constant mappings:
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//
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// Target Reg Buffer Start Reg # of Regs Data Conversion
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// ---------- ------- --------- --------- ----------------------
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// c1 cb0 0 2 ( FLT, FLT, FLT, FLT)
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//
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//
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// Runtime generated constant mappings:
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//
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// Target Reg Constant Description
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// ---------- --------------------------------------------------
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// c0 Vertex Shader position offset
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//
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//
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// Level9 shader bytecode:
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//
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vs_2_x
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def c3, 0.5, 1, 0, 0
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dcl_texcoord v0
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dcl_texcoord1 v1
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dcl_texcoord2 v2
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dcl_texcoord3 v3
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dcl_texcoord4 v4
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mad oT0.xy, v1, c1.zwzw, c1
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mad oT1.xy, v2, c1.zwzw, c1
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mad oT2.xy, v3, c1.zwzw, c1
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mad r0.xy, v0, c2.zwzw, c2
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add oPos.xy, r0, c0
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mov oPos.zw, c3.xyxy
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mov oT0.z, c3.y
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mov oT1.z, c3.y
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mov oT2.z, c3.y
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mov oT3, v4
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// approximately 10 instruction slots used
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vs_4_0
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dcl_constantbuffer cb0[2], immediateIndexed
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dcl_input v0.xy
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dcl_input v1.xy
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dcl_input v2.xy
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dcl_input v3.xy
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dcl_input v4.xyzw
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dcl_output_siv o0.xyzw, position
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dcl_output o1.xyz
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dcl_output o2.xyz
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dcl_output o3.xyz
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dcl_output o4.xyzw
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mad o0.xy, v0.xyxx, cb0[1].zwzz, cb0[1].xyxx
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mov o0.zw, l(0,0,0.500000,1.000000)
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mad o1.xy, v1.xyxx, cb0[0].zwzz, cb0[0].xyxx
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mov o1.z, l(1.000000)
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mad o2.xy, v2.xyxx, cb0[0].zwzz, cb0[0].xyxx
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mov o2.z, l(1.000000)
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mad o3.xy, v3.xyxx, cb0[0].zwzz, cb0[0].xyxx
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mov o3.z, l(1.000000)
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mov o4.xyzw, v4.xyzw
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ret
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// Approximately 10 instruction slots used
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#endif
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const BYTE OculusVRDistortionVS[] =
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{
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68, 88, 66, 67, 3, 61,
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196, 122, 10, 53, 44, 234,
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18, 242, 195, 238, 42, 90,
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72, 193, 1, 0, 0, 0,
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244, 5, 0, 0, 6, 0,
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0, 0, 56, 0, 0, 0,
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108, 1, 0, 0, 44, 3,
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0, 0, 168, 3, 0, 0,
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176, 4, 0, 0, 80, 5,
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0, 0, 65, 111, 110, 57,
