зеркало из https://github.com/mozilla/gecko-dev.git
232 строки
6.4 KiB
C++
232 строки
6.4 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
|
|
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
|
|
/* This Source Code Form is subject to the terms of the Mozilla Public
|
|
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
|
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
|
|
|
#include "GPUProcessHost.h"
|
|
#include "chrome/common/process_watcher.h"
|
|
#include "gfxPlatform.h"
|
|
#include "mozilla/gfx/GPUChild.h"
|
|
#include "mozilla/gfx/Logging.h"
|
|
#include "mozilla/Preferences.h"
|
|
#include "mozilla/StaticPrefs_layers.h"
|
|
#include "VRGPUChild.h"
|
|
#include "mozilla/ipc/ProcessUtils.h"
|
|
|
|
namespace mozilla {
|
|
namespace gfx {
|
|
|
|
using namespace ipc;
|
|
|
|
GPUProcessHost::GPUProcessHost(Listener* aListener)
|
|
: GeckoChildProcessHost(GeckoProcessType_GPU),
|
|
mListener(aListener),
|
|
mTaskFactory(this),
|
|
mLaunchPhase(LaunchPhase::Unlaunched),
|
|
mProcessToken(0),
|
|
mShutdownRequested(false),
|
|
mChannelClosed(false) {
|
|
MOZ_COUNT_CTOR(GPUProcessHost);
|
|
}
|
|
|
|
GPUProcessHost::~GPUProcessHost() { MOZ_COUNT_DTOR(GPUProcessHost); }
|
|
|
|
bool GPUProcessHost::Launch(StringVector aExtraOpts) {
|
|
MOZ_ASSERT(mLaunchPhase == LaunchPhase::Unlaunched);
|
|
MOZ_ASSERT(!mGPUChild);
|
|
MOZ_ASSERT(!gfxPlatform::IsHeadless());
|
|
|
|
mPrefSerializer = MakeUnique<ipc::SharedPreferenceSerializer>();
|
|
if (!mPrefSerializer->SerializeToSharedMemory()) {
|
|
return false;
|
|
}
|
|
mPrefSerializer->AddSharedPrefCmdLineArgs(*this, aExtraOpts);
|
|
|
|
#if defined(XP_WIN) && defined(MOZ_SANDBOX)
|
|
mSandboxLevel = Preferences::GetInt("security.sandbox.gpu.level");
|
|
#endif
|
|
|
|
mLaunchPhase = LaunchPhase::Waiting;
|
|
mLaunchTime = TimeStamp::Now();
|
|
|
|
if (!GeckoChildProcessHost::AsyncLaunch(aExtraOpts)) {
|
|
mLaunchPhase = LaunchPhase::Complete;
|
|
mPrefSerializer = nullptr;
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool GPUProcessHost::WaitForLaunch() {
|
|
if (mLaunchPhase == LaunchPhase::Complete) {
|
|
return !!mGPUChild;
|
|
}
|
|
|
|
int32_t timeoutMs =
|
|
StaticPrefs::layers_gpu_process_startup_timeout_ms_AtStartup();
|
|
|
|
// If one of the following environment variables are set we can effectively
|
|
// ignore the timeout - as we can guarantee the compositor process will be
|
|
// terminated
|
|
if (PR_GetEnv("MOZ_DEBUG_CHILD_PROCESS") ||
|
|
PR_GetEnv("MOZ_DEBUG_CHILD_PAUSE")) {
|
|
timeoutMs = 0;
|
|
}
|
|
|
|
// Our caller expects the connection to be finished after we return, so we
|
|
// immediately set up the IPDL actor and fire callbacks. The IO thread will
|
|
// still dispatch a notification to the main thread - we'll just ignore it.
|
|
bool result = GeckoChildProcessHost::WaitUntilConnected(timeoutMs);
|
|
InitAfterConnect(result);
|
|
return result;
|
|
}
|
|
|
|
void GPUProcessHost::OnChannelConnected(int32_t peer_pid) {
|
|
MOZ_ASSERT(!NS_IsMainThread());
|
|
|
|
GeckoChildProcessHost::OnChannelConnected(peer_pid);
|
|
|
|
// Post a task to the main thread. Take the lock because mTaskFactory is not
|
|
// thread-safe.
|
|
RefPtr<Runnable> runnable;
|
|
{
|
|
MonitorAutoLock lock(mMonitor);
|
|
runnable =
|
|
mTaskFactory.NewRunnableMethod(&GPUProcessHost::OnChannelConnectedTask);
|
|
}
|
|
NS_DispatchToMainThread(runnable);
|
|
}
|
|
|
|
void GPUProcessHost::OnChannelError() {
|
|
MOZ_ASSERT(!NS_IsMainThread());
|
|
|
|
GeckoChildProcessHost::OnChannelError();
|
|
|
|
// Post a task to the main thread. Take the lock because mTaskFactory is not
|
|
// thread-safe.