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44, 1, 0, 0, 44, 1,
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0, 0, 0, 2, 254, 255,
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248, 0, 0, 0, 52, 0,
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0, 0, 1, 0, 36, 0,
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0, 0, 48, 0, 0, 0,
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48, 0, 0, 0, 36, 0,
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1, 0, 48, 0, 0, 0,
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0, 0, 2, 0, 1, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 1, 2, 254, 255,
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81, 0, 0, 5, 3, 0,
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15, 160, 0, 0, 0, 63,
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0, 0, 128, 63, 0, 0,
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0, 0, 0, 0, 0, 0,
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31, 0, 0, 2, 5, 0,
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0, 128, 0, 0, 15, 144,
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31, 0, 0, 2, 5, 0,
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1, 128, 1, 0, 15, 144,
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31, 0, 0, 2, 5, 0,
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2, 128, 2, 0, 15, 144,
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31, 0, 0, 2, 5, 0,
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3, 128, 3, 0, 15, 144,
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31, 0, 0, 2, 5, 0,
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4, 128, 4, 0, 15, 144,
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4, 0, 0, 4, 0, 0,
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3, 224, 1, 0, 228, 144,
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1, 0, 238, 160, 1, 0,
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228, 160, 4, 0, 0, 4,
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1, 0, 3, 224, 2, 0,
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228, 144, 1, 0, 238, 160,
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1, 0, 228, 160, 4, 0,
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0, 4, 2, 0, 3, 224,
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3, 0, 228, 144, 1, 0,
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238, 160, 1, 0, 228, 160,
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4, 0, 0, 4, 0, 0,
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3, 128, 0, 0, 228, 144,
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2, 0, 238, 160, 2, 0,
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228, 160, 2, 0, 0, 3,
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0, 0, 3, 192, 0, 0,
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228, 128, 0, 0, 228, 160,
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1, 0, 0, 2, 0, 0,
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12, 192, 3, 0, 68, 160,
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1, 0, 0, 2, 0, 0,
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4, 224, 3, 0, 85, 160,
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1, 0, 0, 2, 1, 0,
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4, 224, 3, 0, 85, 160,
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1, 0, 0, 2, 2, 0,
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4, 224, 3, 0, 85, 160,
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1, 0, 0, 2, 3, 0,
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15, 224, 4, 0, 228, 144,
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255, 255, 0, 0, 83, 72,
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68, 82, 184, 1, 0, 0,
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64, 0, 1, 0, 110, 0,
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0, 0, 89, 0, 0, 4,
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70, 142, 32, 0, 0, 0,
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0, 0, 2, 0, 0, 0,
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95, 0, 0, 3, 50, 16,
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16, 0, 0, 0, 0, 0,
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95, 0, 0, 3, 50, 16,
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16, 0, 1, 0, 0, 0,
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95, 0, 0, 3, 50, 16,
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16, 0, 2, 0, 0, 0,
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95, 0, 0, 3, 50, 16,
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16, 0, 3, 0, 0, 0,
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95, 0, 0, 3, 242, 16,
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16, 0, 4, 0, 0, 0,
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103, 0, 0, 4, 242, 32,
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16, 0, 0, 0, 0, 0,
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1, 0, 0, 0, 101, 0,
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0, 3, 114, 32, 16, 0,
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1, 0, 0, 0, 101, 0,
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0, 3, 114, 32, 16, 0,
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2, 0, 0, 0, 101, 0,
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0, 3, 114, 32, 16, 0,
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3, 0, 0, 0, 101, 0,
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0, 3, 242, 32, 16, 0,
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4, 0, 0, 0, 50, 0,
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0, 11, 50, 32, 16, 0,
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0, 0, 0, 0, 70, 16,
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16, 0, 0, 0, 0, 0,
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230, 138, 32, 0, 0, 0,
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0, 0, 1, 0, 0, 0,
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70, 128, 32, 0, 0, 0,
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0, 0, 1, 0, 0, 0,
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54, 0, 0, 8, 194, 32,
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16, 0, 0, 0, 0, 0,
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2, 64, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 63, 0, 0,
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128, 63, 50, 0, 0, 11,
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50, 32, 16, 0, 1, 0,
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0, 0, 70, 16, 16, 0,
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1, 0, 0, 0, 230, 138,
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32, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 70, 128,
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32, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 54, 0,
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0, 5, 66, 32, 16, 0,
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1, 0, 0, 0, 1, 64,
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0, 0, 0, 0, 128, 63,
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50, 0, 0, 11, 50, 32,
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16, 0, 2, 0, 0, 0,
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70, 16, 16, 0, 2, 0,
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0, 0, 230, 138, 32, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 70, 128, 32, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 54, 0, 0, 5,
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66, 32, 16, 0, 2, 0,
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0, 0, 1, 64, 0, 0,
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0, 0, 128, 63, 50, 0,
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0, 11, 50, 32, 16, 0,
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3, 0, 0, 0, 70, 16,
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16, 0, 3, 0, 0, 0,
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230, 138, 32, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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70, 128, 32, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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54, 0, 0, 5, 66, 32,
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16, 0, 3, 0, 0, 0,
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1, 64, 0, 0, 0, 0,
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128, 63, 54, 0, 0, 5,
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242, 32, 16, 0, 4, 0,
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0, 0, 70, 30, 16, 0,
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4, 0, 0, 0, 62, 0,
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0, 1, 83, 84, 65, 84,
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116, 0, 0, 0, 10, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 10, 0,
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0, 0, 4, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 1, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 5, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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82, 68, 69, 70, 0, 1,
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0, 0, 1, 0, 0, 0,
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72, 0, 0, 0, 1, 0,
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0, 0, 28, 0, 0, 0,
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0, 4, 254, 255, 0, 1,
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0, 0, 204, 0, 0, 0,
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60, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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1, 0, 0, 0, 0, 0,
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0, 0, 36, 71, 108, 111,
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98, 97, 108, 115, 0, 171,
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171, 171, 60, 0, 0, 0,
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2, 0, 0, 0, 96, 0,
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0, 0, 32, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 144, 0, 0, 0,
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0, 0, 0, 0, 16, 0,
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0, 0, 2, 0, 0, 0,
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160, 0, 0, 0, 0, 0,
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0, 0, 176, 0, 0, 0,