|
|
RefPtr<Runnable> runnable;
|
|
{
|
|
MonitorAutoLock lock(mMonitor);
|
|
runnable =
|
|
mTaskFactory.NewRunnableMethod(&GPUProcessHost::OnChannelErrorTask);
|
|
}
|
|
NS_DispatchToMainThread(runnable);
|
|
}
|
|
|
|
void GPUProcessHost::OnChannelConnectedTask() {
|
|
if (mLaunchPhase == LaunchPhase::Waiting) {
|
|
InitAfterConnect(true);
|
|
}
|
|
}
|
|
|
|
void GPUProcessHost::OnChannelErrorTask() {
|
|
if (mLaunchPhase == LaunchPhase::Waiting) {
|
|
InitAfterConnect(false);
|
|
}
|
|
}
|
|
|
|
static uint64_t sProcessTokenCounter = 0;
|
|
|
|
void GPUProcessHost::InitAfterConnect(bool aSucceeded) {
|
|
MOZ_ASSERT(mLaunchPhase == LaunchPhase::Waiting);
|
|
MOZ_ASSERT(!mGPUChild);
|
|
|
|
mLaunchPhase = LaunchPhase::Complete;
|
|
mPrefSerializer = nullptr;
|
|
|
|
if (aSucceeded) {
|
|
mProcessToken = ++sProcessTokenCounter;
|
|
mGPUChild = MakeUnique<GPUChild>(this);
|
|
DebugOnly<bool> rv = mGPUChild->Open(
|
|
TakeInitialPort(), base::GetProcId(GetChildProcessHandle()));
|
|
MOZ_ASSERT(rv);
|
|
|
|
mGPUChild->Init();
|
|
}
|
|
|
|
if (mListener) {
|
|
mListener->OnProcessLaunchComplete(this);
|
|
}
|
|
}
|
|
|
|
void GPUProcessHost::Shutdown() {
|
|
MOZ_ASSERT(!mShutdownRequested);
|
|
|
|
mListener = nullptr;
|
|
|
|
if (mGPUChild) {
|
|
// OnChannelClosed uses this to check if the shutdown was expected or
|
|
// unexpected.
|
|
mShutdownRequested = true;
|
|
|
|
// The channel might already be closed if we got here unexpectedly.
|
|
if (!mChannelClosed) {
|
|
if (VRGPUChild::IsCreated()) {
|
|
VRGPUChild::Get()->Close();
|
|
}
|
|
mGPUChild->SendShutdownVR();
|
|
mGPUChild->Close();
|
|
}
|
|
|
|
#ifndef NS_FREE_PERMANENT_DATA
|
|
// No need to communicate shutdown, the GPU process doesn't need to
|
|
// communicate anything back.
|
|
KillHard("NormalShutdown");
|
|
#endif
|
|
|
|
// If we're shutting down unexpectedly, we're in the middle of handling an
|
|
// ActorDestroy for PGPUChild, which is still on the stack. We'll return
|
|
// back to OnChannelClosed.
|
|
//
|
|
// Otherwise, we'll wait for OnChannelClose to be called whenever PGPUChild
|
|
// acknowledges shutdown.
|
|
return;
|
|
}
|
|
|
|
DestroyProcess();
|
|
}
|
|
|
|
void GPUProcessHost::OnChannelClosed() {
|
|
mChannelClosed = true;
|
|
|
|
if (!mShutdownRequested && mListener) {
|
|
// This is an unclean shutdown. Notify our listener that we're going away.
|
|
mListener->OnProcessUnexpectedShutdown(this);
|
|
} else {
|
|
DestroyProcess();
|
|
}
|
|
|
|
// Release the actor.
|
|
GPUChild::Destroy(std::move(mGPUChild));
|
|
MOZ_ASSERT(!mGPUChild);
|
|
}
|
|
|
|
void GPUProcessHost::KillHard(const char* aReason) {
|
|
ProcessHandle handle = GetChildProcessHandle();
|
|
if (!base::KillProcess(handle, base::PROCESS_END_KILLED_BY_USER, false)) {
|
|
NS_WARNING("failed to kill subprocess!");
|
|
}
|
|
|
|
SetAlreadyDead();
|
|
}
|
|
|
|
uint64_t GPUProcessHost::GetProcessToken() const { return mProcessToken; }
|
|
|
|
void GPUProcessHost::KillProcess() { KillHard("DiagnosticKill"); }
|
|
|
|
void GPUProcessHost::DestroyProcess() {
|
|
// Cancel all tasks. We don't want anything triggering after our caller
|
|
// expects this to go away.
|
|
{
|
|
MonitorAutoLock lock(mMonitor);
|
|
mTaskFactory.RevokeAll();
|
|
}
|
|
|
|
GetCurrentSerialEventTarget()->Dispatch(
|
|
NS_NewRunnableFunction("DestroyProcessRunnable", [this] { Destroy(); }));
|
|
}
|
|
|
|
} // namespace gfx
|
|
} // namespace mozilla
|