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16, 0, 0, 0, 16, 0,
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0, 0, 2, 0, 0, 0,
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160, 0, 0, 0, 0, 0,
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0, 0, 86, 82, 69, 121,
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101, 84, 111, 83, 111, 117,
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114, 99, 101, 0, 171, 171,
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1, 0, 3, 0, 1, 0,
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4, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 86, 82,
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68, 101, 115, 116, 105, 110,
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97, 116, 105, 111, 110, 83,
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99, 97, 108, 101, 65, 110,
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100, 79, 102, 102, 115, 101,
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116, 0, 77, 105, 99, 114,
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111, 115, 111, 102, 116, 32,
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40, 82, 41, 32, 72, 76,
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83, 76, 32, 83, 104, 97,
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100, 101, 114, 32, 67, 111,
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109, 112, 105, 108, 101, 114,
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32, 54, 46, 51, 46, 57,
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54, 48, 48, 46, 49, 54,
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51, 56, 52, 0, 171, 171,
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73, 83, 71, 78, 152, 0,
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0, 0, 5, 0, 0, 0,
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8, 0, 0, 0, 128, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 3, 0,
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0, 0, 0, 0, 0, 0,
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3, 3, 0, 0, 137, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 3, 0,
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0, 0, 1, 0, 0, 0,
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3, 3, 0, 0, 137, 0,
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0, 0, 1, 0, 0, 0,
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0, 0, 0, 0, 3, 0,
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0, 0, 2, 0, 0, 0,
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3, 3, 0, 0, 137, 0,
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0, 0, 2, 0, 0, 0,
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0, 0, 0, 0, 3, 0,
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0, 0, 3, 0, 0, 0,
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3, 3, 0, 0, 146, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 3, 0,
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0, 0, 4, 0, 0, 0,
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15, 15, 0, 0, 80, 79,
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83, 73, 84, 73, 79, 78,
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0, 84, 69, 88, 67, 79,
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79, 82, 68, 0, 67, 79,
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76, 79, 82, 0, 79, 83,
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71, 78, 156, 0, 0, 0,
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5, 0, 0, 0, 8, 0,
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0, 0, 128, 0, 0, 0,
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0, 0, 0, 0, 1, 0,
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0, 0, 3, 0, 0, 0,
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0, 0, 0, 0, 15, 0,
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0, 0, 140, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 3, 0, 0, 0,
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1, 0, 0, 0, 7, 8,
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0, 0, 140, 0, 0, 0,
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1, 0, 0, 0, 0, 0,
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0, 0, 3, 0, 0, 0,
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2, 0, 0, 0, 7, 8,
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|
0, 0, 140, 0, 0, 0,
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2, 0, 0, 0, 0, 0,
|
|
0, 0, 3, 0, 0, 0,
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|
3, 0, 0, 0, 7, 8,
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|
0, 0, 149, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0,
|
|
0, 0, 3, 0, 0, 0,
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|
4, 0, 0, 0, 15, 0,
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|
0, 0, 83, 86, 95, 80,
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|
111, 115, 105, 116, 105, 111,
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110, 0, 84, 69, 88, 67,
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79, 79, 82, 68, 0, 67,
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79, 76, 79, 82, 0, 171
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};
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#if 0
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|
//
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// Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.16384
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//
|
|
//
|
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// Resource Bindings:
|
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//
|
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// Name Type Format Dim Slot Elements
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// ------------------------------ ---------- ------- ----------- ---- --------
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// Linear sampler NA NA 0 1
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// Texture texture float4 2d 0 1
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//
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//
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//
|
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// Input signature:
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//
|
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// Name Index Mask Register SysValue Format Used
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// -------------------- ----- ------ -------- -------- ------- ------
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// SV_Position 0 xyzw 0 POS float
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// TEXCOORD 0 xyz 1 NONE float xy
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// TEXCOORD 1 xyz 2 NONE float xy
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// TEXCOORD 2 xyz 3 NONE float xy
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// COLOR 0 xyzw 4 NONE float x
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//
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//
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// Output signature:
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//
|
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// Name Index Mask Register SysValue Format Used
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// -------------------- ----- ------ -------- -------- ------- ------
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// SV_Target 0 xyzw 0 TARGET float xyzw
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//
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//
|
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// Sampler/Resource to DX9 shader sampler mappings:
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//
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// Target Sampler Source Sampler Source Resource
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// -------------- --------------- ----------------
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// s0 s0 t0
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//
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//
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// Level9 shader bytecode:
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//
|
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ps_2_x
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def c0, 1, 0, 0, 0
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dcl t0.xyz
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dcl t1.xyz
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dcl t2.xyz
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dcl t3
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dcl_2d s0
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texld r0, t1, s0
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texld r1, t0, s0
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mul r1.x, r1.x, t3.x
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mul r1.y, r0.y, t3.x
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texld r0, t2, s0
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mul r1.z, r0.z, t3.x
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mov r1.w, c0.x
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mov oC0, r1
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// approximately 8 instruction slots used (3 texture, 5 arithmetic)
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ps_4_0
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dcl_sampler s0, mode_default
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dcl_resource_texture2d (float,float,float,float) t0
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dcl_input_ps linear v1.xy
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dcl_input_ps linear v2.xy
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dcl_input_ps linear v3.xy
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dcl_input_ps linear v4.x
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dcl_output o0.xyzw
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dcl_temps 1
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sample r0.xyzw, v1.xyxx, t0.xyzw, s0
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mul o0.x, r0.x, v4.x
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sample r0.xyzw, v2.xyxx, t0.xyzw, s0
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mul o0.y, r0.y, v4.x
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sample r0.xyzw, v3.xyxx, t0.xyzw, s0
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mul o0.z, r0.z, v4.x
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mov o0.w, l(1.000000)
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ret
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// Approximately 8 instruction slots used
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#endif
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|
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const BYTE OculusVRDistortionPS[] =
|
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{
|
|
68, 88, 66, 67, 108, 219,
|
|
61, 216, 27, 0, 27, 222,
|
|
242, 132, 183, 21, 166, 141,
|
|
130, 39, 1, 0, 0, 0,
|
|
128, 4, 0, 0, 6, 0,
|
|
0, 0, 56, 0, 0, 0,
|
|
60, 1, 0, 0, 132, 2,
|
|
0, 0, 0, 3, 0, 0,
|
|
168, 3, 0, 0, 76, 4,
|
|
0, 0, 65, 111, 110, 57,
|
|
252, 0, 0, 0, 252, 0,
|
|
0, 0, 0, 2, 255, 255,
|
|
212, 0, 0, 0, 40, 0,
|
|
0, 0, 0, 0, 40, 0,
|
|
0, 0, 40, 0, 0, 0,
|
|
40, 0, 1, 0, 36, 0,
|
|
0, 0, 40, 0, 0, 0,
|
|
0, 0, 1, 2, 255, 255,
|
|
81, 0, 0, 5, 0, 0,
|
|
15, 160, 0, 0, 128, 63,
|
|
0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0,
|
|
31, 0, 0, 2, 0, 0,
|
|
0, 128, 0, 0, 7, 176,
|
|
31, 0, 0, 2, 0, 0,
|
|
0, 128, 1, 0, 7, 176,
|
|
31, 0, 0, 2, 0, 0,
|
|
0, 128, 2, 0, 7, 176,
|
|
31, 0, 0, 2, 0, 0,
|
|
0, 128, 3, 0, 15, 176,
|
|
31, 0, 0, 2, 0, 0,
|
|
0, 144, 0, 8, 15, 160,
|
|
66, 0, 0, 3, 0, 0,
|
|
15, 128, 1, 0, 228, 176,
|
|
0, 8, 228, 160, 66, 0,
|
|
0, 3, 1, 0, 15, 128,
|
|
0, 0, 228, 176, 0, 8,
|
|
228, 160, 5, 0, 0, 3,
|
|
1, 0, 1, 128, 1, 0,
|
|
0, 128, 3, 0, 0, 176,
|
|
5, 0, 0, 3, 1, 0,
|
|
2, 128, 0, 0, 85, 128,
|
|
3, 0, 0, 176, 66, 0,
|
|
0, 3, 0, 0, 15, 128,
|
|
2, 0, 228, 176, 0, 8,
|
|
228, 160, 5, 0, 0, 3,
|
|
1, 0, 4, 128, 0, 0,
|
|
170, 128, 3, 0, 0, 176,
|
|
1, 0, 0, 2, 1, 0,
|
|
8, 128, 0, 0, 0, 160,
|
|
1, 0, 0, 2, 0, 8,
|
|
15, 128, 1, 0, 228, 128,
|
|
255, 255, 0, 0, 83, 72,
|
|
68, 82, 64, 1, 0, 0,
|
|
64, 0, 0, 0, 80, 0,
|
|
0, 0, 90, 0, 0, 3,
|
|
0, 96, 16, 0, 0, 0,
|
|
0, 0, 88, 24, 0, 4,
|
|
0, 112, 16, 0, 0, 0,
|
|
0, 0, 85, 85, 0, 0,
|
|
98, 16, 0, 3, 50, 16,
|
|
16, 0, 1, 0, 0, 0,
|
|
98, 16, 0, 3, 50, 16,
|
|
16, 0, 2, 0, 0, 0,
|
|
98, 16, 0, 3, 50, 16,
|
|
16, 0, 3, 0, 0, 0,
|
|
98, 16, 0, 3, 18, 16,
|
|
16, 0, 4, 0, 0, 0,
|
|
101, 0, 0, 3, 242, 32,
|
|
16, 0, 0, 0, 0, 0,
|
|
104, 0, 0, 2, 1, 0,
|
|
0, 0, 69, 0, 0, 9,
|
|
242, 0, 16, 0, 0, 0,
|
|
0, 0, 70, 16, 16, 0,
|
|
1, 0, 0, 0, 70, 126,
|
|
16, 0, 0, 0, 0, 0,
|
|
0, 96, 16, 0, 0, 0,
|
|
0, 0, 56, 0, 0, 7,
|
|
18, 32, 16, 0, 0, 0,
|
|
0, 0, 10, 0, 16, 0,
|
|
0, 0, 0, 0, 10, 16,
|
|
16, 0, 4, 0, 0, 0,
|
|
69, 0, 0, 9, 242, 0,
|
|
16, 0, 0, 0, 0, 0,
|
|
70, 16, 16, 0, 2, 0,
|
|
0, 0, 70, 126, 16, 0,
|
|
0, 0, 0, 0, 0, 96,
|
|
16, 0, 0, 0, 0, 0,
|
|
56, 0, 0, 7, 34, 32,
|
|
16, 0, 0, 0, 0, 0,
|
|
26, 0, 16, 0, 0, 0,
|
|
0, 0, 10, 16, 16, 0,
|
|
4, 0, 0, 0, 69, 0,
|
|
0, 9, 242, 0, 16, 0,
|
|
0, 0, 0, 0, 70, 16,
|
|
16, 0, 3, 0, 0, 0,
|
|
70, 126, 16, 0, 0, 0,
|
|
0, 0, 0, 96, 16, 0,
|
|
0, 0, 0, 0, 56, 0,
|
|
0, 7, 66, 32, 16, 0,
|
|
0, 0, 0, 0, 42, 0,
|
|
16, 0, 0, 0, 0, 0,
|
|
10, 16, 16, 0, 4, 0,
|
|
0, 0, 54, 0, 0, 5,
|
|
130, 32, 16, 0, 0, 0,
|
|
0, 0, 1, 64, 0, 0,
|
|
0, 0, 128, 63, 62, 0,
|
|
0, 1, 83, 84, 65, 84,
|
|
116, 0, 0, 0, 8, 0,
|
|
0, 0, 1, 0, 0, 0,
|
|
0, 0, 0, 0, 5, 0,
|
|
0, 0, 3, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0,
|
|
0, 0, 1, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0,
|
|
3, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0,
|
|
0, 0, 1, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0,
|
|
82, 68, 69, 70, 160, 0,
|
|
0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 2, 0,
|
|
0, 0, 28, 0, 0, 0,
|
|
0, 4, 255, 255, 0, 1,
|
|
0, 0, 107, 0, 0, 0,
|
|
92, 0, 0, 0, 3, 0,
|
|
0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0,
|
|
1, 0, 0, 0, 0, 0,
|
|
0, 0, 99, 0, 0, 0,
|
|
2, 0, 0, 0, 5, 0,
|
|
0, 0, 4, 0, 0, 0,
|
|
255, 255, 255, 255, 0, 0,
|
|
0, 0, 1, 0, 0, 0,
|
|
13, 0, 0, 0, 76, 105,
|
|
110, 101, 97, 114, 0, 84,
|
|
101, 120, 116, 117, 114, 101,
|
|
0, 77, 105, 99, 114, 111,
|
|
115, 111, 102, 116, 32, 40,
|
|
82, 41, 32, 72, 76, 83,
|
|
76, 32, 83, 104, 97, 100,
|
|
101, 114, 32, 67, 111, 109,
|
|
112, 105, 108, 101, 114, 32,
|
|
54, 46, 51, 46, 57, 54,
|
|
48, 48, 46, 49, 54, 51,
|
|
56, 52, 0, 171, 171, 171,
|
|
73, 83, 71, 78, 156, 0,
|
|
0, 0, 5, 0, 0, 0,
|
|
8, 0, 0, 0, 128, 0,
|
|
0, 0, 0, 0, 0, 0,
|
|
1, 0, 0, 0, 3, 0,
|
|
0, 0, 0, 0, 0, 0,
|
|
15, 0, 0, 0, 140, 0,
|
|
0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 3, 0,
|
|
0, 0, 1, 0, 0, 0,
|
|
7, 3, 0, 0, 140, 0,
|
|
0, 0, 1, 0, 0, 0,
|
|
0, 0, 0, 0, 3, 0,
|
|
0, 0, 2, 0, 0, 0,
|
|
7, 3, 0, 0, 140, 0,
|
|
0, 0, 2, 0, 0, 0,
|
|
0, 0, 0, 0, 3, 0,
|
|
0, 0, 3, 0, 0, 0,
|
|
7, 3, 0, 0, 149, 0,
|
|
0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 3, 0,
|
|
0, 0, 4, 0, 0, 0,
|
|
15, 1, 0, 0, 83, 86,
|
|
95, 80, 111, 115, 105, 116,
|
|
105, 111, 110, 0, 84, 69,
|
|
88, 67, 79, 79, 82, 68,
|
|
0, 67, 79, 76, 79, 82,
|
|
0, 171, 79, 83, 71, 78,
|
|
44, 0, 0, 0, 1, 0,
|
|
0, 0, 8, 0, 0, 0,
|
|
32, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0,
|
|
3, 0, 0, 0, 0, 0,
|
|
0, 0, 15, 0, 0, 0,
|
|
83, 86, 95, 84, 97, 114,
|
|
103, 101, 116, 0, 171, 171
|
|
};
|